
While there’s been a ton of positivity surrounding this week’s PSVR2 launch, one of the dominating discussions has pertained to how to fix blurry or unclear image quality. A large proportion of early adopters – both virtual reality veterans and complete rookies – are struggling to find the “sweet spot” in the lenses, which is the area that gives you the clearest view of the game world around you.
We must admit, we’ve struggled with this too, and have prepared a couple of guides to help you to get the best possible experience:

Even with these tips, though, there’s no doubt that this is fast emerging as one of PSVR2’s weaker elements. While the resolution is pin-sharp when the headset’s worn properly, knocking it slightly off kilter can result in blurring, chromatic aberration, and an overall softness to the image. This can even occur in-game, as the sweet spot is so small even a tiny movement in physical games like Pistol Whip can ruin the image quality.
We’re not really sure what can be done about this, as it’s ultimately a hardware issue rather than a bug or software flaw. Definitely read our tips if you’re struggling with this and keep faffing around with your fit until you find the optimal placement. But yeah, considering the sheer number of owners struggling with this, it’s a clear oversight from the manufacturer.
[source News: PSVR2: How to Fix Blurry or Unclear Image Quality]
Comments 111
Really? I have no issue finding it, even with playing lesmills body combat it’s always clear. maybes go to spec savers 😂
@Artois2 I'm sure other users would appreciate your tips because this is definitely causing a lot of people problems.
So the sweet spot is the glowing weak point of PSVR2?
Although I'm returning mine for a new one (damn you purple splodge!!!) Pull the scope all the way, loosen the headband then while the scope and headband is loose put your face into the scope completely and move it around until you find the sweet spot. Hold the scope in place with one hand and tighten the headband with the other, then push the scope as usual to your face until very very snug. Lastly tap the scope button again and it should move to the immediate next position where it shouldn't be too tight.
Edit: I've decided to point out, some games like resi 8, may have a bit more blur to them due to reprojection and that they may NOT be running at the native resolution of the headset. We've all probably seen the performance 60fps 1080-1440p modes of flat games VR is no exception. Will need a PS5 "Pro" to sort that out.
I can imagine that as with anything where you're trying to get a good fit around the head, hair is an issue - I presume those with long straight hair are having the biggest issue, with bald folks having nary a problem, and everyone else fitting somewhere in between?
@get2sammyb he already told you exactly what to do. Go to Specsavers. Jeez.
@theheadofabroom My hairs very long, I'll either let the front-band sit on my fringe or just move it out of the way (does stick better i'll admit). Gotta admit the newer design doesn't slide as much as the old one so it stays in place fairly well at the back, before it was best to just tie hair up above the band as it would hold it in place.
Question from a potential buyer here : I have to wear my glasses even while playing in VR. How is the PSVR2 with glasses?
To compare, I could wear the PSVR1 with my glasses, but the lens pushed on the glasses a bit, and it wasn't a perfectly tight fit.
I can't agree that the resolution is pin sharp in the sweet spot. In the sweet spot, the image is soft and has significant chromatic aberration, especially away from the centre of the image. Outside of the sweet spot, it's very very blurry and the chromatic aberration is very bad.
The two bigger issues, for me, are the mura effect which is pronounced and the ghosting/blurring from reprojection, which makes GT7 and Horizon look closer to 30fps than 120. To be "good enough", a 4 or 16 times increase in resolution AND a 4x increase in frame rate is needed, which is clearly some way off.
Lens technology needs a lot of improvement before VR is good enough to be immersive to me personally. I've returned my PSVR2 and I'm looking forward to trying again when the tech has improved.
The best way for me to tell whether it sits right is text. Either in menus or subtitles in game. I simply adjust until it appears the sharpest and leave it like that. No issues afterwards while playing.
@Olmaz enough room for glasses. However, don't pull it too far in, so your glasses don't touch the lenses. This will cause a lot of scratches.
@olmaz I have had no issues with wearing glasses, except that edge distortion of my glasses causes some image quality issues to be exaggerated.
@dschons That's what I've been doing, too.
I’m sure that this is why the band can now be ratcheted much, much tighter. I have noticed the sweet spot is smaller than on other headsets, but it is easy to stop it moving with the tighter band. I’ve also found the sweet spot is perfect when I rest the visor on my nose and that also keeps it completely in place. I don’t mind as I can’t really play VR for more than 90 minutes at a time anyway so it doesn’t have time to become uncomfortable.
@Yozora146_
This is the way
@theheadofabroom
My head is completely shaved and I’ve had massive problems finding the “sweet spot”, so I don’t think hair is the issue.
