Sony has pulled back the curtain on PlayStation 5’s next-gen PSVR headset, which now has an official name: PlayStation VR2. Bet you’d never have predicted that, eh? Alongside the moniker comes news of a brand-new game: Horizon Call of the Mountain, which is being developed in collaboration between two first-party PlayStation teams, Guerrilla Games and Firesprite Games. You can read more about that through here.
A lot of today’s news officially confirms rumours we’ve shared in the past: PS VR2 has a kind-of built-in rumble and is capable of eye-tracking. It’ll also work in tandem with the two previously revealed motion wands, which are now officially known as PS VR2 Sense controllers. The setup utilises “inside-out” tracking, meaning the controllers are tracked by cameras on the headset itself.
This means that you can face any direction, and you won’t lose tracking, which is a marked improvement upon the original PSVR which required you to face a camera directly in front of you. The headset’s packing a 4K HDR OLED screen with a 110-degree viewing angle and a resolution of 2000x2040 per eye.
To compare this to the previous PSVR headset, it had a 100-degree viewing angle at a resolution of 960x1080 per eye, so this is an absolutely gigantic leap in terms of overall image quality. The headset feedback – powered by a rumble motor within the headset itself – promises new tactile sensations, like “the rush of objects passing by”. Apparently, it could also help with motion sickness.
Meanwhile, the headset can also read the direction of your eyes. There’s mention of foveated rendering in Sony’s official blog post – this is technology that works in tandem with eye-tracking to reduce computational overheads by lessening the detail of assets in your peripheral vision – but it’s claimed this will also be utilised to “allow players to interact more intuitively in new and lifelike ways”.
There’ll be a single cord running from your console to the headset, and you won’t need any other cameras or peripherals, beyond the aforementioned PS VR2 Sense controllers. There’s still no actual image of what the headset looks like, but apparently it’s scheduled to go into manufacturing soon, so we doubt you’ll be waiting too much longer for the details.
In the meantime, here are all the specs:
PlayStation VR2 Full Specs
Specs | PS VR 2 | PSVR |
---|---|---|
Display | OLED | OLED |
Resolution | 2000x2040 per eye | 960x1080 per eye |
Refresh Rate | 120hz, 90hz | 120hz, 90hz |
Field of View | ~110-degrees | ~100-degrees |
Cameras | Four for inside-out tracking of PS VR2 Sense controllers | None |
Connection | USB Type-C | HDMI, USB |
Audio | Built-in microphone and stereo headphone jack | Built-in microphone and stereo headphone jack |
Feedback | Rumble motor | None |
What are your thoughts on PS VR2? These are certainly very impressive specs, which should dovetail nicely with all of the other advantages of the PS5, like its SSD for example. However, the price is clearly going to be high, so we’d recommend you start saving now – it’s going to cost a fortune for a bundle with the headset and those new controllers in it.
[source blog.playstation.com]
Comments 131
I want it now!
I'm so excited. Giddy even.
Oh boy, this sounds... expensive.
Cool to see Sony still heavily supporting VR gaming, though. Maybe this gen will be when I finally take the plunge into VR gaming.
So my prediction of an April reveal and an October release still has a chance lol
If the games are there I may take the plunge this time
Hope Wireless support in the update.
Wow that’s come out of left field. This is gonna be insanely pricey and hard to come by due to scalpers!
This is crazy exciting! No doubt there will be more acquisitions to follow in the vein of VR game development. If Sony doesn’t fumble on availability and affordability, this could be a massive success.
They're going to have a nightmare demoing it, though, sadly. Virtual reality is one of those things where you need to experience it, and I usually find people come away impressed.
I've no idea how they're going to do that any time soon. I guess they're really going to have to lean on the early adopters this time.
Wait rumble motors in the headset? I don't know how I feel about that.
I give Sony a lot of grief for dropping huge news at random times, but it sometimes leads to amusing situations like this where the big reveal of the PSVR2 drops while I'm having dinner.
Cannot wait to use this, the original PSVR and Oculus Quest 2 are great headsets, and I can't wait to get my hands on the PSVR2.
But knowing that all next-gen consoles look like household objects, I bet the PSVR2 is gonna look like a microwave.
