Mark Cerny, the lead architect of the PS5, has sent a candid letter to tech experts Digital Foundry, explaining exactly how Dolby Atmos works with the system’s upcoming firmware update. Fans had been hoping for the surround sound functionality to be supported from day one, but Sony instead emphasised its own proprietary Tempest Audio engine. But according to the Marble Madness maker, this won’t change much when it comes to audio engineering for the console.
“Up until the most recent update, the Tempest engine would render the information in the Ambisonic channels into headphones, stereo TV speakers, and 5.1 and 71 audio setups,” he explained. “Now 7.1.4 has been introduced, with its four overhead speakers, but really nothing changes in the overall Tempest rendering strategy: the 36 Ambisonic channels already include audio coming from all directions, including above the player.”
He added: “It is true that the game teams could not test with these speaker setups but support should be pretty automatic, the necessary game audio data is already there in Ambisonic form. Going forward, there's an opportunity for improvement as the sound designers can verify the highest quality of audio on 7.1.4 speaker setups as well.”
So, in other words, the Tempest audio system is already rendering sound in a 3D space, and that information is then simply being mapped to the Dolby Atmos format, when a user has the requisite hardware. Moving forward, audio engineering teams will likely test their mixes in 7.1.4 speaker setups for optimal quality, but the transition should be fairly automatic even in games programmed before the firmware update.
[source reddit.com]
Comments 65
I don't have an Atmos supported audio setup in my living room. Does the Atmos update make it worth to consider buying a Atmos based headset as an alternative when I already own the 3D Pulse 🤔? Specifically for watching 4K Blu-ray.
@Grimwood It's hardly a surprise that the more expensive headphones have better quality, is it?
I wanted to try this but after redeeming the Beta Code the option to download it hasn't showed up.
@get2sammyb It's more about wireless vs wired when it comes to headphones. Wireless headphones branded as gaming headsets are usually largely inferior to much cheaper wired headphones that don't have the gaming branding. I used to love the comfort of wireless gaming headsets but the second I had a quality wired set of cans on my head for half the price, there was no going back.
There's only one I've tested that can go head to head with good wired ones. And it's 500 bucks.
3 things :
Huh? So the PS5 doesn't do sound pass through when you don't select 3D audio? Every sound goes through the Tempest Engine? I thought it was only to give the 3D effect? That seems weird to me. Is this what causes audio delay with Dolby?
Seeing how many people have issue with audio delay when using Dolby on PS5, I hope he's not talking about the same kind of lag!
What? Why is this sentence cut off?
That's a big "should" considering how many compatibility issues occur between modern devices. Let's hope for the best, I really want my Atmos system to make my games sound even better!
@ThaBEN I would would stick with your current headphones, I can't imagine Atmos being a massive improvement over Tempest when using headphones.
I should have my sub woofer by the time it rolls out after getting a soundbar and rear speakers recently. Even playing games with 'only' 5.1 surround I've noticed a difference and definitely feels more immersive.
@Olmaz When digital foundry tested atmos on PS5, they noted there was less lagg than on MS Series consoles, which was one of their main issues. I've only played one game but not noticed and issues so far, and I've tried to pay close attention to stuff like lip syncing.
@Grimwood I felt the Sony Pulse to be serviceable for the price point and on bar with the Gold headset from the PS4 that I also had if not slightly better.
In my experience the Pulse sound much better turning off the Spiritual Sound and just using them as a pair of Stereo phones.
@JohnnyShoulder Yeah, I saw that on the DF video. It's nice to know users seem to don't have any issue.
Just to be sure I understand : you have noticeable audio lag in Dolby, but not in Dolby Atmos?
@Olmaz Sorry, I may have explained it poorly. I've only played one game since getting an Atmos capable setup, but that was in Dolby 5.1 as I'm not part of the the Beta test group. I've only watched movies in Atmos. I've not experienced any noticeable lag on either.
@BraveLilCrumpet hey. You have to go into settings and pick the following -
system -> system software -> system software update and settings -> system update (beta).
That will set the install off and you will be good to go.
@JohnnyShoulder Got it. Is your PS5 connected to the tv or your audio device?
