Much like Final Fantasy 7 Remake, the freshly released Final Fantasy 7 Rebirth has its fair share of frankly jarring graphical issues. As noted in our review, the game as a whole can be very pretty — especially when you're looking out across the countryside or watching one of the title's many amazing cutscenes — but dig a little deeper, and it's certainly not what you'd expect from a PS5 exclusive.
Digital Foundry's report on the RPG lays it all out rather well. In terms of art direction and overall visual identity, it's a good looking release — but it's deeply flawed on a technical level. "Unfortunately, there are some areas where Rebirth is just treading water relative to its four-year old predecessor — and quite a few spots where we've actually seen a step back," the report reads.
It goes on to highlight some notable issues, which include incredibly flat or completely missing lighting techniques, shockingly blurry shadows — something Remake did much better, apparently — and loads of seriously low quality textures. "FF7 Remake had a lot of issues with texturing in its PS4 incarnation, but Intergrade on PS5 mostly solved these issues. For Rebirth though, there's a bizarre mixture of low and high resolution assets," the analysis continues.
Fortunately, Rebirth runs well — at least in terms of frame rate. It's a near locked 30fps when you're using Graphics mode, and a fairly consistent 60fps in Performance mode. The only downside is that resolution is dynamic regardless of the visual setting you choose. Graphics has dynamic 4K, while Performance is stuck with a muddy dynamic resolution average of 1152p. No wonder it looks so blurry at times.
It's a shame that this sort of stuff couldn't be better optimised — especially since Rebirth doesn't have to worry about running on old PS4 hardware. Again, it really is a game of visual highs and lows on a near constant basis.
[source eurogamer.net]
Comments 84
A lot of words for “See, I was right!” ;p
Game looks amazing to me, the occasional low res texture be damned.
People spent twenty years asking for this game with better graphics. Now they got it and they're still complaining.
It's a blurry mess. Feels like they rushed this and downgraded as much as they could to get this out the door with relatively stable framerates and/or to meet a release date financially.
Just doesn't make sense to release it this way, and ultimately shave off some day one sales.
@Enuo I was asking for a better looking game FF7 not a 10 year project. Final Fantasy 7 was a fantastic game already updated graphics with maybe a little updated controls and a little bit extra's.
I'm too busy enjoying the fantastic combat to really notice.
It's not an exclusive, it's a timed exclusive.
Also, one more game that shows that PS5 was released already underpowered got its task.
Funny how people jump to defend this game for its graphical and sidequest issues while XVI was completely blasted for the same reasons.
The bias is real.
I don’t know much about Integrade but the first game was fairly contained in Midgar. Is it likely the graphics are suffering here b/c they are trying to make the playable world area too big?
I just finished Spider-Man 2 last night and my wife and I never stopped talking about how good it looked and the lack of loading screens and the fast fast travel, so I’m not buying the “PS5 is underpowered we need a Pro” after playing that. Admittedly there are no chocobo in Spider-Man, that’s a lot of feathers.😂
Spiderman 2's resolution could also drop to 1152p so I don't see the problem it looks good enough to me.
@ZhuckelDror Like the Remake..Must be very very long timed exclusive..Eh..Lolz..
Are there open world games that run at a higher resolution in performance mode on PS5? Yes. Does that mean it has "poor visuals" as some claim? God no! I think it looks fine in performance mode
People who think it has poor visuals should never play a Switch game or they will have a heart attack
@Flaming_Kaiser I love the original Final Fantasy VII, but I think if Square-Enix remade it and just improved the graphics and controls they would be setting themselves up for criticism.
I just can't understand how a game that was built for last gen can have better graphics in some aspects than a game built for the newest generation lol
Honestly, Push Square. It's not that deep. I'm playing it on performance mode and having a blast because it's a GREAT GAME. The minute graphical hiccups doesn't stop that from being the case. It's like you care more about the graphics than the game play. Just play OG FFVII if it bothers you so much 🤷🏻♂️
”Budgets are too high, companies need to scale back on graphics”
Also
”WHY ARENT THE TEXTURES IN 8K 60FPS ON THIS OPEN WORLD GAME??”