Sounds neat. I don't think I'll be able to justify buying one any time soon but I try to get one some day. I'm still unsure about rumble in the headset but I'm sure you can turn that off if it bothers me. Looking forward to seeing what it looks like.
@Nepp67 Double the immersion when playing anime girl games in VR.
@Nepp67 Has been rumoured for a while. There was some research that suggested subtle rumbles can actually help with motion sickness, as it tricks your brain into thinking you're moving.
They don't mention any of that in the PS Blog post (they talk more about the sensation of things moving past you) but that could be because they don't really want to talk about motion sickness in their big marketing post.
My hopes are they can keep the price down to $399 or less the Oculus Quest 2 is only $299.
@get2sammyb Oh ok then that is a good thing I suppose. I was thinking it would a lot of vibrating when an explosion happens right by you.
I'm super interested, but the only thing that I'm hesitant about is price. If it's cheaper than my Valve Index I may invest in one for the exclusives.
I’m not worried about the price, I want games, not experiences.
@get2sammyb The blog does mention that it features foveated rendering under the blog's Visual Fidelity section:
"For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz."
Any word on compatibility with PSVR games? The light motion tracking will be gone, so will I need to keep the PSVR to play those games? I have over 100 PSVR games. Would like them to be useable.
*starts doing preorder exercises lol
(Whatever they are haha but I won’t miss put it that way 😉)
@lacerz that’s the mail, that it will be compatible. No official statement has been made though
I've had a hard time getting into VR for some reason. And I've tried VERY hard to get into it. I own an Oculus Quest 2 that I bought to try Resident Evil 4 & GTA San Andreas when it launches and I also had PSVR I bought secondhand, which had some really fun games like Resident Evil 7, Batman Arkham VR, Skyrim, Trover Saves The Universe, Accounting+, Blood & Truth, Iron Man, and of course Astro Bot. But I have a super hard time just keeping the headset on for longer than an hour or so, I'll start sweating, I'll get uncomfortable, and it just takes a lot to get me to play it. PSVR was really a chore to set up but there were games I REALLY wanted to play....RE7 was full stop incredible & terrifying the first time I played it....ive not had a better VR experience since. My Oculus stays in the case most days and I think the big reason is, there's no "Killer App" for it besides RE4, I'll definitely play GTA but besides that Half Life Alyx is really the only VR game I really want to play & I'd have to get my friend to let me link up to his gaming laptop & stuff just to let me play it, which I haven't tried to ask him to do yet. PSVR2 I think has much better possibilities for software than the Oculus does but price & availability will obviously be big factors, ease of use....but I'm definitely open to the idea of getting one, knowing they'll have some great software for it.
I was tempted a couple of times to get the original PSVR, but ultimately passed because I didn't feel I'd have enough time to use it to justify spending money on it with all the other games out there. Announcing a Horizon game for PSVR2 makes me getting this a lot more likely.
I'm assuming the games will be backwards compatible since they are essentially PS4 games, as there were a handful of games I wouldn't have minded trying. If Horizon turns out to be pretty good, I'll have to heavily consider getting one at some point. As long as it doesn't literally cost an arm and a leg. A bundle with Horizon would be awesome.
I’m definitely interested in this. Back when I played PlayStation VR for the first time I thought it was the greatest thing in the history of gaming. Even now I’m still impressed every time I play Driveclub VR.
Let's see if Sony can support the PS5 and a VR at the same time this time around. I hope the output for PS5 games won't suffer because of this.
Sounds like it will be too expensive for me
it will be expensive probably £450
@trev666 i'd say more like £600 at the least
Just hook it to my veins. Sony, tell me where I can put my bank details and take what you want. Haha.
I can not wait.
I'm anticipating 400-500 in terms of cost. By the way, foveated rendering IS confirmed. It had a slide mentioning it in the CES show where they announced all this (so not a random announcement either)
@Would_you_kindly There's no way Sony will charge more then a PS5 for this.
Wish Sony built up some hype for this announcement. Don't think any of us were expecting anything at CES to start with.
These controllers are sweet. Can’t wait to see more.
@get2sammyb I think there's two things Sony can do to get around lack of demo booths. 1. Bring a lot of big IPs to it, especially their own. It was something they lacked with PSVR 1.
And 2. If the rumours are true, bring a load of hybrid games to it, if people find that they have PS5 games that can also be played in VR they'll realize that they have built up a collection.
