
On the renewed service's one-year anniversary, Sony has announced that cloud streaming for PS5 games will be coming to PS Plus Premium in the future.
The platform holder is currently testing the functionality ahead of a proper launch. Sony says the feature will include PS5 games currently on the PS Plus game catalogue and Game Trials, and will also extend to supported PS5 titles that you own digitally.
This extra incentive will add some value to PS Plus Premium, the top tier of the subscription service. It currently supports streaming for PS3, PS4, and retro classics, so this update will bring PS5 software up to speed.
Sony says it's currently in the "early stages", but will share more information and launch details when ready.
Are you excited about streaming PS5 games via PS Plus Premium? Tell us in the comments section below.
[source blog.playstation.com]
Comments 54
Streaming to what? If it’s just my PS5 then no, zero interest. Let me do it to my phone using data with a solid connection, then sure.
If Project Q could take advantage of this it would raise the value of that product a little.
It's just a remote play device though right?
So will you be able to stream ps5 games on ps4?
No one cares about streaming
I thought they already confirmed that long ago, but it's good to see them actually getting to it. But as @thefourfoldroot1 said, the whole thing feels kind of useless if they still don't have mobile apps. That's pretty much 80% of the point of streaming. If you're on the console why not just install the game? It's not a Series S situation where the streamed version can be superior to the native version. It does stream to PC though, so I suppose there's an audience they're reaching that's not us.
@Shepherd_Tallon My assumption has been the Q would connect to the cloud service. My fear though is that ONLY the Q would connect to the cloud service and they'd still never have proper mobile support.
Interesting. At the very least, a good way to test out a 90gb game to see if it's worth a download. At best, reliable handheld/mobile streaming of any game in the future? I guess that will be the overall aim behind the scenes that will take lots of development, before eventually being a part of some Plus subscription service.
@NEStalgia
I think it is just a device for the remote play app. It doesn’t even have 5G anyway, so you would always be restricted to a WIFI site where you could just remote play regardless.
By the way, I got the last clockwinder, but keep having situations where clones would suddenly not quite stay in time, missing suddenly catches for example, especially after leaving a room and returning. Have you had that? Can’t find anything about it online.
@BeerIsAwesome
Then I can’t fathom why they don’t allow data streaming to the new Q handheld at least. It seems they either aren’t future proofing or have no plans in that direction…
Stream what? The crap they showed at their "showcase"?
No thanks.
@thefourfoldroot1 You've been able to do that with the PS Remote Play app for ages.
Thing is, the game needs to be on your system.
I could care less about streaming PS5 games. I want to know when there new PS2 emulator will be ready to go.
Ok, but what about browser support and an android app? Sony's just sleeping on that.
They need to support streaming to other devices for this to have any chance of success. Project Q, iOS/Android and PC at the very least. I personally don't have much of an interest in streaming, but I have tested Stadia and Xbox XCloud and they both worked really well on a strong Internet connection. Sony already invested heavily in cloud tech from early on, it would be a waste to cede this market to Xbox.
@MFTWrecks
Only in the US, In the U.K. you can’t use data for streaming.
I am looking forward to this! I streamed TLOU 2 on my PC in 2020 when I didn't have access to a console. It worked perfectly.
@thefourfoldroot1 I think it's fine being wifi only, but it would be incredibly lame for a dedicated PS-platform-locked-handheld to not even be able to use the PS-cloud platform. I bought the Logitech G Cloud, works great for RP on PS (with the PSPlay app which I HOPE they don't break due to the Q existing, it needs the Sony APIs to login and access the console, and registering the console with it doesn't work due to sony-side errors a LOT already.) works for XB RP, works for Game Pass, etc. If the PS Q doesn't even do PS Plus cloud that's really not a competitor at all.
But at the same time I don't want the Sony solution to cloud to be "buy our proprietary cloud handheld, we won't support your phone or any other cloud handheld that lets you use other services."
Last Clockwinder...hmm...I never had any trouble with the timing of the clones. They've kept working fine even when on a different floor and returning. Are you sure it's not a "git gud" issue?
@NEStalgia
Lol, no, unless there is a slight timing issue where it will eventually rectify itself. But it was working for ages, even left some rooms running for over half hour while I ate to build up fruit or whatever to get the infinite seeds. All worked fine for ages. Left a floor and came back and catches were being missed. Might be because I leave it in rest mode rather that turning it off, apparently that can screw some VR games up.
As to wifi, I just don’t see the point streaming rather than remote play if you need to be indoors anyway…
3 things they need to do
1) Streaming to other devices not just consoles (mobiles, Q-lite etc)
2) Make sure this is good. Latency needs to be better than PS Now
3) Make autosync saves seamless. If I pick up another device and play on the cloud I should pick up where I left off, and vice-versa
Do these 3 things and they are onto a winner.
This service is starting to look a lot like MS’s. That is a good thing for competition sake. Keep adding features, only a good thing for those that want it and don’t hurt those that don’t. I just wish they would tweak the Ui some and i am set. Those cards are dumb and borderline useless. Plus an eyesore and clutter. Fix and move the game library so you don’t have to scroll to the end to get to your games collection and we got something cooking.
