As we've come to expect from PlayStation Studios games, Marvel's Spider-Man 2 will ship with a whole bunch of accessibility options, ensuring that the action title can be fully customised to suit whoever's playing. Developer Insomniac Games is no stranger to this stuff thanks to its stellar work on the first Marvel's Spider-Man and Ratchet & Clank: Rift Apart, but the studio says the Spidey sequel will take things even further.
First off, the upcoming PS5 game will boast in-depth 'Challenge Level Modifiers', which let you tweak general gameplay — both in and out of combat — to an impressive degree. You can change enemy health, enemy damage, stealth difficulty, dodge and parry timing, and auto aim. You can also 'simplify puzzles', and enable 'chase assist' — an option that appeared in Peter Parker's previous outing, giving players some additional help when chasing down a moving target, like a runaway vehicle.
And on top of all that, you've got 'game speed' settings, which slow everything down to assist players who might require a a bit more reaction time during the often frantic action. Of course, this option could also be useful if you just want to see the world of Spider-Man 2 in slightly slower motion. It's probably worth checking out just to see those lovely acrobatics animations in all of their glory.
Elsewhere, the developer is enthusiastic about its newly implemented audio accessibility. "Additional options in our heroes’ gallery of accessibility features at launch are our Audio Frequency Controls. These will allow players to disable uncomfortable sounds with our High Frequency Cutoff (like high-pitched ringing), Low Frequency Cutoff (like the bass of an explosion), or a custom setting with the Notch Frequency Filter so they can better enjoy Pete’s classic quips as he thwips back a detonating grenade," it explains.
Insomniac also confirms that more accessibility options will be arriving post-launch. This includes audio descriptions, screen reading functionality, and captions. These additional settings will be part of an update in December, apparently.
What do you make of all these accessibility settings? Will you or someone you know make use of them? Start swinging through the streets in the comments section below.
[source blog.playstation.com]
Comments 11
Doesn't the game awards have an accessibility category? If so we know who will win this year.
Do these guys ever sleep no wonder they're called Insomniac
I guarantee someone will moan about accessibility and difficulty sliders saying it's ruining games.
Any feature that allows more people to enjoy great game's is a win in my eyes
@rusty82 Exactly. Nobody's forcing you to use it.
I'mma normal guy with normal difficulty lvl but accessibility is good
I enjoy a challenge but it's nice to breeze through and enjoy a story sometimes.
Always love seeing developers implement accessibility options like this. Allows everyone to enjoy the game, regardless of any physical or mental limitations.
Love to see it.
This is great! I would also like to have audio description and captions at launch but it is great that they are planned
Imagine this same discussion but for Elden Ring...
As someone who is autistic, the fact that they're adding audio frequency settings is really appreciated and I can't wait to try them out! Seeing Insomniac also being one of the first I've seen to even consider these options is exciting, and hopefully it'll encourage other game devs to add these features too <3
Kid arachnid makes this game inaccessible!
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