Assassin's Creed Mirage Unity Parkour

We already know that Assassin's Creed Mirage is going to be a smaller-scale title with a heavier focus on stealth. But what about the parkour? Ubisoft has confirmed that the game will take place within an especially dense recreation of 800s Baghdad, so does that mean a more intricate parkour system will be used, like in more traditional Assassin's Creed projects?

The answer is yes, apparently. According to lead producer Fabian Salomon, via Arab Hardware, Mirage is aiming to recreate the same feel as the specialised parkour system of Assassin's Creed Unity β€” a system that received a lot of praise from fans, despite that game's incredibly rough launch.

Unity took place within an incredibly detailed Paris, which was packed with tall buildings, objects perfectly placed for parkour, and all kinds shortcuts. Ubisoft had actually overhauled its entire parkour system for Unity, and it showed in the game's many contextual animations. Once its frame rate was sorted out and most of its bugs were squashed, exploring Unity's map at speed was a delight.

The development team will be trying to replicate that success with Mirage, then. Here's hoping that it works out.

Are you happy to hear that parkour will play a much bigger role in Assassin's Creed Mirage? Hop, skip, and jump into the comments section below.

[source arabhardware.net, via pcgamesn.com, gamesradar.com]