Day one! Wow this is so cool... cannot wait
Depending on price i may jump on the VR train with this.
Very excited about this, anyone know how VR Headsets work with glasses and eye problems? I am hard of sight in one of my eyes.
PS5 SSD, 3D on chip, RT on chip +DualSense Haptic, Trigger resistance. ‘We believe in generation’
Internet news ‘me no comprendo. Can’t hear 👂’
PSVR2 + Sense controller. ‘Hold my beer’
Very much looking forward to this!
I have two concerns;
1. Probably no back-compat for PSVR 1 titles based on the tech they are using here
2. The potential price based on the tech could be more expensive than the PS5 console itself
Gonna wait and see if Sony gonna support VR and if the previous titles gets a update to work with it.
@DodgyDarwin I’ve had several of my glass wearing friends use my PSVR with no issues.
There is sufficient space inside the headset (which can also be adjusted to bring it closer or further from your face).
I would assume PSVR 2 will be the same.
This sounds awesome, going to jump in day one if there are some top games.
@artemisthemp It would require more than just an update, so I doubt backwards compatibility will be a thing.
It would need to be re-developed to work with the new controllers and more importantly the completely new way of tracking.
Obviously not impossible, but most likely not worth the time and investment.
@SoulChimera brilliant thank you
Wow, what a poor way to reveal true next gen gaming to the masses. Sony is really bad at the hype thing!
I’m so excited for this, and those specs are insane. Price be damned, this is the type of tech needed to convince the masses of the necessity of VR.
Two slight concerns that won’t take away from it being a day1 purchase:
1) No mention of foveated rendering.
2) no mention on back compat with PSVR1
Now I’m going to believe for now that this is because those are software related, and this was a hardware reveal, just because I don’t want to lose my buzz. Foveated rendering would be the big miss if not included, but I honestly can’t imagine that it wouldn’t be. Back compat I can live without, but I know others would kick off.
Edit: foveated rendering confirmed. Thanks @sajoey
Dang, pretty impressive. The PSVR 2 wrecks the specs of the Quest 2. I cannot wait to try Horizon VR with this thing.
@thefourfoldroot foveated rendering is confirmed. If you actually watch the clip of Jim Ryan revealing it (which the authors of this website apparently opted not to do?), there a slide that specifies it is featured, and Jim says it. Out loud. Wouldn't count on back compat though, these are really just... incredibly different pieces of hardware on most levels
Thats really great but it doesn't mean nothing if you dont have great games to support it. Half Life Alyx is the only game i really want to play but Valve is only supporting PSVR on Steam
I’m still not interested. Until they make it super comfortable and affordable it’s not something I’ll buy into just for a few games.
@sajoey
Phenomenal! Reading this whole getting ready for work didn’t allow me to watch the vid yet but that’s great news. The power of ps5 alongside foveated rendering will be insane, especially as Sony already have one of the best screens for reducing the screen door effect. Combined with this reducing blur and the higher res screens…wow!
Everything I wanted in PS VR2. I loved the original headset and when I went to the Quest 2, I knew Sony had to implement inside-out tracking. Using a single cord, too? Absolutely awesome 👍 Now to get a damn PS5.
Would be nice if there was some kind of upgrade route for psvr headset owners. Not that they have to of course, but it would be nice.
Back compat is s biggy for me though. I dont really want two headsets (and the first is a bit faffy, lets be honest) and I have to many psvr games to let them go to waste if i cant play them.
If it's compatible with the PC, then this would be truly excellent. But that's unlikely. 😔 I sure as hell won't buy 2 headsets for 2 platforms.
@lolwhatno
It’s the best I could have hoped for. Only annoyances some people will have is the probable lack of back compat and the price point, which I figure will be £450 with controllers. Nothing can dampen my enthusiasm though, PSVR had some of the finest software of any platform and Sony now has the hardware to match!
I’d also like to actually see if of course.
I'll get it one day and put it next to the PSVR gathering dust after single hour usage I guess. Will have to fire it up again and get into double figures and see if I was having a bad week when I bought it 4 years ago and see if it speeds up my purchase pf PSVR2.
I am hyped! I am already using PSVR not only to play VR games, but also in cinema mode to play 2D games. With this VR headset I won’t be needing a 4K TV all I need is the PS5 and PS VR2 and I am all set! Perfect!