@MrMagic it looks good enough because it is good enough. So many people just nit picking
Yeah I’m really liking the game so far but my god in the mountains of nibelheim there are tons of spots where the rocks and mountains are just low res and muddy where it just looks like globs of clay mushed together and this is in fidelity mode.
@AFCC One is linear and one is open world. It's not that hard to understand.
The problem with Remake was the absolute difference in quality between the heavily shown off opening sequence and immediately afterwards when you walked around the sector. I pre-ordered that game based on the demo and trailers which showed off perfection and then burst into laughter when the first NPC opened their mouth and it was flapping uncontrollably and I saw that door. I’m fine with graphics being less ambitious, currently playing Far Cry Primal that has a really interesting visual direction at times but filtered through Ubi smudge aesthetics. It’s more about having consistency across the game and then not trying to pull the wool over your eyes with certain flashy big budget areas separated by basic Unreal Engine sections.
@Enuo I mean that's a bit of a strawman is it not? This game is on a ps5 and yet it has this bad of performance with resolution and textures to where it looks like a blurry mess? Come on now. No one was complaining about Elden Ring for having last gen graphics because they were still high quality and didn't look blurry. That and the art style was carrying it as well.
@Bentleyma Why the game is a masterpiece on its own. You could do a few extra summons, Cloud 5th sword which was rumored to be a real thing new controls and some small extra and be done 5 years ago.
@Corc11 @Kraaatos Yeah I was just about to comment that everyone has been saying GRAPHICS are the reason that game budgets are getting out of hand and then less than 24 hours later they are all back to complaining again about graphics.😅
I think SE secretly used the Xbox Series S as their base console with the ports of both games to be announced within the next six months. 😀
The PS5 Pro will probably just be used to improve graphics for games even more while ignoring the far more important frame rate. People want everything to look like Horizon which had 212 million budget.
@awp69
That's an open secret, you know that right?
Game looks phenomenal. Leaving the screen still I can barely tell the difference between fidelity and performance (on my LG OLED). But once you start moving the camera I don't understand how 30fps is playable. It's soooo choppy. Performance all the way and game still looks gorgeous.
For an open world game it looks and feels great to me, there's a reason most review sites are looking past this and still awarding the game 9s and 10s, because the game is just that damn good.
@Splat
It's not a proper open world. It has open areas/regions.
And FFXVI, which also had open areas, like this one, looks MUCH better.
@awp69 That would have the opposite effect.
@Jayslow I think the mistake is switching between the two. It makes it seem more noticeable when you go from one to the other. I went from performance to graphics when I started the game at midnight and found it to feel pretty choppy, but I've been playing the game all day today in graphics mode and it's felt smooth.
Surely they will patch it like they did the demo.
But, a frown from me at not having it sorted at release, given it happened last time as well.
Yeah after playing the updated demo I realized I'd rather hold off until it's playable on better hardware. Just a shame I sold my physical copy of Remake to help buy that discounted Twin Pack.
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@Zenos Nah the PS5 can handle better upscaling. This is a rush job on the post processing.
If anyone tells you this is a PS5 Pro testament, consider it an insult. Its like of a car salesman who sold you a 2024 Honda Civic that broke down going to the grocery store just wasn’t enough—you need to buy a Porsche 911 Rally.
With the increasing reports of developers and publishers struggling, mass layoffs and declining profit margins, I'm beginning to think that gamers really need to be more pragmatic. Do we want games with extremely polished, state-of-the-art visuals that take eight years and cost hundreds of millions of dollars to make - an extremely risky proposition for any title, but particularly the figures Final Fantasy is expected to sell nowadays. Or, do we want something that is perhaps less visually polished, but made to a more reasonable budget and timeframe that critically won't put employees at risk?
