Wo Long: Fallen Dynasty is, like other Soulslike games, heavily influenced by the design philosophy and game mechanics of FromSoftware's Dark Souls series of action RPGs. And like From's games, Wo Long will not feature difficulty modes, just a single baseline experience that must be overcome through patience and perseverance.
In an interview with MP1st, producer Masaaki Yamagiwa elaborates, stating that the team thinks "it’s ‘good’ to have one set difficulty so that everyone has the same experience of overcoming a really intense obstacle and they all have that feeling of achievement". He goes on to explain that players will have the freedom to overcome tough encounters by utilising the morale system to even the odds, and by raising the level of their character, as is the case in a traditional RPG.
In addition, as Wo Long features online multiplayer, Yamagiwa notes that players struggling "can get online with your friends, two other people so a total of three online and then take on bosses as a group." A solid multiplayer group can trivialise even the toughest bosses in the Souls series of games because, despite the complexity and mastery shown in From's boss encounters, they struggle to deal with coordinated players working in unison. We imagine this will be the case in Wo Long, too, although we are sure some enemies will prove more challenging still.
What do you think of Yamagiwa's comments, and of Wo Long: Fallen Dynasty's singular difficulty tuning? Prepare for battle in the comments section below.
[source mp1st.com]
Comments 62
Not for me then, i tend to play just for fun and relaxation nowadays.
I love all of the FromSoft games from Demon's Souls and onwards, but the punishin difficulty of Wo Long's demo just put me off from the start.
@Smiffy01 I love to have fun but Demon Souls showed me a little can be awsome sometimes too.
Oh no. This old chestnut again. Jim Sterling video incoming.
@Flaming_Kaiser Aye fair enough, different strokes and all that, I appreciate some enjoy taking up the challenge and for those folks im sure this will be another great soulslike to get stuck into.
@Smiffy01 But i agree if it gets to much im out.
That's good to hear ! I'm ready.
Well then I will be Wo Long Gone
Good. Doesn't need difficulty levels. Find gear, weapons and tactics to make the game easier. Not all games require levels, this one is for people who don't want them.
Just going on the demo I personally found it slightly easier than the Souls games, which I love, but am really quite pants at. I liked the system it used for judging enemies difficulty, and although there were a few issues with the camera I felt in control and not as though I was just going to die at every encounter.
Good to hear Koei Tecmo sticking to their guns.
If that’s how the developers intend their game to be then fair enough, absolutely no problem with any game like this.
I got on well with the demo once I summoned that NPC and some players. Solo I was struggling hard against some of the more powerful enemies though.
I need to have some sort of challenge in video games in order to not be completely bored, so games like this obviously for me. In the beta, it seemed to be designed around one difficulty, and it felt good.
Games like these, I'm honestly fine with them being gatekept. If no difficulty modes upset you, it ain't for you, and you can move on. These kinds of games have a big audience, and you don't need to be a part of it.
Can't wait for this! Nothing like that feeling of overcoming a tough game.
I didn't care for the demo myself but I appreciate them sticking to their guns on this. Let the devs make the game they wish to make. If you don't like it don't buy it. Simple as that.
I played the demo and really struggled. I suspect had you played Nioh then it would have been fine.
I've platinumed most of the Souls games btw, so I don't mind a challenge, in fact I like it, but this wasn't done quite right for new players.
The brief tutorial was more about "these are the moves", rather than "this is how you use them" so it was really just a giant info dump. Hopefully they do a better job in game, as it was it was frustrating for a new player.
i will, indeed, git gud then
That’s off my “to buy” list then. Thanks FromSoftware 🙄
Removed - flaming/arguing; user is banned
Perfectly fine by me to have just the one difficulty.
That's one less sale then
No shortage of souls like games to ignore these days
Demo was too easy - hopefully they make it harder.
Good.just the way i like it.word up son
Good for them. I'm not gonna buy it tho. But good for them.
Looking forwards to this..i quite liked the demo and the difficulty isnt an issue for me as i like a challenge..
I loved the demo so bring it on!
Removed - flaming/arguing
My body is ready! (But my controller is probably not)
Good. These types of games don’t need difficulty options. If you can’t be bothered to learn how to play a challenging game then you shouldn’t be playing it.
