The current PlayStation VR model has been confirmed to work with Sony's upcoming PlayStation 5, allowing you to play current PSVR titles through backwards compatibility. A new, enhanced device which could take full advantage of the next-generation console hasn't been announced just yet, and while its reveal most likely won't take place for quite a while, it does sound like one is in the pipeline.
Alongside speculation that Sony is struggling with expensive components for the PS5, Bloomberg reports that the hardware manufacturer has an all-new headset in at least the planning stages. "Separately, Sony plans to release a new version of the PlayStation VR virtual-reality headset, tentatively scheduled after the PlayStation 5 goes on sale, the people said."
It certainly makes sense for Sony to have a new device in the works to take advantage of the extra power developers will have at their fingertips, allowing for even better and grander PSVR titles to make their way to the market during the next generation. Launching the headset alongside a new home console doesn't sound like the best idea, however, so we here at Push Square don't expect it to make its way to market until at least halfway through 2021. Although, it could still be a part of Sony's PS5 reveal plans for this year.
[source bloomberg.com]
Comments 24
Oh please no, I only just bought one at Christmas!
I do hope they reveal this alongside the PS5, even if it is coming a bit later, this would be one of the reasons for me to get a PS5
If the available library of games is going to be similar to PSVR1, then I'll probably look elsewhere for my VR fix.
I'll be honest, as someone who had a PSVR for a few years and bought a Vive last December, the PSVR2 is going to have to be similar to PC VR for me to get it. The big reason I still have my PSVR is for the PS4 exclusive VR titles.
But the PSVR is great for people that don't want to invest in VR ready GPU/CPU for a PC. I still love my PSVR cause it was my first foray into more modern VR, since before getting it my only taste with VR was the original Devkit for the Oculus.
Been wanting to grab one but the price, low number of games I want to play and other priorities of the gaming kind have always prevented me. I honestly thought I’d be able to pick one up for like £150 with a game or two by now. Goes to show how much I know about pricing.
Other than a small handful of games my VR headset made me feel quite ill when playing so I ended up selling it.
Probably more down to myself suffering from motion sickness than a fault of the headset but suffice to say it's put me off investing in another one
Please, stop asking for a wireless VR. As of today there is no tech to deliver great graphics to a wireless headset. The Oculus quest? it's a mobile! NO more or less than a mobile, indeed, Half-life won't be playable wireless. HDMI wireless solutions? They have a latency of almost a second to deliver simple powerpoint presentations, try to imagine how that would work with your moments in a VR videogame.
do you want to improve immersion? Ask for treadmills, mats and other solutions to track your movements.
Really cool, but I don't remember asking
@madcow78 Not to mention the fact that wireless means a heavy battery needs to be included in the headset, and it will have a limited battery life that only gets worse over time.
yes, indeed, and probably the VR wireless preachers are the ones who don't like PS4 controller's battery life. Unfortunately too many people live to complain and cry. Without they'd feel like lifeless. And let's be frank these are the same ones who will never buy a VR headset.
Finally, let's put these guys together with the ones that celebrate every non-sense MS does. I call MS strategy: the straight guy (console manufacturer / game developer) who spends every given weekend in a LGQT bar trying to hook up with lesbian girls (PC and mobile users): they don't like him, don't want him but he keeps on doing the same thing over and over.
I’d love a PS5 and VR2 bundle. I know it’s be extortionate but I’d be willing to go the extra for it. I’ve got so much fun out of my PS4 and VR that I’m happy to blindly splash on Sony’s new products
'the people said."
I like his usual 'official' anonymous sources haha
It does make sense that psvr2 is on the way AFTER ps5 has a good install base.
The thing I think is sad is whatever this guy says is taken as facts later. Like the time he said Sony stated ps5 is a niche product aimed at core players, last year. It was completely false but still now people think Sony actually said that.
I'm sold on VR, I'm close to the Skyrim VR platinum. I'll get the PSVR2 day one. Half-Life: Alyx will inevitably come to it.
