Frame rates are all anyone wants to talk about at the moment, so you'll likely be pleased to learn The Callisto Protocol won't be joining A Plague Tale: Requiem and Gotham Knights in being locked to 30 frames-per-second. The upcoming survival horror game will ship with a performance mode running at 60fps, Striking Distance Studios has confirmed.
Detailed in a tweet, the developer has also responded to a rumour circulated earlier today of a possible delay to early 2023. However, that's not happening: "We would love to inform you all that we will be shipping globally on December 2nd," the team confirms.
Given the wording used by Striking Distance Studios, it's probably safe to assume there'll also be a quality mode in The Callisto Protocol that spruces up the visuals at a 30fps frame rate. However, given the reaction to that particular frame rate over the past few days, it sounds like fans would rather flush it out of the airlock into space and opt for the 60fps option instead.
The PS5 version, of course, will allow you to opt for either better visuals or an improved frame rate. Whether the PS4 version will, though, is up for debate.
A lot of native PS5 titles have offered users the choice of prioritizing either the graphics or frame rate since the system's launch, so much so that it sort of feels like a standard at this point. However, Gotham Knights and A Plague Tale: Requiem prove there will be games that buck the trend. Where do you fall on this debate? Share your thoughts in the comments below.
[source twitter.com]
Comments 43
It's a performance mode though. So it's not even going to be 4K at 60FPS. Pass!
I'll be playing on my ps4 pro so probably 30fps but that doesn't bother me or idve upgraded already lol
Exstatic for this game
Cool.A instant classic is the callisto protocol is going to be.word up son
any delay would push it into dead space remake window. so they want it out before that, and well xmas
@Milktastrophe I get what you're saying and that it isn't to your taste (the game not being true 4K @ 60FPS), but then assuming you are referring to console games only and not PC, is it then you haven't been playing too many AAA games this current console generation? Cuz there are very few games at all that play at a true/native 4K @ 60 FPS on either of the consoles (not counting any dynamic resolution scaling games), so you saying pass to this game for that reason alone doesn't make much sense to me.
All this frame talk has made me wonder. Would people accept cross-gen games indefinitely if it meant a guarantee of at least a performance mode for 60 fps? I don't think it a coincidence that the two games that are locked at 30 are both current gen only. I personally don't mind 30 if the game in question wouldn't really benefit that much from 60 but at the same time if I have a choice, I choose frame rate almost every time.
Just a thought anyway.
@Korgon them two games don’t even look current gen at all. both of them games should be able to run 60 fps on current gen easily.
@4kgk2
Gotham Knights I agree doesn't look particularly great in a lot of areas but Plague Tale Requiem has looked incredible from what I've played so far. I've enjoyed it quite a bit!
Sony shouldn't allow developers to release PS5 games without at least a 60fps mode.
My most anticipated game of the year. CAN’T. WAIT!
Also, I have to say I straight up do NOT understand people passing up a potentially great game (or at a minimum, a really fun time) simply because of something like frame rate. It’s like saying you love pizza but won’t eat it if it doesn’t have that one special topping on it you like. To each their own for sure, but again, is frame rate THAT important?
This one is going to be a winner 🔥💀🔥
They can delay the game like 10 times and it is fine by me, in the end… don’t we all just want to play good games?
Another game on my list that is looking fantastic. Swimming in games
Yeah we’re gonna have to wait for the PS5 Pro for 4K 60fps to be normal. Much like the PS4 Pro to get 1080p 30fps.
Look, even the 3000 series Nvidia cards couldn't handle most 3D current-gen games on ultra at 4k 60fps. PC and consoles are getting there, but we're just not there yet for the mid-range gaming market to consistently hit 4k 60fps for everything.
@HeroYoshiko Lol, pretty certain the original PS4 handled 30 FPS 1080P pretty fine.
@chucksneed That sounds like a bloody stupid idea.
Production companies can claim this prolonged cross-gen isn't impacting new games but they would be lying. There is no doubt that a majority of the code on Gotham Knights was built around compatibility with PS4, regardless of what they ended up doing.
I really do not care if a game is at 30 or 60 fps. The outrage is childish at best. The same with 4k and 1080p. If it is stable and isn't bug fested i will play it
@AdamNovice nah, I distinctly remember people complaining when the PS4 came out. HD TV’s were just taking off so there was a lot of people with new shiny 1080 TVs for the first time and pushing 1080 @30fps was an issue.