Yeah, I'm gonna start saving money for this cool VR headset, all of these features sound pretty cool! Hopefully I'm able to get one.
Really tempted to jump into VR this time round if the price is right. Horizon and other experiences like it are one thing that should give it a better chance this time round.
Two things disappoint me about this first the stand alone Horizon, think take up would be so much better if any game can be utilised in VR, so not much different to the last. Second is the lead, having just seen my Nephew’s oculus that’s fully wireless again seems a backwards step unless the headset is going to be cheaper which doesn’t sound like it.
I've had to sit on the Horizon VR news for about six months! It's going to be awesome.
PSVR2 in general it will be great to play the original PSVR backlog again but closer to what the devs originally visioned. Win win all round.
Single cord set up?? Come on Sony its 2022... please change it to wireless ASAP!!!
Instant!! Purchase!!!
@Nepp67 I'm sure you will be able to turn it off (just like in your controller). But maybe it's fun and you can feel rain on your head or something...
Good to have all this confirmed, I really like my PSVR so this will be a day 1 for me providing I can get hold of one.
HZD game looks decent but please let Half Life Alyx come over and also a full fat GT7 experience - not just a track or 2
I loved my PSVR, but it was just incredibly impractical. So many wires. This however could change that, good specs.
Err , No. I get motion sickness just from first person games with the head bobbing switched on ,not so much with head bobbing off, so no chance on anything VR related.
@Galo81
You mean you are disappointed by the lead that connects the headset to the immensely powerful PS5? You would prefer to have a little processor in the headset like the quest? That would make it far far weaker and far more expensive (for those who already have / are getting the PS5 anyway)
Or are you suggesting the laggy, and so nausea inducing, wireless option?
Sorry, didn’t mean to sound condescending, but I couldn’t imagine anything worse that not being hardwired.
Why would back compatibility be difficult? It’s the PS5 that would be running the game, just as it runs any other PS4 game.
The headset is just a display and input device. Things like tracking are surely done by the hardware, and there wouldn’t be any actual code in the game making it work.
The absolute worst case scenario is that it’s as hard to implement as say adding VR support to a game that doesn’t already have it(but the game world and rules are already designed for VR), and there are modders that do this already for PC games.
Price and date and I'll be there day one!
Excited for this, but the ***** I am didn't know that PSVR's screen was already OLED lol
Aww I wonder what I was saving for. And this is it. Astro bots 2 please ✌
Not sure I'll bother if it's not back compatible with the original.
When it comes to VR, seeing is truly believing
After PSVR 1 I am holding onto my cash
@Milktastrophe
Strange. That’s like not having bought a PS4 because it wasn’t compatible with PS3…
This sounds like it could be really cool. I enjoyed the original VR headset but it was really clunky. I’m hoping my back catalogue of games will work with it.
Hope this is the beginning of the avalanche of info. Now it's named etc, other devs can presumably start announcing games for it etc. Hopefully a showcase will come soon!
Nice surprise to wake up to this morning! Pretty sure this will (finally) be my jumping point on VR and I can't wait. Like others have said though I do hope there is some backwards compatibility, or that a few choice developers port their games over. Would love to play Battlezone, Rez Infinite, Tetris Effect etc on the new hardware.
@thefourfoldroot assuming your happy for vr experiences to be played seated it's not an issue but the quest 2 shows where vr should be headed allowing full movement and immersion. Another wired headset for me means waiting on a sale rather than day 1...
Has it clearly stated somewhere that it will require no other cameras or peripherals?
How the Holy hell does it track ITSELF???? Motion sensors/tilt switches built in won't be enough, surely? Otherwise they would have used them on the last one.
My only issue with the first one is that the screen is quite grainy, as if you're always looking through some kind of mesh or bug net. If they can also remove or decrease that, it would be great.
I think the increased resolution (x4), combined with a slightly higher field of view, and foveated rendering is going to help it be a lot more immersive. Also curious about the rumble, if it could also help with immersion, or if it's just there to mitigate motion sickness.
I will never forget that moment in Astro's Rescue Mission where seaweed was stuck on your face. Or the water levels in general. That was worth the headset alone IMO!
