We’re some four hours into The Elder Scrolls V: Skyrim VR and we’ve already got a quest list longer than our armspan, but we can say definitively that this is a great version of the game. Adapted for PlayStation VR, Bethesda’s behemoth open world looks exactly like you remember it – but also like you’ve never seen it before.
It’s difficult to put into words just what the transition to virtual reality means; it’s a bit like familiarising yourself with a city via Google Street Maps and then visiting it for yourself. Locations like Riverwood and Whiterun are identical in terms of architecture and layout, but there’s a sense of scale to the world with PlayStation VR that’s impressive to behold.
Take Jarl Balgruuf’s cathedral-esque Dragonsreach. On the PlayStation 3 – or its recent PlayStation 4 remaster – it always appeared enormous, but visiting it with PlayStation VR reveals a monolithic temple-like structure, which will leave you standing agape. The scale that virtual reality adds is really something else – even if we’ve already beaten this drum to death.
There are compromises, of course – the visuals are a bit blurry on the PS4 Pro, and the detail has clearly been dialled down in order to ensure a flawless framerate. But the good news is that it controls well with either the DualShock 4 or the PlayStation Move wands, and there are a generous selection of toggles allowing you to customise the experience to your tastes.
On the DualShock 4 the controls default to free movement and snap turning, but you can alter the speed and size of the rotations – or select smooth turning if you prefer. Meanwhile, the PlayStation Move does default to teleportation which simply doesn’t work in a world of Skyrim’s scale, but you can bind run to the Move button if you prefer.
To be honest, we’re yet to be convinced that the motion controllers add a lot; it’s nice being able to rotate objects in your hands, but the game’s clearly not designed with that kind of technology in mind. As a result, we’ll probably be continuing our quest with the controller; you can look forward to a full review as soon as possible.
Are you planning to pick up The Elder Scrolls V: Skyrim VR for PlayStation VR this week, or are you waiting for our review? Revisit all your favourite locations in the comments section below.
Comments 24
I can take any questions if anyone has any, but I'm obviously still quite early as we only got code today!
I don't like Skyrim! Oblivion is the thing...but still I'm curious about something! The game is really really long, so how long can you play before you absolutely need to take a break in a game like this?
@YummyHappyPills Seeing as PSVR has only sold one million units, this isn't even a bet worth taking. Nor it worth derailing a thread over either.
@AFCC I played for nearing three hours straight tonight and I was definitely flagging by the end of that. It is quite intense, as you'd imagine.
@YummyHappyPills
I'm sure it has to do with the controller functionality. Without a thumb stick to assist with movement, you're not getting an ideal situation.
@get2sammyb
What are you replacing by mapping run to the Move button?
@YummyHappyPills In this particular instance, I think it's just because the game's not been designed around it. Like, it works fine, but games actually designed with motion controls generally have more tactile worlds, where you're pressing buttons, pulling levers, and that kind of stuff. Obviously this doesn't have any of that because it was built for a controller.
@lacerz Nothing that I know of.
Wow that got me really excited , question tho , is there a way to back up or do u have to turn around?
3 hours playing on a normal tv screen I'm flagging lol. But wow the visuals look sweet like the remaster version. Just seen sweet deals in UK for £250 for headset, camera and Skyrim... Ah! I'm still saving up dammit!
@BladeRider I need to figure this out actually. There was a quick turn with the Moves at the last demo event I went to, but I forgot to try it today.
@YummyHappyPills SkyrimVR has a better launch week (most will be digital so likely not even counted), Skyrim Switch has a longer tail.
I was reserved about pre-ordering, but following the hands on and positive Reddit feedback, I've also decided to jump on board.
Still can't believe Skyrim is playable in VR, almost as unbelievable as Bethesda charging full price for Skyrim in 2017/18.
@get2sammyb 3 hours seems fine enough! I really do want VR to evolve and be something good, but I'm worried that a screen 2 inches from your face will give you problems maybe (?)...I'm sure that with evolution of technology less and less people will have trouble with it
I've never played Skyrim, but I'm interested in trying it. As much as I'd like to play the VR version, I just can't see me ever getting enough time to play it that way to do it justice, so I'll be going with the Switch version. Playing anything in VR is difficult when you've got 2 small children. I'm still working on Farpoint, which I picked up a while back, and I'm definitely picking up DOOM VR. Games like those that are shorter, linear shooters, I can pick away at slowly in VR. Skyrim is one where I think I need the convenience factor of the Switch to be able to put enough hours in to it.
I'm struggling to find an answer to this, I am wondering if you are able to turn off the occlusion (if that's what it's called)? I've seen a number of videos whereby, when using locomotion, vision becomes a circle when moving, and then full screen again once still. I'm sure I've payed another PSVR title which used this and I found it awful.
Bladerider - To go backwards, point the left hand Move up/back away from you.
Drone79 - you can turn that off completely, or reduce/increase it to a level you prefer depending on your susceptibility to motion sickness whilst in VR. It's under VR settings.
@drone79 - the controls video above covers that. You can switch it off.
@Eternallover21 No mods I don't think.
@Drone79 @VonPit Yeah, you can either turn it down or disable it entirely. I've got it disabled personally.
@get2sammyb Well have I have to admit your "should you buy a psvr" article you recently update and reposted put me over the top. I honestly would have preferred a RE7 bundle, but I'm looking forward to facing off against giants I actually have to look up to. Just one more week!
@WasabiPeanut Nice, I hope you enjoy!
So far this gave me a bit of motion sickness. I love the scale but it’s really hard to wrap myself around the movement. That being said, I hadn’t played vr much lately because I’ve had to put my cats away and I feel bad.
I played for 6 hrs today and took all the VR safeguards off and have not felt sick once . a great port of the game to VR, yeah it's blurry but I'd be happy playing a lot more 1st person games in VR, it adds so much scale and is a lot more immersive than playing on your TV, heaven knows what PSVR 2 games will be like in years to come with better, crisper visuals. so I'm definitely up for fallout 4 next year in PSVR....I think Far cry 4 should be ported as well
Oh I forgot to add that I played with just the dual shock controller, it was great. I'm not a big fan of the move controllers even though I have a pair of them.
@get2sammyb I started playing this last night and after ten minutes of do it seemed to default to being crouched or about 2 feet tall. The only way to fix this was to restart the game but it did this again after about ten minutes.
Have you experienced anything like this? I looked at the controls and there doesn't seem to be a crouch button so I'm a bit lost unless it's a tracking issue but every other game has been flawless.
@Toe-knee aww man hope thats patched by the time o get it .
@bladerider it hasn't done it yet today so I'm lost as to what's going on. I did notice that it doesn't have 3D audio though which is a bit disappointing but Bethesda have always been pretty bad when it comes to audio
@madaussiebloke cheers I'll give that a go.
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