I agree with the article that this is a major design flaw. A consumer-oriented product shouldn’t require this degree of precision in order to be used properly. The average consumer is not going to want to go through this every time they put the headset on: they’ll just return it. Indeed, even though I’m now much closer to being able to hit the sweet spot now than on launch day, I’m still considering returning it myself because it’s still a pain in the butt (and still somewhat blurry, even in the sweet spot; and still somewhat grainy and low-res). And as this article notes, even a very slight slippage of the headset during gameplay results in losing the sweet spot unless I tighten the headband so tightly that it becomes uncomfortable and leaves me with a severe headache.
It’s frustrating because I can see the potential: other than finding and keeping the sweet spot (and the resulting blurry-ness of you don’t hit it precisely and keep it for the entire play session), the immersion is very impressive. But this is such a big issue that it may outweigh all the other positives, at least for me. Still going to keep trying for a few more days; but again, most consumers simply will not be able to or want to invest this amount of time into getting what is supposed to be just a fun toy to work properly.
The PSVR2... And as far as I know, ALL VR headsets... Cannot correct the vision or visual impairments of the user.
Many people have astigmatism, and many people have a dominant eye but are unaware of the fact.
The human eye is a major factor in image quality.
An instructional video going into PSVR2 use would go a long way to helping here.
@notbrianblessed02 hey as long as they don't send me the one you've returned in exchange for mine I'll be happy. Tbf I hate the reprojection in horizon (and pretty much any game that has it) but there are other games such as jurassic world aftermath and pavlov that look fine to me. But hey if those two games were enough to make you return it, its your choice i guess.
For me, it helped to narrow the pupils distance to almost maximum, but then it’s quite uncomfortable at my nose. Also increasing the distance of the visor helped (both from perspective and reduction of fat from my eye brows on the lenses), but now the FoV is smaller and there is more light from the surrounding coming in. First I thought that my PSVR2 is of bad quality, but now I know that it’s just hard to find the sweet spot and it will never be as sharp as I expected.
@Olmaz I wear glasses. That’s one issue I’ve had no problems with whatsoever: it works just fine with my glasses.
@Olmaz
I wear glasses and had this concern (even tried to get contacts because I scratched my PSVR1 lens the first day I had it). I’m using exactly the same glasses I did with PSVR1 and there seems more room in the visor and have only heard a clink once, but it didn’t scratch. Not sure if the different type of lenses are more resilient, but it will be easy not to have them touch because of the extra room. I still have the visor pushed in probably too far though to increase the field of view. As soon as they work out prescription inserts that I’m confident won’t impact eye tracking I’ll get them.
@Carromkid Spot on. I only found out I have astigmatism at 40.
More generally getting some mixed messages on the PSVR2 right now. There's a lot of people, including many I trust completely, that are having a brilliant time and raving about GT7 specifically. Then there are quite a few stories like this. Always difficult to judge if this is a storm in a teacup or part of a larger problem.
Typically at at launch we always hear peoples woes amplified, and some weird/troll ones (remember smoking PS5s and XSXs?), I guess time will tell. For now happy I waited and will see what the vibe is when the hype and hysteria had dies down.
@Max_the_German This seems to be an issue I come across a lot. People, especially newcomers, perceive it as blurry because it is not as sharp as on the social screen which it can't be. 2K, 4K etc. have to be regarded in conjunction with distance. When you press your face against your 4K TV, it will look blurry as well. Also, distant objects simply look softer, this is not an issue of sweetspot but simply the tech.
I have this issue on all VRs, I just assumed it was on of those things. By ‘sheer amount of numbers’ do we mean just that, or 4-5 people on Twitter.
@thefourfoldroot1 Will do the exact same. It was a flawless experience with PSVR. Fingers crossed eye tracking and foveated rendering won't be impacted.
@Max_the_German Some games look sharper than others in some way, likely due to image reconstruction techniques but as @dschons stated some images won't. Its important to note that the only real solution would be very high res microdisplays like 16k but no hardware exists at the moment to even output that res natively so it'd be a waste.
@dschons This is how I've been doing it too.
Learning to pull the lens further from my eyes than I naturally feel they should be was a help.
Of course it helps that rugby made my nose ever so slightly crooked, so the headset won't rest comfortably on my nose anyway 😌
@themightyant I've returned mine also, I will still say GT7 is an incredible experience, especially with a wheel and pedals and I will miss that but the visual issues others have mentioned are glaring in games like Horizon and Kayak. It's more so in the middle to far distance, in smaller games like Job Simulator or Rez it's not so bad but the likes of Horizon are very soft
@carlos82
I only find the image soft when using smooth turning as a blur is added (not as much as in standard TV games, but it’s more noticeable in VR). Doesn’t really impact me though as I use snap turning, which removes that issue entirely.
