Horizon: Zero Dawn may be one of the best games of the year, but the work never ends at Dutch developer Guerrilla Games. While many studios experience a cooling off period in the aftermath of a big product launch, instead the first-party is currently recruiting quest designers to work on its future projects.
We know that production is already underway on some kind of DLC or expansion pack for Aloy’s inaugural adventure, and we can safely assume that a sequel is in the pipeline, too. It’s pretty neat to see the Sony owned subsidiary returning to the trenches so quickly, though – we want more of this awesome universe as soon as possible.
[source guerrilla-games.com]
Comments 13
Need to hire more people to design quests like "go to this area" or "kill this group of people?" Horizon has a lot of strong points, but quest design, both main campaign and side, felt pretty standard for an open world affair.
@RedMageLanakyn Presumably that is precisely why they're hiring new quest designers?
@Quintumply They couldn't just use the templates made by the previous quest designers? Seems like an easy thing to tweak once you have the systems in place.
@RedMageLanakyn Guess it depends if they're looking to go in a slightly different direction with the supposed DLC.
@ShogunRok That's true. By no means am I trying to knock the game or the devs, just didn't make sense to me to hire new people to do work that has been done and is most likely easily replicable. Maybe E3 will give us some new details.....
@RedMageLanakyn @ShogunRok @Quintumply I'm no quest designer myself, but I think you're simplifying a lot. I imagine quest designers work closely with the writers and artists; it's about more than what you're doing, but why you're doing it, right?
Like you say, Horizon's doing nothing out of the ordinary when it comes to quests, but there's plenty of window dressing and story telling involved, which... Needs to be designed, right?
More to the point, I get the feeling this position probably isn't just for the expansion pack.
I thought the Quests were 'OK' considering they had very little impact. They weren't 'go here, fetch this and return' and did have a few more steps. I think it helped that Aloy had the 'focus' so you had a bit more 'detective' style quests.
I would have liked to see the quests designed with potentially different outcomes that could have some impact later on. Not necessarily a major impact but even something simple like seeing a person later in the game, having some variable dialogue etc. Essentially evolving the RPG side with choice and consequence. Like I said I am not overly bothered if the quests are so 'black and white' - a good or bad choice with blatantly obvious consequence if you choose wrong - like opt to save someone and that has a 'negative' repercussion later. Opting to save that person could mean that when you meet them later, they thank-you, give you a 'discount' at their store or a reward of some description.
I also like quests to have some element of story too - not just a quest for the sake of filling out the world...
@get2sammyb Yeah, that's true. I guess my mind initially jumped to something like say, MMO quest designers that just plug and play some text and mobs to kill. I'd always thought once you had a system like that in place it would be easy to just use that template to produce new quests and then work in the voices, NPCs, etc. Obviously it's more complex than that and hopefully they're looking to go above and beyond for the expansion and/or sequel.
I feel like I will need a main story that expands on the universe even more and is really well done before I will jump back in. It was the main quest line that kept my interest most, the side quests were kind of mundane in my opinion, so DLC that contains a bunch of side quests won't do it for me.....unless they some how manage to get another Platinum for me to chase.
I'm not a big RPG guy (like, at all) and the quests were probably my least favourite aspect of Horizon. The main story was great, and the world was fleshed out really well but all the "follow these tracks" stuff got tedious after a while.
Don't want to get into any spoilers for anyone that hasn't finished the game yet, but I'm a lot more excited for a sequel than any DLC.
Just got the game last week and its awesome problem i have with these types of games is that i like to do all the side quests first
I finished Horizon last week...
I loved the game, its story, its lore.. basically the mithology and the concept are really there...
BUT... Don't you think the game could be benefited from marking the beats a little more? with this I mean, like... I believe certain moments lacked grandiosity... of course it's a great game for a first installment... but to me it lacked something...
@RedMageLanakyn
I felt perhaps The Witcher did a better job of hiding the mundaneness of some of the side quests with awesome writing, perhaps Batman too.
Or I feel Horizon, using familiar pieces from the above two games, is either a small, yet noticable step behind, or arguably equal to those two on this, so maybe expecting more a couple of years later, it feels like a lot less in perspective.
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