Dragon's Dogma 2 has the potential to be one of the most rewarding RPGs of the year, with developer Capcom building upon the foundations that made the 2012 original a cult classic. One of the most memorable and unique mechanics in the first game was the Pawn system, which lets players craft their own AI companions, who could go on to join up with others.
As part of IGN's ongoing First coverage of the game, director Hideaki Itsuno says player feedback was taken into account, and the first order of business was adding more lines, doing all they could to avoid the repetition maddeningly present in the original. But the idea is for the character to feel more like a companion and less like a blank automaton and to offer advice in a more helpful fashion.
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This idea, along with wanting "to avoid putting too many markers and such on the screen", is that AI-controlled Pawns will now offer suggestions to the player, who can respond with the "Go!" command, prompting them to follow through with it. This might mean guiding players to a location or assisting with a task. Itsuno explains: "We wanted it to feel like a friend who's played the game before is sitting there next to you and giving you advice. Like, 'Hey, go this way' or 'This is what you do.' In other words, having a friend there with you who provides guidance in an enjoyable way.
To change things up, Pawns will have various personality options to choose from, each getting a unique voice actor and tone, which can be filtered when playing online. So, if you like a particular delivery and are looking to recruit another player's Pawn, you can search for that personality specifically.
It sounds like a pretty exciting expansion to a fairly unique system, and we look forward to getting our hands on it on 22nd March when the anticipated sequel is released on PS5. What do you think of the revamped Pawn system in Dragon's Dogma 2? Let us know in the comments section below.
[source ign.com, via youtube.com]
Comments 10
I'm so looking forwards to this game. The more I see and read the more I want. If its better than the first game I'll be a very happy person but I don't really care if its just a more refined continuation of the series. A true over looked classic.
The worst element of the game. A party of characters with their own story and bonds to build and customise would make the game so much better than a random group of lifeless bots. Even if they say personality is better it won't change the fact that these are just discardable bots.
Heck, would prefer to just create all 3 of my own pawns. At least i would get attached to them.
N.i.c.e.Strength in numbers arisen word up son
Seriously tho pawns are the best friends. They are good listeners, everything they say is meme material and don't argue back at you xD
I will not stand for any negative pawn talk. Those are my children.
Always happy to see improvements to the Pawn System. The Pawn System makes dragon’s dogma such a fun game.
I loved the 1st Dragon's Dogma had it on the PS3 & PS4. Really looking forwards to Dragons Dogma 2. They should collect players data on how they play the game etc, like Microsoft has done with Forza Horizon and implant into the game. It works amazingly on Forza Horizon I don't know why this couldn't be done with other games. AI it definitely the next big upgrade to game's.
I still remember a certain point you pass by often in DD where a pawn says "blah blah something time immemorial", every single time you went near that spot. Now I cringe whenever that word immemorial is used anywhere I see it.
The Pawn system was so cool if imperfect so nice to hear its been massively improved for the sequel.
I really like the pawn system, it is unique and very creative. It was not perfect in the first game but selecting weird pawns created by other players was very fun for me. The main pawn was also relevant in the lore and story. It is nice to hear that developers actually care about the players opinion. If this game is just as good as the first one I'll be very pleased.
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