@Yozora146_ Don't do that. Don't "it's your choice I guess" to try and sound reasonable when what you're trying to do is invalidate my subjective experience. They were just examples - every game on PSVR2 has been an unpleasant experience. Ignored.
@carlos82 It's odd isn't it, you would think that a big part of the immersion of VR is feeling present in a large space, but tight enclosed areas look much better and the illusion is lost in open spaces.
@carlos82 damn, you returned it huh? Thought you were enjoying it. Makes sense but that’s a shame as you seemed very hyped on it.
@carlos82 Sorry to hear that. Wondering what your reasons were for doing that, what weren't you happy with? Image being soft or were there other things too?
It took me a couple of days to get it dialled in, but then I'm pretty sure I went through exactly the same thing with PSVR 1.
The band needs to sit much lower on the back of my head to take pressure off my nose. Once I'm there I use text as well to adjust.
It is less forgiving and less comfortable than PSVR 1, but I'm pretty happy so far.
@themightyant thanks for the positive reaction to my first Pushsquare comment.
I have astigmatism so I have ghost images, particularly from white letters on black backgrounds. I started noticing this at around 40 when I upgraded to a 4k TV from 1080p.
This does mean that nothing I see is ever 100% perfect under close scrutiny but my eyesight is still fine for driving without glasses, watching television with glasses, and reading... With reading glasses.
You get used to the body's limitations and you start to accept them and the appropriate work-arounds.
I can do all of the above things in PSVR2 without glasses, and if you take a couple of minutes putting it on so it's the best you can get it, the more you will be comfortable and enjoy the experience.
Regards from the Carromkid.
My problem is not finding the sweet spot (I wear glasses), it's getting knackered that stops me playing.
@kyleforrester87 I was and still am for VR in general, I'm contemplating the Quest 2 as the smaller games I like are on that anyway, some of which arent even on PSVR2 or being announced. Plus I can use it in the back room where I have more space and still connect ot to PC for sim racing
@Carromkid No worries pal, and welcome.
I'm very similar to you on all that. Enjoy PSVR2.
@themightyant the image quality was just one aspect, another was having tried RE Village and having motion sickness pretty quickly, it was clear I'd be unlikely to be able to play those types of games. So games I enjoyed on PSVR1 like Beat Saber and I Expect You To Die (which has yet to be announced for PS) are available on Quest 2 and I'm not tied to the console to play them, then I can also play the likes of ACC on PC
A spinal neck brace may be required for optimum viewing.
My initial instinct was to return the PSVR2 as I found Kayak to be significantly blurry with Horizon also not meeting my expectations but some comments on this thread are very helpful and even reassuring. It's the weekend so I'm going to put in some serious hours of calibration and play time before making a final decision. GT7 is definitely fun and I'm yet to try RE Village. Also downloaded some demos to get a broader picture.
EDIT: GT7 and RE Village are incredible in VR alas my wife and I get serious motion sickness even with teleportation settings enabled so I'm returning PSVR2 at this time. Very envious of everyone who doesn't have this issue! Pretty wonderful technology nonetheless.
@notbrianblessed02 I 100% was not, don't be so insecure. When it comes to VR the personal experience matters hence its about what YOU want and what YPU experience, for eg, vision between individuals can be different so your going to have a different experience or the headset might be ill shaped to your face and so on. I'm not going to say to someone if they don't like something keep it. if you don't like something that IS a valid point I was respecting your opinion. My original comment was to highlight this difference between people and I even agreed with the reprojection muddying the image at no point was I dismissive.
Edit: Just noticed the guy ignored me and I've gotta say, wow what a snowflake.
@notbrianblessed02 Sorry to hear you didn't have a good experience and returned it. That sucks when you are hyped for a launch.
However it does seem like you are a extreme case. While i'm not doubting YOU feel those issues, we are all different, you seem like an outlier. That doesn't change your own experience, but it's probably not very representative, wouldn't you agree?
E.g. Saying "To be 'good enough', a 4 or 16 times increase in resolution AND a 4x increase in frame rate is needed, which is clearly some way off." seems to be way off the general consensus. Millions of people already enjoy VR at much lower resolutions and frame rates.
Seems akin to John from Digital Foundry saying he couldn't play a Steam Deck because the screen was so bad to HIM, which to the vast majority busy loving their Steam Deck seems mad. Sometimes blissful ignorance is best.
Hope you manage to get a VR set that matches your expectations some day dude.
Don’t let it put you off. All VR is a tad blurry
After the HDR passthrough and cord placement on the original PSVR, I'm giving this time to be processed in the public and will purchase once the new release comes out. Loved my PSVR, but I learned my lesson with that one.