@DodgyDarwin You can wear your glasses with the original PSVR.
@Landstalker Well, there are cameras on it, maybe it scans your room first, and then uses certain landmarks to track it? Improved gyro? I'm interested to know how it works.
I have the original PSVR and feel Sony didn’t support it enough…we were left we 3rd party offerings…hope things change this go around….also I wish they would offer it through emails like they are doing with the PS5s may keep scalping down that way…
@Landstalker It’s got cameras on the headset itself. Not entirely sure how it works, but Meta Quest also functions the same.
Ye, I'm getting this.
@Deljo
Why sitting? You can stand and turn with a cable. I do. Inside out tracking means moving around will be no issue. Slight question about how they attach the cable (I’d go with a self retracting one on the very top of the headset), but wired headsets that people move around with are a thing. It’s easy to just get used to a cable touching you occasionally
Still sounds like an aesthetic gimmick headmounted first-person camera controller, but as someone who wouldn't likely be compelled even by the true VR tech depicted in cyberfantasy fiction, I guess I'm not in a position to raise eyebrows anyway.
Cheers for those who may come to enjoy it, but I also remain biased against VG narratives and worlds remaining exclusive to this niche (as opposed to the ones you have the option to experience conventionally) - few things scream "home-chained" louder than VR games, with Remote Play having zero hope on salvaging them even back on the consoles that DID have proper Remote Play (even Labo VR isn't exactly portable entertainment, all things considered), so it all automatically goes to "maaaaybe in my retirement years, assuming I live to be the retirement age in the first place" drawer.😏
Great that the specs of psvr2 are finally officially announced ! To me that sounds all awesome ! Obviously, one still has to see the image quality. Hopefully, the image quality is at least as good as psvr1 (yes, despite everybody bashing psvr1 because of the low nominal resolution, the image quality of psvr1 is quite good) with higher resolution and HDR colour space. A wireless headset with long battery life would obviously be better, but a single cable is and no breakout box is already an improvement, and if You play seated it is hardly limiting. Anyway the biggest short coming of psvr1 is the limited tracking space and the controllers which should be a problem of the past with psvr2. I am really looking forward to it and hope that we do not have to wait until the end of this year and that the rumour about the push for hybrid games is true.
I expect psvr2 to also be usable on PCs given Sony's recent investments in the PC domain (aren't there official drivers for the dual sense controllers? And already psvr1 was unofficially usable on PCs).
I won't expect backwards compatibility with psvr1. Sony mentioned, if I remember correctly, that psvr remasters are in the works, which sounds to me like backwards compatibility will not be there, since games like Beat Saber, Blood and Truth, Astro Bot rescue mission or Moss (to mention a few popular games) would not benefit much from a remaster, in my opinion, if there was backwards compatibility. I have no idea what information developers get from the psvr1 headset and controllers. If they would just get position and direction then it should be simple to implement backwards compatibility for all games which use the DS4 on psvr1, but it seems difficult to achieve backwards compatibility for the move controllers, since the new psvr2 sense controllers will have very different buttons. I also would assume that the gesture detection needs to be carefully tweaked for the move controller to realise a "satisfactory" experience. I would be very sceptical that a similar experience could be realised through backwards compatibility without any updates from the developers (I am happily proven wrong). There are certainly a few very good psvr1 games, and it would be a shame if they won't be available on psvr2, but a large fraction of the games will just pale in comparison and won't find an audience other than the people who already played these games.
Concerning VR being a gimmick, the popularity of the occulus quest (or how it is called nowadays) with its close to 10M units shipped clearly shows that VR is not the niche people try to push it to.
I am going to guess it’s at least as expensive as a no disc ps5. Very interesting, though. It’s a bigger leap than I expected. Price is going to be a serious issue though, unless they start selling them below cost.
@Deljo one single cable has never been a problem for me. I use a HP WMR headset and have played many many hours of all different games with no issues.
To go the quest wireless route and have a very weak CPU would make no sense when the PS5 has all that power. And for most people with normal set ups, wifi would not be a lag free experience. With the sort of tech inside the headset, with the resolution, eye tracking etc and to get 90 or 120hz you would need WiFi 6 to hope to get a smooth experience.
One cable should mean we get amazing looking games, highly detailed and a very smooth experience.
