With the recent release of Sekiro: Shadows Die Twice, the conversation surrounding accessibility in video games has been rekindled. Sekiro's an unforgiving title that even hardcore players can have trouble with, but would it ruin the game for it to have an easy mode for those who just want to take in the atmosphere, or the story? A broader question: should all games include an easy mode? If not, why not? That's what we're here to discuss in this latest Talking Point.
Easier difficulties are not a rarity in modern gaming. Most PlayStation 4 titles that we can think of have at least a few difficulty options in an attempt to cater to as broad an audience as possible. In particular, mainstream, immensely popular games like FIFA offer a suite of difficulty modifiers so that you can tweak the gameplay exactly to your liking. Likewise, the most recent Assassin's Creed titles -- Origins and Odyssey -- go above and beyond with their accessibility options.
But just because the big boys are doing it, does that mean every game should offer something similar? As mentioned, Sekiro can be a brutal experience, much like From Software's previous games. Dark Souls is a series that's all but founded on being difficult, with the franchise often using its inherent toughness as a key selling point. Even people who have never played Dark Souls will probably know it as a series that's supposed to be challenging.
I’m honestly not sure how I feel about this. I’ve always felt that games should be as accessible as possible, and thus difficulty options can level the playing field. But at the same time I think a game like Bloodborne is so tightly designed around its underlying challenge that you could ruin the overall experience by offering an easy setting. As such, I can only really conclude that the context is crucial. - Sammy Barker, Editor
So should games like Dark Souls and Sekiro open themselves up to more casual players with an easy mode? It's a heated and complex debate that's been bubbling for years, but there's no clear answer. It's easy to argue that these titles wouldn't be the same without their high difficulty. The joy of Sekiro, for example, is overcoming an especially tricky enemy. Breaking through the limits of your supposed skill level is always going to be incredibly rewarding, and the same rule applies to any title that's hard to master.
But does an easy mode actually take anything away from these games? Those still craving a challenge can opt for the default difficulty, while an optional easy mode could welcome players who perhaps wouldn't have even tried the game previously, put off by how hard it's supposed to be.
We suppose the key word here is 'optional'. No one complained when God of War -- a challenging action title on the harder difficulties -- shipped with a 'story' difficulty, because it was entirely optional. The same goes for Marvel's Spider-Man, The Witcher 3: Wild Hunt, and a load of other highly rated games. Heck, even the recently released Devil May Cry 5 offers an easier difficulty level alongside optional mechanics, making it the most accessible entry in Capcom's long-running series.
If you want to take the examples even further, what about games that don't require quick reflexes and dexterous fingers? Persona 5 is a turn based role-playing title that has an easy mode for those who may just want to experience the story without having to worry about grinding for levels. Are optional easy modes ever really a bad thing?
When this topic began to resurface after the release of Sekiro, my first thought was that games like this are very deliberately designed to be as challenging as they are, and that really shouldn't be messed with. It's perfectly accessible for new players, has clear rules, and has little tolerance if you deviate from them. That's just how it is, and it's the way From Software wants you to experience its game. However, having mulled it over, I think that line of thinking is a little inflexible. Sure, you can have your high difficulty, but I don't see any reason why you couldn't include an easier option for those that want it. It does no harm to anyone, and opens the doors to a much wider audience. Ultimately, the more options available, the better. - Stephen Tailby, Associate Editor
But again, it all seems to come back to games like Sekiro -- games that are built around steep learning curves and unforgiving gameplay. Would Sekiro be the game that it is without its punishing difficulty? If there was an easy mode, would it separate players from the "true" experience? What if the developer's vision just doesn't line up with making the game more accessible? Shouldn't that be respected? Or should developers always try to include as many options as possible so that no one is left behind? Yeah, it's complicated.
Anyway, we've had our say, so now it's your turn. Vote in our polls, and then feed us some honest opinions in the comments section below.
Comments 121
Normal or Hard but mostly hard. COD on the highest difficulty i dont want to replay the campaing.
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Just keep trying to 🆈🅾🆄 get it
No, enough games are a cake walk. Fromsofteware games are spec in brutality versus the gaming market as a whole..
If a developer thinks different difficulty levels should be added to the game that increase / reduce damage etc. then fine, but I don't think games should arbitrarily have an easy mode for people who just can't spend the time to learn how to play a game.
All the From Software Soulsalikes are prime examples of great game design, where it is 99% the players skill that decides whether they win or die.
If you want to rush through a game without facing any challenge then perhaps just watch it played on Twitch instead.
not all games are made for everyone. the moment you start creating games with every demographic in mind is the moment you destroy the gaming industry. there is a reason why there are so many genres of movies/books/games in the world. there are different games to suit different tastes/abilities. if one is not a good match for you, get over it and move along. i can guarantee there are games for everyone out there. worst case scenario: someone can simply watch a let's play if they are interested in the story etc...
I haven't read the article yet but one important thing that's worth pointing out is that "easy mode" and "accessibility" are two different things.
Games getting easy mode isn't a big deal. But a game with accessibility options to allow those with disabilities is a big deal. But certain people need to understand that not every game in the world is meant for them.
Interesting article.
Easy setting and accessibility aren't really the same thing.
But, I honestly think it depends on the game and vision of the creators; arbitrary difficulty scaling would potentially diminish the appeal of a game.
I don't want Ikaruga to be an easy task for example - I know I can get so far without using a continue, I know I can reach the last stage before I'm overwhelmed and that the only way I'll go further is to dedicate myself to it.
When it comes down to accessibility, video modes, controller adaptation etc should all be considered.
@AdamNovice Oh for god's sake!