@carlos82 Thanks mate, appreciate the added insight. I got motion sickness on PSVR1 too and returned it for that reason. But since many have said they did at first, but slowly trained themselves out of it, and want to try VR again.
I really wanted a Quest 2, (now i'd wait for a Quest 3) but REALLY don't want to support FB/Meta. Hence I am considering PSVR2.
I’m not quite sure what everybody was expecting.
I’ve had mine for 3 days now and am really impressed with the technology.
Calibrate properly and the picture is amazing. Stop in horizon and look at the detail of the grass!
As for feeling sick I believe you need to do short bursts of gaming increasing the time daily so your brain gets used to the experience.
I love this piece of hardware and look forward to the future.
Immersion means letting yourself go and to be taken along. Stop worrying about your peripheral vision.
@themightyant just been looking at some rumours for the Quest 3 so may leave it for a few months and see what comes of that. It's not like I'm short of games to play
This is my first time using VR since mid-90s so I did have a little trouble finding the spot but once I got it, I could use it for about 2h non-stop with very little fatigue
Loving PSVR2 so far.
I've definitely had the most fun with it today.
I've been finding it a bit tricky to find the sweet spot, but think I've got the hang of it today thanks to some tips about using the chromatic aberration to find it.
The tracking has been dodgy the last the couple of days as well, but I've improved the lighting in my lounge and been having a much better experience.
have been loving my time on it, skipped psvr as didnt feel the tech was upto it, but loving psvr2, been blown away by some of the experiences. ive only had 1 problem - and that is i let my 13 year old son have a go....now anytime im on it i get pestered, "dad whens it my turn", over and over lol
@theheadofabroom yup, no hair no problems for me.
@HeyDrumstickGuy Could you share the tips regarding using chromatic aberration as a guide? I must have missed that.
@dschons totally agree with you...I think a lot of this is down to new users expecting it to be as sharp as a 4k TV but forgetting they have a panel one inch in front of there eyes!the other and biggest problem is EXPECTATIONS and peoples should be realistic and grounded in reality
@Voltan May I ask what VR was in the 90s? And what was it like? I mean if VR isn't perfect now what was it like then?
@carlos82 if you expect the quest 3 standalone to be even close to the psvr2 then your gonna be seriously disappointed.If your gonna use it as a pcvr headset then that's different but you'll be missing psvr2s exclusives
@ROTTIEMAN16 I'm not but it's screen and lenses could be better and I don't need to be tethered. As for PSVR2's exclusives we don't have any idea what they will be and there's plenty on PC. I may well return to PSVR2 in the future if it gets things like Astor Bot but in the here and now it's not for me.
@Yozora146_ I never owned a VR set but I got to use the Forte VFX1 headset a couple times. Pixel count was probably about 1/100 of what it's now but it still impressed at the time. I believe it used gyro for head tracking and the controllers weren't tracked at all, just something you could use comfortably while not seeing it.
Much heavier than PSVR2 as well.
I remember playing Descent in it. I don't think it even had stereoscopic 3D for that game (although 3D content existed in general), but it let you control the camera with head movements, which was a brand new experience itself
I'm sure it's not something anyone could go back to today though, even not having used a newer VR set
@carlos82 because of the drought of games on pcvr I'm hoping sony spending a fortune on r&d for the psvr2 means we'll get loads of top exclusives for psvr2.Im also hoping the spurt in interest for psvr2 will have a knock on effect for pcvr and we'll get a bit more investment in games
@dschons From photography I know a bit about optics. And this intense chromatic aberration and blurryness I see on my PSVR2 for angles of some 45 degrees away from the centre I would never exept even for the cheapest objectives. I get that these lenses must be cheap while retaining a high level of brightness. I don’t think it’s the used materials, it rather looks like a bad design by SIE to me.
@carlos82
I’d recommend you do not get quest 2 if, as you imply, you appreciate visuals at all. Quite apart from the 8 times reduction in processing power, you’ll not cope with the lower resolutions and very noticeably lower field of view.
At least wait until Quest 3 later in the year. Although the power differential will still be immense in comparison to the PS5/PSVR2 combo.
@carlos82 Also think the screen is brilliant but most of the problems are coming from the lenses!
@Chibbie this image helped me https://www.reddit.com/r/PSVR/comments/11ao0vo/find_sharp_focus_using_colour_fringing_in_menu/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
@Voltan Thanks for sharing that! I googled the headset and wow what a funky design. I didn't know that VR was around like that in the 90s (virtual boy aside).
I think what we really need is a way of showing people what it looks like in the headset, rather than having to rely on the social screen output. It is really not that representative of the experience and for those who haven't used a headset before, quite misleading.