Short sighted to exclude so many from their games.
At my age I simply don't have the reflexes to be able to perform like I did when I was younger, so games like Nioh, and now this one, simply cant be played no matter how hard I try. Shame, as I don't mind a challenge and I like the mechanics, but not being able to adjust to my abilities means the game is of no use to me, and I'll spend my cash on a game open to all.
I didn't find the demo all that difficult to be honest.
i always wonder how many sales are lost from this stance - players missing a potentially good game. ever notice Sonys games tend to have a huge selection of difficulty to accommodate all players.
as enjoyable as souls games are, it will burn the market. as some play to relax etc. and for some its not a case of 'get gud' its that physically they may notbe able to react fast enough etc.
i will pick it up eventually, buut there are others i want first,
I'm ok with this, and actually prefer a lack of difficulty options - but please don't confuse this statement with being an 'elitist gamer' (!)
I'm certainly no gaming pro, but the games I've enjoyed most in the last couple of years include Returnal, Elden Ring, Sekiro and Nioh. All of these can only be played via difficulty 'as the developers intended', albeit there are functions in-game to ease the pain. (Mimic tear in Elden Ring can trivialise a lot of boss fights)
I sometimes feel a bit of anxiety when choosing a difficulty option from a given range, usually finding 'normal' a bit too easy and then 'hard' tends to be absolutely brutal. Elimination of this choice is nice I think, as you know you're playing the game the 'right way'.... and surely no dev wants to make a game so hard it is impossible to beat?
Just because this suits me though, I do appreciate it can be seen as gate-keeping + it hardly caters for disabilities and such.
This will always be an interesting debate, and I hear Steelrising did a good job recently, in allowing the player to adjust difficulty sliders to certain functions?
With so many games finding the perfect middle ground this is just an outdated mechanic imo.
Heard Steelrising did a perfect job off it?
Anyway I'll still play it given it drops on the pass.
It's very sad.
Of course, it's up to creators of the game, but I personally struggle to see why Soulslike games can't have an easy mode for those who just want to enjoy the gorgeous worlds. I get the idea that they are designed to be challenging, but a warning before beginnig of the game seems enough. If a person decides they don't want to experiece the difficulty according to the initial vision of the game creators, let them at least experience the game world!
@Cherip-the-Ripper I played the trial of Steel Rising. Played 1hr easy and 1 hour normal I wouldn't say they found a middle ground " assist-mode" their version of easy is a walk, help with dodging etc less damage taken the usual, but on normal if you want to call that its brutal, normal enemies 2 or 3 shot you,
I think this stance is fine. There are so many games in the world that devs should be able to make what they want which aligns with their intended vision. Us gamers can choose whether its for us or not. Soulslikes don't do anything for me, but i respect the fact that others enjoy the challenge they bring and the skill they so often have to demonstrate to get through them.
Only time i really disagreed with a design choice in this type of game was Returnal's lack of a save option at launch. Hades came up with a sensible solution, so i felt like Returnal could have offered something similar for gamers who cant commit multiple hours in one sitting.
I do think the game industry needs to be careful though. The number of soulslikes popping up now is a little tiresome.
@Nightcrawler71 this was on your to buy list? Since when did you ever see a From game include difficulty levels in the last 15 years? I'm scratching my head as to how this made your list 🤔 did you wish upon a monkey claw?
Sorry. I'm totally taking *****
@ricenpea but this isnt a from game...... yes it copies it, but could have had difficulty settings a la steelrising, souls like with difficulty.
@stvevan oh *****!! I'm totally stupid. Why did I think its a From game?! All the Souls talk. My tiny brain got confused.
@riceNpea This isn’t a FromSoftware title, so was hoping it would include difficulty options.
Admire them sticking to their vision. Day 1 for me
No accessibility options then I assume
I'm glad for this, Stranger of Paradise has difficulty modes and it feels a little disjointed in terms of difficulty sometimes. But not having difficulty options means that it can be carefully tweaked and catered to a specific design. Ends up much stronger for it in my opinion.
