After just over three years of support, developer Media Molecule has announced its plan to discontinue updates for Dreams. Announcing the news on the game's official website, the studio explains that, following the 1st September 2023, it will no longer be releasing updates or in-game events as it looks to move onto a new project.
Crucially, the game will still be around. It isn't going offline — you'll be able to continue playing and creating as normal — but Media Molecule itself is moving away and onto something new. The team says it's "incredibly proud" of Dreams and everything it's achieved thus far, and is "endlessly grateful to the community for their belief and continuous contributions". It calls the game and the community that it's attracted "one of the best things we've ever done".
Media Molecule isn't completely finished with the game, though. It plans to release one more original game — Tren — as well as some updates to animation and a final update to Create mode. All this is coming before September.
In related news, the game will soon be undergoing a major server migration. This is scheduled for late May, and brings with it some important changes to how certain aspects of Dreams' online functions are handled. Check out the full post for more information.
It's a shame, but unfortunately, was an inevitability. The game, as wonderful as it is, could never garner a large enough base of players to keep things moving along. The fans the game does have are incredibly creative and loyal, however, so we imagine there will continue to be plenty of interesting new creations for a long time following September.
As Media Molecule points out in its FAQ, some features and updates that were once expected simply won't happen now. We won't be getting a PS5 version (and, thus, no PSVR2 support), online multiplayer, or 3D printing, all of which were presumably on the table at one point.
Are you still enjoying Dreams on PS4? Does this news come as a disappointment? What would you like to see Media Molecule make next? Tell us in the comments section below.
[source docs.indreams.me]
Comments 80
Heck of an ambitious game, looking forward to see what they do next. Just wish they made a ps5 update for it.
Why isn’t it on pc where it might actually thrive?
Good riddance. MM wasted 10 years on a Game that was just destined to fail. Should have just stayed with their one and only massive hit IP instead of outsourcing it
At least the servers are staying up, very excited to eventually see what MM are working on next
@Fuzzymonkeyfunk There are already multiple Game Maker on PC that are just as easy to use. Without the option to sell the Games you make this would have still flopped on PC
As much as I appreciate what they have done with Dreams: It's about time. Moving on should have happened already.
@Magnus_Selene I guess we’ll never know. It’s a shame to waste the time and talent, Sony have shut studios down for less
I was happy to support Dreams, but even as a PlayStation stalwart, I really couldn’t fully get into it. After playing the main campaign and fiddling with the creation tools, it was still just too much to try to learn and wasn’t for me. I’ve often felt like I should boot it up and see what’s new from the community, but with excellent AAA, AA, and indie games releasing in droves, I feel more inclined to spend my time with games from actual developers.
Nevertheless, I do hope the Dreams community continues to thrive for years to come.
I know folks that liked Dreams will be disappointed but this has to happen. MM is a too talented a team to keep locked working on such a niche title. It's about time MM moved on.
Disappointing news. And means no psvr2 support - this is frankly surprising. Also no multiplayer that was promised? Glad I didn’t just spend the last couple of years making a mp game in prep for that update if that’s the case.
Dreams is the biggest Sony mismanaged game. It should have been packaged in with every PlayStation console for years now. It’s one of PlayStations most ambitious and important releases…and they simply let it die. To the point where most gamers don’t know about it or have the wrong idea about it. The potential of this was huge and it deserved far more success than it saw. It needed a big installbase to thrive and packaging it for free would have fixed this.
Hopefully they’ll bring it to pc. And hopefully they’ll figure out a way for us to save games and music and movies we created on it beyond the console if it doesn’t come to PC as soon as servers go so does everything else
Man, i like PlayStation, but I genuinely hate how their open world cinematic games and Ratchet & Clank gets all the spotlight while games that doesn’t feature a realistic setting with actual people get sidelined because it's for toddlers.
At least Mm is working on a new game which is exciting. Sucks that Dreams didn’t get past more than 3 years during its support, it deserved more if Sony doesn't have that mindset.