I should have known better, I had a PSVR1, but I got a little overtaken by the hype. Seeing the early streams from influencers and hearing them say what they we're seeing in the headset was even better, well my expectations were raised beyond what was perhaps reasonable.
Sony need to do better with the calibration screen. It's great for eye tracking but really not that helpful with getting the sweet spot dialled-in.
At the end of the day I'm a Sony and VR fan, I'll keep the headset as it really does a lot right. I might see if I can get a replacement, though, just to rule-out if what I'm experiencing is partly a technical issue.
I had no issues. You just have to adjust visual settings everytime u wear it unless you magically adjust the headset the same way everytime. If you're eyes aren't 1 foot apart, this has to be pure laziness.
How do you listen to the tv set while using psvr2 ?
I could only hear sound with the headphones when the vr was running.
Lens cleaner from a glasses shop helps as well and a glasses cloth.
@KaijuKaiser It's perfectly reasonable to use something for a few hours and decide you don't like it. You can make up as many silly explanations as you want!
Here’s what I do. I extend the visor out to maximum, I then put the headband on lowering it at the back and higher at the front so you feel the cushion across the top of your head/forehead. Then tighten the band at the back. Then bring the lense in, then adjust using text on the screen to eliminate blurryness.
I avoided this issue by not buying a headset that is more expensive than the console.
I had issues my first two times playing, but I've got it down to a science now. It just takes a little practice.
@jrt87 That is a bit of a hot take. Do you even own it? For one, every product release worth its salt has review embargos leadings days up to its release. Were you expecting full reviews 3 months out from release? Second, it is an imperfect product. But don't make this out to be Cyberpunk 2077. It's a great experience even despite its few shortcomings.
@Luna-Harmony You can in cinematic mode you can even enable a setting which locks the audio to one point but if your actually using the headset for VR games then you shouldn't be and I really really wouldn't recommend doing so as, it will probably cause some nausea and/or disorientation.
@neonpizza
As someone who has to use snap turning to avoid motion sickness, motion blur is not such a big issue for me. And the quest 2 does also have some motion blur, although less.
If you asked what the best display of the two is at the moment though, it is definitely PSVR2. Higher resolution and much better colours and true blacks trump a bit less blur in motion for me. Everyone is different in this respect though.
And I’ve experience no Mura or chromatic aberration (once positioned correctly).
I do agree that when I tried Horizon with smooth turning it did blur distractingly, yet other games do not. Just like the only game I’ve played with doubling is Kayak (although nobody else I’ve spoken to about it can see it, frustratingly). It seems to be something that is made worse by reprojection too so a developer choice. Hopefully we are given more options in future because it seems different players are sensitive to different things in VR (or just with displays generally - do you also have problems with standard OLED TVs?)
@neonpizza pretty sure the motion blur is a non-optional setting in horizon that the devs implemented and I'll be honest I absolutely hate it, the reprojection and frame rate dips are very distracting but thats a problem with software NOT hardware. I'm sorry to say but your misinformed in the oled vs quest 2 display. The quest 2 uses a LCD and is therefore not CRT level regardless. The blur your referring to is called response time in the Display space of which OLED is the superior display type vs LCD (you can research that yourself) I think you already mentioned it but the chromatic aberration is an inherent flaw of fresnal lenses vs pancake so your pretty much spot on in that regard. I always mention this to others but if you find software that runs at 120hz or 90hz natively you find it much more pleasing than horizon or GT7.
For all the people that are struggling to find a comfortable way to wear the headset, having trouble to keep it in place and are experiencing headaches due to pressure points, try wearing a thin-fabric beanie! I noticed pretty quick that PSVR 2 isn't exactly on par with PSVR 1 in terms of comfort, and wearing a thin beanie has improved that to great extend! How Sony managed to screw this up is beyond me, all they had to do was copy the ergonomics of the first one for crying out loud! The beanie trick saved it's comfort for me personally(i'm bald so no hairdo worries for me😁). Highly recommended!
@get2sammyb You should do a poll on how people are doing finding the sweet spot and with blurriness.
I’m not, it’s amazing
@Mikey856 Its good that some people still read instruction manuals & follow directions 🤣 Thats how its done 👍
Cant say I've had any issues....took me a few minutes the first time...I found it doesn't look to great when not in game...but when in game it looks alot clearer
I've found some times I need to move the head set up just a little bit on my nose and then add another click on the back wheel.
It's impossible to put on the headset perfectly every single time. I usually find an area with text and iron it out before I play now.