This is like the “Dark souls” of discussions 😉
It's honestly a case by case scenario, I don't think a blanket "all games should have it" makes any sense. In the end, it should be up to the developer. If a game's difficulty/balancing is part of their creative vision, then they shouldn't feel forced to add easy modes just because some people want it.
Absolutely yes. I'm physically disabled and often struggle with complex button sequences or when a button needs hammering. It's painful and frustrating. Playing on easy is therefore sometimes a necessity - mostly for action titles - and enables me to enjoy a hobby I love doing. If normal and hard options are still available then why should the existence of an easy mode upset anyone?
A great example is when I played Nier Automata. I started on normal and struggled, so changed to easy which gave me access to an auto-dodge. I didn't apply the other "easy chips" to the androids because I didn't need them, but that auto-dodge radically improved the experience for me and made battles much more fun. The game is one of my favourites on the PS4 and I loved the story, but that experience would have been markedly different if I didn't have the accessibility options - if I'd finished the game at all.
@KALofKRYPTON Something I said? lol
@mookysam Thanks for your input mate, it's cool to get a perspective from someone that this kind of thing effects.
Not really. Anyway, Sekiro does have difficulty options. You're playing easy by default.
https://gameranx.com/features/id/172118/article/sekiro-shadows-die-twice-increase-difficulty-with-the-demon-bell-secret-hard-mode-guide/
NO
NOPE
NEVER
This is silly. It's like saying should games have a hard difficultly setting? Player choice.
My arguement is does it hurt anyone if there is one? If not then how is it even a question. If you don't want to play on easy you just don't. And if it helps disabled gamers even better.
It should absolutely be up to the developer on a case by case basis.
In the case of Sekiro/Dark Souls/Bloodborne etc, an "easy" mode would completely dilute the essence of what makes those games special. Besides, as is often stated, those games aren't even necessarily that hard, it's just that the learning curve to "get good" at them takes quite a long time.
All games are basically "easy mode" in the past 10 years or so. They used to be a challenge, now people "just want to see the story". Do you want a good story with no effort whatsoever? Go read a book.
@makoshichi Damn, how do you fit your e-peen in your underpants?
@NintendoFan4Lyf That's because Wolfenstein 2 has too many difficulty options, and combat just becomes a mess. If they'd focused it and balanced it properly, like FS do with their games, it would be fun to play, even when it's hard.
The more difficulty levels the better. I, often, will start a game on easy, in-order to learn the rules/game mechanics, etc. Once I have achieved this aim, I then return to the difficulty level. Am I finding it too easy? if so, then I restart the game on a higher difficulty level, if not, then I carry on with the current difficulty. Once finished, if I want to replay the game, then I have the choice of ramping up the difficulty to aid replayability.
The only exception to this, are simulation based games, where I will adjust all the settings to be as realistic as possible, as the reason why I buy these types of games, is to simulate an experience.
I would suggest the final word should generally be with the developer. It's definitely a discussion worth having though, more accessibility options is something more developers should be looking into. Would be nice to see that become the norm so we don't see people denied that experience due to disabilities.
@get2sammyb Well he does make a good point to be fair. At least that's how AAA tier gaming has gone.
no I been playing video since 1981.i play a lot of hard games.they don't need a easy mode.word up son
Developers shouldn't be forced to add in an easy mode, but people shouldn't be forced to pay for a full game when they can only play 10% of it either.
As games move to mostly digital and trade-ins and refunds are hard to come by what's to keep a company from making a game so hard nobody can get past the opening fight scene yet charging everyone $60 for it?
I hate paying $60 for a game only to be stuck 15% into it. So either add in an easy mode, or have a refund policy. It's only a matter of time before some company finds a way to make money by making games too hard to play.
Anybody remember when Xbox had a mandatory demo policy? I'd except that as a solution as well.
@LieutenantFatman A good point, i.e. The mention of disabilities.
@get2sammyb What's the problem? Games are getting easier and easier. Back when I was a kid we had this thing called "NES hard" and I miss that. I also resent that the industry has steered away from it and headed towards the opposite direction. And then I come across an article asking if games should be even easier which I can't even disagree? Give me a break.
I see many people don't know the difference between challenge and fun.
Challenge can be fun, but not always. Sometimes I don't find a game interesting enough to get through the challenge and would like an easy mode to get it over with quickly. And when I had a hard day at work, I don't have any fun being destroyed by a game.
I usually push the difficulty to the maximum if the game was good enough to justify a 2nd walkthrough.
I usually play games on normal difficulty. What i would say is yes there should be the option of an easy setting. What shouldnt happen is devs locking hard mode until you complete the game, a la uncharted. Some people want to start off on crushing difficulty. So let them.
With Sekiro and the souls series, yes 100% i have never played any of them (and i really want to play Sekiro). I have a baby and so i simply dont have time to 'git good'. I do however want to play a hack and slash in fuedal japan which i havent been able to do since onimusha. So im really disapointed that the game i want is on shelves, but i cant play it, because i just dont have the time anymore to play for an hour without making any progress because i keep dying.
So yes. In this instance, an easy mode would equate to an additional sale of the game.
WTF?OMG.LOL.Git gud noobs. Or some such.
My time is valuable I do not want to waste it doing something again and again just to get past a certain moment in a game.
@makoshichi Perhaps games aren't getting easier, but it's you that's getting better with them?
I could swear that chocolate bars used to be bigger, when I was smaller.
Should every movie be PG?
It basically depends on the game.
Considering how many games have different difficulty options, I don't see FromSoft's set difficulty games as a bad thing. Aside from copycats, they're really the only ones out of the major names that really do it. The only other ones I can name are the Crash remakes.