@Quintumply: "Time to wake up" Couldn't have said it better myself xD
"... you know that I'm just a dreamer." Shame, innit?
Little big planet 4 it is then
It was the type of game that would have thrived on ps+.
Such a waste. PSVR2 could have given it a big boost but I imagine they won’t bother with a PS5 version now.
Fantastic news. Dragging this out would just be a waste of resources and I'm looking forward to seeing Media Molecule make an actual game.
"The game, as wonderful as it is, could never garner a large enough base of players to keep things moving along"
So did Sony just forget about them as surely if they were struggling for players they would of put the game onto playstation plus Extra or even included it with the Essential games.
I quite enjoyed the Halloween event they had every year and still load the game up every now and then to see what new horror creations have been added. Maybe their next game won't involve creating levels and be a pure single player title similar to Tearaway.
This game should have been included in PS Plus a long time ago.
Disappointing but expected. Still I had fun and no way you can make something like this in forge or Mario maker;
https://youtube.com/watch?v=rElskkai-Io
Hopefully their next game is more of the traditional sense but knowing MM track record it’s not going to be
Right from the start when Dreams was announced many people could tell it would be a colossal flop. How can a big budget first-party AAA studio not foresee that the kind of "game" Dreams was aiming to be would only appeal to an über niche audience? Did they really expect people to devote valuable time and effort learning to create free content and expect nothing back in return?
Talk about a fundamental misunderstanding of who your core audience is. It also isn't shocking that this project led to some high profile departures from the company. Hopefully now they understand their next project has to be something that actually appeals to their primary audience and not just a freeform tech demo stretched into a retail release. Nail down the gameplay loop first then build a game around that.
It's a ambitious game but it just didn't worked for them, I hope they can achieve success on their next games.
Everyone in these comments had their crystal balls out knowing it would flop 🤣 Sony and MM took a chance, made an excellent piece of leftfield software and its great. Dreams just didn't sell as most people have the attention span of a goldfish.
I guess the dream is dead.
At the risk of sounding like a spoiled child, I would say I'm not buying more games from these guys. They had several ways to give new life to the game, such as releasing a native PS5 version, a PC port, a PS+ Release, a free to play version, not to mention they left on the table features like PSVR2 support and Multiplayer. All they did was promoting those cringy awards and waste time, this mess doesn't give me confidence into their next game, unless is entirely single player non-creative focused.
Given the poor performance of Dreams I fully expect Sony to shut down MM if their next game is not a hit, and I see that as an opportunity to buying a better studio more appealing to the majority of the PS audience.
Did this ever come to any PS+ tier? Would make a great title for the service.
Dreams was a weird and incredible thing. The things you could do with it, and the content people created, just utterly blew me away.
But there was never a tangible hook to it, and as much as we all loathe microtransactions here, there was never a way for Media Molecule to make money from it either.
I dunno. As much as I really enjoyed the game and am glad it existed, I find the whole thing utterly bizarre from a business perspective. I know Media Molecule is quite small, but they must have burned a lot of money on this.
Probably one of the top 5 games Sony has made over the last decade.
Looking forward to the next Media Molecule project. Their games are a huge refresher from the Cinematic Action-Adventure games Sony produce too much of personally.
I thought it was a great idea and something truly unique; it gave Sony an image of creativity and innovation running against the usual image that their first party games are linear interactive movies. It was in a weird place, though. It was surprisingly advanced compared to what you'd expect, and other comparable games like Mario Maker. Yet it was also far more basic then learning to make games in UE or Unity. I think it meant casual players wanting to easily make stuff were put off yet advanced users would be better with UE, Unity or other professional methods.
It’s a fantastic piece of software. The PlayStation audience just didn’t have the attention span for it. Should have been ported to PC.
I'm ready for their next game. I bought it day 1 but never really played it past that time.
