Those who’ve been keeping a keen eye on Battle Royale sensation Fortnite will know that it is, in effect, the true metaverse. Epic Games has been quietly pushing the game’s creative suite for quite some time, but now, powered by Unreal Engine 5, the scope of what users will be able to make is being transformed. If you don’t believe us, just watch this space – you’re going to see some insane things over the coming weeks.
In fact, it’s already happening. Alongside the rollout of the Unreal Editor for Fortnite – which is what the developer’s unambitiously naming the toolset – it’s created some tech demos, including an Elden Ring-esque fantasy combat experience called Forest Guardian and a decidedly sinister puzzler named The Space Inside. There’s also a Call of Duty-inspired 16-player competitive multiplayer game named Deserted: Domination, which instils memories of Modern Warfare 2 map, Rust.
The goal, ultimately, is to transition Fortnite from game to bonafide platform. And in order to expedite the process, Epic Games is also transforming its business model, promising creators a 40 per cent share of the entire release’s revenue. The company says that payouts will be based on “what players enjoy in Fortnite and account for things like island popularity, engagement, and attracting new players”. In other words, the Battle Royale is just the beginning: Fortnite is about to become whatever you want it to be.
[source unrealengine.com]
Comments 14
It’s Dreams with a huge userbase.
MediaMolecule must be fuming 😂
The domination mode looks pretty fun will definetly give it ago and look forward to see what comes in the future when some talented people get to grips with it all
It just seems like a worse way to play already better games, although they certainly look impressive for what they are. I just can't stand the shooting in Fortnite, and would rather play MW2 third person mode. At least in that you can switch your shoulders.
RIP Dreams. It was fun!
But seriously that dragon creature looks dope
@ItsBritneyB_tch dreams is so cool, Sony really should make it free to play or something, ps+ at least.
Yeah, like has been said — the first thing that came to mind was how this sounds like a Dreams rip-off. Mm was ahead of their time.
@ItsBritneyB_tch that could change if sony was actually smart and let media molecule port the game to ps5 and PC lol
I've been playing Fortnite for about an hour a day the past year but I only ever play creator stages when they're pushed upon me like those Witcher ones, or some pop singer who reminded me of Sammy.
But if you guys say they're worth playing I'll check them out.👍
@SoulsBourne128 @Th3solution @ItsBritneyB_tch
Unreal Editor for Fortnite is to Dreams what the Switch is to the Vita.
In both situations, Sony made bad decisions before launch, didn’t support it properly after launch, and now have to watch someone else have success with similar products.
With the Vita, they launched without a compelling game lineup and had expensive proprietary memory cards. Then after launch they stopped making big first-party games for it. Then a few years later, Nintendo puts out the Switch with a new Zelda and Mario game within the first year, and becomes one of the best-selling consoles of all time.
With Dreams, they didn’t launch on PS+, they didn’t port it to PS5, and now a few years later they get to watch Fortnite leverage their massive userbase to support a robust community of user-made games.
In other words: Sony had the right ideas, screwed them up royally, and now get to watch other companies learn from Sony’s mistakes.
@Impossibilium It seems a fair analogy.
The Dreams situation is so baffling. I’d be curious how many millions has been sunk into that game over the last ten years. I keep wondering what Sony are going to do with it. …Release on PC, make a PS5 version, make the game F2P, add multiplayer, or just cut their losses entirely and let Mm move on to something else…?
As for this Fortnite thing, I’ve no interest in it, personally. But the Fortnite community is made up of large swaths of people with limited money and lots of free time (I know that’s perhaps an unfair generalization, but I think it holds), which is the perfect arrangement for a creation suite. My issue with Dreams was that after I played the developer content and a couple of the most popular user-created pieces, I was done with it; I haven’t the time or energy to spend dozens of hours with the creation tools. I have a large backlog of high quality games to spend my limited time on.
@Impossibilium That's my problem I have with Sony. They have a tendency to give out some good ideas but they either don't do much with it, aren't well executed, or just abandon it completely. PS Tv, dreams, Playlink, ps classic, ps plus tiers, Vita, China hero, ps talents, live service games, etc. The only one I'm sueprised it managed to succeed was Ps vr, and even then the fact that psvr2 doesn't support backwards compatibility is a huge blow.
Dreams imo, is really underappreciated and I think it would benefit on coming to other platforms, especially when media molecule expressed interest on that idea. Imagine playing Dreams on the go on the switch and create games without needing internet connection. Instead, Sony would rather spend much of their money on ad campaigns for their bigger cinematic games instead of using half of it to support or expand their other projects.
@Th3solution Seems like you’re in the same boat as me, at least when it comes to the backlog.
I’ve always been interested in game creation, but just have so many other things to play or do, I just don’t have the time or patience to get good at the creation tools, if I use then at all.
Bought all of the LittleBigPlanet games; might’ve opened the editor up a couple of times. Bought Modnation Racers, Trackmania Turbo, and Hot Wheels Unleashed; never uploaded a track. Bought a few different game-making programs on PC; never touched ‘em. Bought a Switch specifically to play Super Mario Maker 2; made 3 levels in the first few months and have barely booted up the game since. Bought Dreams at one point; I don’t believe I’ve even booted it up.
Just so many other great games that I haven’t played, game-making doesn’t fit in to an adult life. If only this stuff existed back in my childhood, when I had the time — it might have lead to a career in game development.
@Impossibilium Exactly. I did want to support Mm and Sony’s innovative ideas so I bought Dreams (and Concrete Genie…) and I did enjoy some aspects of it. The creation tools are difficult to get comfortable with though, unless you devote some time and creative energy into it.
I suppose as I’ve grown older I’ve lost some of my creative mojo. The days of building things with Legos, making Play-Doh sculptures, and drawing pictures with colored crayons is long gone. I tried to play Minecraft to see what all the fuss was about but it just wasn’t all that interesting to me. I must be creatively dead at this point. 😅
I'm still not going to play it.
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