Blurry mess is a stretch to say the least.
It's not perfect but it's hardly game breaking. Making it sound like cyberpunk OG release.
This is why we need a PS5 Pro.
My eyes are bleeding due to graphical issues so I'm playing it using my ears only
I haven’t played a whole lot yet but the issues DF brings up don’t seem apparent to me. So I will be content to remain ignorant of them and enjoy the game.
In a week when the big debate has been about huge budgets on AAA games I don't think it's wise to be scolding a game for the odd low texture. The publishers need to restructure but consumer's expectations need to change too.
Besides if the whole game had high resolution textures the game would be 350GB.
I forgot about the super low res building textures in Remake lol.
I'm just surprised Square didn't have a lot of these issues ironed out for release.
@Steel76 it didn't. Mine certainly didn't. Apart from the summon fights FFXVI wasn't as good looking a game as this. Even FFXV was better looking than FFXVI in some instances
@Zenos that won't fix any of these problems and neither will pc. many assets just weren't built with a high enough resolution. throw as much power at the game as you like, a lazy effort is not going to suddenly get fixed.
So, there's a chance to see rebirth on ps4?
lol
I genuinely forgot people had said there were visual issues with the game. Been enjoying it too much.
I haven't noticed any so far. Have they patched them or something?
Maybe when I explore more of the world I'll notice it.
@Andy22385 FF16 was absolutely as good looking of a game as FF7R if not better. Especially when you look up in FF7R and see the skybox of the plate looking like a low res image slapped in. Multiple times you will see textures such as the Shinra logo look blurry and low res. Meanwhile FF16 rarely has that sort of issue.
Still waiting for my stupid copy in the mail.
Was hoping for a day 1 patch for this crap. Lol. Doubt it will bother me too much but this does seem downright inexcusable, especially when they took the time to highlight its high resolution assets in the State of Play. What is "next gen" even for if we can't get stuff like this right?
To be fair Remake was a linear game (which is fine just to be clear) and Rebirth is an open world game. These sort of things are par for the course in even the best of open world games.
I'm sure even GTA6 with its blank check budget will still have a few graphical hiccups here and there too. Plus at least it has a steady framerate. That's more important in the long run.
I feel like they’ve reached the point in graphics that anything digital foundry criticizes is just kind of silly at this point.
Definitely looks like an N64 game. Great game play though.
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@Corc11 I say this all the time gamers don't know they want and when that actually do know what they they don't understand it's often impossible. They are asking for 3000 quid PC graphic on a 400 quid box. it's also insane to me that people think a much big open world will have greater graphical fidelity that a very liniar game.
Just bad optimisation I would think. Red Dead 2 (even though I personally don't like the game) looks phenomenal even today running at a seemingly steady 30fps on a PS4 and that's 5 years old.
Also remember when is old people (near on 40 here) didn't give a toss about this kind of stuff? (I still don't) and played games with crap pal versions running at 12fps with jank galore. All this micro picking of everything on every game is ridiculous now. Look at this, watch this drop 4fps when in this scene and look at this low res texture and this and that. These are useful if the game is fundamentally broken but generally pretty pointless.
Old man ramble done!!
@Zenos @Zenos It's an engine problem, not a hardware problem.
As DF noted, it's possible the image quality issue in performance mode might be a symptom of the game using an older version of UE4 and not having a better upscale solution.
I am sure, to keep development time down, the developers are probably using the same version of UE4 as Remake and making it bust at the seams by pushing it higher than the engine is designed to handle.
You can find plenty of other games that far exceed FFVII Rebirth in both image quality and performance on PS5 - no Pro needed.
Japanese devs aren't known for optimising more complex AAA games very well.. The creative side is great though
the game looks fine to me , maybe because i'm actually busy playing it , and not just staring at the screen looking for stuff wrong with it.