I'll also add about battery life. Apparently the quest 2 is 2 hours when hard gaming with a 2 to 3 hour charge time. I personally don't want that inconvenience, especially if your sharing it with family/ mates.
I seen the video yesterday on my roku on YouTube and saw jim ryan speaking about it.and i was like this looks interesting.psvr2.word up son
@get2sammyb Thanks, I know nothing of the Quest. The official PS Blog says no external camera too. I shall investigate the tech.
@Rooty1985 Yup. VR needs to be wireless. Quest 3 here I come.
@BUDSclass201 it was always going to use the power of the ps5, so was never going to be wireless. They've been saying for ages it was one cable.
Me personally, being wireless would have been a negative and a no buy.
I wonder if you have to have a certain amount of space to use it. Iv never used one before
@dasd2 specs says single wire link… so it’s not wireless unfortunately
PlayStation VR2 Sense controllers have to be the worst name they could come up with. Who got paid to come up with that?
We need something short and snappy to call them.
Answers on a postcard...
I'll submit 'The Loops'
Sounds like this is arriving a bit earlier than I was expecting. Nice to see an exclusive Horizon game on there, but you know it's really all about the Astrobot fun times. I know they will make a game for it that no one else can.
Day one are my thoughts:)
@themightyant Feels like they shot themselves in the foot by already using DualSense instead of calling the standard controller DualShock5
First a 3080... then a PS5... then SteamDeck... and now VR2.
I need some overtime at work 😅
I'm still playing the PSVR quite a lot since despite the quite dramatic graphics degradation compared to my PS5 or even PS4, it's much more intensive and thrilling to actually be in the world you're playing. So will pick PSVR2 the minute it's out (well hoping it won't experience the severe stock issues like the PS5)
This is gonna be a PRICEY bugger but I'm stoked. If only I coyote get a PS5 now...
I didn’t read through all the comments but my concern is it is not wireless. It sounds great but that wire needs to go! I think oculus has a one up here! It’s hard to get a PS5 why would you release something without people being able to get the console that you need to play it on? Second question how hard will it be to get this VR2? Just thinking out loud!
So, just as many cables?
I want to and should finish the brilliant Astrobot on the PSVR, but I never get to it, because it's just too much hassle every time.
@Bartig
Can’t you just, you know, keep it plugged in? Mine took me 20 minutes to set up several years ago. Since then I’ve just had to put the headset on and take it off…
Admittedly I have the newer one with 4K passthrough, but still…
@jrt87 I understand what you’re saying but many people don’t look at it that way. By the way I live in the United States I think things are a little different here compared to the UK! And I will tell you this I did give up trying not lazy just…i’m OK I’m an old guy got plenty a PS4 to play before I take a dirt nap 💤! 😂
I wish that they would make the VR games able to play without the headset. I have vertigo, so can't wear a headset like that
Refresh rate remains the same. I wonder if that will have any bearing on motion sickness continuing? Everything else seems very interesting.
The saving of pennies starts right here !
"There’ll be a single cord running from your console to the headset" ..........aaaaannnd they lost me.
@Uncharted2007
No, refresh rate is amongst the best in class. That’s not the issue. It’s the confusion your body feels when seeing motion but not feeling it. Hopefully the haptics will alleviate that issue. Research continues in that area.
@Serialsid I don't disagree that the graphics etc will be much better by going wired but I do find the freedom of wireless makes a big difference (to me anyway). I own both the psvr and quest 2 and have actually rebought a couple of games for the quest just because of the difference it makes. Superhot and saints and sinners are so much better because of the freedom of movement. You're right about the battery life although with the elite headstrap with battery I get around 7 hours of playtime and for me playing vr for anymore than a couple of hours at a time can get uncomfortable.
@Deljo I think it comes down to the type of games Sony wants to make for the psvr2. It seems like they want to create proper full length games that will look like the next gen games we play on our 4k tvs. Games like half-life alyx(that you need a cable to play on the quest, or I believe a WiFi adapter with excellent WiFi setup). Games that take advantage of the ps5's power. For me, 1 cable is a small inconvenience for a better visual experience and more immersive games.
@thefourfoldroot not really, it's more like if Guitar Hero was given away free then Guitar Hero 2 introduces a new controller which doesn't work on the original.
