Update: Patch 1.0.5 is available to download now on PS5 and PS4. It weighs in at around 2.8GB on Sony's current-gen console. You can find the full patch notes below, in the original article.
Original Story: Update 1.0.5 for Assassin's Creed Mirage will drop on the 7th November (that's tomorrow, at the time of writing). It's a pretty small patch all in all, but it does include one highly requested improvement: the option to disable the game's heavy use of chromatic aberration.
Just in case that term means nothing to you, chromatic aberration is essentially a graphical filter that's often used to add visual flair. It's the reason why just about everything in Mirage has that red-blue blur around it — something that many players feel detracts from the title's art direction. A lot of other games make use of the technique, but it's particularly noticeable in Basim's recently released adventure, to the point where it can outright blur certain scenes.
Anyway, onwards to the patch notes, which Ubisoft has published ahead of the update itself.
Assassin's Creed Mirage Update 1.0.5 Patch Notes
BUG FIXING
GENERAL
Addressed:
- Added an option to enable/disable Chromatic Aberration.
- Whilst wearing the Fire Demon outfit, players would not receive the correct number of shards after assassinating any ISU Hunter.
- Basim now has an equal chance to play any of his take down animations during front executions.
- Fixed issues with store rewards.
- Fire Eater enemies hitbox is now properly considering one shot kills with the throwing knife when breaking the oil jar on their back.
QUESTS
Addressed:
- “Speak with Ali” - Ali is no longer stuck.
- “Follow the Fiery Trail” - Removed blockers from investigation objective.
- “Nehal’s Calling” - Player can now access the final clue.
GRAPHICS, UI AND ANIMATIONS
- Numerous visual improvements on environment, VFX and weapons.
- Fixed multiple NPC navigation, animation, and interaction issues.
- Fixed clothes corruption on NPCs.
- Various animation fixes, including unnatural leg movements for Basim.
- Fixed a FOV pop after a cinematic when FOV settings have been modified by the player.
- Fixed NPC rendering from short distance.
- Store page display improved.
- Reward notifications appear properly when opening medium chests.
- Key icon & quest objective now remains above the head of NPCs in Eagle Vision.
- Highlight on NPCs lasts for a shorter amount of time in Eagle Vision.
- Cinematics should now run properly after credits.
AUDIO
- Option added to enable/disable background music during call to prayer.
- Fixed animal sound effects.
STABILITY
Addressed:
- Multiple stability improvements.
MISC
- Fixed time tracking for hours played on PS5.
- Offline achievements now transmit to 1st party.
- Fixed issue with Japanese PS5 button mapping.
- The refresh rate option in the settings now displays the correct value.
- Master Assassin Upgrade #1 and Master Assassin Upgrade #2 are now displayed in the in-game Store.
- Update to game credits.
- When loading into the game, the main menu music will no longer infinitely loop and will transition smoothly.
Have you been waiting on this update? Are you still playing Assassin's Creed Mirage? Don't sheathe your hidden blade just yet in the comments section below.
[source ubisoft.com]
Comments 20
Chromatic aberration and film grain are 2 of the worst graphics settings ever
Honestly I didn't notice it in any way that took away from the experience but hey, good for those who care.
In my PC days I'd even take it a couple steps further and disable shadows and foliage to better see chests and other stuff. I always prefer gameplay over beauty
@Drago201 Film grain can work sometimes but CA is just awful and never looks nice, not sure why Devs push it.
Anyone else notice on PS5 the game creates two identical sets of save data?... Not a backup file like some games do, the game is listed twice. If you try to delete or upload one of them, both are automatically selected. Very odd, I was hoping the patch might fix that too.
@DennisReynolds Film grain can never work. It's a video game not a movie. And has never been implemented well.
@Drago201 Strong agree. No idea why devs bother with such trash nobody likes.
@RedRiot193 at least devs have finally learned about motion blur now it's these 2 settings turn 😉
Long time AC fan here and fyi I loved Valhalla and all the collectathons Ubi does.. Is this game fun or is it just more of the same? I don’t have to have a collectathon but I’m adamant about jumping into this one.. just platinumed Spider-Man 2 and playing OG FN until I can find another RPG to play..
What would you rate it.. honestly very curious
@Drago201 Motion blur I don't mind. But it often gets implemented poorly. But yeah there should always be an option to turn these off.
Depends on game, film grain tends to work better in samurai games where the environment works with it.
@WolfyTn Odyssey is my favourite and I platinumed Mirage in the first two days of launch. I say go for it. It doesn't have a ridiculously huge map or endless collectables.
As for film grain, that pretty much broke Spiderman 2 so I don't rate it so much.
Heard quitegood things about this, apparently you can clock it in a week which is highly appealing to me. I like AC just don't want it to become a side job
I hate chromatic abhorration. Its one of the worst graphics effects in games and i just dont like it. There should always be an option to turn it off for those who dislike it.
@RedRiot193 I think it can work, in a few select cases. It's always going to be a matter of opinion, but back in the first Mass Effect I liked the retro sci-fi aesthetic of the film grain. CA on the other hand, is something I don't get at all.
Regardless of opinion, all of these things should always have toggles. See also: motion blur, lens flare, depth of field.
The hype for this game died really fast. Poor Ubi thinking "going back to the roots" was a good idea.
@Lup It was originally developed as Valhalla DLC until being expanded into a full game. The next big AC game is going to be a massive open world RPG like Origins/Odyssey/Valhalla but I wouldn't mind these smaller, back to the basics games inbetween that.
@Topov81 Not seeing that here.
I'm playing the PS5 version using the free upgrade from a PS4 disc if that's relevant. One PS5 save file at 44.05 MB. I've sorted the files by name to be certain.
Could you have created a save file on both the PS4 and PS5 versions? Transferred a save from PS4 to PS5 version?
I can see that I have two AC Unity PS4 save files, and that was because the disc version and the PS+ version were recognised as different games so created separate save files.
I've just started this after finishing Spiderman 2. Wish could have done it the other way as this so far seems very dated in comparison to Spiderman
@JimbobLink No, I've only played the PS5 (disc) version. Both of my save files were 27MB, now 32MB after the latest patch... identical size and timestamp.
As for AC Unity, I have a similar problem with AC Syndicate. The digital version doesn't recognise my save data created with the disc version. A common issue in the PS3-era which is fairly uncommon these days.
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