My setup is PS5 > LG CX > JBL 9.1
When I set the LG CX to passthrough, I can get PCM 5.1/7.1 without lag, but there is something weird with the sound where voices coming from the rear speakers are really too loud, it's weird. With these settings, I can't get Dolby (when I select it, the soundbar doesn't even acknowledges an audio output change).
When I set the LG CX to Auto, I get PCM stereo (PS5 set to LPCM) and I can get Dolby (the soundbar shows "Dolby Surround multi-ch PCM"). This actually sounds better, more balanced (I know purists will say Dolby is compressed and therefore worse than LPCM, but purists are going to be purists eh), but there is a noticeable audio lag.
I've seen countless posts on every forum about these issues, I'm just trying to make sure this "Atmos update" for the PS5 could solve them at least it this mode...
@Grimwood PS5 spacial audio work on any headphones, even ones connected to the controller with a 3.5mm jack
The only reason you would buy expensive headphones would be to improve sound quality (clarity, bass response etc).
I bought myself a set of Momentum 4, they sound amazing connected to my PS5 using an AptX Adaptive compatible Bluetooth dongle.
The jump is sound quality over my PS Platinum headset was stark. It was expensive, the Momentum 4 and the dongle set me back roughly $800AUD, but worth every penny IMO.
@Olmaz The Tempest Engine is Sony's custom Sound processor.
It is processing the sound for every game irrespective of what format the developers decided to use, whether spacial or not.
This new update simply means the PS5 can encode this data to the Atmos format, nothing else changes.
@VRjunky Got it, thx.
So there is no configuration where the PS5 is not doing the processing? No directly sending raw PCM to whatever audio device you have?
This could explain some weird instances I have of elevated voices if both the PS5 and the audio device are doing their own processing of the sound...
@Olmaz I have a similar setup and with Dolby active on the PS5 there's a very noticeable delay even though it sounds better.
The LG OLED I have has built in Atmos speakers. I got a delay using them in pretty much everything with Atmos enabled which I understand is an LG problem.
I decided to get a 11.4.1 sound system and setting it to 'Passthrough' resolved the delay - except on the PlayStation.
Setting it to LPCM fixes it and looking at countless forums I've concluded it's the PS5 that has the problem.
@Weebleman Thank you dude, but I've already tried this, and the option just isn't there. I've tried resetting the console, restoring licences but it just won't show.
I redeemed the code after the new Firmware update last week so I'm wondering if that's the problem.
@Olmaz Have a read through this.
It's a little outdated as it does not cover Atmos, but the rest is relevant.
https://boomspeaker.com/linear-pcm-vs-dolby-dts/#:~:text=Linear%20PCM%20(native%20PCM)%20or,rare)%2C%20and%207.1%20setups.
Anyone else get audio lag with the dualsense speaker and soundbar, only stays in sync when i select pcm audio instead of dolby digital (the latter of which i prefer as its louder) My soundbar is connected hdmi to earc port on tv and ps5 to another hdmi 2.1 port on tv.
@number1024 The PS5 did have Atmos playback at launch but only for 4K Blu-Ray movies that had those audio tracks. Just games didn't have Atmos support.
As for the update, the Atmos support is for the Beta firmware which is out now, you usually get an email with a code to redeem. Once done that opens up an option in the Firmware settings to download it.
You can use each code up to 5 times, you may use mine if you like if you did not receive your own.
Another minor update for the current Firmware was released this week that didn't do much.
@Olmaz My setup is PS5 - Sony Bravia TV - Sonos Beam Gen 2.
Do you Arc or eArc connections? As I know that could make a difference, but not sure if it would reduce latency. I only have Arc though. Everyone's experience will vary due to their setups.
Interesting but N/A for me. Arctic 7p+ for me as I live in the UK in a semi (only built about 25 years or so ago - back when property was built much much better than now) so surround sound is a non starter as it would p*ss my neighbours off no end!!😂
To be fair , they are nice people and we get on great ( a rarity with neighbours in the UK)
@JohnnyShoulder I have eArc connection enabled. I've seen a few comments on forums sayig disabling eArc could help.
But I also have a PC > JBL 9.1 > LG CX setup that could get hurt by disabling eArc?
I don't know, I'll try... again... frankly it's disheartening to see al these wonderful advancements in video and audio but the mess that is the compatibility between devices. These companies really need to get everything sorted out.