Really looking forward to what they do next, I love LBP1 and 2 as well as Tearaway.
I hope to see them return to LBP, been playing through Sackboy since it launched on Plus and man did Sony mess up marketing on that one, I had no idea it was the game it is, I love it and would have bought it in a heartbeat had I seen a meaningful ad that actually showed me what it was.
A shame it never reached its full potential.
Looking forward to seeing what MM come up with next.
@nessisonett I mean, it's not like PC players showered Sackboy with love.
@Shepard93n7 I hope that doesn’t happen. That would be a said day for video industry is MM was closed.
But then you would have to wonder if there is some Bullfrog production curse following it employees. Cause every studio that has branch off from that studio has closed.
RIP Dreams. I never got the chance to play this due to the fact I had already boxed up my PS4 and placed it in storage by the time it released. It should’ve had a PS5 or PC port.
Thank God. Media Molecule should have ditched Dreams ages ago. Although we won't be seeing this new project for a long time, I'm glad they're finally working on something new. I just hope it's an actual game like Tearaway and not another platform.
@naruball Because Sackboy doesn’t have anywhere near the creative possibilities that Dreams has. There’s no correlation. Sackboy wasn’t even made by Media Molecule. That’s like saying people didn’t buy Nintendo Labo because they didn’t buy Animal Crossing: Amiibo Festival.
I don’t really understand all the “About time! Make a proper game!” comments. Just about every studio that exists develops press X to jump/shoot/confirm games. Only one studio was developing a press X to create anything you can think of game. Whatever they do next, I hope it’s exactly what they want to do.
I honestly blame sony for not marketing this game enough. They couldn't at the very least give it a PC port to bring in new players. It's a shame because it had a lot of potential. But regardless, I guess it was expected. Because it was mostly just a "game maker", it probably didn't make a huge splash with the general audience, especially those who just want to play a game with a story and a more focused gameplay.
@truerbluer lots of people enjoy creating 'free content'. Super mario maker, little big planet, Roblox, Fortnite, Minecraft.
People do like building stuff and showing it to the world.
Sadly to see this happen especially given how long MM worked on it. Why this was not a PS Plus game is beyond me but a PS5 version should have been made at the very least. Very sad news 😔
It was an intresting idea, but it never caught on. Its sad, but i am looking forward to MM to return to making a traditional game.
I am a bit dissapointed it won't make it to PSVR2 then, but on the other hand i didn't spend as much time with it than i initially thought i would. I didn't have the patience/perseverance/time to go and try create something myself, i'm lazy by nature, a bad characteristic of mine which is a shame because i am a creative person at heart and do have some talent to make nice artwork/drawings, paintings and even music. The thought of making a game, or at least a playable experience proved to be a bit too intimidating i guess but i loved logging in and see what others came up with. Glad it will stay online though, and i will continue to check it out every now and then. Also, get this on PS Plus Essential asap Sony, lunacy it didn't happen already!
This was such a weird product. I never could figure out who it was really for. I know MM specializes in editor/creation games in general but the complexity of Dreams, cool as it is, meant, though powerful, it was too powerful. It was a stripped down game development environment that runs on a console, meaning it asks you to spend tremendous time working with tools and investing in their toolset while your output is locked into a retail game and locked to a platform, when that time could be spent learning real tools that work outside a single PS retail game, or, playing professional content which is what most people buy consoles for. It always felt that they were trying to cash in on the Minecraft zeitgeist and somehow thought building Unity-lite as a retail game would become automatically popular.
I'm not a fan of the endless interactive movie games like some above said, but I'm not sure Game Engine: The Game excites me much more than that. Who has time to sink into it only to learn skills that you can't even translate outside your PS4? It was always a weird product if it wasn't going to be a free product on PCs.
It speaks of a troubled development process though if this game took so long to bring out, then maintained for years without even getting a console patch for the new hardware that's been out most of the time the game has been out, nor multiplayer. Hopefully there's still an MM left to make something fun that's not just a level editor or mini dev environment.