@Milktastrophe
I think my comparison of different platforms (PS3 and PS4) is clearly more relevant when talking about, well, different platforms (PSVR and PSVR2).
Not buying PSVR2, which is massively different from PSVR1, if the former doesn’t allow you to play the games of the latter is incredibly strange.
I mean, it’s fair to say not day1, whereas you might get it day1 if it had a big back catalogue, but that’s as far as logic could stretch. Failing to see the logic in your Guitar Hero comparison. Unless you consider PSVR a peripheral to a Sony console, but given it has its own games you can’t play otherwise I think it’s fair to call it a platform in its own right.
Anyway, your choice, as strange as I find it 🤷♂️
Looks serviceable. I skipped psvr first time but I may purchase this time around.
I still really want to buy into this again, but unless I can be sure that my severe motion sickness would not get triggered, I can’t imagine investing an even larger sum than I did with PS VR. Seems like it would be quite a gamble.
$499 or less and I'm sold.
@AdamNovice tbf the TV's they make that are for the ps5 are very expensive , this thing has a 4k HDR oled screen , eye tracking , rumble , built in cameras etc
Loved the ps4 vr, even if I didn't use it all that much I got it an absolute steal of a price. I really liked Arkham VR, the playroom and absolutely fell in love with Astro Bot. Still have Moss and all of the freebies they've given for it, including Saints and sinners so have lots to keep me using it if I ever have the time or need. Re7 physically hurt but everyone else seemed to love it in vr so guess that's on me.
I would not expect much change from £500 for vr2. That's before they do the wireless revision a couple of years down the line. But it's an interesting bit of kit certainly.
@EVIL-C there will probably be an unofficial way to make it work on pc
@Would_you_kindly
I hope so. Would like to check out a few PSVR exclusives, but also play stuff like Half Life Alyx on PC with 1 set of gear. 🤔
@zeppray57 @BUDSclass201 @Rooty1985 @Galo81 Sadly I don't think we'll be getting a truly wireless setup until PSVR3, when it comes to PlayStation anyways.
Though even if it was wireless, it's still not enough. I desire total mind and body immersion, like what they have in Sword Art Online or Dot Hack.
(without the fear of dying or injury/disease etc though)
Day 1.
Vr is the true next gen.
I remember first playing skyrim vr on psvr I just sat there for a while drinking everything in.
I got a feeling I didn't have for a long time, a feeling of wonder over a videogame.
Even how dodgy everything looked the magic was real.
I did had to start slowly though. Got motion sick the first time. But slowly adjusting the fov each time I put it on and starting on 10 min runs and slowly increasing that as well, gave me training to play it, all day long.
God I love vr.
I would love the headset and controllers included to be around 500 but I have this feeling the headset alone could infact be 500 and the controllers will be sold seperate and they won't be cheap.
This sounds very cool...but, it also sounds like, unless they're willing to take a huge loss, and they're probably not, this thing will be very affordable, as in, at least as expensive if not moreso than the console required to power it.
I'm sure scalpers will get the first year's worth of units anyway, so we needn't worry until 2025, but still, I'd love to be surprised on price, but that isn't current Sony's style.
It does sound darned cool though.
@thefourfoldroot PSVR is definitely is definitely a peripheral, not a console of it's own, you can't play with just the headset, you need a PS4/5 too. PSVR also isn't the only time a PS game has required a special controller to play it, there's VirZoom requires an exercise bike, That's You requires a phone, The Playroom requires the PS camera, etc.
@Milktastrophe
Even Sony is calling it another platform. That’s because it hosts it’s own games that cannot be played without it. Of course I wouldn’t refer to it ever as a console because it isn’t. Just because you need something else to utilise it doesn’t mean it isn’t it’s own platform any more than a console isn’t it’s own platform due to requiring a TV.
Too bad it doesn't support HDMI input like the first PlayStation VR.
It allowed the PS VR to be used as a 3D HMD for other consoles that supported HDMI 3D like the PS3, Xbox 360 or even PC.
It was amazing playing Sonic Generations in VR, not the first-person one, mind you, just the vanilla game running with stereoscopic 3D being played in a VR headset.
Same goes for the PS3 versions of ICO and Shadow of the Colossus.
The Deus Ex prequel games also played really great in VR with this stereoscopic 3D method as well.
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