And bringing it to mobile when?
@thefourfoldroot1
I would assume their goal is streaming to a phone or iPad—or their likely-in-development cloud streaming handheld. Otherwise, what’s the point?
@thefourfoldroot1 Strange, I definitely never encountered anything like that happening. I also use rest mode so I don't think that's an issue, although I can't guarantee I ever left that particular game running in rest mode so I might be wrong there.
Wifi, for people that are out and about, which isn't me, lol, there's plenty of time where they're covered by wifi but cloud makes much more sense than connecting to a home console. Even if around home, though, I'd often rather just connect to cloud for quick sessions or trying games out from subscriptions than put wear & tear and energy and heat on the console just tp spend 10 minutes playing on a handheld.
The only reason I tend to use my Series S as a streaming server instead of xcloud for example, is, for now, I may be playing something that's not on cloud, and more importantly, quick resume/sleep is available where it isn't on cloud and without that, stealing 10 min here and there to play something just doesn't work when you keep rewinding progress. Works fine for games with save-anywhere. But I keep hoping for a resume feature for cloud from xb,and eventually PS if they ever actually have mobile cloud.
@CP2 You'd think that but they've been doing cloud with PC-and-console-only since, what, 2014? Despite even having a licenced iphone controller that only does RP. I'm assuming it comes down to them not wanting to deal with Apple taking cuts of subscriptions. MS worked around that with a browser based client instead of an app, but that's probably a trick Sony hasn't been able to duplicate.
@NEStalgia
Maybe just a weird glitch I experienced then, annoying.
Regarding the Q, I just don’t find wifi useful anywhere outside the home, and inside remote play is better than streaming to a remote server in my experience.
I can use wifi at friends and family, but I’m socialising on those occasions. I can’t connect at hotels as it just doesn’t work (not sure about outside the U.K.), I’m not connecting to a public wifi generally anyway; data I would use, I have unlimited; I’d use it on the bus or just out and about, but I’m struggling to understand where I could ever use wifi to stream.
@thefourfoldroot1 My personal experience is, suspend states aside, I really can't tell a difference between local streaming and cloud streaming, at least on the xcloud platform. Used to stream PS Now before it changed and...yeah...that was kind of dodgy.... IDK if the new service performs better. I heard Stadia, for all it's faults, was best though. I never tried it. But namely turning the console on and off again for 10 minutes here and there will always be a less preferable option to cloud if possible to me, minus the issue of resume states. If I could do my NMS daily cash run if not playing, via cloud without firing up the PS just to do that remotely I would!
The thing with using mobile data is it really only works for playing on an actual phone, anyway. Otherwise if it's a handheld that supports 4g you'd have to buy a separate cell phone plan just for your PS Q, at least how the US is set up. You'd have to use it a LOT to justify that vs just a phone app....as long as it's not Playstation you want to play, I guess.... The idea solution would just be wifi devices and tethering to phone, but, at least in the US carriers cripple tethering to tiny limited buckets and/or at tiny reduced speeds.
We spent billions and tons of real estate building the mobile data system, then kindly tell everyone to please only use it for phone calls and whatsapp.
The timing is fantastic! I'm upgrading from 20Mb Internet to gigabit next week! So excited to not have to wait overnight for a game to download. This would be a fantastic way to trial a game before I commit to buying it 😃
The death of physical games is closer than we think.
With Alen Wake 2 releasing as digital only, or games potentially only having single-use license codes on the disc, to releases coming day and date to subscription services. Now Project Q makes more sense and they were definitely holding back features for that bit of tech. Also the whole Microsoft thing and the UK using cloud gaming as the reason to not allow the Activision purchase. Things are becoming clearer.
@NEStalgia
I guess the experience will be heavily dependent on how far away from the servers, data centre you are. For me, local WIFI remote play was more responsive, but it varies. I imagine families with kids will have a lot more use / interference than I do.
I get what you mean about data plan expenses. I guess a phone would be best. If only Sony made phones…
@Rmg0731
I am not too fussed about streaming either but I have a feeling that many others may be very interested in it. Maybe as an alternative for now but eventually it may even become the main delivery method. I am open-minded enough to wait and see how it looks when it truly gets here. I will miss physical games though.
Sounds good if it works properly
@thefourfoldroot1 LOL! Funny that they have an offical iPhone controller partner while not having an iPhone streaming service, and.......no Xperia controller at all. Left hand, meet right hand!
Yeah cloud absolutely varies by location. xcloud is excellently performing for me, Control on Switch via that smaller streaming service, tried the demo, and it felt very latent, but that's probably Switch's horrible wifi. Old PS Now was "ok" but never great. But I haven't tried the Plus version of PS cloud yet. SOMEDAY they'll support android. Maybe..... It could happen. Probably.
Recently, I did some Ghostwire via xcloud when it hit GP and then ran it of my XSX, and it felt really good either way for me. And it saves anywhere so it's a great cloud game for me to poke at. I get a lot of my game time in 10 minute increments here and there, sometimes so it's really useful to me to not keep turning consoles on and off and on and off. At least for cloud enabled games, which is easier on GP right now of course.