@carlos82 I felt some motion sickness the first time I played Pistol Whip. But after putting the set down, taking a break, I never had the problem again. The problem was I was actually moving around too much, instead of slightly leaning to avoid obstacles I was side stepping and everything else.
I would also compare motion sickness to riding a roller coaster. The first time, that first drop feels like it's going to make you vomit, but the more times you do it, eventually that feeling goes away.
Perhaps not for everyone, that would just be my analogy.
@eagletrippin 20/20 vision just means average vision. It doesn't mean brilliant vision.
@neonpizza " feel as if I’m gaming through the eyes of somebody who has had one too many drinks"
I mean, you did buy that bartending game...
I think they said gt7 is native 120 didn't they? The resolution suffers for it a bit and the backgrounds are soft but the motion is smoooooth.
Fwiw the horizon stick turn is uniquely disorienting. Other games like star wars don't seem to have the blur. Usually blur is supposed to help motion sickness issues rather than harm though. Most of the time blur is for hiding jitter and frame issues when turning fast. And in vr is supposed to help with motion sickness. Horizon is weird though, I find it's stick turn so uniquely unsettling I might even use snap turning.
One thing I've found with comfort and blur, is don't clamp the visor as close as you think! The visor can be a little loose. I was putting it to many clicks in because it filled my fov more, but that just dirtied the lenses more, keept the focus wrong and, put pressure on my nose. Out one more click comfort and focus are better, and it still doesn't let light in. You don't need it to crush your face
@Yozora146_ eh, gt7 isn't 120? I thought I'd read it was. Oh well....
@neonpizza btw over the ear cans don't work so well. I did use them the first two days but they just don't fit well with the headband. I switched to the standard earbuds, which, really are a lot more ergonomic and convenient for this setup since they're just attached with proper cord length.
@neonpizza I think only the more basic games are 90-120fps I can't fully confirm but the game im playing at the moment is Jurassic World aftermath, it may have stylised art, but the motion is buttery smooth miles better than RE8 and COTM and the resolution appears to be running native to the headset.
Have you played the Native PS5 versions of the spiderman games? They literally have a toggle for motion blur, so I immediately turn it off but at least the devs give it as an option.
@get2sammyb All articles like this do is undermine the product and create a sense that VR isn’t worth it or doesn’t work properly. It’s already a struggle for VR and only made worse by bias media. I have a VR and it is the most awesome device I’ve ever used…
So I agree with other peoples comments on here, “you should have gone to spec savers”.😛 or a really easy work around for the blur is to look directly at your hand whilst in VR and adjust headset on your head until the image sharpens….easy.😃
I have noticed though @Sammy that you do tend to have a lot of negative stuff to say when it comes to Sony. Maybe you should be on a Xbox centric site?
I use trust push square for reviews but I absolutely disagree with your Horizon call of the mountain review, definitely deserves a 8.5 to a 9. It’s just such a beautiful made VR game.
@KaijuKaiser This video is excellent.
Adjusting the brightness wasn't something I had thought of either.
"It's by far the best affordable headset out there. So, before you get mad and leave angry comments all over YouTube, take some time..."
Gave them a sub for being reasonable people.
Mine seems fine, did take a few attempts at start to get sweet spot but now get it pretty easy. I have a small head so it does occasionaly move after a bit but just adjust an fine again. Think lower the back bit on the head and rest front on top of forehead is the sweet spot for me. At start i put the back higher which caused it to move easily now with it lower it stays much better. Shame that a lot of ppl are having trouble with it. But im loving it so far. Going back in now to climb some more mountains, just killed a thunder jaw that was amazing 😁😁😁
@Chibbie I found that, in Tentacular, the text inside speech bubbles is perfect for fine-tuning the sweet spot using chromatic aberration. The bold dark text on a pure white background seems to really highlight it, for me at least.
@NEStalgia Yeah GT7 is reprojected 120, from 60.
Interesting that you mentioned the earbuds being a better fit and I honestly agree, they're lighter and less obstructive, the pulse 3DS however do fit fairly well (for me anyway) but I feel the bass is better with the pack in earbuds. Makes me wish I could use my Bluetooth earbuds (xm4's). I find it strange that consoles can't use them when even the switch can lol.
@Yozora146_
I want to use sound though the tv for movies mostly or an app or at times of just being aware of hearing family members ie..... when you still need to be on alert and cant fully be in pure gamer mode.
@CRASH64 yeah haha it’s a forgotten art these days..
The only "problem" I've found since receiving it has been finding the time to play. I don't understand the issue under discussion here: the instructions are concise, the dial functions properly, and the image quality is superb. I suspect that as usual, the primary culprits may be failure to read the instructions and the gamer community's tendency to whine and bitch about minor matters as if they are prelude to apocalypse. Hope y'all get it figured out - the system and gameplay are terrific.
