Update: As pointed out in the comments section, there's an error with 505 Games' website that has been clarified by Remedy's Communications Director Thomas Puha. Control: Ultimate Edition targets 1440p whichever graphical option you select. Here's a full explanation:
Original Story: If you didn’t see the news this week, Control: Ultimate Edition will be free with PlayStation Plus in February, meaning you’ll be able to play the next-gen version on your PlayStation 5. But if you’ve already got the game on the PlayStation 4 – or you’re planning to pick up Sony’s new console as soon as you can find PS5 stock – what can you expect from the upgraded re-release?
Well, an FAQ page on 505 Games’ website reveals all. There’ll be two modes to choose from: Performance and Graphics. Performance mode targets 60 frames-per-second, and outputs at a resolution of 1440p. Meanwhile, Graphics mode targets 30 frames-per-second with raytracing, and outputs at 1220p.
If those numbers seem low to you, then it’s worth remembering that Control is an infamously demanding game: the title struggled to retain 30 frames-per-second on the PS4 Pro, for example. There will be full DualSense support, including haptic feedback and adaptive triggers, while the release will also support PS5’s Activities system.
So, what about save files? Can you transfer your progress from PS4 to PS5? The short answer, in all honesty, is no. “If you’re playing the backwards compatible PS4 version of Control: Ultimate Edition on your PS5, then your save file will carry over. If you’re playing the new PS5 version of Control: Ultimate Edition, your save file will not carry over.”
It’s disappointing, but 505 Games cites engine differences for the reason: “This is because the PS5 version of Control: Ultimate Edition features a much newer version of the Northlight Engine compared to the one used in the PS4 versions of the game that shipped in August 2019.” Disappointing if you were just looking to jump into the DLC, but it is what it is.
[source support.505games.com]
Comments 31
I think the website is incorrect according to the Remedy Communications Director Thomas Puha. Both modes are 1440p upscaled to 4K on PS5.
https://twitter.com/RiotRMD/status/1354700639276818432?s=19
'Performance Mode targets 60fps perf with 1440p render resolution and 4K output. Graphics Mode targets 30fps perf with ray tracing at 1440p render resolution and 4K output.
NOT 1220p as unfortunately has been erroneously listed. The amount of times I checked this ...sigh. Sorry.'
Did they patch the PS4 version to a reasonable level in the end?
@stormyuk Thanks, I'll correct this.
"Targets 30fps" makes me nervous. I know a lot of games use this verbiage as a CYA but I'm weary for how this will run based on less than stellar performance of the original game on ps4.
Can't wait to play this again. I played through on the base PS4 and was happy enough even though it really struggled at times. I'm also glad that I can't carry over my save games as it gives me the chance to experience it right from the beginning again without having any upgrades.
I have seen messaging from their support that saves WILL transfer to the PS4 version of Ultimate, just not the PS5 version. So if you download the PS4 version - open your old save there and convert it you should then be able to open the new PS4 Ultimate save in the PS5 version.
Will need to check on this come Feb 2nd.
Mmmm hard choice between RT and a decent framerate. Going back to 30fps for TLoU2 was really jarring, any time you pan the camera it was super noticeable.
@TBubs311 yeh I guess we'll have to wait for a Digital Foundry analysis but, I've never played it so looking forward to it on PS5. Heard it ran badly on PS4.
I will play the game again and I swear this time I will understand at least 20% of the story!
Anyone who knows if they’re implementing some sort of DualSense-support?
Insomniac spoiled us with the 1080p/60 with Ray Tracing modes. I know Control is more heavy with the physics and is taxing, but kinda wish Control had that option.
I'll flip between the 2 modes. Likely will choose the performance mode.
.. Does it make the boring shooting any more interesting though? (run through corridors, enter a large open room, shoot baddies, die randomly, rinse and repeat) And does it restore confidence in the publisher? No and no is my guess... I bought deluxe edition and after the news of no PS5 update, I gave it a whirl.. after the excellent Quantum Break I expected a lot.. it was very 'meh' in comparison..
