Developer Psionix has announced that the rocket-powered Rocket League will be doing away with player-to-player trading from 5th December in order to better "align with Epic's overall approach to game cosmetics and item shop policies".
The feature was introduced back in 2016, allowing players to trade certain items with one another, a great way to offload duplicates and get that certain special something. Players will still be able to use the Trade-In system to exchange duplicate Core Items, Tournament Items and Blueprints for a random new item, and any item received via trade before the 5th December cutoff will remain theirs to keep.
Epic Games acquired Psionix in 2019, and the one-two punch of Fortnite and Rocket League seemed to be an indefinitely lucrative combo for the company. However, the company recently laid off almost 900 employees, some 16% of its workforce, in an effort to cut costs. CEO Tim Sweeney admitted that: "For a while now, we've been spending way more money than we earn."
Do you play Rocket League regularly? Does the loss of player-to-player item trading bother you? Let us know in the comments section below.
[source rocketleague.com, via eurogamer.net]
Comments 6
Well, that’s dirty as hell.
Probably due to third parties using this feature to sell items and credit. It's a shame as I used this occasionally.
Most dumbest anti community move ever. I am seriously considering to just stop playing it and wont buy a single item anymore..they pretty much took away from me 75k credits worth of items this way.
Weirdly, I think they're planning a 'sequel' (think Overwatch 2) and this block to player trading is only temporary as they prepare to move all items and such over to the next game. Perhaps putting a hold on player trading might make things easier to transfer over.
I could be wildly wrong, but that's my theory nonetheless.
Perhaps this is a move ahead of moving to UE5? I don't believe there will be a sequel as such.
Every time I see stuff like this in live service games, I get a little more pissed off. No time to address on-going issues (the rampant smurfing problem in this case) but all the time in the world to make changes that reduce the fun and increase microtransactions. F*ck you, Psyonix.
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