To kinda follow on @mookysam's point, I've been playing a ton of Devil May Cry 5 (Which does have an easy mode) recently, and my household is somewhat interested in it, but I usually can't recommend it to them because they have arthritis, of varying seriousness. I'm personally not disabled (yet), but I do have a history of hand related issues and injured my wrist almost two months ago. While easy mode isn't a perfect solution to this particular issue, it is something I'll need to consider if my hands get worse over time and still want to play my action games.
In summation, I don't think it's bad to have a few difficult games when there's so many out there that have the option to choose your level of challenge.
Nope.
Games with difficulty settings are balanced differently than games without.
A lower difficulty might not match with the "artistic experience" the developers were going for. It might also water down the identity of a series.
This might be more of a "me" problem, but I often find that it can be tempting to lower the difficulty in a game, but it'll also occasionally rob the feeling of satisfaction I get from conquering a previously insurmountable task.
Which isn't to say that some games aren't unfairly or infuriatingly difficult. I think those can detract from a game for me as well. As can poor balancing with regard to the acceleration of difficulty throughout a game.
Really, I think the expectations and desires of the audience are also something to take into consideration. If an audience broadly feels like the difficulty is part of the satisfaction of playing a particular game, then I don't see why that should be taken away on behalf of less skilled or personally invested players. But if your games is unreasonably difficult, it can also drive players away.
There are also accessibility issues to take into account. Some gamers WANT to be able to "git gud" at a game, but physical and/or mental limitations prevent them from achieving this. Their needs should also be taken into consideration when designing a game (not all games can or should cater to the disabled, but it'd be nice if the thought cropped up in the heads of more developers, so that games which aren't supposed to be intimidating, hardcore experiences can be played by as many people as possible).
So I don't think there's a simple answer to this question.
I always play on easy. I think the only game I played on hard recently was persona 4 golden. But I usually always go for the easiest option (unless it locks me out of major content.)
@Splints your analogy makes zero sense. That would require to replace the existing mode (i.e. hard mode) with easy mode.
If a dev wants THEIR game to be brutally and prohibitively difficult, than that is their choice. Even though I really hate to use this term, if a gamer isn't willing to put the time and effort to "get good" and overcome the challenge that doesn't mean they dev should just make it easier for them. Perhaps it's just not the game for you, move onto something else. It's like a kid going to school and saying getting an A should be easier so more people can get in the Dean's list lol.
I have no interest at all in Soulsbourne/Nioh/Sekiro type games specifically because of their difficulty and that's ok. They aren't for me and what I'm looking for out of a game. There are 1000s of other things to play and I'm not going to demand they make an easy mode..
Accessibility is one thing in terms of disabilities and things like that, but just making everything easier just for the sake of it is not a good thing at all imo.
I’d rather more games have hard mode.
@naruball Yup you are right bad analogy. I was thinking accessability and not options... It would be more like should every movie have a PG option?
@Flopsy i don't want to live in that world thanks.
It's a made up controversy mainly by some gaming journalists I believe. Just what I think. Don't hate.
Souls games are meant to be difficult. Gamers know it. I loved BB but I think Sekiro is not for me based on Nioh being too hard for my taste.
It's a NON ISSUE
It’s hard to say. On one hand, I see why, on the other, the difficulty and death of From games are also central to the story. It also asks another question of should easier games have a hard mode? Like when AC was still AC it really could’ve used one. I’m not really sure. I mean even a simple do more damage take less damage mode could be in Sekiro. Though I think the game should insult you for it. Hah, Ninja Gaiden style.
I nearly always play on Easy, mainly because I want to enjoy a game and not get overly frustrated by it. Also I have arthritis in my fingers making some games difficult to play. I recently played through Fairy Fencer F on the easiest setting; your party hardly take any damage and enemies have less hitpoints. Yes, combat was not challenging but I loved the game and can always play ng+ on a harder difficulty should I wish to. I have played the Souls games but have always given up part way through; I love the atmosphere of these games and would love the freedom to explore them in full, but the ruthless combat makes this nearly impossible for me.
There isn't a yes or no answer, it really depends on the game in question.
Take God of War for example: amazing game with a wonderful story that anyone can enjoy, regardless of their skill or the amount of time they can afford to spend playing the game. You like the challenge? Go for it. Just want to enjoy the story? You're set.
Then again, you have games like Sekiro or Dark Souls where the challenge is integral to the gameplay, and asking for a lower difficulty is akin to asking to turn a first person shooter in a JRPG... It would change the game into something completely different.
Personally, I have no interest in games like Dark Souls, just like I have no interest in turn-based JRPGs, but I would never ask for the difficulty to be lowered... like I said, they would become different games.
It all depends on the kind of game and the kind of gameplay.
Of course, I believe even games like Sekiro should have accessibility options for disabled gamers, like controls mapping or auto aiming and such, so that if you need it you can toggle them on or off as you like and as you need.
That's it from me. It turned out longer than I thought
It is all based on the games though right? The Soulsborne wouldn't be the same with an easy mode. It's a game literally built to be a challenge. With a rigid learning curve. It wouldn't be the same without that difficulty. But then games like fifa needs the difficulty levels to cater to all people who want to play a football game. No one wants to play a Soulsborne for the cinematic or story. As it's very much in the background.
Every game should have an easy mode, its called choice. Everyone has a different skill level and more importantly TIME!!. Unfortunately I'm not 14 and hours and hours to spare. I expect most who voted play on easy but for some silly reason feel they aren't true gamers if they admit to it. I buy games to enjoy not because I want to be an esport champion.
@Robinsad
I think it's not as straightforward as it seems and needs a lot of development time.