Not me hoping for PlayStation Home to rise from the ashes of Dreams. It was the greatest social network game on the PlayStation platform.
Once again PlayStation killing themselves from the inside
Kinda heart breaking
Would love too see PSVR2 and PC support before ending the updates
Unquestionably one of the most pivotal 'game creation' games of all-time; a shame to see support ending but, considering the legacy they've left behind, I'm excited to see what Media Molecule has cooking up next!
I still remember being so hyped for the game and really enjoying everything it had to offer upon release. I should really re-download it and check out some newer stuff that was released.
You know, gun to my head, I couldn't tell you if this game was in the PS Plus extra collection. Seems like the perfect game for it
Dreams was an ambitious project but it had an extremely dull story mode and the creative tools were too complex. I spent hundreds of hours creating levels in LBP but I just wasn’t interested in Dreams at all. It does feel like a waste of time overall.
It will be interesting to see what their next project is. Tearaway was quite fun and I liked the LBP games but I thought Sack Boy was much better (and Mm weren’t involved with that). Glad to hear they’re moving on in any case.
@Stragen8 Literally that game's first trailer at the PS5 reveal event told you all you needed to know. A 3D platformer with coop elements.
This would have been a perfect pack in game for the ps5. Not that the console needs anything to boost sales but it would have meant bigger success for a great game that was mostly ignored.
Dream was a great game I just happy MM is moving on to work on something new. I always felt they was going to work on Dream forever. Hopefully their new project is a new Little big planet.
@Jswift56 would have been nice
And a psvr2 update
Really surprised it never got a bit more shine. Felt like it had the potential to be the YouTube of indie gaming.
They should make Sackboy’s LittleBig Adventure 😉
This is fantastic news! I've been screaming for years why Mm was stuck in purgatory working on a game that failed commercially, neither Sony or Mm were making money from it so why continue it!? I can't wait to see what they make next!
Sony should have given Dreams away for free or added it to PS Plus to encourage creators and the market place. it could also have been great for creating PSVR2 experiences and helping with the limited software support for that. The lack of joined-up thinking is frustrating.
LBP 4 please....
Either that or perhaps ModNation Racers 2?
@themcnoisy I also reckon they got the business model wrong too for something like this.
It would have made more sense to include it in PS Plus after a few months (or even F2P of some form, with say a premium tier of features or to access certain creation tools) to boost the user base massively. Not everyone is going to be creative, particularly for a more niche experience with learning curve, but allowing more users to play the games would probably have really grown its appeal/sustainability. Some of the games created on there were great and original, but it just felt under baked if you weren't into the creation engine.
Weird that I see comments constantly complaining about PlayStation not investing time into more experimental, risky titles and then see everyone say "this game was a waste of time", or "glad they can actually focus time into a proper game now"
This game should have got a PC port though. Mods would have had a field day with it
It’s an awesome artsy experience but a very mediocre game. I actually played it some last night. I hop on from time to time to check out what is most popular.
why dont media molecule actually make a game rather than focus on letting you make a game
@SplinterHell How were they ever going to make any money though? I get what you say about getting more hands on it, but the only way Media Molecule made any money on this is by people buying the game.
Putting it on PS Plus would have just increased the server costs without actually bringing any income.
It's really crazy to look back on this and try to understand how it even happened.
@nessisonett the point I was trying to make is that the argument that if x game had been released on PC it would have done well has been proven wrong several times when ps exclusives were released on pc, yet their sales were mediocre to bad. Sackboy was the closest thing to Dreams. Obviously they're different games.
I might have picked it up if it got a native ps5 port but in all honesty I’m kinda pleased by this news. Not in a malicious hahaha they failed sorts thing. But in a great they can move on and hopefully make a more traditional game. Not that I want them to be bland or anything but I’ve never been one for games that are like here DO IT YOURSELF. I much prefer a crafted experience like say a little big planet to this so I won’t lie and say I’m not happy at the idea media molecule might head back in that direction.