Too busy enjoying it, to even start crying about graphics. Can't please everyone can ya lmao
It strange how we just had all these articles about layoffs and the rising cost of games and a bunch of users were coming out saying we focus too much on graphics and performance and that developers need to just make fun games and not worry so much about fidelity and all the costly parts of development… and then those same people come out and blast a game because some of the textures are blurry. No wonder developers are flailing around having to cancel projects because they don’t really know what people want. Some players don’t even know themselves what they want.
Tired of hearing all these "WE NEED PS5 PRO" comments. SE and Japanese in general are notoriously for either poorly optimising graphics or scaling down. The focus is on gameplay, and guess what, they are great at it. PRO won't fix anything here. With the current situation in the industry, PRO will be DOA, as no game can justify the purchase. SE obviously has either limited budget, or are struggling to provide the graphic quality they used to. It's not the same company as 2 decades ago. But still their games a good and fun, so who cares about the neckbeards counting pixels?
@Enuo In people's defense, there is no excuse for this. When a PS5 port of the first game does it better than a game built for the PS5 exclusively, that's pretty sad. Regardless of whether you feel the need to take shots at people complaining about it, which in reality is just somebody wanting to take shots at people without actually thinking it through, Square Enix deserves to be criticized for failing to properly optimize two PS5 exclusives in a row (the other being FF16).
Will this change my enjoyment of a game that's been my most anticipated one in years? No, but again, there's still no excuse for the lack of optimization on the part of Square Enix.
@Th3solution You are right, but in this case, Square Enix definitely deserves to be criticized. While other developers actually optimize their games properly even with costs increasing, Square Enix has released two PS5 exclusives in a row that are poorly optimized. When a PS5 port of a game has less issues than this game does, that says something.
Like I've said multiple times already, this won't change how much I enjoy such a highly anticipated game, but it's still sad.
Sounds like the same kind of issues Jedi Survivor had (also Unreal engine 4), hopefully they’ll switch over to 5 for the next one. LOTF looks amazing. Like Survivor, if the core game is good, I’m not that bothered, and they’ll probably polish it up in the next couple of months
@Bentleyma the characters are the only thing that looks good
@Zenos a ps pro won't improve the awful changes to the story
@IndoorEnthusiast no some of the textures really are awful like PS1 graphics awful
@Enuo
I guess the bar has been raised over the past 20 years. We are not comparing the game to the 1997 original or PS2-era games. We are comparing it to modern games like Cyberpunk 2077, Alan Wake 2, and Spiderman 2. Even the last gen RDR2 looks better than Rebirth which is mind-boggling. The game may be great but the visuals are disappointing. Blurry textures, low unstable (dynamic) resolution, bad lighting, poor shadows, and low geometrical details are all disappointing for a 2024 game running on the latest console hardware. Especially when other games look better on the same hardware. They couldn't even hit a stable 1440p on PS5. How much power do these devs need?
@Zenos What we need is for software houses to optimise their games properly before releasing them at 70 or 80 pounds a piece. It's a profits first attitude that is the problem, not a console power issue.
Meh it definitely looks disappointing, especially coming straight from remake and expecting more, but I'm willing to bet that it'll be fixed and this will be forgotten. It's a bit delusional to try to make excuses though, considering how noticeable it is, and how amazing the original vii looked compared to its contemporaries. You can like things and still accept that it has drawbacks, I love lotr battle for Middle Earth ii, but I'm not going to pretend it's not janky as hell.
Oh, i didn't notice that. I'm spending my time actually playing the game, and having fun while doing so, instead of nitpicking or complaining about anything i can.