If I may I'd return another question. Why would you want to play a DS type of game on easy? The main and possibly only hook is that the game is challenging. I'm not sure that d be fun to be overpowered like. What would the hook be?
All in all why playing a game if the intent of it is voided? Why not just play a different game with more incentive to explore a different challenge?
I personally believe that EVERY game must have an Easy mode as an option. There is NO reason that any game should not cater to a wide range of gamers. Whether people want to play on Easy or not, the games should cater to everyone. Not everyone has been gaming for years and Easy modes can be an entry point for new comers to a certain genre and a way to build confidence and the skill set to tackle the games more challenging modes.
No one wants to pay £50 for a game and get put off of a game (and any possible sequels and similar genre games) if they get frustrated and fed up. Whether others are fans of the genre and want to play on the hardest difficulty and/or had the patience to keep banging their head against a brick wall before progressing to the next hurdle or not is immaterial as to whether games shouldn't offer a harder difficulty.
There are people who may not of been gaming for 20yrs and Easy difficulty can be an entry point into certain genres. Developers are not catering to them and certainly shouldn't cater to just a limited group of fans of a genre. As long as the game has a range of difficulties, they are catering to everyone - regardless of skill-set or experience. Devs could put a message or a cut-scene challenging those gamers who beat the game on 'easy' to beat the game on a harder difficulty - maybe even recommend a 'difficulty' setting based on their performance. Some tutorial missions can recommend a difficulty setting so maybe they could have some algorithm that recommends beating the game on a certain difficulty - for example, if you blast through the game on Easy, it challenges you to beat the game on hard or 'harder' difficulty but if its a bit more tricky, they challenge the player to beat the game on Normal. They could do this for every Difficulty unless you beat the game on Insane/Brutal.
What I don't like though is games that have difficulty modes locked behind a completion. Having to beat a game on Hard to unlock Harder and beat the game on Harder to unlock insane/brutal. ALL difficulty settings should be enabled at the start so those who really want a challenge, don't have to beat the game once or twice to get that...
I was once in the camp that effort should be needed to complete games and whilst that still stands to a degree, I’ve come to realise over time that many people will lack the time or ability to learn a game through trials and repetitions. Therefore an easier mode could help such people enjoy the game they otherwise would have found frustrating and unenjoyable. By all means perhaps hide some extra content behind higher difficulties or challenges but the base experience should be accessible to a degree and if an easy mode helps those who otherwise couldn’t, then I’m all for it!
At the end of the day the question is; would an easy mode actually inhibit the enjoyment of those who prefer to play on a harder difficulty?
Would love to have a dev person comment here with a quote estimating how many hours of work would be required to create an additional level of difficulty. Ranging from titles/genres. There isnt a simple answer but at the end of the day its a business decision.
@JJ2 because challenging is different for different people. It would do no harm to you if there was a more forgiving mode that was available to people less able, maybe physically or mentally, are able to enjoy too.
Easy mode doesn't appeal to me. But I can empathize.
@Splints
Very good point. It's up to gamers to inform themselves prior to buying a game. DS are marketed as dificult games. Don't complain if you buy and it's difficult.
No, let the developers decide what is best for their games. Though I do think easy mode is a good option to have for most games.
most modern games now just have a fixed or dynamic difficulty and it's not like past games were there was always difficulty options.
these days most games are trying too hard to be difficult and they limit their reach to a smaller audience this way.
the response from the dark souls community says it all really, a accessibility option that wouldn't even effect the way they play is a offence to them, they get all hardened up and start spouting their git gud nonsense in defence, it's quite childish and selfish to think this way honestly.
not everyone has the time and patience for games like these or may have a disability or life commitments and have limited time to game.
The creative forces behind the game should be able to tell the story the way they want. If their vision is demonic, dark and brutal, then it should be difficult. If they want the game to be fluffy bunnies, rainbows and lollipops then they can make it super easy.
Provided it doesn't detract from core experience as a whole, why not?
If it affects development to the extent the core idea suffers as a result then no, it shouldn't.
Games are an artistic expression in many cases, and sacrificing that in favour of "making it for everyone" isn't necessarily fair for the developer.
I don't agree, however with this, "it's hard get good or get gone" nonsense, that's just a toxic attitude.
To give an example, I've been a kickboxer for well over 10 years, and a club which is unsurprisingly now closed, marketed the same attitude towards newcomers.
It was encouraged for the higher levels and more skilled kickboxers to wail on the new guys in a "that's how you learn" mentality.
It didn't work (shocker).
To sum up, if the easier difficulty is based upon the standard then lowered with a modifier(or story mode) then sure, doesn't affect anybody at all that doesn't want to use it.
But if the difficulty drastically alters the core experience across the board then it's unfair to those whom don't wish to use it.
@Robinsad
I mean I feel empathy too but again why would you push disabled people to play a game that is meant to be difficult as an incentive? Certainly they would be motivated Because its this type of game.(because its difficult) Now accessibility option certainly help but that's different from difficulty modes.
Like I said, I feel Sekiro is too difficult for my taste. Why would I then want to play it? Genuine question.
Why would someone feeling they may struggle too much want to play that game? It's what the game is about
Good old Danny O'Dwyer has just done a Noclip vid on this very thing. It's worth a watch.
As with most things there is no right or wrong answer and there are valid arguments for both. It's ultimately up to developers to decide what's important to them.
@Robinsad
From my personal experience with BB the game does Not need an easy mode. It's in the design. When I struggled, I simply went slowly and upgrade as much as I could. The game, Then went easier on me. I just feel that's the way these games are designed.
Great debate. Now, I propose: Should all modern games be Ideological Propaganda or oriented to Social Justice Warriors? Can we as customers, demand fun and games that deal with current affairs without so much cultural and political baggage?