@BraveLilCrumpet you need to go to System Settings and check for an update after redeeming the code - have you tried that? Good luck!
@number1024 I apologize, in your message I responded too, it sounded like you were speaking about the console as a whole and not just the gaming aspect.
As for the update, it’s just part of the world we live in today. I get updates for my Xbox, Switch, PC, Light Bulbs & even Lego! Most of the time they seemingly do nothing also.
From my experience when Sony updates the PlayStation with the generic ‘Stable’ or ‘Performance’ patch note it can mean they’ve patched an exploit somewhere or readying for a new feature.
The letter in the article however is in response to DF. They did a recent video where they theorized how Atmos worked on the PS5, I assume this letter was to clarify.
@carlosthedj Thank you, however it's not there unfortunatly. The Beta shows up as 'Redeemed' in my account, it's just not being pushed through to the console for some reason.
I'll probably speak to a rep tomorrow about it, I've not had this problem before while trying to install a Beta update.
@Grimwood What?
Because it's a home console & most people use it on massive TVs in the living room rather than small bedroom setups with headphones, many living rooms with home theatre setups that are increasingly Atmos capable
It's been a joke that home theatre setups with height channels weren't supported on Day 1
1) There is no such thing as a Dolby Atmos headset. When paired with software that decodes Dolby Atmos metadata into spatial audio (either an iPhone or Dolby Atmos for Headphones in Microsoft ecosystem), any stereo headset works.
Now I am sure there are manufacturers that take an extra step and get some kind of a Dolby Atmos certification, but, in my opinion, it's just a way to charge more money.
That being said, those Dolby Atmos headphones probably come with a download code for Dolby Atmos for Headphones that works for both Windows and Xbox.
2) Tempest is Sony's audio processing chip that Sony decided to give a name (Microsoft has one too, the company just decided not to focus on giving it a name). This chip takes the strain off of the CPU so that more advanced audio processing can occur without killing performance. Sony then converts that data using its own proprietary tech into either spatial audio (for headphones, TV speakers, and Dolby Atmos), or 5.1/7.1. This will not change how the headphone system work for PS5
How that implementation actually fairs is up in the air. It's not like these games will be mixed and mastered in Atmos like they are on Xbox. So, this whole Atmos "mastering" will have to rely on the data it's given from Tempest. I have a feeling that some will fair better than others, but it's ultimately in the hands of an algorithm.
Atmos itself is nothing more than metadata of a sounds position in 3D space. That metadata "rides" on top of a standard channel-based codec: Dolby Digital Plus or Dolby TrueHD.
Your AVR reads that metadata and assigns speaker/speakers that best represent that location in 3D space based on the speaker configuration.
Technically even those without height speakers can get some benefits in the form of a smoother, more accurate surround sound transition: since that metadata doesn't say "use front channel, then switch to side" and can actually go "in-between" by using two speakers at once and fading the sound intensity up/down between speakers based on the movement.
Soundbars do whatever they need to in order to get the proper sound to simulate surround and height (I believe they use sound reflection as there are speakers on the sides and top to bounce sound off walls)
I'm sure it's something a sound engineer could do, but it would be tedious work.
Dolby Atmos mastering is literally almost like developing a 3D video game: balls of light on a 3D plane represent the sound and the sound engineers move them around as needed. The metadata gets created and "boom" done (well, in a simplified sense). The 5.1/7.1 standard channel mix is also created from that in for hardware that doesn't support it.
I can never tell the difference. They should focus on what matters, good games and ease of play.
@Olmaz Does your JBL utilize HDMI 2.1 in/out?
If so, run your PS5 through that then to your TV.
If not, then connect to your TV and ensure that eARC is enabled as well as ensuring that whatever audio output you have isn't set to Auto - explicitly use either Passthrough, or Digital, or whatever it may be other than Auto or PCM (my Vizio has Auto, PCM, or Digital). Also use Dolby or DTS on the PS5 as PCM does weird things when being run through your TV (at least, it does when I do it through my TV).
The reason you don't want PCM is because that now makes your TV decode the incoming signal and then pass it as PCM. That causes problems.
Now, I don't know if that will necessarily help with delay.
As far as I know the LG's response time is ridiculously low - which is great for gaming and input lag, but sometimes these external units also have a touch of lag since the TV is processing the image before the sound signal is passed through to an external audio source.