I'm an amused bystander because I have zero interest in buying VR equipment of any kind, but the comments from some owners on here are a joke.
"Because I don't have a problem, there is no problem. It doesn't exist. Should have gone to spec savers." etc etc
It's like saying motion sickness with VR isn't a real problem just because YOU don't have it. Or there are no problems with positioning the headset just because you as an individual don't have problems. You can't extrapolate from your single use case to the entire set, in this or any other scenario. There's an entire world out there, you know?!
If you love VR and don't have any issues with the software or the hardware, fine. But don't try and pretend there are zero (widely reported) issues with it as a product because of that. That would be really really stupid.
@PhantomMenace84
I’m not lazy and I don’t hate VR in general or the PSVR2 in particular. To the contrary, I was a Day One pre-order; was really excited about it; am fairly tech-savvy; and am a huge PlayStation fan in general. And yet, I am one of the many people who have struggled with finding and maintaining the sweet spot, and who have been less than overwhelmed with the image quality in terms of softness, graininess, etc., at least so far. So please stop over-generalizing and minimizing others’ experiences.
That said: I am finding it’s getting better day by day. Some of that is just me getting better at adjusting the headset; a lot of it may be my brain adjusting, as others have said.
My advice so far, based on four days of owning and playing with it, is basically this: unless you have other pressing financial needs, use the whole 30 day return window to try it out and see if it’s to your liking. As noted, my experience is incrementally improving each day.
@Yozora146_ ick, 60... To be fair the trick works well, it seems smooth. But darn, I want to see a real 120. I'm not sure any games are over 90 right now.
Idk that using wireless gives any benefit. The pack ins are surprisingly decent and any gain you pick up with better drivers you're going to lose because bt audio is still lossy, and we've already hit a lot of but loss in the 3d dsp. Plus ergonomically the pack ins can't be beat right now since it's attached as part of the unit with short cords. I think the only real upgrade would come from 3rd party wired attached units like this. There's no benefit to wireless on a wired headset only negatives. If vr2 sells well, someone will make a high end earbud attached set. Not holding me breath though...
I don't think the problem is so much about finding the sweet spot --- it's that the sweet spot is so small.
A little bit off-center and you get ghosting/chromatic aberration...especially bad as you look towards the edges of the lenses. Also very noticeable with viewing text, and 2D screens like PS dashboard or GT7 game menus. I'm finding that in many games, once you are playing the game itself, it's less of an issue.
Nevertheless, it's sounding like it's just the nature of VR lenses/headsets at this point in the technology.
@notbrianblessed02
You’ve either got a faulty headset or have issues with your eyesight. We have nine of the problems you mention.
@Max_the_German
You either have a faulty PSVR2 or undiagnosed eye problems - there is no blurriness in our headset or two others we’ve tried.
@thefrenzexperiment Neither is true. Thanks anyway, ignored.
@jrt87
Except there were numerous reviews before release day…
@notbrianblessed02 well one must be true otherwise how do you explain the issue?? And how do you know there isn’t an issue with the headset anyway lol?? Are you a Sony technician or something?? 😂🙄🤦♂️
@Luna-Harmony Sound should already be coming out of the TV as well so I'm not sure what going on sorry I can't help with that for sure.
However if I may, I can suggest an alternative at the moment, when wearing the headset go to settings>sound>audio output, then scroll to the bottom you should be able to see an option called sidetone volume, turn this on to a level of your choice. Sidetone volume uses the headsets microphone to playback audio from the area around you so you can hear people etc while playing or watching, I use it so I know if someone wants me or enters my room.
my biggest enemy so far har been chromatic aberration. I know how I should adjust the vertical tilt to fix it, but the headset just don't want to stay in position. I wish Sony would have implemented a way to dial this in like how you can adjust the spacing between the lenses.
I get to a point where it's almost fixed and in game it really doesn't look bad at all, it's definitely the worst on white text in the PS5 menus (it sort of look like the top half of a letter is red and the lower half is blue or vice versa).
but maybe I am too sensitive to these things..
Struggling to find the sweetspot myself too. I was wearing my reading glasses and I'm guessing that this is the reason why. Can't use my normal glasses as they're varifocal. So I've just been to Specsavers to order a pair of single vision glasses. Hopefully that should do the trick for me. I'll have to wait until next weekend though to find out. Failing that, I'll have to return the headset
@neonpizza "TL;DR: This is why VR will NEVER be mainstream until everything about everything we're talking about is magically resolved and works out of the box, including built-in diopter adjustments. Heck VIRTUAL BOY had a diopter setting. Granted, not a good, one, but it had it 25 years ago....) Maybe VR has to put the tech aside to iron out the plain old optical before it goes further.
