We already know that Assassin's Creed Mirage is going to be a smaller-scale title with a heavier focus on stealth. But what about the parkour? Ubisoft has confirmed that the game will take place within an especially dense recreation of 800s Baghdad, so does that mean a more intricate parkour system will be used, like in more traditional Assassin's Creed projects?
The answer is yes, apparently. According to lead producer Fabian Salomon, via Arab Hardware, Mirage is aiming to recreate the same feel as the specialised parkour system of Assassin's Creed Unity β a system that received a lot of praise from fans, despite that game's incredibly rough launch.
Unity took place within an incredibly detailed Paris, which was packed with tall buildings, objects perfectly placed for parkour, and all kinds shortcuts. Ubisoft had actually overhauled its entire parkour system for Unity, and it showed in the game's many contextual animations. Once its frame rate was sorted out and most of its bugs were squashed, exploring Unity's map at speed was a delight.
The development team will be trying to replicate that success with Mirage, then. Here's hoping that it works out.
Are you happy to hear that parkour will play a much bigger role in Assassin's Creed Mirage? Hop, skip, and jump into the comments section below.
[source arabhardware.net, via pcgamesn.com, gamesradar.com]
Comments 33
Thatβs cool. Iβm excited for Red and Mirage
Like music to my soul π
Anything they bring back from Unity is good news imo (apart from the bugs obvs). That game had a rough launch, but once it had a bit of polish, it was fantastic.
I would really like to see a PS5 remaster tbh, nothing too fancy, but the game on PC is still stunning all these years later.
@DrClayman It really is. 60fps would be good enough for me.
Welcomed. I loved the verticality of Unity's parkour. So much of it was based on traversing UP and DOWN quickly in addition to horizontally.
@DrClayman Has that crowd tech ever been bettered? Felt like a real crowd of protesters. Yes they were foolish to try and run it on the 'new' (for the day) consoles that had relatively underpowered CPU's. If memory serves they had to drop the density in patches.
It's nice to see Unity get it's roses a bit more these days. It's such a shame it launched in the state it did as it really is one of the better entries in the series without the bugs dragging it down. Very happy to hear Mirage is looking at its parkour as inspiration as while I generally really like Valhalla the parkour is not great.
I think I was one of the lucky ones that barely had any glitches or bugs during my playthrough of Unity at launch.
I actually really enjoyed Unity. It had enough changes to the AC formula to feel like a fresh experience while not diverging too far.
Well Iβm definitely up for that! Been playing Unity again in an attempt to get the platinum and itβs honestly one of my favourite games of all time. Well seeing I only played it years after the bugs were fixed. The parkour, atmosphere and crowd stealth are the best itβs ever been and the progression system is really satisfying. If it was done up for the PS5 in 60FPS 4K then I think it would probably be thought of a lot better than it was originally.
Yeessss! Unity has amazing parkour. If itβs actually as good Iβll be thrilled. It hasnβt been matched since. Unity was a true vision of ambition, it has so much more soul than any AC game since.
I've always felt the crusades setting of the first game was always the best setting in the series. Origins intentionally channeled that and was better for it, and seeing a true return to general theme in Mirage sounds like a dream. It's surreal to hear "focus on stealth" and parkour as some kind of notable feature for the game. Isn't that the entire point of Assassin's Creed?!
I'm not sure what to expect from this game at $50. If Ubisoft of all devs decided that a game from its flagship franchise is not worth full price then what does that say about the scope of this game?
Obviously it's not 100 hours like the recent games but ubisoft doesn't seem like a company that would consider a 15-20 hour AAA experience as worth less.
@NEStalgia For real, this is like celebrating a mainline Mario game for being a platformer.
@DrClayman i know unity had gotten hate , but once the game was working out side the bugs im glad people enjoyed it. because it really was a pretty good game , it looked good , played smoothly, i really like the whole setting in general.
@Somebody i mean when you just made a 150 hour + game , 15-20 hour is a mini game to them lol
Great to hear this news. Unity parkour was excellent; it just needed a little more polish. I still go back to that game every so often. Mirage is looking very promising.
This is fantastic news as Unity's parkour is incredible and easily the best in series.
@Somebody The game was originally an Valhalla expansion but it grew too big and Ubi needed a new game out so they made it its own thing.
I played AC: Unity around 18 months ago, so all of the wrinkles had been ironed outβ¦ and I absolutely loved it. Itβs my favourite AC game of the ones Iβve played, so hearing this is pretty awesome.
Its interesting to see the change in discussion about Unity. The game was absolutely blasted and outright hated by so many people when it was new. Bugs or not (and I played it after most of the issues had been ironed out), I think that its very easily the worst AC game, and that the series had bottomed out with it, and could have died had they not made the switch to RPG with Origins.
Never knew ac unity was highly praised for anything. It had received by far the most toxicity and that's when the shadow was cast over the franchise until today.
That's a big plus! In terms of gameplay I felt unity was the best in the franchise. Really wish they built of that game more and it looks like they are with mirage.
i like mirages setting but loot crates seriously...
you can keep this game Activision
@Mad001 there are no loot crates in the game.
@Jaz007 i heard theres some sort of gambling aspects to the game when it got an 18 rating.
il keep an ear out for their waffling
thanks bud π
@Mad001 That was a false alarm. Somebody accidentally listed an AO rating, which the game would never actually get.
Unity, that eight-year-old game that still looks better than most current games and is wrongly overlooked due to a disastrous launch full of bugs?
I grew tired of the franchise after the simultaneously released Unity and Rogue. I finished all the AC's before it, and albeit fun to play, the similarities in gameplay and copy-paste scenery in each one of them combined with the annual release turned me off. I know Origins and Odyssey innovated somewhat but not enough to get me engaged again. The smaller scope of Mirage and a return to the middle east setting got my attention again after years without AC, so maybe i will give this one a go if it turns out to be good. The focus on primarily assassinations and stealth, stripping all rpg'ness out of it reminds me of the first AC and i like that. I love rpg's but a ton of other titles also do the looting, crafting, farming, sidequests, levelling up etcetera. It will be fun to see how AC does without all that and if it needs it in the first place..
Absolutely! Parkour is a big part that made the characters fun to play and to feel more like a really cool assassin
These games are nauseatingly cynical
@Jaz007 sweet hopefully itll be as surprising as jedi fallen order we all thought E.A was gona add loot grades.game was a blast looking forward to this and the sequel to fallen order.
All the games after Origins have felt incredibly bland and unoriginal. Hopefully this will be a return to the AC glory days.
I haven't reached Unity yet, but very happy to hear this news!
Let's just hope the game isn't as buggy as Unity was at release...
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