If your Soundbar/TV has any kind of "Lipsync Delay" or even an "Audio Sync" option, I'd recommend trying that.
Bottom line, you want your endpoint (in your case the Soundbar) to decode audio and do what it needs to do, not the PS5 and certainly not your TV.
So to recap: set your PS5 to either Dolby or DTS (not PCM). Set your TV to output to whatever option is not Auto or PCM. Let your soundbar handle the rest (and if your soundbar has various Audio processing programs, go with Straight or Direct rather than using some built-in thing that adds even more processing to your audio).
People should always use PCM when they can. It's the purest signal and should always be the first choice before messing about with other options.
@GamingFan4Lyf Wow thanks for this, much appreciated!
The JBL 9.1 is not HDMI 2.1 compatible, so connecting the PS5 is not an option.
As for when connecting it through the tv, here where I stand :
When I set the LG CX is set to passthrough, I get multichannel PCM on the soundbar, whatever option I select on the PS. Switching from LPCM to Dolby has no impact whatsoever. It's weird, but something along the PS5>LG CX>JBL is forcing the console to output multichannel PCM. In this case, I find the sound to be not as pleasant and balanced as in Dolby.
When I set the tv to Auto, if the PS5 is set to LPCM, I get Stereo PCM on the soundbar, and if the PS5 is set to Dolby or DTS, I get "Dolby Surround multi-ch PCM". The sound with Dolby is a lot better to my ears, and really makes the soundbar sing, but sadly there is a noticeable audio lag.
The audio sync of the tv and the soundbar doesn't allow for negative audio delay, and even it was the case, it would only increase the input lag.
I am confused by your claim that choosing Linear PCM on the PS5 gives the decoding duty to the tv. When set to passthrough, I'd guess the tv just let pass the sound as is.
My (wild) guess is that when the tv is set to passthrough, the PS5 recongizes the LPCM 5.1 capacities of the soundbar and outputs LPCM in every case, as it's the "most untouched, uncompressed" sound you can get. The issue is that "most untouched, uncompressed" does not mean it sounds better to the user as everyone has different audio expectations.
I guess I should just be happy with my soundbar outputting 5.1 LPCM without delay, it's not the case for everyone. But I really want to understand why the PS5 can't change its audio output format when the tv is set to passthrough, this is such an odd behavior and makes me dread something is wrong in the audio pipeline...
@Gamer_Guy I get this. This is technically true.
But do you doubt that sometimes, depending on the devices, the setup and the listener's preferences, Dolby may sound better than raw LPCM?
@JohnnyShoulder It is not tempest over atmos. It is more stereo, dolby 5.1 or 7.1 over atmos. Tempest is a stripped down gpu tailored for general audio processing. It can handle up to, if I remember correctly, 1000 channels and it can render 3D sound. But it can be used for much more than just mapping channels into 3D sound. Atmos can mix up to 128 channels with spatial information and map it onto the speaker set it typically does not have the processing capabilities of a tempest engine, there might be additional filters etc. an atmos system can apply, but it is not programmable.
[edit: it seems the sound format used for games which is send over hdmi to an atmos system only supports 32 channels]
@Olmaz I mean, every TV is different. But I would think Passthrough would be the option to choose. With my TV, setting to Auto screws everything up: Atmos and DTS:X don't work right with Xbox or my 4K Blu-ray player. PS5 works fine with Dolby or DTS. So I have to specifically set it to Digital to get everything I need.
http://kr.eguide.lgappstv.com/manual/w20_mr7/atsc/Apps/w5.0_mr7_u03/u_enga/settings.html#
Seems like Auto is the correct setting for your TV.
It looks like you can set the Audio Input Mode for each individual HDMI Input. I can't tell what the options are, though, documentation doesn't say.
But also:
When Instant Game Response is set to On, audio delays may occur if you set Sound Out to WiSA Speakers/Optical/HDMI ARC
@VRjunky I am also pretty happy with the sound quality of the momentum 4 when using aptX over bluetooth. And the battery life is fantastic. I do not have any comparison with "high-end" wired headphones. But wrt. the headphones I had before they sound very good (parrot Zik1?, momentum 2, ear plugs). The negatives are the price, they are a bit bulky and do not fill well together with a psvr2 headset (it works but not super well), also the sound over the analog input when not switched on is very disappointing (the momentum 2 did much better in this regard).
