In a world where we’re still waiting for a sequel to Puppeteer, it’s awkward to think that Knack 2 exists at all. Japan Studio’s launch title became a critical punch bag when it launched back on the PlayStation 4 in 2013, drawing ire from critics expecting something a little more exciting alongside a new piece of hardware. To be fair, our reviewer liked it, but even the most ardent fan would find it hard to argue that the original wasn’t without its issues.
And that’s where the sequel comes in. Legendary director – and PS4 architect – Mark Cerny has been demoing the new title ahead of E3 2017 this week, and a lifted embargo has revealed its intentions: to quell every complaint that was directed at the first instalment. “There was a desire for more variety and platforming,” he told Games Beat. “I hadn’t appreciated how much desire there was for that.” Hmmmm?
To be fair to Cerny, it sounds like Knack was a tough project: it was developed for a moving target with a fairly small team. Knack 2 has more employees attached to it, and it seems to understand where it went wrong. In fact, the game’s even eager to break the fourth wall, one character commenting on the first entry's shallow combat during a cut-scene: “It’s hard to believe you saved the world. All you know are three punches and a kick.”
This time around the plot’s been penned by BAFTA winner Marianne Krawczyk, who’s best known for her work on the God of War games, but Cerny admits that this isn’t necessarily a narrative-driven game, and it’s the gameplay improvements that take centre stage. Combat now has much more nuance to it – especially in co-op – and the platforming sections have been evolved.
Moreover, the entire game’s been built using a new engine which looks and feels that bit more modern, and can accommodate Knack’s fluctuating size – the primary gimmick of the original that wasn’t fully explored. Where the first game used the protagonist’s atom-like makeup as a visual trick, here the developer’s tried to investigate all of the gameplay elements that it can enable.
So it sounds like Knack 2 is everything that a sequel needs to be, but as the laughing stock of the PS4’s library, it’ll be interesting to see whether people are willing to take a punt on it – even if its improvements dramatically elevate it beyond the original game. More news will be announced at E3 2017, with a release locked for later this year.
[source venturebeat.com]
Comments 23
I'm interested to see where they go with Knack 2. I think it'd be really cool if they can turn it around and make a great sequel.
UH OHHHH, DID SOMEONE SAY KNAAAAAACK?! KNACK IS BACK, BABY!
But seriously, the first one always seemed interesting, but the reviews put me off of it...Sounds like they are doing better with it this time. Knack's atom like makeup only being a visual trick the first time around sounds like a missed opportunity. Be interesting to see what they do with it this time.
Honestly, I played and loved the first Knack...still own it and even though I've beaten it twice to get all of the little secrets in it (and get a platinum trophy), I'll still never get rid of it and will definitely come back to it again! Can't wait for the sequel...with this, Everybody's Golf (Hot Shots) and the Crash Trilogy, I'll be all set. Now, if a new Silent Hill, Castlevania, Splatterhouse, Ico, Primal, Twisted Metal, Spyro (like the old spyro's), Jak And Daxter (a new one) and Sly Cooper come on the system, I'll be happy with the PS4 for life!!!!
@Giygas_95 If you like Ratchet and the Jak games, it's definitely one to try...considering you can get it relatively cheap too in stores if you find it, it's not that bad of a game...not really sure where all of the hate came from for it, but it's a good game to play if you don't have a big backlog of titles already!!!!
Video game dunkey put me on to knack and its safe to say im a fan for life. Definitely cannot wait for the sequel. Knack babyyy!
Can't complaint as we get to hear Mr Mark Cerny giving talks again!
GOTY dude, I'm telling you
Really curious on how they'll go about the sequel. The first game had a certain charm to it.
Also, I agree Sammy, where is a sequel to Puppeteer? Had a lot of fun with that game.
@giygas_95 Gotta get back, back to the past, Samurai Knack.
Indeed there are many, many more deserving games of a sequel than this. Maybe they will improve it and become average this time.
Next make a good sequel for the order 1886, 10-12 hour campaign, multiplayer co-op (online & local), and no sequel bait ending.
And where's puppeteer remaster?
Knack was a strange one, it felt like an early PS1 game with a makeover, this added to a poorly implemented coop and a worse than expected framerate added up to a game that in the past would have been ignored. Today however there is a lack of this type of game so it seemed a bit more fun than it had any right to be, the basic premise is there so hopefully a sequel can get it right
Day 1 (not joking) It was tough as nails on later difficulties and was a mixture of action/puzzle/rhythm in the way combat played out.
Sounds good to me.
I really enjoyed Knack, so I'm looking forward to this.
My only complaint about Knack;
When the heck are we getting it on psplus?
Knack was a decent 6/10 game, if this sequel really does improve things that much, I'll be willing to pick it up at an above bargain bin price.
Knack wasn't a bad game and not an easy on too especially going for platinum, i'll definitely be keeping an eye on Knack two.
@themcnoisy I'm still waiting for it to arrive on PS Plus too. Cos you can guarantee that if I purchase it, the following month it'll be added.
Knack was a decent game, can't wait for the sequel.
What we truly need is a sequel to The Order: 1886
I loved Knack. It was simple, challenging, looked great and had really good voice acting and plenty of charm. I'm always puzzled as to why Knack gets so much flak.
@JLPick I to wish for a Silent Hill game. Unfortuantely Konami is Konami
I'm cautiously optimistic about Knack 2. I'd much rather have a new Puppeteer or Ape Escape, since I haven't even bothered with the first one due to it's reception. However it seems like they looking to iron out it's flaws, and it's been a while since the first came out.
I always liked Knack and finished it 3x to get all the crystals/forms with my son.
We always thought it was a good looking game too, it has an early pre-HDR look that was ahead of it's time.
There dark areas and brighter areas mixed together in ways that was visually interesting.
I think the look of the game hinted at where things were going with HDR.
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