This is old news
@nessisonett it wont Release for few years and PsVr One Stil be supported
Looking forward to this, dip in and out of psvr but if this ones wireless I'm all in
@Octane I don't want a wireless PSVR 2, but after all the time it took to set up my current PSVR - I think there are literally a dozen wires in that box - if would be awesome if they could just make 1 wire to the PS5 from the headset. USB - C can charge and output at the same time, surely 1 proprietary wire and port can handle it on PS5.
Too. Many. Wires. And that breakout box. Streamline.
@nessisonett @stuzster This news almost like predicting the next pope will be catholic. At some point after the PS5 is released there will be PSVR2. PSVR has been successful enough to make that obvious. I don't see why you guys are freaking out over something we already knew. The rumor doesn't tell us at all when the next one is coming aside from "later" either.
I'd get it if the rumor said it be soon, but it doesn't.
I personally think the absolute earliest is a year after the PS5 releases, and that's just the earliest.
@rjejr Oh yeah, agreed. But I think it's easier now that the PS5 is made with VR in mind. So I expect a simple plug-and-play approach. Just one cable. I don't know it USB-C has enough bandwidth, but something like that, or maybe the latest HDMI.
@Octane Sorry, I didn't mean it had to be USB-C, just that technology is able to do a lot of stuff over 1 wire these days, they shouldn't need 1 wire for power, 1 for video, 1 for sound, and a breakout box.
And I'm not a audiophile by any means so I wouldn't mind seeing built in speakers. Teeny, tiny ones, like PC monitors have, while still having the option to plug in your own set for the high-end folks. I actually play a lot of PSVR w/o even using headphones as I sit right in the middle of my 5.1 surround sound set-up anyway. It's not as good as having earbuds in but for messing around w/ a demo it's nto that different. PSVR2 will probably cost $400 or more anyway, surely at that price they can add in a couple of tiny speakers.
Just did my own recon, both the $399 Oculus Quest and Oculus Go - which launched 2 years ago at $149 - have built in spatial audio speakers, so I'm going to be really disappointed if PSVR 2 doesn't have them built in. No excuses.
@Marios-love-child I've had one since 2017, and liked it so much, I upgraded to the 2nd version as the single thin cable was a lot more "free feeling" than the double, heavy, thick one.
Motion Sickness is one of the biggest challenges of VR. You have to "train your brain" to not make you nauseous. You have sight and sound telling you that you're moving, but the rest of your body tells you that you aren't.
This causes nausea initially untill your senses understand that this sensation is okay. You do get used to it - it doesn't take a long time, but it still takes some understanding that this is a normal initial response.
All VR headsets have this problem, so it presents the biggest challenge. Once you get over it though, its a wonderful experience being IN a game. It's like youre experiencing a game rather than playing it flat on a TV.
... and games like Resident Evil 7 make you INCREDIBLY uncomfortable being in that world. VR is amazing, but it absolutely has its challenges.
Tried to get into PS VR but it was just too blurry when playing games. Maybe the next version will improve itself, might give it another chance !
@Hengist really? Why? Some of the best reviewed VR titles were exclusive. Dont get me wrong but outside a handful of graphically intense experiences most all were ported to PSVR. You must already have a beefy rig because the cost of entry for PSVR is the most appealing part imo
@Nyne11Tyme
Hi Nyne, thanks for the reply and yup really. I originally bought PSVR primarily for cockpit based games, such as racing titles, etc (that worked out well, lol). With sim titles being pretty non-existent on PSVR, curiosity got the better of me and I now own over 50 PSVR titles, e.g. I spent £25 quid last week on a new PSVR release, only to get 10 minutes of gameplay before turning it off and saying to myself, "I've just bought another crap game, I should really stop doing this".
I probably rate and play around 10% of my PSVR games. My favourite being DiRT Rally. Things like Astro Bot, which I own, for me, are just utter shite and a complete waste of time (read kids games, although I have nothing against people who do like that kinda stuff). If the PSVR library continues to grow with similar types of games, then I'll most likely continue my VR journey on PC, where there are more titles aimed at my age range, which are also more in-tune with my personal interests.
P.S. 'the cost of entry for PSVR is the most appealing part imo'
I totally agree with you on that. However, the money that I've spent on 'curiosity' PSVR software purchases over the years, could have been better spent on PC hardware, I feel
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