@ThaBEN - I actively seek out Atmos supported products just for the experience it's given me.
Here's a simple example - I played Resident Evil 2 on XBox because it supported Atmos. I could actually tell if Mr. X was upstairs because the sounds were being broadcast above me.
Then when it comes to music (Apple Music support Atmos), I can now hear things in songs I never noticed before. This could also bother some feeling it changes the original sound of the song.
@dschons any headsets that you recommend, been looking for new pair of cans. I'm only looking to pay no more £/$100
The MS headset with Dolby Atmos are 100 times better than the Sony Inzone H9s.
@AdamNovice I have been happy with my wired Plantronics RIG headset. Sounds fantastic on Xbox, PlayStation, Windows, and Switch - plus they don't break the bank! Nice bass, clear quality, and accurate spatial audio.
Some even come with a code for Dolby Atmos for Headphones for Windows/Xbox if you don't already own it.
@GamingFan4Lyf Wow, looking at this http://kr.eguide.lgappstv.com/manual/w19_mr/dvb/Contents/settings/sound/soundout_e_a_t/eng/w45__settings__sound__soundout_e_a_t__eng.html , I can now confirm the behavior of my tv is not normal : when set to passthrough, it shouldn't output PCM when the PS5 is set to Dolby. But it does output PCM 5.1 ...
That's seriously weird, and makes me think something odd is going on.
@Olmaz Quick question, can you look in your advanced audio settings and check the HDMI Input Audio?
I read that there is a PCM and Bitstream option.
If this is true AND your Input is set to PCM, try changing to Bitstream and see what happens.
Sorry to hijack this thread for troubleshooting - LOL!
Funny that Mark Cerny originally described the Tempest 3D Audio Engine as vastly more capable than other technologies on the market, and specifically, how it could handle much more than the small count of 32 objects at a time that Dolby Atmos could.
Dolby Atmos took exception to this and responded:
"It is not correct that Dolby Atmos handles 32 objects maximum. As a technology, Dolby Atmos can support hundreds of objects simultaneously. Having said that, we refer to some advice from game developers who have already created content with Atmos support: objects are fantastic tools, but you should use them sparingly as regards their number in activity within the same scene. Too many moving objects can create a confusing sound environment."
I have 5.1 surround setup that support dolby atmos (on xbox series x and its netflix app), I hope DF will also compare ps5 games sound between pcm / dolby digital / dolby atmos when the firmware arrive since I heard in the beta firmware pcm sound is still the best audio for ps5.
@GamingFan4Lyf Yeah, PushSquare really needs some kind of DM function for these situations! : )
But to come back to your question : yes, all my HDMI inputs are set to Bitstream.
I have another theory : can the PS5 output with an audio encoded in Dolby MAT? https://hifiaudios.com/home-theater/what-is-dolby-mat/ Maybe one of these "stability" update brought this. Or maybe an update on my soundbar brought compatibility with it, who knows. Apparently, this would make possible to get Dolby Surround, but also Atmos, while still in PCM. Could it be what is happening to my setup? This could explain why changing the output on the PS5 wouldn't change anything, as the PS5 would still procure Dolby MAT to the soundbar (via the TV's passthrough).
Or I am absolutely talking out of my a** and it's just a weird bug! : )
@AdamNovice how do you want to connect them? Via 3.5 mm jack directly into the Dualsense? Do you need a microphone attached to it or are headphones enough? Do you need noise isolation or are you playing in a quiet environment? Sorry for all the questions but I want to give you a solid suggestion.
@BraveLilCrumpet I just find the Pulse headset weird. Why go with round headsets when nobody has round ears???
@GamingFan4Lyf Thanks for the suggestion mate, will have to have a look.
@dschons No problem, thanks for replying.
1. I don't mind plugging into the Duelsense.
2. I would need a microphone.
3. Since I'm moving into a (hopefully) more quieter neighbourhood in a few months so noise cancellation shouldn't be an issue.
@Olmaz It’s always possible! I certainly would ‘t rule that out. I’ll have to check to see what shows up in my receiver when I use the PS5.