Yes all game should have easy mode as long as it's a choice.
@LuckyErika it just ends up turning into a circle jerk, a race to polish their silver trophy the most lol
@JJ2 If it had no challenge Sekiro would become Ninja Blade a last gen console game by From. It was pretty good.
@rjejr you have just reminded me of a Ninja Gaiden review. The reviewer couldn't get passed the first boss and scored the game down ridiculously rofl.
Pfft. Back when I was a kid we had to play games one-handed and blindfolded, with a sack of potatoes strapped to our backs, while all the other children poked us with forks, chanting "Stab the spud! Stab the spud!"
Kids these days don't know they're born.
@themcnoisy
Also imagine all the reviewers who would have to edit their reviews where they compared a game to DS. So much work. How could Eurogamer make an interesting Spyro review if they can t compare it to DS anymore ? So many questions.
People wanting a greater challenge have always had that option, so I think it's fair it should go in the other direction as well.
The games my generation grew up playing where made difficult for business reasons: it was the cheapest and easiest way in which the developers could make a game last longer, given limited technology, and thus charge a higher price for it. The original Nintendo is a fine example of this. Very few people would pay $60-70 for game that can be beaten in just two hours, with moderate effort.
It's usually impressive to see others succeed at things that are difficult, but to demand or force that ambition on regular people is wrong. We have this worship of 'difficulty' in gaming right now, since Dark Souls. Lots of vocal people have the crazy idea that the best way to truly enjoy a game is to be frustrated and angry. Challenge can be great, but with the wrong person or game, it can also become tedious and unrewarding.
The vast majority of modern games do have an Easy mode though, even niches like 4X games, hidden object games and sim-racing games. Even many rogue-likes have more lenient modes these days. So this discussion is in practicality limited to a comparatively small set of titles; the Souls-like games.
Also, adding an Easy mode does not necessarily make a game more attractive. It's not the challenge that makes Bloodborne or Dark Souls uninteresting to me, it's the other parts. I really like some Souls-like games, like The Surge for example, and I would still have played that game regardless of the difficulty level.
When it comes to sim racing I always play on harder difficulties, since you learn the tracks and vehicles really well before a race. Other genres I usually play on Normal. Some genres I typically play on Easy; I really like 4X games, but I'm terrible at them and don't like resorting to guides or similar. So for me, it really depends on the genre.
In fairness most games do have an easy mode and occasionally I will resort to it. If its optional what's the harm though really? When I start a game I just ignore the difficulty options and go and if it's too hard/easy I change it.
@LuckyErika You can also get Zweihander or some other JRPG-like weapon and just one-shot everything in these games As with any game really, if you know how to play a game (how to level up correctly, beat the bosses etc), they don't become as difficult as perceived.
The Souls games and Bloodborne do have ways to make the games much easier.
1) Online co-op.
2) Grind a few extra levels to make yourself tougher / stronger.
3) Go online to see the most successful tactics/ strategies.
Do all 3 and the game is considerably easier. You can even hide in the corner while your mates do all the work in the boss fights.
Wait wait wait that is hard mode when you ring that bell when you face off against that headless guy.
No wonder stuff started to appear harder then it actually is.
why is having an OPTIONAL easy mode even a bad thing for some people?
it's not that the hardcore gamers can not play on hard if they want,so why even be angry if a game has an easy mode alongside normal and hard?
this has always been a stupid debate and this "git gud" mentality has always been childish.
like why do some people act like they are better than others just because they play on hard? how boring must their life be,if that is what they considering to be a superior thing?
when has gaming become such a d*ck measuring contest? console wars,and now even difficulty wars?
@LieutenantFatman
Exactly. It's in the design. What they are asking is close to an invincibility mode.
Thinking back, I feel sorry for the guy publicly shamed for just asking a suit in Spider Man. Here we have most of the gaming press arguing that a type of games which have been around for years, SHOULD be easier than they are even if they are specifically designed that way. That does sound like entitlement.
People simplify this by saying easy mode but I prefer accessibility options. Games are the only real art form where skill and ability gates the ability to engage with them. There are gameplay elements in Sekiro that do completely gate off certain people, such as those with poor reaction times, disabilities or those that honestly can’t play the way it was meant to be played. The game does punish failure. What that means is that the level design, music, atmosphere and great gameplay cannot be enjoyed by everyone. Dark Souls and Bloodborne has mechanics that allowed players to grind or team up to overcome that. Sekiro does not.
People seem to get triggered by easy mode and I don’t think Sekiro needs and easy mode. However I think increasing health or parry times, or even boosting stats for progress would not break the game.
People mention Bloodborne and yes and easy mode would break that game but it had mechanics round it. Some people can play the whole game and beat all bosses with zero damage whereas a loser like me has to grind the heck out of the early levels to be able to complete it.
Accessibility is an option. Gameplay choices also help accessibility. Sekiro is hard and has neither, literally gating off the game.
Yes Yes Yes!!! We need easy especially all the insane death games lol
I always vote as the developer intended!
If you don't like something in a game Do Not Buy it. This includes violence, nudity, language, and difficulty.
I bought Bloodborne I enjoyed what I could get through, but I wont buy another one. Simple problem simple answer. Its not a big deal there are way to many games to worry about Dark Souls and Bloodborne titles.
PS: They really should take co-op out also its just as bad as easy.
@LuckyErika Exactly, then @jdv95 might as well call Messi and Ronaldo battling it out, sports, or basically anything competitive childish. It's just as bad as someone beating a game on speedrun on Easy then bragging about beating it quick to guy who's probably taking his sweet time playing on Hard. There's nothing wrong with people feeling like they got skills with a particular game.
