Following the title's in-depth gameplay showing during Sony's latest State of Play livestream, Godfall developer Counterplay Games has taken to the PlayStation Blog in order to explain how the action RPG "feels".
The PS5's DualSense controller is being taken into consideration here, and it sounds like Godfall is going to take full advantage of the pad's unique features. For starters, the controller's haptic feedback will "simulate a variety of surfaces and textures". So depending on what kind of terrain you're traversing, your DualSense will offer different vibrations.
And then there's the combat, which appears to be the entire point of Godfall. "In Godfall, you will bring the fight to your enemies using five different weapons classes, and we wanted to make sure that each one plays and feels unique. We accomplished this using adaptive triggers, so the piercing thrust of your Polearm doesn’t glide with the same heft as your two-handed Warhammer," the post explains.
Hopefully Godfall's combat can nail that satisfying feeling that all great action titles have -- and hopefully the DualSense helps it along the way.
[source blog.playstation.com]
Comments 15
So every time I swing a weapon the controller is basically going to vibrate at varying levels?
That sounds really cool in concept but it also sounds like it's going to get annoying really quickly
Hope attacks can be remaped to buttons instead of shifts. I'm playing God of War now and it is a great relief after AC Odyssey attacks on shifts.
@TheFrenchiestFry no, you misunderstood. The trigger will change in pressure required to press it (adaptive triggers). A two handed great sword will require a harder push in than a spear for example. The haptics are in reference to which type of material you’re walking on with different surfaces having different feedback (which could very well get annoying depending on how they do it).
@MarcG420 Ok that's actually a pretty interesting way to do haptic feedback. Sounds like an evolution on the HD Rumble Nintendo implemented into the Switch Joy-Cons
This game literally builds zero hype. Probably first Sony exclusive in a very long time apart Bloodborne which I find super uninteresting.
this will be the first game I play on PS5 looks great.
The ps5 event trailer put me off with that awful music. Back on the list now
Yea and watch half of developers forget to make use of these features 2 years in. Only few like R* makes use of the DS4's light bar and speaker and it's lovely.
Apart from first party games I am not sure how many other games will make use of new features on the contoller. Look how little the track pad was used for the entire PS4 generation.
Too bad that I'm not 'feeling' the game...
@Bamila literally no need for the literally. 😋
I just want my controller to control the game. Keep the light bars and haptic stuff.
Does anyone else feel like Godfall is a bit underwhelming? I'll wait for some more info before I judge too harshly but the art design seems generic, the gameplay seems generic, and the visuals aren't gonna blow anyone out of the water. It's not a BAD looking game, it just doesn't scream next-generation in terms of the visuals.
Call me picky (I probably am), but killing enemies in the gameplay demo seemed to lack heft; the sword just passes right through them and they disappear. Let's throw some ragdoll effects in there and keep the dead enemies on the screen so you can have just a trail of your defeated enemies behind you to give you that power fantasy of you are this unstoppable killing machine, sort of like Demon' s Souls does with dead enemies. We know PS5 has the RAM to make it happen.
Honestly, my number one gripe with most action and FPS games is the dead enemies disappear - always takes me out of the game. The only FPS game I know of that did not do this was the first Resistance game on PS3 (also a launch title!) You'd have these literal piles of dead aliens after a big shootout, just falling on top of each other in heaps. Very satisfying in a slightly disturbing way.
So we'll have to go another generation with every single action game using shoulder buttons and triggers to attack enemies? Again?
God is it the worst control scheme ever, if you ask me.
I don't understand why everyone felt the need to copy Dark Souls, nor why DS felt the need to do that in the first place.
But at least in DS you can remap them to your liking.
Zero interest in godfall. Can't see that it's offering anything new. It looks like it should be an xbox exclusive as they are never interesting.
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