It's a great time for fighting games, with the excellent Street Fighter 6 and the solid Mortal Kombat 1 launching this year. Of course, Tekken 8 is only a couple of months away too, and that appears to be shaping up very nicely indeed. Interestingly, Katsuhiro Harada, aka the face of Tekken, recently noted the game was due out much sooner, but it had to be moved to avoid a certain other fighter.
In his YouTube show Harada's Bar, the director reveals Tekken 8 was planned to release much sooner than its current 26th January 2024 date. As you can see in the above video, Harada won't divulge which title, but it's quite clear he's talking about Street Fighter 6. Apparently, it and Tekken 8 were both targeting a release on 2nd June.
"We found out about it two years ago... That title's release date happened to be the same as Tekken 8," Harada says. "We were like, 'What should we do?' But there was not much we could do, so we decided to delay our release date by half a year."
He says neither game would benefit from both launching at the same time. Apparently, Harada's team reached out to Capcom and the two companies talked about the release dates for their games. "Same genre companies don't get along that much but sometimes some sort of intuition kicks in," Harada recalls. "And we decided to inform each other about the release date. Then we found out the release date was on the same day."
Harada also admits that the team was thinking of pushing back the game anyway: "We had way too much to do, and felt like we needed to delay the release date anyways," he says. The fact Capcom's fighter was launching at the same time gave Bandai Namco an opportunity to buy some time and continue development on Tekken 8.
A closed beta test for the game is due to start next week on 20th October. Are you excited for this one? Let us know in the comments section below.
Thank you Greatsong1 for the tip.
[source youtu.be]
Comments 18
6 months is enough time to add team battle
ADD TEAM BATTLE
That would have been interesting to have both games released on the same day. Tekken vs Street Fighter right there, literally.
Thank goodness they delayed. Harada is 100% correct in that it just wouldn't have been good for either game. The only problem now is they are releasing it into a waterfall of JRPGs also competing for my time. 😅
Good decision for sure but it seems like either it would've been delayed anyway, or they're using the additional time to avoid crunch and/or avoid crunch - since there have clearly been significant changes to the game even after SF6 released
No need to release them on the same day. There's 364 other days in the year. C'mon man.
@LordAinsley Agreed. Release Tekken Tag Tournament 3!
Happy they did even if I didn't get MK1 or SF6. MK1 I was waiting on a price drop and a few passes released so I get the complete game. SF6..... SF5 left a bad taste in my mouth. I hear its better, but I'm not only sick of SF, but I'm sick of their BS transactions, passes, incomplete game, etc. Tekken 8 still has character passes, but I feel like they've never let me down in light of that. No aftermath pack, no "let's release a story and arcade years later", I feel like its a complete game, and I get to buy a box of chocolates to liven things up. Excited to get Tekken 8.
They chose wisely! Admittedly having Final Fantasy, Zelda and Street Fighter dropped so close to one another was hard, but we powered through and raised to the occasion
@NotSoCryptic - Again, the base game is the complete game. The game post DLC is the complete game, with extras. Having DLC does not make a game incomplete. Seriously. *sigh *
———
Like others have said, this was a good move, especially if they wanted more time to work on the game anyway (also kinda surprised that they were allowed). Now, not only do they avoid SF6, but also MK1, and get a decent amount of extra time to polish the game as well. Looking forward to seeing how it turns out.
I really like how the three major fighting game developers seem to all respect each other, and same for the fanbases (I think?). I'm a Mortal Kombat guy but recently platted Tekken 7 or whatever the easy one is.. couldn't believe the last boss was Akuma! Just really cool.
@FullMetalWesker Ya. No.
Removed - flaming/arguing
@FullMetalWesker sure do. You're ignoring basic concepts lol.
Doesn't matter what your back of the box bullet point impression of say MK1 being complete is. As far as the consumer is concerend it isn't. Core of the game or not. I won't have a complete roster till that game is completely out the door. So it's not finished as far as me as a consumer goes.
As far as me as a developer goes. If you build your game with the intent of being assembled over time, it is not complete. Doesn't matter how much of the core experience is there, if you plan for expansion, then the expansion is the complete product. If you knew how many of these post release characters and modes (when there are modes to consider for this discussion of DLC, not MK1 specifically) were planned prior to release, but put into a DLC bucket either to meet a deadline or satisfy someone on a board of shareholders, you wouldn't be so quick to call it a complete product.