But I always say would we be hyping FROM games if they had the Easy option...I mean I could say Titanfall 2 on Master difficulty is harder than Bloodborne. To be fair going forward, I feel every game should drop the difficulty options and set their own defaults like R* and FROM.
Yup, games are interactive entertainment and so uniquely placed to offer a customisable experience. A range of difficulty settings should always be included.
Just reserve some trophies for completing the harder difficulties.
If a games like the From Software ones would have an easy setting the game would only be a normal action game. The difficulty level forces you to learn the fighting mechanics and at the end you have a lot of fun with it. If you could switch to easy mode the game would not be the same at all. On the other hand: There should be a demo version of these very hard games. Speding a lot of money and realizing you can't even kill the first boss is a big big problem.
Most difficulty options are fake difficulty, changing damage you do or an enemy health pool rather than behaviour/AI. For those games, there should be difficulty options. FromSoft games are so unique as they force YOU to level up rather than solely your character. No way I would have persisted with bloodborne on a hard difficulty after I spent 4 hrs dying just to get to sewars past the first trash mob. Then the game clicked!! I don't the developers should be forced to include difficulty options, but when they don't have them, the gameplay and design needs to be tight!
Why go easy when you can git gud?
@themcnoisy If your job is to review games and you can't get past the first boss you may need to reconsider your career choice. 😉
You know, I think I may have read that in a fortune cookie once.
@NintendoFan4Lyf Actually I'm so old I forgot they existed.
@JJ2 It was strange the way every game was compared to dark souls for a period of time.
Not having a easy mode option is pure stupidity from a business stand point. If a games is too hard, I and others like me, won't get it so it's a lost sale. If a game has an easy option I'll get it AND the hardcore player will get it too. It's not liked the hardcore player will now refuse to buy it. "I love the challenge and game but simply knowing there is can easy option for others ruined the game for me and I refuse to buy it" is not reality.
The more money you make the more games you can make. Ego over money is fine if you do it all by yourself. But as a game company you are a business with lots of employees. That means obligations. You have the ability to make the game you want but refuse to make more money by not adding an option for easier play? That's stupid.
Take a store that sells just one shirt in one color, in the whole store. It's blue but I like red shirts. They lost my business. But if they sell blue AND red shirts they now have my business too AND the blue shirt customers business. Again the blue shirt customer won't stop buying simply because he doesn't like red shirts as they still have his beloved blue shirt.
It's definitely been argued to the contrary, but I think all games should indeed have flexible difficulty settings. Having the option to lower the difficulty for younger or less experienced players does not prevent people who prefer a challenge for simply not playing on that difficulty. And if you are unable to resist the urge to play at a lower difficulty level, that's on you.
Having different difficulty levels is a win-win for both developers and consumers. That accessibility allows more people to enjoy a wider variety of games, while more people buying the games earns more money for the developers.
No one has made a logical argument against having different difficulty options. All I have really seen are subjective things like "The game is 'meant' to be difficult" or "The developers don't want it to be accessible." - Which, fine, if developers illogically want less people to enjoy their games and want to earn less money, that's on them.
@kyleforrester87 i was getting rdy to say that about dark souls!
@stuzster
'Some of us simply DON’T have the time to dedicate hours and hours to learning challenging games,'
It's a bit like saying you dont have time to grind in the many looter games or typically multiplayer games so you want an option to unlock everything from the get go.
The reality is nobody is forcing you to buy these games. There a lot of games which aren't for me. There's no problem about that at all.
@R1spam
Even so there s always little tricks you find on YouTube to help. Like running past the mob to unlock the upgrade doll etc.
Back in the 80s you had to wait for magazines to look for some sort of help when you got stuck.
The like of IGN journalists ranting that BB is too hard for him but too vain to look for some help are what got people misinformed in the first place.
Don't care what anyone thinks, I'm going to say the same thing as I do when people whine about violence or sexual content... Not every game has to be made for everybody, don't like it? Don't buy it, that simple.
In the case of From Software's games, as mentioned, a key selling point is the challenge. So I can only suggest, especially for these journalists who are reviewing the games... Get good. I know I don't have the skill for FS' games right out of the gate and eventhough I think given time I could get decent enough to beat them, I don't have the time to dedicate to that. Those are me issues, not the game's, so I move on to one of the 1 million other options out there. What really bothers me about this whole nonsense is the whining coming from journalists, people who actually can influence whether others buy a game or not. Just like I expect a sports talk show host or writer to have a functional knowledge of what in the hell they're writing or talking about when it comes to breaking down a game or providing an analysis of an athlete they're covering, I expect people reviewing games to actually be good at them.
Yes. Unequivocally, yes. There's just no reason not to. It's not like Dark Souls having an easy mode means you have to play it like that. It just means more people can enjoy it. People are just too precious about their challenging games as though it's some sort of medal of honour being able to finish them. It's dull. Let everyone enjoy them. Easy modes for everything.
@JoeBlogs Yeah but nobody is forcing you to play it like that. If you want the full on experience play on standard.
There's a common misunderstanding, I think, about difficulty in video games. People think games like Bloodborne are about being hard, but they're not. The point of Bloodborne is overcoming the difficulty in order to garner the reward - the satisfaction, the feeling of achieving something. It's about learning how to do something and pulling it off - the feeling of achievement through persistence.
Imagine you're disabled and you have a hard time using a controller. You can still create a Bloodborne experience for a person like that by tinkering with enemy attack frequency or how much damage they do etc. If someone has slow reactions or has to hold a controller in an atypical way, what we would consider an easier mode might actually be just as challenging. Obviously, you couldn't tailor every game for every foreseeable issue a gamer might have, but having the option to make the game a little more forgiving for people who may suffer from some kind of affliction which hampers their ability to play surely can't be a bad thing?
