You need to know one thing about being a games writer: publishers will always ask you what you think when you hand them back the controller. In the case of Concrete Genie, the ever-affable folks at Sony wanted our reaction to the title’s PlayStation VR experience, which is included for free alongside the main game. “You’ve cured sadness,” was probably the box quote they were looking for from us.
Seriously, though, this is a superb if somewhat disappointingly short aside. It takes the gameplay loop from the main campaign, and runs with it. Wielding two PlayStation Move wands, you hold a sketchbook in one hand and a paint brush in the other. The tutorial sees you painting 2D artwork on some cave walls, before you’re transported to a lush garden.
It’s from here that things get really interesting, as you’re able to paint in a 3D space. Trees will pop up around you, while flowers will grow under foot. You can materialise moons and suns into the sky in order to change the time of day, while rainbows and shooting stars can be added to your scene for interest. For the 30 minutes you're inside the headset, it’s honestly bliss.
There is some direction, as the game coaxes you into trying out all of the brushes and tools, but you’re generally free to create your own personal masterpiece. The best part is that, much like the main campaign, you’re going to make something gorgeous even if you’re not artistically inclined – the whole package is designed to make you feel awesome.
Our only real disappointment is that there’s not more to the PSVR mode. It’s described as an “experience” on the menu screen, so while it does look like you’ll be able to paint in a handful of other 2D environments, there doesn’t appear to be much more to it than what we saw. At the end of the day, though, Concrete Genie’s beautifully crafted virtual reality mode will definitely cheer you up for a half-hour.
You can read more of our thoughts on PixelOpus' sophomore effort in our Concrete Genie preview. Will you be testing out the title's PSVR mode? Sketch out your answer in the comments section below.
Comments 7
Sounds like a sale to me. Excited to try this out.
Honestly, the value of VR extends way beyond gaming as a medium and i think we will see more of this outside of the traditional gaming space.
Exciting times ahead. Thanks for the write up Sammy
So it’s halfway in between of full VR mode and VR photo mode.
BTW I think a VR photo mode could be a killer app for PSVR. Just allow walking into VR worlds of HZD or GOW to give a great experience. Not real interaction just walking among the robots of HZD will make my day. By photo mode I do not mean a static mode but a non interactive one.
I hope it doesn't make me motion sick like most VR sadly does.
Although I’d prefer a fully integrated VR mode, having a VR “experience” in a game I’m already going to get is a nice bonus.
VR experience > HDR mode
Not sure if 1 had anything to do with the other, but I can imagine Sony pushing them to implement VR support over HDR support.
@madcow78 you would need at least 60fps though so the breakout box could double it to 120fps and those are 30fps games though so it wouldn't work.
For a game im super excited to play id already forgotten this included PSVR mode too.This is just the cherry on top.
And I'm rubbish at drawing but by the sounds of it even my stick men are going to look awesome!
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