Also, no, we don't need a PS5 Pro. The game isn't perfect but it's far far far from being a disaster. It performs very well and it looks good too, for the most part. People nowadays care more about resolution and framerate than gameplay mechanics, story and fun factor. I'm not saying SE couldn't have done a better job with this game in terms of resolution or assets quality, but Jesus...the game is so damn fun that I've spent 5h straight playing this evening, and i rarely do that
@Zenos i won't because to me it's better to wait until PS6 is out, as long as it has BC, than buying a Pro because in a couple of years this machine will reach its limits and by then PS6 will be in its final development stages. I can deal just fine with the resolution, though. Especially because I'm still using a 1080p output TV and 30fps is fine for me as well, but to each their own
Playing on graphics mode as performance mode just looks so blurry and even then the visuals aren't great.
@windxtravelerx Your playing on a 1080p screen? Well that's why it looks better for you, on a 4K screen it looks very very blurry. DF, myself and the others who are taking fault are playing on better TV's then yours so stuff like framerate and res actually matter a lot more to us as faults stand out more.
@DennisReynolds yes, i am and it's still blurry for me but i don't care. The game is what matters to me and it's good. I can still see framerate drops at 60fps because I'm used to play at that framerate on PC as well. I just don't get stuck in these things. They'll never fix these issues so you either wait for a Pro/PS6 or a PC port (which will probably run like trash since a lot of PC ports nowadays are horrible). I played the demo, i knew what i was getting into, but i don't mind. I would mind if the game was bad, but it isn't so it's fine for me. It could be better? Obviously. Will that hinder my gaming experience? No, not for me.
@windxtravelerx It could be sorted as many of the graphical issues Forspoken had were fixed and games visuals were heavily improved post release. The issues FF7R has with its visuals can mostly be fixed as DF pointed out its just a matter if the Devs bother to fix them.
@DennisReynolds yes, I'm aware of the the issues with Forspoken and the improvements. I'm not sure why they didn't change this issue with Rebirth, maybe they did something with the engine that it can't be fixed. Maybe they customized the code to the point where this isn't possible, but it would be great if they did that. Unfortunately it's either hit or miss with these japanese devs. Forspoken was fixed on PS5 and PC. Wo Long was fixed on PC. FF XVI and Elden Ring are still performing badly on PS5, Elden Ring could be fixed with a lower resolution but they just simply refused to do that. It's just weird that they sometimes care enough to fix these issues and sometimes they don't. I love japanese games, but they're not very good at optimizing games.
@rjejr it's a lot easier to make NYC for Spider-Man 2 when it was 70-80% made from two previous games. Rebirth has more newly built environments from the ground up with essentially new gameplay engines from the games expanded scale.
Agreed that a lot of this games flaws are similar to FF16's, which I thought was fantastic.
I mean what do you expect from square Enix
@charbtronic I thought the first half of FF16 wasn't very good but the second half more than made up for it. And as someone who just watched it, didn't play it, I thought it looked fine, don't recall any glaring issues. I doubt I'll notice any in FF7 Rebirth either unless it soft locks or really slows down into slideshow mode. I won't be watching my kid play it until they're home form college in May so hopefully they'll have a few patches between now and then if anything is broken that needs to be fixed. Getting feedback from 10 million people playing it should help.
@windxtravelerx forspoken and FFVIIR are using different engines. Forspoken uses the FFXV engine I think, while FFVIIR is build on Unreal 4. Not sure which engine is used for XVI. It's probably easier to fix something with your own engine. Still no excuse from SE not optimising. Same goes to FROM. Still play the ps4 version of elden ring in PS5
Better to have some texture/shadow issues than for development to go on longer and the development budget to be more inflated.
Not everything needs to push the absolute limits of what the console is capable of.
I'm sure if you stop on random spots and zoom in 3x, you'll find plenty of issues, but on the whole, from what I've seen, it's an attractive game, and I can't wait to play it.
@Steel76
It really, really doesn't.
PS5 Pro will come with more RAM and probably a tweaked NVME internal drive, unless TSMC who make the chips have done some new die shrinks then that's it and probably a redesign and smaller maybe.
Can't see this game having issues with RAM allocation though it more and engine issue maybe
@trestan Forspoken used the Luminous engine which was actually the games problem from the start
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