I found it harder than Nioh and I really enjoyed the challenge. Some balancing to be done, however for a beta, I give it the benefit of the doubt
I absolutely loved the demo beat the boss..the challenge is something I havent felt for a while possibly not since Sekiro or Bloodborne. The parry and jump stagger, plus combos (e.g. square, R1+square, R2 Triangle) make the combat incredibly addictive and satisfying. Overcoming that boss was one of the greatest victories I've experienced. I was really dissappointed with Elden Rings commercial appeal leanings and never fell for Nioh, something about the aesthetic and combat system never grabbed me, whereas Wo Long...env and combat make it a day 1 for me and pick up that demo reward plus Ronin to follow in 2024!
@Uromastryx thanks for your input. I think it still looks a bit stale and not a fan of spiders interactive but kinda wanna try it out.
I wonder if they'll wind up backtracking on this philosophy like Sifu did? They claimed that it was made with one difficulty in mind and then they went ahead and slapped an easy and harder mode on it. Ultimately accessibility options shouldn't really matter to anyone. You can still do your naked beginner weapon runs if you want to feel like a badass.
I enjoyed the demo but will wait to get it until people build and I can find one I like from that rather than have put together and play. I always make a Jack of all Trades type of character, and it sucks.
Thats a pass from me. I'll stick a games difficulty up and see if it changes the gameplay in an interesting way, but if it doesn't or the games getting boring, that difficulty slider goes down.
@Smiffy01 couldn't have said it better myself
I liked it, so I'll get it. Apart from that, don't really care.
The next souls like game I’m really interested is in Lies Of P. Played the Wo Long demo, it’s not my cup of tea.
@Titntin I suspect I'm a little older than you but thankfully my reaction times are still with me, for the time being, though I guess it'll catch up to me soon enough. lol
But I'm still taking the same viewpoint as you just from a different angle. I've recently dialed down the difficulty levels on certain games because I've given up trophy hunting. The main reason being is the amount of trophies that include grinding, to get better, or worse still trophies that require you just putting your controller aside and doing nothing (looking at you Stray!) In this time of rising electric bills and with some people who can barely afford to pay those bills, forcing the less able to also monetarily suffer seems a tad harsh to me.
@Eldritch Thanks for the reply friend.
Its unusual to find anyone older than myself into gaming, as Video games didn't really exist before I was about 14, people of my age did not have computer games as a child - probably hard to imagine now I was born in 1964. If you are older then me, then I'm delighted, I don't always want to be the eldest
@Titntin 🤣 Ok, well I'm certainly no Columbo. My deduction, of your age, based on you saying you started gaming late 70s, a hazy memory of when I actually started... I now realise it was probably also late 70s, I think '76, one year prior to the Atari, on a friend's Magnavox. That, combined with being used to being the oldest gamer in the village, all led me to the wrong conclusion.
So I'm afraid you can have back your crown. But I'm not far behind you. I was born 1970.
@Eldritch lol. Not a crown I relish!
I've only recently started noting how my reactions have slowed, I wasn't really aware 6 years ago, but I guess that will be different for all of us and I'll hope yours don't slow too!
I've still completed Elden ring on three separate play throughs this year, so I cant be that bad
Well Good for them screw all the naysayers
@Smiffy01 Same exact thoughts. I do love a good challenge, but not to the point where I'm dying and having to redo a level a ridiculous amount of times.
I will never understand these decisions. I've read multiple arguments on both sides, simple as is just give difficulty options. It's not difficult it's literally a win win. Those who want the challenge don't lose anything. They still get their precious metaphorical dick sucked by the sheer joy they get out of overcoming challenges and being better at games than everyone else. The developers get a helluva lot more money from customers who have been wanting to play in these worlds without the intense gameplay. Finally the people who have been unable can actually play as well, such as people who are disabled, (physically or mentally), younger players, people who have busy work or family lives therefore less free time to dedicate to getting better at one game, and also those who just don't want to be challenged by a game and would just would like to actually have fun playing the ridiculously high cost game they bought.
It's fine to say "Some games just aren't made for you casual players, get over it." But when each year the list of big new games is increasingly filled with game after game of non accessible choices it makes the money spent on a console at all seem ridiculous and wasteful.
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