The buildup towards Horizon Forbidden West's major DLC expansion, Burning Shores, has been almost non-existent. All we really know is that it's PS5 only, takes Aloy to the ruins of Los Angeles, and will feature at least one new machine. Now, less than a week out from launch, we've learned that Aloy's moveset will be growing with a series of new skills.
Guerrilla Games highlights one of these new moves in the above video. In it, we see Aloy knocking down machines with her usual weapons and attacks, but a brand new finishing move is shown off. Aloy leaps into the air, and a small QTE sequence has you timing a press of R1 to deliver a final blow.
The clip also gives us another glimpse at the volcanic landscape found in Burning Shores. It looks excellent, as expected, and we can't wait to hop in ourselves. Are you excited to see what new moves Aloy has in the DLC? Discuss in the comments section below.
Comments 31
It will be so good to jump back into this beautiful game 🩷
Dang. Aloy was styling on them robots! Looks awesome!
La Brea tar pits, now volcanic. LA coliseum an arena. Looks nice.
Woah, actual combat footage for the $20 expansion releasing in less than a week? They're spoiling us.
But in all seriousness, the finisher looks cool. I appreciate having a way to do one of those without needing to be right beside the target machine, because that wasn't always feasible in the more hectic fights.
Do they say if this is part of the standard skill tree the way the new skills were in Frozen Wilds? I'd assume so, but curious.
Glad I waited to start until the expansion. If there's new content that's baked into the the whole game rather than just the new area, it's nice having it all available for a complete full game the first time through, otherwise you end up missing the full experience as the new stuff gets underused.
I forgot this is releasing within a week. Already preordered, and still burried deep into VR, and i have no chance of seeing the expansion area until maybe January at the earliest at current pace, but hyped all the same!
@Gaia093 lmfao so true. Talk about zero marketing for this expansion. It feels like Sony has grown increasingly complacent, arrogant, likely both.
@NEStalgia that's a good point I do wonder if it is a skill if it won't be available until after completion of the main story because of the expansion being unavailable until that point.
I can't remember now, was frozen wilds locked in that way, for some reason I feel like I may have done done that entire expansion area before completely finishing the main game.
It was just more of the same with new bots and snow. felt completely separate of the base game, that was for sure. I liked it bet it definitely felt tacked on.
Got it pre-ordered and it will nicely make the wait till Jedi feel quicker.
Gotta love how Horizon Burning Shores releases only a few weeks before Jedi: Survivor... as well as Zelda Tears of the Kingdom, with a new trailer just released minutes ago that borders on E3 2017 BotW trailer hype levels 🤡
https://www.youtube.com/watch?v=uHGShqcAHlQ
It's starting to look like either a hilarious tradition, or some sort of humiliation fetish lol. Zero Dawn? Released days before Breath of the Wild. Forbidden West? Release days before Elden Ring. What's next, Horizon 3 releasing before GTA6? 🫠
No hate though, I already have Burning Shores pre-ordered and I'm rushing to finish Forbidden West which is amazing. It's just a little sad when fantastic games lose a massive amount of wind due to unfair release schedules that get them to compete against impossible odds.
I'm looking forward to this but like others have said the marketing for it has literally been non existent.
@KundaliniRising333 Frozen Wilds could be entered at any time but had a recommended level of 30 (otherwise you'd be mercilessly butchered instantly by that first frostclaw.) I was like level 50 before I entered and it was still slightly rough going those first few encounters before new gear. But the new column of purchasable skills which included robohorse summon and some resource gathering boosts were part of the core skill tree from the start of the game, so I actually unlocked some of those before some of the original skills.
But with Burning Shores and the area being a fully post-credits extended campaign, IDK if they'd unlock the new tree at the start, or keep the original game balance without it and balance the new area expecting the new unlocks.
Yeah, I loved FW but it felt like a totally separate mini-campaign, outside the main one, though I think it was intended to feel that way. I'm sure BS will be the same, since it's truly an add-on campaign area after the main campaign.
@KundaliniRising333 The Forzen Wild was accessible before the end game in ZD so you could get the new weapons and use them in the main story.
I too am curious if the new skill and the WaterWing will be usable throught the main game or just the DLC locations 🤔
For some reason I thought it was launching tomorrow.....oh well, looks I won't be playing this over the weekend as I thought,.
@3Above @NEStalgia
Ahh OK yeah that makes sense because I came back after taking a break from the main campaign after getting the icon chasing open world burnout.
It's probably even more likely that weapons and skills and all of it will be kind of Post Main campaign with this new DLC when you factor in the fact that it is a PS5 only expansion. I imagine that would create some sort of like Twitter cry Fest when you think about people on PS4 not being able to use some of the new weapons and skills that people could if those were available during the main campaign. So it's probably all locked post campaign for sure.
I'm still on the fence with the whole thing I hope it's a meaty DLC but at the same time I definitely you know put I played forbidden West till full completion Platinum everything, a liked it but even still, didn't love it. I think the main reason for that is it's just to familiar you know it genuinely feels like a far better version but still a version of a Ubisoft open world game. And I know I'm going to get a lot of flack from that but it's really just with their open world design decisions being really stuff that's been done and done too much in my opinion. There are simple fixes too I think that would make it just so much better especially with how well they craft their world and how beautiful it is: if they just made it a little more like Elden ring in terms of just like 'go to this point and explore based on the crazy looking thing on the horizon' type deal. Instead of look at all these icons on a map to where you have to zoom in to even see where you're at amidst them, and then click a point on the map and follow the way point blah blah blah you know. Then the whole collectible fest tacked on as well. Something about Forbidden west just felt so safe and iterative, along with a lot of stuff coming on the Sony studio front.
