If you're currently playing LEGO 2K Drive via the pre-order early access perk, you (ironically) might want to hold off until launch as reports of players losing hours of progress have begun to emerge.
VGC has confirmed this to be the case (losing 10 hours in their instance), with the problem seeming to be reconnecting to the 2K servers, something that needs to happen each time you turn off the PS5 or even put it into Rest Mode. Other reports are starting to trickle in from Twitter and Reddit.
Upon reconnecting, the game will apparently display a message that it is attempting to sync with the "cloud save" before resetting the completion progress back to a much earlier save state (in the VGC example, from 65% to 1%).
Thankfully, 2K is aware of the situation and "are investigating and will share additional updates as soon as they’re available.”
Are you playing LEGO 2K drive right now? Will you be attempting to keep your game "live" until a solution presents itself, like a kid given a PS1 by well-meaning parents who have no understanding of what a Memory Card is? Let us know in the comments section below.
[source videogameschronicle.com]
Comments 7
Naw, I’m staying far away from this one for awhile. I love both racing games and Lego, but 2K stuffing free-to-play-like microtransactions into a $90 Canadian (minimum) game is a no-go for me.
I might pick it up in a couple of years, when it’s $20 or less. It’ll be a lot easier to stomach the irritation of an in-game economy that pressures you into paying real money to get more Lego parts to build your vehicles.
Just gotta hope the servers aren’t shut off by then. Or at least make the game playable offline if they do shut them down.
Another day, another shoddy game. It doesn’t seem to be worth getting games at launch now. Best to wait 6 months for a cheaper and more complete experience
Colour me confused. So the game has problems syncing back with 2K servers but this, instead of failing to upload the local save now and then, forcibly downloads the earlier backup to overwrite the local???🤔 As someone mostly dealing with cloud storage on Switch (where it's more system-level for most games), I've been used to it outright demanding that you close the game before downloading the respective save file (and being quite vocal in its repercussion warnings overall), so this kind of situation being possible at all sounds... sounds unorthodox to say the least.
In the same vein, Switch also likes to jam its connections in sleep mode which, IIRC, may result in temporary 2K server cut for Bioshock or Borderlands (emphasis on "IIRC" because I rarely pay attention to that). But I wouldn't dream of it just overwriting the latest local save behind my back upon reconnecting. Or is it something like the game itself specifically being designed to prioritize cloud over local somehow? I think I'm too humanitarian for this [beep].😵😅
canceled my pre order after reading about microtransaction having a blast on disney speedworld alot cheaper
Just fired the current CEO of 2K already.
So the £100 micro-transaction ridden hell game requires online as well, and they can't even get that right. Even before this nonsense I was disgusted by Lego for this game, but this is just hilarious. More money than brains cells, if you buy this trash.
Thanks for the heads up! This is why I always wait for LEGO games to be $20 New or cheaper.
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