If it's at the quality of GeForce now than maybe
Not exactly a premium feature. I don't want to stream games. It's not really a good experience.
@thefourfoldroot1 it is just to ps5 , and I quote from the announcement
When this feature launches, cloud game streaming for supported PS5 titles will be available for use directly on your PS5 console.
@Martsmall
Yes, that’s what it says indeed.
And by “supported” you mean anything you own digitally or by sub. To be precise.
@thefourfoldroot1 shame it's not for PS4 users as well, but then of course they would lose some money on ps5 console sales
About time, but got to say will be interesting if they manage to catch up with GamePass on current Gen streaming and at the same time they leap frog them by offering streaming of any digitally owned game.
Phil Spencer teased that coming to Xbox Game Pass but still nowhere in sight.
@Rmg0731 if you can do it on mobile they absolutely do.
@thefourfoldroot1 yes you can I've been doing it for ages
@NEStalgia I share my mobile connection to tablet and it works well to be honest. I'd hope the Q would be the same
I wonder if this means you'll be able to game from the cloud like you can on gamepass. That'd make a Q an absolute viable device if you could do that on it
I would be more interested in being able to download and play PS3 games INSTEAD of having to stream them. I don't get the whole streaming thing honestly, like who is excited to stream games to their console?
@Andy22385 Yeah that definitely works. The problem isn't the tech but the carriers at least in the US. They REALLY don't like you tethering and the fine print of the contract always tells you when your tether your "unlimited" 5g phone connection you're only allowed like 3gb monthly, at 2mbps, and/or at "deprioritized" speeds. So tethering sucks here unless you buy a separate 5g hotspot and data plan for it which is usually still a low bucket at high prices. I actually don't have an unlimited phone plan because the unlimited is phone only and tethering is at low speeds with tiny caps, so I buy a 10gb monthly plan because realistically most of the will be tethered and in capped plans, you get unthrottled tethering...
Tl:Dr; US wireless carriers suck bananas 😔
Edit: If you remember the PS Vita reveal and when they announced it had a 3g model and then said it was AT&T and the crowd audibly was revolting? Yep that's our cellular.... 😂
@Tharsman I think it was Matt Booty that teased that. It's all about the Booty.
@Andy22385
You’re telling me you are using data to remote play? Then can you tell me how, because it simply doesn’t allow me to do so unless I go through wifi. I’m U.K., O2, iPhone.
@NEStalgia ah see we are quite lucky here then I guess. Providers seem to let you have unlimited tethering to other devices at full speed
@thefourfoldroot1 There's a setting in the remote play app settings that let's you switch to mobile data then it should work. If not you may need to do some port forwarding.
https://www.reddit.com/r/remoteplay/comments/psc95a/remote_play_error_code_8801330d/i0qtjhh?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
If you're on O2 this may help
@Andy22385
Yeah I’ve turned that setting on but it’s never worked. I figured my courier was just one of those that doesn’t work, then heard than none in the UK do. Maybe I was given bad information and I need to do the port forwarding thing. Will give it a go, thanks.
I’m actually in the exact same position as the guy in this link, for which the same advice was given:
https://www.reddit.com/r/remoteplay/comments/xd3i2o/wont_connect_to_ps5_via_mobile_data/
Still, if you have to go through this many hoops I’d argue it effectively doesn’t work for most people.
Yep..same issues for me. my streaming on the go has been absolutely rubbish
In theory expanding the ability to play your library sounds great. Wherein my expectations are tempered is Playstation promised on launch that the newly rejigged PS Premium would be soon expanded to more territories in the coming months,& in the meantime PS Deluxe would see an expanding library of psp,PS1 & PS2 Classics.
One year on & the expansion of territories carrying Premium/PS Now streaming has been few & far between,(Deluxe Territory here,still).
There has been zero "new" PS2 Classics added since the launch of Deluxe/Premium since the original PS2 Classics on PS4 range was discontinued. Most of those games are listed as having compatibility issues on PS5 in their PSN Store listings. That the library of the biggest selling console remains unavailable on PS5 which should be able to run a very solid emulation seems bizarre. 🤔
The PSP & PS1 additions have been few & far between. In particular the third party game support seems poor. Just to rattle off a few examples, where's the likes of Alundra, Blood Omen Legacy of Kain,(& the others in the series), Dino Crisis 1&2, RE 2 & 3 Classic,Tomba,Adventures of Lomax, Colony Wars,nevermind the RPG's!
At a time when XB is spending up the corporate credit card to permanently paywall IP's behind Gamepass,its a missed opportunity to get legacy game libraries opened up & give incentive subscribe or invest in those ecosystems.😕
Extra tier seems solid enough. Prefer to buy my indies over just subbing them...but the Deluxe/ Premium tiers need improvements.
@NEStalgia I thought it was something that actually came up during the early stages of the ABK acquisition case, but would have to google it up.
@thefourfoldroot1 did you try opening the ports? It should take 5 mins. But I do agree its pretty stupid that you have to jump through hoops for something that should work as soon as you turn it on
@Andy22385
Not yet, don’t have the chance right now. Will likely try in the next few days.
Zero interest in this feature personally.
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