It felt so much so like that that I actually kind of hope that guerilla gets a little bit of a longer leash and maybe can produce something else or you know maybe grow enough to have like multiple IPS because it was such a huge shift but still so quality from them to go from Killzone to this but I also think that what they're doing right now is so focused on like technical prowess that it's lacking a little bit in terms of design decisions and thus following a very generic open world formula that almost takes away from the world.
I will say though, the more fleshed out melee combat was great and I do hope that gets even more expanded in the dlc or if they do pump out another one of these.
@KundaliniRising333 Lol wut? The expansion was announced in December with an April release. Promotions for Burning Shores started around mid- march with regular info drops since the last 3 weeks. Some folks on this site even questioned whether there was too much info being given out given it's just a DLC.
I'd much rather studios do their own thing rather than listen to the gaming public, some of whom never seem to be satisfied with anything .
@KundaliniRising333 It's funny people talk about the open design as "like Elden Ring" so much now because Elden Ring really just directly copied the Breath of the Wild template. I'm not a big Souls fan, I generally actively dislike it, but the moment I got into outdoor area in Elden I thought "OH! BotW but Souls!" lol. I actually expected after 2017 ALL open world games were going to start copying BotW's new take on it, but in the end only Elden Ring and Fenyx Rising did it and improved on the formula. Oh and Genshin Impact which copied the art design, too, but copied Clash of Clans' monetization.
I agree, I think a Horizon game that borrows from the BotW/Elden open world format more than the Assassins Creed/Farcry format would be great. IDK if we'll get that in 3, but I'd love to see that.
You're right about the PS4/PS5 DLC issue, that probably will guarantee all the new content is totally locked to the expansion world. That's a shame in that case. I think DLC that mods the whole game is a lot more fun. I still haven't started FW yet. I platinumed HZD in January in prep for CotM. I don't do trophies but I was only 3 trophies away from a platinum after playing normally and figured "what the heck, might as well finish it." I was going to just platinum HFW and CotM and do the whole Horizon bundle as platinums after that, but, I don't see myself doing it in CotM. I love the game, but climbing the levels over and over gets tedious just to find the missing target to shoot that I have to use a guide to find. I'm at 90-something% in that, and only .05% of players managed to so those scarcer trophies. I intended to get to HFW by now, but, I'm so fixated on VR right now I just can't drag myself into it still much as I love the series. If I don't get to it before TotK, I'll probably save it for November or January.
Pre-ordered and can't wait but surely the state of play could be about this 😂
@jimbouk even funnier; this website claimed it was getting delayed because they didn’t gave any info 1 month before 🤣
Is it just me or the enemy at 00:08 freezes abnormally/abruptly as soon as it rolls on it's back ? Guess they have some stuff left to iron out until launch.
Anyway, already preordered the DLC a few days back, all set and ready to go!
@NEStalgia @KundaliniRising333 Alot of People forget Ghost of Tsushima's open world design was very freeing and encouraged organic exploration with a almost nonexistent HUD. Elden Ring is popular but gets too much credit imo.
I wish I could play in style. My play is just boring. Jump, fire arrows and dodge
I hope it gets 60fps hahaha
@NEStalgia Souls games have always been extremely hands-off in terms of guiding the player, so it makes sense for them to extend that approach to an open world setting. The only aspect of ER that feels like it was lifted from Zelda was the way it makes use of custom waypoints tbh.
ER has little environmental interaction, doesn't really make interesting use of physics, is dungeon-focused, has almost no puzzles, no survival mechanics, etc.
Kind of depressing that probably none of this will be in the base game as that would really be unfair to PS4 owners, hadn't thought of that before reading the comments. If they lock us in the new area and we can't fast travel back and forth at will then they just should have made this a standalone game. Curious how that goes.
Have they said anything about the levels? I've been stuck on level 50 since way, way waaay before doing the final mission but I've gotten so many skill points and experience since this. Kind of a stupid design choice to max people out halfway thru a game while they are still earning XP.
Hopefully this dlc goes up to 70. If the game has been keeping track of all of the xp I've earned since maxing out at 50 I wouldn't be surprised if I immediately jumped to level 60 or even 65, it's been a long time and a lot of side quests, and still going.
It would be nice if this was just a little cheaper or was coming out any time but now. Like if this came out mid or early March I would have bought the hell out of it but as it stands now it’s just way too packed with things like Megaman and Advance Wars and TOTK for me to honestly wanna pick it up and play it.
@Ryne-Gaia it’s one of the cheaper DLC out there. It’s like £15, if it’s like Frozen Wilds, that’s a lot of content for the price.
@NEStalgia Neither Elden Ring or Fenyx Rising improved on BOTW's formula and Fenyx was as big of a rip off of BOTW as Geshin was. Fenyx was also a failure. I seem to recall it being on sale for as low as £5 within a few months.
@3Above the lack of HUD was great in Ghost of Tsushima, but otherwise the open world format in it was very generic if you ask me.
@NEStalgia Same plan here! I'll be playing Forbidden West for the first time tomorrow, if I have any free time.
@PsBoxSwitchOwner homely I remember being done with frozen wilds extremely quick so honestly didn’t seem like great value to me.
Did that get patched into the main game or does it need the DLC?!
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