It's not about ruining the game for everyone. It's about giving more people the option to play.
@huyi
I feel its a common mistake to think what you read on the Internet is representative of real life. I personally feel the all 'I'm a real gamer. A hardcore blah blah other people aren't real gamers blah blah. Is utter non sense but not representative of real life gamers.
Under that rubbish, there's a reality that games, most games, aren't for everyone. Everyone has their preferences, skills, spare time, money etc whatever you want to name it.
This whole debate about 'inclusivity' in DS games is coming from agenda of the like of Kotaku. It's meant to divide the gaming community but I digress I guess haha
@Splints Yup. That makes more sense. But it's still different. I mean, you can't have a PG13 version of SAW or any movie with Samuel Jackson.
@JoeBlogs Yeah, I mean, I don't think it matter whether people who aren't disabled want to play the easy mode. It's not like it is going to change our experience one iota if they do. But it's not hard to just have a description of the difficulty setting when selecting it at the start - a lot of games do this already. I just think that adding an option that isn't forced upon anybody if they don't want to use it could never really be a bad thing.
Yes, easy mode on every game please. Why wouldn't they. If you want to play a harder mode you can. There should be a choice for everyone. I play a lot of games on easier modes because I'm playing more for the story or experience of the game rather than the challenge. I only have short amounts of time to game at any one time so don't want to get stuck on beating the same boss or level for that whole time.
@youreyesonly00 but YOU don't have to play it on easy mode. What does it matter to you if anyone else does? All games should have an easy mode. Maybe I would actually bother playing the likes of Dark Souls, Nioh or Bloodborne if they had easy modes. I want to experience those games, but really don't have the time to keep dying within 5 minutes.
Not quite sure why one poll option is 'as long as it's optional I don't see why not'. Surely the fact we're talking about an easy mode means it's implicitly optional. Otherwise it's just easy, right? I mean, question isn't should all games be easy.
As for my own view, I'd appreciate the option, yeah. My experiences with FS games have always been that I love the worlds and how they're put together, but I just don't have the time to grind. Too much else going on in my life. Everyone says they're great because gamers have been hand-held for years, which I agree with, but the gap between the skill requirements of 'normal' games and FS games is a bloody chasm. Which is cool. It's just I'd love to be able to actually see one of them through.
As a final point, I don't see why it has to be easy necessarily. Can we not go with intermediate? Why suggest one extreme instead of another?
@JoeBlogs Well, he probably isn't getting as rewarding an experience, but then the same could be said for people who watch movies while flicking through Facebook on their phones, periodically looking up to say, "Hang on... when did he die?"
There's no barrier to entry for people watching a DVD, even if they are going to ruin it for themselves by messing around on their phones, or not pausing it when they go to the toilet and missing the funniest bit, or looking up what happens at the end on Wikipedia. Just because I like turning the lights down and surround sound up when I watch a movie doesn't mean everyone has to enjoy it the same way. Some people are just philistines.
Similarly, some people will get an experience that we would consider lesser by playing on an easier mode, but what does it matter to us? I don't care that it took me eight hours to beat Vicar Amelia on Bloodborne and someone playing on a hypothetical easy mode could do it in eight minutes. It's not ruining what I took from the game, and if it can do some good and more people can enjoy it then I don't see the downside.
I think this is where offering a trophy for the harder difficultly levels comes in as then the game can be accessible to everyone but offer something to those who want the challenge. I was glad that GoW didn't have a trophy for GMGoW mode though as I'm not sure I would have earned that one!!
@LuckyErika I think you're looking at it a bit too deeply there. It's a video game for gods sake! Have an easy mode for people who want less of a challenge, have a hard mode for people who want more of a challenge. Either way that person is having fun and the other persons choice is no concern of theirs. Anyone who even takes notice of 'git gud' whatever is, I imagine, about 12 years old.
I will try and play games on the hardest setting available but at the same time, i have had instances where i've been so stuck and thus annoyed that i have dropped it down, only to put it back up immediately.
Ultimately AI balancing has a lot to do with this... If easy mode dumbs down the AI to a rediculous level then it defeats the purpose, while on the other hand, if enemies become say "bullet sponges", then it can come across as unfair to a degree.
My favourite difficulty setting for any game was "Maniac Mode" on Streets Of Rage 2... Enemies had massive energy bars, but were still balanced in terms of their abilities and damage output...
Another old fave was the Terminator: Salvation game on PS3, that was well balanced too..
@1_W1NG3D_4NG3L "Otherwise they have wasted their time right?"
Do you follow all the negative kickstarter stories? Lots of so called "developers" advertising games and collecting money just to have the games never release.
https://www.thegamer.com/failure-to-launch-the-15-biggest-kickstarter-fails/
And look what happened w/ Telltale games.
https://www.theverge.com/2018/10/4/17934166/telltale-games-studio-closed-layoffs-end-the-walking-dead
And even big studies screw us over sometimes. Lego The Hobbit released w/ the first 2 of 3 movies in the game w/ the idea that the last movie would come as DLC. It never did.
https://www.ign.com/articles/2015/03/16/warner-bros-cancels-lego-the-hobbits-five-armies-dlc
So imagine a kickstarter campaign for a game harder than the Dark Souls series, sold in installments like the TellTale games. They make the first one so difficult people can barely get through it, and say the only way to be able to download the following parts is to finish the preceding parts. And each part gets harder and harder but the graphics and game play get progressively worse.
