
There must be something in the water for Teenage Mutant Ninja Turtles devs right now. After yesterday’s bodacious TMNT: The Cowabunga Collection update – which added online multiplayer to the SNES version of TMNT IV: Turtles in Time – developer Tribute Games has followed up with a fantastic update for its own critically acclaimed beat-‘em-up, TMNT: Shredder’s Revenge.
The headline here is the new Arcade Mode, which sounds utterly superb. Effectively, you can setup custom game modes and rules by flipping virtual dip switches – just like on a real arcade cabinet! There are all sorts of neat settings you can faff around with here, like Old School Supers which consume health rather than Ninja Power, just like in old-school brawlers such as Final Fight. You can mix and match the settings you want to create the kind of game you want to play.
Other new features include an array of retro filters, including CRT overlays and even an old-school VHS option. You can fiddle about with these to taste! Elsewhere, online multiplayer hosts can now determine the maximum number of players for a lobby, which is useful.
There a bunch of gameplay tweaks, too, including some fan requested features like a small window of invulnerability following a throw. We’ve included the full list of patch notes below:
New Features
- Gameplay – A new Arcade mode is here: Custom Game! Just like an actual arcade machine: customize your game experience using DIP switches: free play, old-school Super Attacks, faster enemies, no more taunts, and many more! You can see the customization in the lobbies of Custom Games. Achievements’ progression and unlocking is disabled in Custom Games.
- Online – In the Character Select menu, the host can now set a maximum number of players for the lobby.
- Graphics – Added come awesome filters: CRT (normal or curved) and VCR! Check them out in the Options menu.
Fixes
- Gameplay
- Fixed rare crash in Arcade mode when changing difficulty.
- Cars can no longer deal massive damage when the player is considered Armored (for example: charging a Heavy Swing).
- Fixed bosses sometimes unable to reach a player positioned at the very top or bottom of the stage.
- Fixed bosses sometimes frozen after being hit by Raphael’s Super Flying Attack.
- Fixed Score not kept for player when switching character after a continue.
- Fixed April’s Super Flying Attack sometimes seemingly reviving KO’ed enemies.
- Fixed reviving a KO player near the transition point (for example: escalators in the Crystal Palace Mall) that would sometimes prevent progression.
- Fixed updating the timer for special statuses (for example: Infinite Ninja Power) when KO or in a cutscene.
- Online
- Guest players can now rejoin the same hosted game.
- Input
- Fixed input not correctly assessed when selecting between Backflip or Roundoff when turning around.
- Menus
- Fixed rare soft lock occurring in the World Map if the user completed Stage 8 after finishing Stage 10.
Improvements
- Gameplay
- Taunt now only fills up the first Ninja Power bar.
- We no longer clear fully accumulated Ninja Power bars when KO on Chill difficulty.
- Doing a throw now grants the player invulnerability.
- Added more feedback in the HUD when trying to do a Super Attack without enough Ninja Power.
- Many small animation tweaks were made to all bosses, often to make attacks easier to read.
- Fixed Dirtbag’s dig holes collision detection that was too wide and deep.
- Reduced the number of enemies spawned in Zorax’s stampede and the frequency of stampedes. Zorax also has a bit less health when facing multiple players.
- Rat King now does Pied Piper less frequently.
- Improved the Super Shredder fight in many small ways for a smoother pacing and tweaked some damage values. His grab is now used more frequently and is more efficient, though. Bummer dude!
- Improved Statue of Tyranny pacing and tweaked some damage values.
- Mother Mouser has a new bite animation to differentiate the charge bite from the idle bite, to give players time to react.
- Mouser Model 3 and Mother Mouser are now acting a bit faster.
- Radical Mode damage multiplier is now applied to all throws, Super Dive Attack, and charged Heavy Swing.
- Fixed players sometimes falling outside of the screen repeatedly when respawning, at specific locations.
- Online
- Added a Refresh button to the lobby search list.
- We improved the way the Arcade score is calculated: we now record each player individually, even if they leave the game.
- Localization
- Corrected or improved a few strings in Spanish, French and German.
- Menus
- The game will remember if How To Play was seen before, separately in Story and Arcade modes as they differ.
- Improved the prompt to reset your story and character progress.
- Pause menu in Arcade mode now shows the total play time.
- Steam
- Steam Input: improved support for PlayStation 5 controllers.
Will you be enjoying a TMNT Christmas? With this latest round of updates to both The Cowabunga Collection and Shredder’s Revenge, you could certainly do a lot worse.
[source gematsu.com]
Comments 11
This is a fantastic game. More sounds awesome.
Also, I may be hallucinating but I swear the Ps4 version used to do custom music on the PS5 homescreen and now it just does the default game music. I hope they fix that back. The PS5 defaults are so boring — I want custom themes or devs step it up.
That said, this was a fantastic game and I need a sequel.
The turtles are really getting in some love we these awesome updates.
Played and finished the game in Arcade Mode the night it came out.
Loved it. Don't see a need to go back.
When the game first released on PlayStation multiplayer had a huge handicap compared to the other systems. On PS4 you could not do local and online at same time. This has now changed with this patch
Good game, but the taunt to super spam made it a cakewalk. Beat it with a couple friends day one and never played it again. That was on switch only because of the $11 Argentina loophole. I always wanted this on PS so I might grab it at a reduced price for trophies and the tuned up game play. There is no incentive to replay it on switch.
Retro TMNT fans are eating very well, happy for them!
Bought the PS4 version on release and finished it.
Since they didn’t gave the PS5 version for free I still regret buying this game, it’s a ripoff for the people that bought it already.
All other developers give these updates for free.
I really do hope that we see other SNES games ported to PS4/PS5 over the coming years.
Because y'know, whatever argument you want to use for console exclusive product, does that really apply to games THIS old?
Until playing Vampire Survivors this was my game of the year it's great seeing all these added in
Great to see they're supporting the game after release. Not very common with retro collections. The game looks awesome but I'm still going to wait for it to go on deep sale like most of these collections do.
Brilliant game and the first one i've been able to play with my 5 year old. Great fun. Still need to finish it.
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