Guerrilla Games got a lot of things right with Horizon Zero Dawn, its first attempt at an open world action RPG after years of making shooters. One of its best aspects is its kinetic, technical combat against giant robot creatures. Fighting the metallic beasts is fun and challenging, but the same couldn't really be said when Aloy came up against human baddies. In sequel Horizon Forbidden West, the studio is aiming to make fighting humans more engaging.
As part of a wider PlayStation Blog post about combat design, Guerrilla's Bo de Vries touches on fighting enemy tribespeople, and how this part of the experience is being expanded upon in Aloy's second outing. Apparently, there will be an "increased number of human enemies", comprised of "new enemy classes with their own combat behaviour and functions".
Richard Oud, gameplay animation director, says that a goal of the team's was "to make human combat as deep and challenging as machine combat". Guerrilla has expanded Aloy's toolset and moves to give players more freedom in how to deal with all enemies, and it applies to humans as well. Combat designer Charles Perain gives the resonator blast as an example:
"The resonator blast rewards players for using spear combos: whenever Aloy attacks with melee, the resonator in her spear stacks up some energy," Perain says. "This energy can be blasted at the enemy and will stick to them for a short duration. Shooting it with an arrow before it dissipates will deal a huge amount of damage! This mechanic creates a powerful synergy between close combat and ranged combat, encouraging players to transition smoothly between both."
On the aforementioned Blog post, there are some great GIFs showing off some fluid combat sequences; the game is looking super slick. Are you excited to engage in Horizon Forbidden West's combat? Glide into the comments section below.
[source blog.playstation.com]
Comments 15
Not that it can't be improved, I trust the devs of this game, but I kind of liked the combat against humans in the original. Yeah, you sliced through them like paper, but in terms of the roleplay, it made sense to me when I spent most of my time hunting robot dinosaurs that I'd be way more powerful than other people. At the very least, it felt visceral.
The fight against the humans was fine by me in horizon zero dawn complete edition.so its all good.word up son
My biggest problem with the human opponents is that you could just whistle a whole camp over towards you 1 by 1 and assassinate them. It was funny but totally immersion breaking.
Looks great! And yeah, it wasn’t terrible in Zero Dawn but this definitely looks like a nice improvement.
Thought the human combat was woeful in the first game. Would very much like to see improvements. The robot combat was great because of the components system so humans just felt really really boring in comparison but they still did the same amount of damage as a massive robot T-Rex.
word up son @playstation1995
beaches in breaches
@helloim_anthony. No doubt playa.word up son
Looking great. And I'm excited to hear about upgrades to the spear--I know that the nature of the game would never support a fully melee playstyle, but as someone who likes to use melee when I can, I'll enjoy the changes I think.
I just want human AI to be smart. Games these days really seem to struggle with that.
Add a block/parry system and your half way there. Fighting humans was trash in the first game, completely undeveloped bare bones combat
This clip is brought to you by Guerrilla games and......SunhiLegend lol. It's great seeing Sony/Guerrilla actually hire him to show off combat in their game. Smart move.
Oh please no, don't add more human enemies. I'm here to fight giant enemy Aibo, not pelt traders!
Awesome news to hear, here's hoping they also plan on upgrading the human AI to be smarter.
@Brydontk did you see the latest trailer and/or gifs. it's even more visceral than before.
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