Isn't Deathloop, Ratchet and Clank, Returnal, Demon's Souls, Ghostwire Tokyo and Astrobot 60 frames? Some of em even in 4K or in 1440p right and bare minimum 1080p. So we've had already current Gen games being 60 frames on at least 1080p. It is possible then. It's as usual a question if the devs bother to make it happen.
Ideally things should be:
Previous gen and Series S: Solid 30 fps with the highest achievable resolution on the system.
Current Gen: 30 fps at a solid 4k or 60 fps with highest achievable resolution on the system.
If ya can't reach those benchmarks, dial it the ***** down.
Removed - flaming/arguing
1440p 60fps is the sweet spot
@HeroYoshiko. The base PS4 could output 1080p at a targeted 30fps. The big selling point of the PS4 Pro was 4K.
@DETfaninATL frame rate is 100% important. I’m not playing 30 fps games anymore. I shouldn’t have to. Hardware is more than powerful enough.
Oh, and I love pizza. But won’t eat it anymore because the amount of sodium on a single slice will probably kill me. Regardless of what toppings are on it.
Why can’t some people get over the fact some want 60 fps? Seriously.
@JAMes-BroWWWn That's not how it works. There is way more going on behind the scenes during development than the devs just deciding for a game to not be 60 fps. The games you names off are completely different. None of those games run at native 4k 60 fps. Second, those games were all first party games, so they weren't worried about optimizing for other systems. Third, some games literally can't run at 60 fps, like Okami HD, because the animations were directly tied to the frame rate. Fourth, depending on a game's art direction, different levels of realism and detail require far more graphical resources that are beyond the PS5's capabilities.
Developing a game is far more complicated than you're making it sound.
@HeroYoshiko
You distinctly remember wrong. The PS4 had no problems with 1080p @30fps. The xbox one couldn't handle it, but that's another story. PS4pro generally did 1440p or above. Late gen the PS4 slipped below 1080p in demanding games.
And HD TV's weren't just taking off. 4K was. I think you confuse the PS4 with the PS3.
Those people in the comments here who are complaining that their $500 PS5 can't do what a $3000 PC can do need a bit of a reality check.
@BrettAwesome One word, my friend: Bloodborne.
Oh yes, PS4 struggled with some of those early gen titles.
@trev666
60fps is the sweet spot. Just go with dynamic res scaling to sort that part out 😊
@B_Lindz
Every machine struggles with every "from software" game.
@BrettAwesome Okie-doke. Well, if Bloodborne doesn't count as a game that the Ps4 struggled to hit 30 fps, then have a poke around here:
https://www.backwards-compatible.com/search/
You'll quickly find that not only did the PS4 struggle with early games to have a locked 30 fps or locked 60 fps experience, you'll find that almost all titles for PS4 could only target 30 fps or target 60 fps. Hardly any games actually had a locked frame rate for the entire gen.
@B_Lindz Fair point, but still modern day consoles should be able to at least do fake 4K with 60 fps.
Hopefully by the time PS6 launches, 60 fps will be a mandatory standard for most games.
@B_Lindz
Ok. Fair enough. The majority of the AAA games I've played (that's a lot) and watched analysis of, ran mostly stable. But that's not the same as stating the console was known for it. It just wasn't
Yes but, is Amicia in it?
@Milktastrophe If you want that then come put out the money and join the PC. Thinking you are owed 4k 60 on cheap hardware like consoles is delusional. That is not the advantage of your boxes.
Removed - flaming/arguing
@B_Lindz Exactly. I just put out 1599 on a 4090. To think they are going to get the same performance as a high end pc is delusional as hell. That is not the advantage of consoles. You cannot have your cake and eat it too. Hell having these games look the way they do and even run at 30 fps on 4k or close to it with a gpu close to a 2070 super is impressive as hell. If they want the stuff they are crying about they will have to put out more cash that simple.
It seems no lazy devs on this game. I will buy to support them. Was not sure if I will, but lately it seems we need to encourage those devs.
@DETfaninATL A better analogy for 30fps would be a pizza with stale dough and no cheese; yes frame rate is that important. It's not just how the game looks but how it feels to play.
If all our games were 30fps then it'd be easier to digest, but switching up from 30 to 60 and back again when you pop different games on just makes my eyes hurt.
Gamers nowdays are just so entitled and social media makes it even worse. We all played 30fps games for most of our lives and now all of a sudden its unplayable.
@helloim_anthony
Nope. Just not worth the money when there are plenty of amazing games that both look great and run at 60fps. Since I got the PS5 a year back, I haven't played a single 30fps game. Not one. They've all had a 60fps mode, or simply didn't even have a 30fps mode.
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