To say that Kratos, the calm and reasonable God of War, defied fate over the course of his travels would be an understatement of divine proportions. He did so repeatedly across multiple mythologies, and neither the Norns nor the Fates themselves could best the Ghost of Sparta. But another god almost did, at least, they did in an earlier draft of God of War Ragnarok. Spoilers for God of War and God of War Ragnarok are below!
Speaking to MinnMax, narrative director Matt Sophos and story lead Richard Gaubert of Santa Monica Studio discussed the monstrous task of writing an epic like Ragnarok. The entire interview is well worth a watch, but of particular interest was Sophos' description of an earlier version of the script in which "Kratos died in the Thor fight at the very beginning of the game."
Obviously, that doesn't happen, but if it did, things would have gone in an entirely different direction, "and so, he was gonna die, and then it wasn’t a permanent death. What was going to happen – and I don’t care, we can tell this, because it doesn’t happen any more so this is all fan fiction at this point – he would get pulled out of Hell, essentially, by Atreus. But it’s now been, like, 20 years have passed – it was going to be a big time jump-type thing. So that was a version of it."
Game director Eric Williams wasn't too keen on the idea, and Sophos is glad the story went in the direction it ultimately did, recalling "Eric was like, ‘I don’t want to do that, Kratos has died and come back from it too many times, and it’ll feel a little bit too ‘oh, you said he was gonna die and oh, you just killed him but he came right back. The hook, the emotion, wasn’t really going to be there, and he was absolutely right, and so that’s why it didn’t last very long."
What do you think, are you glad that Ragnarok wrapped up the way it did? Or, would you have rathered venture into an underworld again for the umpteenth time in the series? Defy fate in the comments section below.
[source youtube.com, via videogameschronicle.com]
Comments 19
Atreus only missions are the weakest part of Ragnarok in my view so thank christ they didn’t stick with this.
True, it would have been cliche at this point but I’d be interested in seeing a timeskipped Atreus searching for the giants
Yeah it would have been too much of a repeat of the Greek Saga where dying and coming back happened all the time. I'm glad they ditched it.
I didn't mind playing as Ellie in TLOU2, but being forced to play as the kid in GOW would have made me skip the game. Imo, that character can't carry the franchise.
@itsfoz I was fine with the Atreus only parts of the game until I got to the Angrboda section. That part was the moment where I thought, "Ok I'm definitely not doing NG+."
I'm in agreement, I remember the theories what was going round that he might die half way through and you would just play as the boy.
But in my head I was thinking but he's the god of war the god killer, no one should be able to kill him.
But after playing ragnarok and playing as atreus, it was the weaker sections of the game, I enjoyed them but im not sure I'd want a full or half a game as him.
Yes, they did the right move for sure. But, (I may be in a minority here and this is just my opinion) but I enjoyed both the exploration, gameplay and story, better in GOW 2018, than this one.
I feel like there is going to be a DLC or the next GOW game - it feels there are still stories that haven’t closed. Sindri for example or Atreus’s mission to find giants…
😌Just wanna point out that I called 'playable Atreus' and it being unpopular a couple years ago here:
https://www.pushsquare.com/news/2021/01/gotham_knights_features_arkham-style_combat_redesigned_for_co-op#comment6067349
While I can see SM put a lot of effort into it, I agree that it was by far the weakest parts of the game.
I'm most interested in how they would've fleshed out the story over three games instead of two. We never saw Valhalla and I would've loved to see more Thor, and a Baldur return.
I would scrap whole Atreus.
Any reason to play as Atreus more than we already did would have been most unwelcome. Easily the biggest reason I liked 2018 better. I never enjoyed playing as Atreus.
Plus we go to Helheim anyway later in the game so it would have been a bit redundant. They could have had Kratos go to Valhalla and have him share a few drinks with other Vikings or something before battling his way out or something. I think they made the right choice in the end though not killing Kratos again.
@itsfoz I dreaded it them as well, but they did do a great part in creating the tension and the story.
@jrt87 yeah I am dreading this going into the Game Plus, but I did manage to find all of the Ravens without looking it up online this time around
@itsfoz really?, I loved his faster paced combat
It would've made sense had they made it a trilogy like it was supposed to be. Making it two games did a huge disservice to the entire story. I can't wait until they turn GOW into the next Assassin's Creed and soullessly drift from pantheon to pantheon for ReAsOnS.
@gamer_since_83 It was a superior game in every way. Ragnarok was a bit of a letdown and I blame Cory for not sticking it out and seeing the story through.
@Saitama117 Eh, I think Ragnarok is much better than the 2018 game in like almost every way. So I disagree with your statement.
I never had an issue playing as Atreus tbh.
@tallythwack @Leonhart Agreed, I also had alot of fun playing as Atreus! Especially the gameplay segments with Angrboda.
@Saitama117 the first game is great but I always felt confined ,ooh whats over there ,dunno i cant go there because of this shrubbery.
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