Unravel Two was one of EA's only real surprises at its EA Play press conference, announcing that the sequel would be ready to purchase immediately. Now the publisher has released a demo on the PlayStation Store, so you can try your hand at this cutesy co-op adventure before you buy.
The demo consists of the game's first two levels, and you'll be able to sample it solo or rope in a friend to play together. It gives you 10 hours of playtime, which should be more than enough time to make up your mind. Best act quick, though -- the demo is only available from now until the 30th June.
Will you be spinning a yarn with the Unravel Two demo this week? Play nicely together in the comments below.
[source destructoid.com]
Comments 7
@NintendoFan4Lyf You get 10 hours of time. You can play the two levels as many times as you want in that time.
Ooo, I like demos, and I never had a chance at the first Unravel.
I don't need to try the demo to know that this game it's gonna be good the first one it's a nice little gem
I bought the full game. Been playing co-op with my daughter. It's seven levels with a bunch of optional bouns puzzles. The levels are pretty simple, as is the gameplay in general. Each level is taking us about 45 minutes to an hour. Each level encourages replay to find or reach some bonus item or to beat a certain time. Overall a pretty good value for $20.
The 10 hour time limit is weird, and very Nintendo 3DS.
Making a demo available for only 3 days? I've never heard of anything like thst. Why go to all the trouble of making a demo to only let people access it for 3 days? That makes no sense. Why bother?
@rjejr Creates a sense of urgency. Ensure people play the demo ASAP and hopefully some of those trials convert to purchases. My guess is this game hasn't sold as well as the first. They're probably looking to maximize full price sales before they have to resort to a sale.
@sketchturner "They're probably looking to maximize full price sales"
That would probably work better if they gave people more time, not less, to download the demo. Starting Sunday all you are going to have is people looking for the demo, not being able to download it, and therefore not buying the game. Should have at least made it available for 2 weeks, ending the Sunday after 4th of July in the US, take advantage of the built in marketing of the holiday. Two weeks would still seem too short to some but it makes more sense than just 3 or 4 days. That's good for a Flash sale of a game that's already made, but not going through the trouble of creating a demo in the first place.
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