Why make the DLC easier. Sony is happy with the sales they make, with me buying new dual sense controllers every month after they’ve hit the living room wall😂😂😂
@BlAcK_SwOrDsMaN It’s going well. I haven’t had time to play much but I’ve thoroughly enjoyed what I’ve managed to play. I was able to sink quite a few hours into it when it first released. It’s huge!
“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis
I'm completely roadblocked on the final boss of "Erdtree" with a level 180-ish strength build and +16 Scadutree blessings - I don't see how finding the remainder will make much difference - the second phase just decimates me (and my summon) in seconds. I can't really see a way forwards without respeccing to a ranged/defensive build - which I've never done in a FromSoft game before. Very frustrating.
I really enjoyed my time with Erdtree, and felt that the difficulty was fairly well managed/balanced for the most part. Post-patch, which buffed the initial 1-10 Scadutree levels, was a necessity I felt... and ultimately lead to a far more enjoyable experience. (I still had a few 'roadblock' bosses, Messmir etc, but nothing every felt 'unbeatable')
The final boss however is just another level of absolute BS. I am fine with difficulty, but it feels like this boss was designed to only be beaten by the 1% absolute elite playerbase... the kind of demographic that are able to play this game like it pays their bills! The second phase is absolutely absurd.
I was Scadutree blessing +18 and Spirt Ash +7 when I got to him, and was just getting caned. Had a solid build that had carried me through base and DLC (power stance Bloodhound fang, emphasis on jump attacks and buffs etc).
In the end I had to resort to summoning in other players to help, something I'd actually not done in the game before (usually I would summon my Mimic Tear instead). I actually had a blast playing online, albeit took about 11-12 tries. I held my own on the final successful run, but it was still insanely hard.
Have you tried summoning in other players to help? I found that the biggest difference is that other players actually split the aggro 50/50... whereas my Mimic Tear probably drew about 5% of the bosses attention!!
@CJD87 I've just tried putting my fumilated finger (whatever it's called) down outside the boss arena and I couldn't see any summon signs. Not sure what's going on. I must be doing something wrong.
@LN78 I feel your pain mate, genuinely at level 18 I was still getting wrecked. I had 70 vigor as well, using the Dragon Greatshield and various resistance +3 talismans (Holy etc)
Had I not had the ability to summon another player, I think I genuinely would have given up. I've beaten plenty of 'hard bosses' in my time - Nameless Puppet (Lies of P) / Eviterno (Blasphemous 2) / Ishinn (Sekiro)..... but the DLC final boss is just absurd.
Did you switch 'online play' on from start screen? I kept forgetting to do that, which stopped the ability to use the finger and summon
@CJD87 I've packed it in for now. Absolute bullsh*t grab attack has THE worst detection box I've ever seen in a FromSoftware game. There's hard (I've beaten Ishiin and Orphan of Kos) and there's unfair. This is the latter.
@LN78@CJD87 On a related note, I read an article recently wherein they said that FromSoft have reached a 'threshold' of difficulty with the SOTE dlc, they said that apparently, according to market research, most people believe that future games can't exceed that level of difficulty and the company needs to go in a different direction, like they did w/ Sekiro and Bloodborne previously and try something new, rather than just increasing the difficulty w/ each game because after, like you two said, bosses like that final dlc boss they really can go no further.
"(Music is) a purposeless play. This play, however, is an affirmation of life" (paraphrased) - John Cage
Personally, Sekiro is my favorite From game (by a mile) and I'd love to see them branch off again slightly in a direction that still leans into traditional Souls-elements but with some twists (like Sekiro).
I definitely stand by the final boss in SotE being absolute BS though.... but no doubt that somewhere on the internet will be a 10-year old blindfolded Japanese girl who is playing on a dancepad and managed to beat him lol
@CJD87@BlAcK_SwOrDsMaN "Sekiro" is my favourite as well. I've just been looking up some guides to the fight that I'm stuck on and insofar as I can tell, I've been doing everything "correctly" so either I'm just having a lousy time with the RNG (and bad luck with hit boxes) or I just need to git gudder. I'll probably try again tonight and crack it first time!
@LN78 Ah mate.... normally I'd send words of encouragement, along the lines of "keep at it, you'll get him eventually!"
But in this case, I honestly don't know how any mere mortal can beat this guy without resorting to cheese tactics and/or summoning.
Maybe the hardest boss I had recently was Eviterno in Blasphemous 2... but even then, I always felt a belief that 'eventually I'll get there'. But not with SotE final boss. Had I not summoned help, I don't think I'd ever have got him.
Strength/Dex with blood milady +25 and golden braid/two headed turtle talismans plus a +7 mimic. Still getting creamed. My new favourite thing is when the second phase cutscene starts AFTER I've died
Actually, he is extremely easy with Bloody Helice + Fingerprint Stone Shield at 80 Arcane. I had to respec before him to avoid headache and at +18 fragments and +8 Spirit Ash Mimic I destroyed him with bleed!
@Zuljaras I'm stubborn. I refused to respec and I couldn't get summoning to work for some reason - I couldn't be bothered to arse around with the settings. In the end I went and got the dragoncrest talisman from Farum Azula, then bumped my mimic ash up to +10 by farming some glovewort and summoned him after beating the first phase solo. The second phase was a legitimate nightmare - like fighting Satan's own disco ball. 40+ attempts but got him in the end!!! Thank God.
This article had a weird sense of repetition/filler to it, like how it kept bringing up broken “hit boxes” even though it wasn’t necessarily reinforcing or conveying the points better. But even with that aside, I think complaining about broken hitboxes and large health bars in a souls game feels like yelling at the sun. I can’t verify how hard these bosses are but from the outset, this still feels like loud minorities yelling online, this doesn’t appear to be a big enough to warrant so much complaining instead of manning up and fighting the bosses or just quietly move on to another game. But who knows maybe it’s really that bad. shrugs
Also bringing up dark souls 2 is completely moot in this argument because bringing up evidence of a broken thing in another game does not, at all, equate to it existing in the game you’re arguing for so that last paragraph felt like filler. Correlation does not equal causation. Saying “elden ring DLC is broken because dark souls 2 was broken” is just faulty logic that doesn’t connect and hurts your foundation, and derails the debate as well. Let DS2 rest.
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