It probably wouldn't go exactly like that, but I'm not a scammer so I'm not sure how the minds of those people work. But the video game world is full of bad deals for gamers, so a game to hard to play would just be one more of those.
@1_W1NG3D_4NG3L PS - Your avatar name would look pretty cool tattooed around your wrist. Or on the back of your neck if you're into those Hitman games. But it may be a little long for back there.
Avatar name on 1 wrist and 53PH1R0TH on the other.
@hotukdeals then maybe the game(s) aren’t for you fam
Interesting video to counter this argument - a quadriplegic playing Sekiro and doing pretty damn well: https://www.youtube.com/watch?v=tso8u4OJLuI
Personally, I've never played a From Software title, for two reasons.
The first is the rumoured difficulty; mostly, I don't really have the time or the inclination to battle through games which will leave me frustrated and raging. I already have high blood pressure, and I don't find it fun. I don't mind difficult parts in games, but for the whole game to consist of that... it's just not for me.
Secondly, the games they've released just haven't appealed to me - not only because of the difficulty, but the settings and subjects. For me, it doesn't matter how "good" a game is if I have no interest in the subject. I'll take a 4/10 game with a subject which interests me over a 10/10 game which doesn't any day.
That being said, I don't think games should necessarily have an easy difficulty. Difficulty is often subjective. I don't doubt From's games are genuinely hard, but then I've seen posts from people who claim that the Crushing difficulty in the Uncharted games is stupidly hard, whereas I found them pretty manageable.
I've certainly completed some games on their hardest difficulty, because they were just that much fun. Probably my toughest were Spec Ops on FUBAR difficulty and Horizon on Ultra Hard, including The Frozen Wilds.
We've already seen Bend Studio give in to this nonsense. They originally said that Days Gone only had one difficulty, and that it was hard because it wasn't any fun if it was easy. But people moaned, and now apparently it has a range of difficulty settings.
The games are what they are, and they can't be described as "excluding people", because anyone can buy and play them. They are the creators vision. If you're not good enough, it's your problem to resolve, not theirs - they shouldn't need to pander to anyone.
@1_W1NG3D_4NG3L Options...
Start a kickstarter for a game that nobody can beat, then everybody buys it to prove they are THE ONE. You should probably call it "THE ONE".
If that sounds familiar it's kinda already out there my kid tells me, apparently it's called "I Wanna Be the Guy".
@Paranoimia
I agree. Your comment is the most level headed Ive seen here.
You should try BB though. Unlike what people say it does have an easier mode. Its called checking you tube for tricks and shortcut gates (in the first level bc that wouldnt be fun for the whole game) Look for how to wake up the doll and upgrade (no need to meet the first boss to start upgrading). Then you can farm and upgrade as much as you want. The game becomes easier as a matter of fact to the exact level you want it to be.
The only thing that bothers me is the depressing setting. I tend to avoid depressing stuff for personal reason.
https://www.pcgamer.com/uk/i-beat-sekiros-final-boss-with-cheats-and-i-feel-fine/
Yay?
Not sure how I missed this article (busy week), so I’m a little late to the party.
I’m not sure if it’s been said, but my complaint is not necessarily against a game’s difficulty, but I do have issue with a game’s ‘fairness’.
But running up against “cheap” tactics where the gamer feels that the design exists to take advantage of the player, that’s when I just quit.
And for the record, in my opinion Bloodborne is not “cheap” except only in a couple instances where enemies can hit you through a wall, but you can do the same, so I took advantage of that. I haven’t played Sekiro yet.
Im not bothered by easy modes
But i think ALL games should have a hard mode
Yes easy mode in games is appreciated, unless in jeopardizes the artistic vision of the devs. Sekeiro is too difficult for me, but I don't think that game would be as good as if an easy mode existed. I'm glad to watch someone else play it.
Yes to easy mode, I’ve been playing video games since the seventies and I can tell you one doesn’t get better at it with age. Also with so many games to play, there is only a set number of hours to dedicate to each game.
There is no reason not to have an easy mode. Such games may also benefit from it. Getting more people to play. I would play Dark Souls if it had an easy mode. I get they are built to be tough. But I do not have the patience anymore to keep dying and redoing it.
Let the hard modes be there for those who want it. And let easy mode for those who want to experience the game.
There is no reason not to have an easy mode, surely. For those who just want to have fun and play through a story or whatever. It's hard to see how anyone can object to it if it's optional? It's not like people who play hard mode have to pay more or anything. TBH I find it elitist to say people should be forced to play at a level they don't enjoy or is too hard for them. The whole "git gud" thing turns me off gaming, and has meant that I stopped playing certain games in the past. We all do things that we're not good at all the time; why should gaming be any diffrent. The rest is macho BS imho.
Personally, I don't mind. Some games need an easy mode like Grimm Eclipse, I managed to solo it a couple of times but I still die a lot in the final battle so making things easier would help in that regard.
Easy mode is a must, I’m not young anymore and a lot busier with life.
All games already have an "easy mode" it's called publishers and devs catering to casuals and corporate shills like Kotaku, Polygon and IGN.
Personally, I feel that if games like DMC, Ninja Gaiden, and Bayonetta can include an easy mode, most other games can include them without much trouble; Whether they do or not is up to them.
With the state of todays games, I don't think they should have an "easy" mode. I find "normal" easy enough and quite boring sometimes as there's no thinking required. It's just "go here", "shoot this" - no actual input from the player. Games today have too much hand holding and the games themselves don't offer any challenge and aren't really worthy of being called games. A game is a game when a challenge is presented.
The original Tomb Raider games are a good example of how I view what games should be like. Challenging but definitely beatable if you're willing to put the effort in.
To me, an easy mode is the tutorial to the game.
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