I know Xbox shows Atmos/PCM due to Dolby MAT.
I never really looked because I prefer to use DTS output on my PS5.
UPDATE: So the PS5 gives me Dolby Digital when I set it to Dolby. So the PS5 doesn’t appear to support it. For context, the Xbox says PCM when I set to Dolby Digital due to Dolby MAT.
@GamingFan4Lyf Thanks for staying on the issue, really appreciated. But your results makes the situation even weirder to me.
For me it's :
TV passthrough -> Soundbar : "PCM" for every setting on PS5 (it's 5.1/7.1 surround PCM though - but the sound doesn't change at all when switching between settings)
TV Auto ->
My take : the PS5 recognizes the Dolby MAT capacities of the soundbar when the tv is in passthrough and so send an audio formatted in PCM whatever the setting chosen. For the soundbar, it's all the same.
But when the tv is in Auto, the tv makes the audio stop to decode it. This is where the PS5 gets confused and send only stereo PCM for LPCM, and sends Dolby MAT signal for Dolby. It's now the tv that sends the signal to the soundbar which recognizes them a bit differently. This most probably, at the end, is only a naming difference between Sony, LG and JBL that causes all these issues...
I have a question if anyone knows the answer. I recently got a ps5 in the sale and I also got the wireless pulse 3D headphones. To be honest I don't notice much difference between the surround sound or standard with the headphones, perhaps I'm using the wrong setting or something. Anyway my question is to do with the tempest audio through my soundbar, I use a bose soundbar but it is not surround set up. Do I need to do something in the settings to get virtual 3D tempest through the soundbar? I do have the sound output set to tv speakers on my ps5 as always use the soundbar instead of the tv speakers. Although to be honest the sound on my bose soundbar is excellent anyway and I can't imagine any kind of virtual support sound making much difference 🤔
@TurboTom As far as I know you would just need to set to TV Speakers and then enable 3D Audio for TV in the PS5 sound settings.
I can't vouch for anyone else's experience, but I think that virtual 3D through TV speakers is terrible: unless you sit in the "sweet spot" (a sweet spot I have never been able to find), it just sounds off. I am sure a soundbar would be the same - though maybe it has a wider sweet spot range?
Kudos to anyone that is able to sit in the sweet spot, but I'd rather just use the headphones if I'm not using my AVR.
@AdamNovice at Amazon in the UK, the Sennheiser Game One is on sale right now for 82. The PC37X is the same thing but in all black but more expensive right now. This is a steal. They punch way above their weight and are even considered a gateway into audiophile territory. The microphone is outstanding, too. Also, they have low impedance, so the Dualsense will drive them perfectly, they can get really loud if you want to. This is especially important when driven through the Dualsense that there's overhead. A lot of quality headphones have high impedance and don't get loud enough. A nice comfort feature of them is that the mic auto mutes when you flip it up. Lastly, they have a master volume wheel on the right earcup for on the fly adjustment.
However, they are open back. In case you don't know, that means that they leak volume. So if someone's with you in the room that doesn't want to be disturbed, they are not well-suited. Also, you can hear stuff around you if loud enough. A good example would be your doorbell but it's not like you can hear everything. Hard to explain. As long as you're not living next to a very busy road or you have over the top neighbours, these would be my ideal recommendation. The open back design will give you exceptional imaging and soundstage for the price. Wireless headsets, even around 300 don't even come close to them in terms of sheer audio fidelity. They are super comfy as well as soon as the earpads are broken in. Usually takes
few days only. And despite fragile looking, extremely durable and replacement earpads are cheap, easy to install and can be bought seperately. I'm still using mine from 2015 as good ole reliable. Fantastic cans for the price. Hope that helps
@GamingFan4Lyf
Cheers for the reply. When I set up the ps5 and looked at audio settings, I selected tv speakers rather than sounbar as I read somewhere that it is better to do that than to selected soundbar, if the soundbar is Just used on its own and not a surround set up, or I read something similar to that. However I'm quite sure than the 3D option is blanked out, and can't be selected, I will have to check again, but perhaps it could be to do with the latest firmware update
Regarding the headphones, I didn't notice much difference in stereo sound vs 3D mode. Perhaps I need to give the different pre sets a good try to find the right one. Although maybe I haven't played any games yet which best demonstrate the 3D sound, so far I'm playing astro bot and rachet and clank.