Those of you moaning about MM not making a game catered to the masses are the opposite reason why Sony are in the position they are today.
Dreams has likely inspired young game developers in the same way Net Yaroze did back on PS1.
Stifling creativity isn't the way to push this medium forward and I'm glad MM and Sony went down the route. My only gripe is that Sony didn't stick it on ps plus at the earliest opportunity.
Dreams was a gamble, and they've clearly had some decent ideas given Epic is about to do similar within Fortnite.
@nessisonett I don't usually agree with what you say but credit where its due "it’s a fantastic piece of software. The PlayStation audience just didn’t have the attention span for it". spot on Sir.
I think roblox and fortnite do a better job than this game.
Important to note there will be a 5gb storage cap on the creation side starting next month.
Always thought dreams was a good idea rather than making yet another generic console game. My problem with it was the clunky interface and tutorials. Shame there's never been a code based game creator for playstation with tutorials, but I don't really ever see this happening.
Most have already pointed out why this is a good idea.
But yes the game is great, the creativity is amazing. But when its all said and done, what was the point in making your own games if you cant sell.
This should of been put on pc a long time ago, and with a way to sell the games.
But I mean I'm not hugely into it but how big are the games on it. Are there actual fully fledge games on it.
@Ryne-Gaia but reality is we have those sorts of games. Little big planet was always heading down the creation side anyway. I mean number 2 wss basically a tacked on single player game with sack boy the rest was make your own game. It was just the evolution.
.im hoping they make a more robust build yohr own game again. But market it properly and get the thing on pc and let people make some money out true fully fledged single player games, with mm and Sony taking a cut. Win win
I tried it for a while. Unfortunately, most of the things that I tried were glitchy/unfinished. I was also hoping that would be a much greater selection of retro-inspired creations, such as let's say a Donkey Kong (arcade version) game with numerous levels, or a huge updated version of Atari 2600 Adventure. Seems like Dreams would have been perfect for that kind of thing, but nobody was interested. Guess it arrived a couple decades too late.
I'm pretty happy to hear that. Personally I'd love another game along the lines of Tearaway.
I loved the concept of Dreams. I really expected at least a PS5 native version. I know Dreams PS4 runs on PS5 at much higher quality, but I really expected a fully PS5 native release. And PSVR2 support would have been epic...
Also, any serious game maker should be multi-platform, ideally, Windows/Mac + iOS/Android, and have options for game makers to make money. Roblox has been wildly successful.
Dreams did better than Project Spark. Has a different place then Game Builder Garage but similar appeal if not more than Mario Maker/strict game level editor type games. Dreams is kind of like RPG Maker I guess just without the separate viewer one as it's all bundled to access whoevers games.
I always liked the idea of Dreams. I only played the campaign as I don't have time to use tools these days like I did flash game editor games or LBP tools but do I think it's great yes. I'm not as interested in making levels these days as I used to.
And I think PS gamers have more that interest (RPG Maker on PS/Nintendo platforms also) than Xbox did with Project Spark besides the Xbox One press at the time also not helping I don't think many Xbox gamers are that type of audience even if probably a small audience may have liked it I don't think as much as other platforms. PC it is what it is for game engines.
Besides that I can see why even if Sony wants live services how much they could do with LBP so much without Dreams not being well more than just tools tied to a game like LBP. The community will keep Dreams alive for sure. Whatever their next game who knows it's hard to predict with Media Molecule from this point.
RIP any chance of a native PS5 version now.
I just want the VR UI in blender. I've used UE5, blender and other CAD software and it's sooo boring. I could make anything in this game in seconds. I could make things I could never actually make in blender. And it felt like magic just melting shapes together with my hands. Copying them, twisting my wrists to rotate them while adding strings of clones. Why can't other companies make creating stuff fun.
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