You have to appreciate the irony of this discussion coming from someone with the mother of all incomplete games that didn't even get a chance at dlc as his avatar. lol
Removed - disrespecting others
Removed - flaming/arguing; user is banned
@FullMetalWesker Yes, go find a dictionary.
complete
kəm-plēt′
adjective
1. Having all necessary or normal parts, components, or steps; entire.
2. Having all principal parts, namely, the sepals, petals, stamens, and pistil or pistils. Used of a flower.
3. Having come to an end; concluded.
By the very definition of complete. I'm dead on. Development is not finished. DLC is a component. No matter how you feel about it or how you structure your opinion; it does not change the definition of the word complete. Don't dance around "Your definition of complete is off" when you didn't bother to make sure your definition of Complete is just flat wrong. Some assembly required is not complete.
In your second paragraph, lets boil down the lunacy of saying I can't use phrases in order to help outline the general concensus. I define two groups, that you took as opinions. I can see that if you're not familiar with the phrases and how they are used. However its ironic that define to cases for discussion and you turn around and give me flac for giving you what you wanted in the first paragraph. Definitions to allow us to discuss.
Ultimately you're just playing word games with me here and aren't really saying anything. I'm not interested in a conversation where you're going to keep shifting sands by saying "that's not the definition" when your very definition is an opinion in of its self. A wrong opinion at that. Yes, opinion's can be wrong. I don't care what your public school teacher or mother told you, they lied.
@NotSoCryptic - *sigh * What I was trying to do was point out what I thought was obvious, nothing more, nothing less. Because ultimately this ‘game is incomplete until dlc is finished’ train of thought is leading to unhealthy, innacurate attitudes towards dlc as a concept, where people won’t be satisfied with the base game, regardless of how much content it has, purely because ‘more is on the way’.
But all that’s irrelevant I guess, as apparently my posts have been removed for crossing an etiquette boundary. Not sure how, but regardless, I’d like to offer a general apology to yourself and anyone else affected by my mistake, and bow out before I do myself any more injury.
If that was the case then you might want to work on your approach. As the only indication I got was not of you trying be a friendly neighborhood comment section lurker trying to have a friendly conversation.
"Because ultimately this ‘game is incomplete until dlc is finished’ train of thought is leading to unhealthy, innacurate attitudes towards dlc as a concept, where people won’t be satisfied with the base game, regardless of how much content it has, purely because ‘more is on the way’."
So let's break this down a bit. First did you ever consider that the attitude is neither unhealthy or innacurate? Think about it. DLC has been a thing on console roughly since 2006. 2003 if you include the original xbox and the downloadable maps on socom on PS2. Like it or not the word incomplete fits here and this is a situation that we developers and our publisher brought on ourselves. As completeness of a product for outdates our industry. You go out and buy a power tool set, you want the whole thing. Not just the drill and a default bit. So you wait, maybe wait for a sale, that's capitalism. Pay what you think the value of the work is. Now it doesn't matter if our games today are as complete as games 20 years ago. Fact is the consumer doesn't see that way and in all honesty I don't think they should and they have every right to be doubtful. This industry has done some twisted nonsense from including the content on the disc and having it unlocked via a key off the PS Store. I think that was something like 512kb's or something to that effect. This was on PS3. Which makes sense on some levels, but not on others. When we found out that DLC was day one content you had to pay for it did not help matters. Then you got missions and quests that were part of the main experience that were just cut from the game. Whether it be titles cutting content that was finished or content that was still in development, publishers made no distinction until it was leaked by the developers that they were forced to do so. Right up there with building your game to require the players guide in the 90's.
What you need to understand is when people buy a game they aren't interested in convoluted piece meal schemes. Industry has done a lot to violate the trust of the consumer. I don't fault that and agree with that point of view. DLC has become problematic and any virtue it might have had was just lost. As publishers demanded content be held back to be sold later, an actual problem.
That isn't even getting into the cost of development for DLC, which costs more to create than content of equal quality and length in the core product. It's not assembly line development where the artists can work on a different level if the engineers are fixing the other one.
There is so much more to cover here, but you sound like the one with the unhealthy opinion.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...