Horizon Forbidden West's upcoming expansion, Burning Shores (launching 19th April), requires players to beat the base game to access it. So it seems wayward players (perhaps distracted by Elden Ring's untimely launch) are returning in droves to take care of unfinished business.
In the process, some are encountering a rare attack, specifically at the hands of Leaplashers. The kangaroo-like Transport class machine can be surprisingly intimidating (much like their real-world inspiration) and, in certain circumstances, can temporarily immobilise Aloy using an energy lasso.
We think the lasso comes out of the Leaplasher's tail, but it's hard to be sure, what with the tail then being used to support the mechanical beasties' weight. Have you fallen victim to this rare attack or seen it in use before? Get to the bottom of things in the comments section below.
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[source reddit.com]
Comments 20
Huh... Over hundred hrs played as well and don't remember seeing that attack either.
Crazy.
Kangaroos are ruthless, so it fits. Cool to see ppl still discovering things in that world.
Please guerilla, if you make another. Ditch the icon ridden map and way point driven hub. Make people explore your gorgeous and meticulously crafted world, and for the love of G, implement actual free climbing.
Yeah never seen that actually despite a similar amount of hours played. But then I absolutely hate those things and avoid them whenever possible.
Cool though.
I think I may have had that happen before... but the camera bugged out so I couldn't quite make out what happened! 😅
Literally had this done to me my first encounter with a leapslasher so maybe they just hate me.
I am 200+ hrs in and nvr encountered this attack
One of the best things about this game is that it keeps you humble. There’s nothing like meticulously picking apart an Apex Thunderjaw only to let your guard down and get pummeled by a pack of angry robot kangaroos.
@KundaliniRising333 I completely agree! Horizon Forbidden West is absolutely gorgeous, but if Guerrilla would only dial down on the map icons and allow us to freely climb anywhere, it would probably be one of my favourite games!
@KundaliniRising333 Yeah agreed. I downloaded it when it came to Extra because I loved the first one. I don't know what changed whether it's because I got older or just the way gaming is now or the size of my backlog, but when it got to the part where the map opened up, I was like, "Nope" and turned it off. Seeing all those icons was just way too overwhelming and I could feel the timesink flash before my eyes.
@Brydontk It does seem daunting. I'm just starting it, about 5 hours in, but I plan to do just side and main missions and after I get the flying mount, I'll start cleaning up for the platinum.
@Sil_Am That was my plan too, but I'm genuinely curious how you'll feel once you reach the actual "Forbidden West" part. Because I was gungho about it until about 15 hours? Then there's a moment where the map pops up after you reach it, and the area is revealed to you, and it's supposed to be this moment of, "Oh my God! The adventure is just beginning! Look at all of these things I can explore!" And instead, it was just exhausting to me lol. But then again, a lot of people, even in this article alone, seem to enjoy it so it might not put off everyone.
I'm nearing 300 hours & this is shocking news to me
It happened to me, but it's really rare.
@KundaliniRising333 I'd like that option, but I think hardcore gamers underestimate how much average gamers need the icons. I know plenty of people that can only play because they follow waypoint GPS, and can BARELY handle even the map markers. If you took the waypoints away from them they'd be stuck at a single location in the game forever then quit. Not everybody has baked-in gamer-sense like veteran gamers do, and we're the minority of the market, not the majority.
I don't disagree for my preferences, but I understand why it's necessary and important to keep the GPS. I don't want them to get rid of it, even if I personally don't prefer it.
Did they add this in a patch? Or do I just not remember it. Also 100+ hours for the Plat.
@The_Pixel_King: Fully agree!
They also should make hints optional!! This constant guiding killed every damn puzzle for me.
These puzzles are usually something I truly enjoy and ain't bothered to waste an hour or two to finish a difficult one.
OT: Can't recall this happening to me. Dunno how many hours I invested in the game, but got the platinum.
@NEStalgia: True!
Easily solved by making stuff like that adjustable in settings. Boggles my mind they didn't do it.
It would make the game much more enjoyable for all audiences.
@KundaliniRising333
In regards to the icons you could turn them off, pick and choose or keep them on depending on preference.
I personally think the exploration style by default should be with minimal map icons, you can turn all of the UI off. This is the way I've played since Zero Dawn--the game world is so captivating and beautiful it's an absolute disservice to it to have most of the HUD on. My ideal solution would be that there are many more 'blink and you miss it' optional sorts of discoveries and things that happen around the map.
@Aexurion There's also the "trophy culture" aspect, which I still lament. With trophy culture, the idea of playing a game and seeing only what you run into naturally and missing parts of the game you didn't happen to find gets trampled by the obsession with needing to find every single off the path obscure thing, 100% completely. Between the average players that need waypoints and hardcore players that want their completion checklist, I wonder how small the niche that just wants to explore and miss the things they don't find, is?
@themightyant I suspect this was patched in, judging by how many people are claiming they've never been lassoed.
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