That's really interesting about the brightness. I'll have to try that, though I'm tempted not to, and I'm somewhat wondering if there's variance in the displays or something. I'm not bothered by any motion blur from HEAD movement at all. Kayak definitely can get a little funny but overall doesn't bother me. Horizon, I'm not bothered by head movement at all. STICK movment is another issue, but head movement I'm ok with. Still, I'm tempted to try it, but, otoh, I love the full HDR experience, and I'm afraid losing that would be worse for me than the blur that's not bothering me (usually.) I've been trying a ton of different games I decided to try Zenith and found that the whole game seems so dark and dim.....it's not an HDR game. That bothers me (even on max brightness lol, but it's not HDR.) I notice I perk up whenever a game is HDR vs a dreary non-HDR one, so I have to weigh if killing most of the HDR benefits is worth suppressing a blur that only occasionally irritates me.
I might try it, but I slightly suspect I'll prefer the full bright HDR effect by a wide margin even if motion is the compromise, simply because the motion issues haven't been bothering me outside of smooth stick turning, particularly in horizon, also Last Clockwinder.
Wireless earbuds, I don't see much of a point. The built in ones are attached, convenient length, stow in the little holsters on the sides, and don't need to be recharged and can't fall out, be lost, or need to be placed somewhere when you're playing. Wireless (if BT introduces loss if 2.1 not necessarily) can introduce compression artifacts, but either way still adds batteries, weight, recharge routines and loose items to have to account for when putting the kit on and off with your vision obscurred, the wired ones are just right there, attached, and ready. Just don't see any advantage and lots of disadvantage to adding wireless to it. Maybe on a wireless headset, but even then if the buds are attached, you just have the one battery to deal with and can't drop the buds. If I could run better full size cans that's one thing, but I think I'd only trade the built-in buds for 3rd party better built-in buds, and realistically it won't sell enough that anyone will do that, and the quality of the stock ones is good enough that it would have to be a massive jump to make it worth while. The quality of the stock ones certainly isn't TOTL, but it's one of those things it's decent enough it's not worth the hassle and cost of trying to upgrade it.
I still say there will be no PS5 Pro. I think you're waiting for PS6 there.
I too have a hard time finding the sweet spot. It feels like if it were to be a fraction of an inch closer to my face then it would be perfect. Tightening the band doesn't do much for focus. I eventually find that when it's comfortable, it's usually fine but only directly center of the screen.
I also have a dead or stuck pixel on the bottom left part of the screen. Just a little green light that's annoying. Not a deal breaker but still sucks.
@neonpizza I played with the slider in a few games and have extremely mixed feelings. At 0 I certainly can tell the smoother motion. However it's dim, losses saturation, overbakes contrast, losses all hdr and generally looks like a surreal dark realm and no longer looks lif like which is a big selling point. I don't think I can deal with that setting and never get a really enjoyable sense of presence. They smoothness is great but the cost of too great. A few settings up is less perfect motion and not that much better presentation.
I played a lot trying to find a sweet spot. For a while I thought half was it, but where hdr highlights are supposed to pop like daylight it just doesn't. In playing I found the most visible problems are only on the top 1 or 2 settings. Bumping it down 3 kills the life like light but still at least looks like daylight. The motion isn't perfect but it's preceptably smoother then the top setting or two. Bumping it down 5 or 6 is another slightly improved motion. It doesn't get much better until half down (8 clicks), which really is the sweet spot but while great for some games and arguably the best balance in kayak it kills too much highlight in horizon and I'm not sure the motion is any better than 3 clicks down.
Speaking of horizon, unless you do go to 0, I'm not sure motion is the real issue. Looking carefully I'm not seeing blur like in kayak on any settings under the top 2. (Stick turning aside but that's not display based motion blur, as head turning didn't have the issues) What I do see through is excessive specularity bloom. And that can cause a harsh on the eyes detail blow out that looks like blur. 4 or 5 clicks down that mostly goes away baking it easier on the eyes and revealing more detail but then it has the problem that without the highlights the appearance of real daylight is lost.
Very undecided right now how to handle the balance.
The new headset band is designed to sit lower at the back of the head compared to the original psvr this I have found makes finding the sweet spot easier and also lifts the face mask off of your nose reliving any unpleasant pressure. I also recommend turning the screen brightness down to about three quarters in the settings.
I would urge those folks who believe that the blurriness, graininess, and lack of sharpness of the PSVR2 visuals that many people are experiencing is simply due to user error to take a look at this video:
https://m.youtube.com/watch?v=NvajYqgA1Bw&feature=youtu.be
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