@fingalf “There will be full DualSense support, including haptic feedback and adaptive triggers, while the release will also support PS5’s Activities system.”
-The article above 😋
@OneManDroid Hmm.. I gotta disagree with your assessment here. I found the shooting in Control to be anything but boring, and vastly superior to Quantum Break in both weapon, and enemy variety. The launch mechanic is also tons of fun, especially after all the upgrades. Character movement variety I would say is about equal, but being able to fly around in Control I thought was more fun than the different things you can do in QB such as super speed running or freezing enemies in place. Both great games, and to each their own for which is better 🤓
@everynowandben LOL, cheers! Read the whole article but apparently missed that whole section... 🤦
Sweet though, looking forward to it!
@sanderson72
There's a weird bug where whenever you pause the game and unpause the frame rate drops to single digits for a few seconds which is very odd and not a performance matter but otherwise yeah it runs okay
@everynowandben fair comments! I just found the environments too drab and samey.. and it was all a bit unbalanced... it's like they had a good premise but it kind of just repeated itself... :/
to be fair I found Alan Wake boring too - an amazing story spoiled by repetitive shooting mechanics... so maybe Quantum was just an anomaly..
I was really hoping they would implement a similar method to dlss in the ps5 version as well. Hopefully Sony has something like this available soon for developers.
Control is a good shooter with really well integrated and intuitive powers. I personally enjoyed the britalist styling and creepy atmosphere. It did get repetitive for me towards the end thoughand I can't help but wish the story were a bit more fleshed out. Maybe the DLC does that? Those challenges after completing the game are ***** though!
I hope they pull out a performance RT mode at 1080p. Best way to play imo.
@polkeroo That was what was originally reported. Remedy or 505 has since clarified that they lied to customers and you cannot transfer your save to the PS5 version, even if you run the PS4 version of Control Ultimate.
What does this sentence even mean?
"If you are playing the new Xbox Series X|S/PS5 version of Control Ultimate Edition, your save file will NOT carry over. "
If you are already playing the next-gen version of the game, what is there to carry over to if you're already on next-gen? They can't mean back to the prev-gen version because that is not the question.
I'm guess it's a typo and missing simply missing a NOT: If you are NOT playing the new Xbox Series X|S/PS5 version of Control Ultimate Edition, your save file will NOT carry over.
@badbob001 It means your save file from the PS4/Xbox One will not carry over to Control: Ultimate Edition. Basically, if you download this new version on the PS5 and have already played the original release of Control on the PS4, you won't be able to transfer your game save. Not totally surprising anyways since you can't transfer your game save from the PS4 version to the PS5 version of games anyways (Spider-Man being an exception since Insomniac decided to make it possible).
Haven't been this excited for a PSPlus game in....ever?
A shame about the saved data. I'm looking forward to checking out what the fuss is about with RT in this game.
Does it load quicker?
My mum borrowed my copy and she said it took ages to load (ps4 slim)
I really have to wonder why 505 was falling all over themselves to force double dipping on Ultimate to give out the PS5/XS patch when they were going to put it on PS+, probably upgrade Game Pass, and sell it on digital sales for like $15 regularly..... Was it all just about invalidating used physical copies?
@NEStalgia who says they had already made the decision back then? The ultimate edition likely failed to sell well and they tried to make some profit through plus.
@Milktastrophe Sure, they clarified that they "lied".
@naruball It's probably a mix. Plus and Game Pass decisions and talks probably take some time to put through, so it at least had to be on the radar. The deep discounts are probably more a result of a sales shortcoming. It's still misreading the market quite severely though if a few months back they thought they had the market power to push paid upgrades just for the graphics patch, and within about 2 months of that they started handing out like free candy before the graphics patch was even finished.
@fingalf Read the article
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