@TurboTom Yeah, you definitely should go into the 3D Audio settings of your headphones and tweak around with it. Perhaps the default HRTF profile isn't working for you and you need to setup the right one.
Astro is probably the most overt use of 3D Audio - but that's probably intentional. I have heard other 3D effects in games, but Astro seems to overload you with sound from all angles to better showcase the technology.
I would say that other games seem to have a more subtle use of 3D. It's there, but it's more used to broaden the sound stage, not so much for the sense of gimmick that Astro uses (and I don't mean that in a negative).
Play with your 3D settings, fire up Astro, find a constant sound like a waterfall or a fan or something and just rotate the camera. If it sounds like it's rotating around you, you've got the right settings.
I just moved to a 7.1.4 setup and cannot wait to test this out. I wasn't accepted into the beta sadly
@dschons Wow so much revelent information. The audio leak isn't an issue cos my setup is in my room so won't be a problem.
Plus I won't be moving to a busy road so again I don't think it'll be an issue.
Thanks so much for your time mate, this has been a real help.
Seems the price has gone down to around £62 so might put in an order later.
@AdamNovice That's absolutely insane for 62. Just make sure it's the Game One and not the Game Zero which looks similar. Yeah, just try them out and return them if you don't like them but I don't think you will unless you don't like the open back design. Once I went open back, I never looked back. It's so nice to get immersed but still be able to hear your voice, so you're not shouting into the mic. And the open back design makes for so much more spacious feeling, it just sounds so much more natural. There's also a short 1.2 m cable included right away for use with controller which is the perfect length.
I have used mine with an amplifier which got a little more out of them in terms of quality but if you're looking for a simple plug and play solution with great sound in that price range, there's simply no contest for me. The open back design alone seals the deal here.
If you don't happen to like it and want to be more closed off, I'd say the HyperX Cloud is still a solid choice as a closed back alternative.
@GamingFan4Lyf
Thanks for the advice mate, I will definitely play around with the profile settings. I normally only use my headphones late at night or when the weather is very hot and my fan is on full blast, so i can hear over the loud fan lol
I managed to find the settings for 3D audio through tv/ soundbar. Although I turned it off after a bit to be honest, lol. My living room isn't that large and the sound from my sound bar does a good job of filling the room with high quality sound. I'm not that keen on virtual surround sound to be honest, I have a LG C1 and it also has a virtual surround sound using AI but I wasn't bothered using that either.
@dschons Put my order in. £64.01 to be exact. Again thanks so much for your help.
Hi, everyone.
So I went to Sony.com, and registered for the beta version. How do I actually access it, and download it?
@Olmaz
i don't see this as a LG problem.
i have a C9 combined with the latest samsung soundbar hw-q990c.
i did not have any lag from day one, even on different modes. but maybe this has something to do with the hdmi port of the oled's CX and higher, they have less bandwidth. or the soundbar. i have ine of the best (if not best) soundbar available
I wonder if this will improve the sound quality of my NS7 neckband speakers?
@dschons Hey mate. I'm in need of your advice again. I got my Game One last week, unfortunately my PS5 couldn't pick up the headset after I plugged it into the Duelsense. It came with two cables, a normal 3.5mm jack and a Y split cable for the audio and mic. So I ordered an adaptor for the latter cable to make it as one 3.5mm but again my PS5 again doesn't pick it up. All it says on my settings is "controller headset". Any advice you can give me will be much appreciated.
@AdamNovice Use the short cable and make sure it is properly connected with the angled plug into the Dualsense and the other one into the headset. Iiirc, it might use a bit of force on that connection until it is really in. Other than that, go into the audio settings and make sure the output is set to "all audio" instead of "voice chat (or whatever else it says there". Then make sure the headset volume in the audio settings is set to max. It should work automatically with these settings. Report back if that worked for you. If not, we'll find a solution, shouldn't be too complicated.
Have you tried the headset with your smartphone to check whether it works?
@dschons That's done the trick mate. Turned out switching to all audio was what was needed, never needed to with my PlayStation headset hence why I was confused. But now all seems to be working. Thanks a lot mate.
@AdamNovice you're welcome. Enjoy it, mate. I hope you'll enjoy it.
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