
The beleaguered, battle-worn servers utilised by developer Arrowhead Game Studios have stood firm against their most ferocious onslaught yet, some 800,000 rabid Helldivers 2 players, all clamouring to get their Democratic fix at once. This glorious victory for Super Earth, in which "the servers handled all Helldivers 2 players this weekend without a problem", signals a major shift in the ongoing, intergalactic war effort.
CEO Johan Pilestedt announced the stunning reversal of fortunes yesterday, on Sunday, 25th February, a day of celebration which will live long in our collective memories. Pilestedt announced that Arrowhead was imminently expecting servers to hit capacity, newly raised to a limit of 800,000 concurrent users (CCU) for the occasion (as well as adding AFK auto-kick), warning "there might be light queues to get in at peak", and reflecting on the insanity of the situation.
Just 12 hours later, the Arrowhead CEO declared a sudden and total victory, proclaiming that the game's freshly reinforced servers had held for the first time. Now, at last, Pilestedt mused, there would be time to "focus on improvements and resume our original plan".
Since launch, the Helldivers 2 servers have been getting absolutely hammered, mainly due to the decision to launch day and date on PC and PS5. While PlayStation's figures are more challenging to ascertain, on Steam, during the game's opening weekend, some 120,000 took up arms for Super Earth simultaneously, which shows how far the game has come in just a few short weeks. Here's hoping Pilestedt's proclamation isn't premature, but for now, it looks like we can all gladly do our part to spread Managed Democracy across the galaxy, to even its most distant stars.
How was your experience Helldiving over the weekend? Did your boots-on-the-ground experience match the propaganda coming from Pilestedt? Let us know in the comments section below.
Comments 21
Good to know. I’ve purchased it this morning off the back of this news and will be diving in tonight 👍
Has it peaked on Steam yet? Did it go above 450k?
@zhoont I think it hit 460k one night, maybe Saturday.
But at any one time there's probably ~100 - 300k people playing on PlayStation too to be fair.
Yeah ive been playing it a bit over the weekend and although ive had no issues getting in to games ive had 1 stuck loading screens after a mission complete and ive had 2 party kicks back to the ship. Its good to finally be able to play again. The games so much better on challenging or above difficulty. Bug guts everywhere.
@Professor_Niggle If it is 800000 CCU then safe to assume it is a 55-45 ratio between PC and PS5. That is a very healthy ratio.
Started playing on Friday on PS5No issues for me whatsoever so far.
Brilliant game, the first online multiplayer game, excluding souls games, that has grabbed me since Warzone during COVID.
Played quite a few matches over the weekend and only problem I noticed is that the SOS beacon doesn't seem to work.
”a limit of 8000,000 concurrent users”
8 million? 😉
Kudos to them for the dedication and quick resolution.
Even though it's not my kind of game, I'm really happy that the end product is a high quality game that the people who bought can enjoy and the developers can be satisfied with the results.
@breakneck impossible to know for sure but yeah I'm assuming PC just has the edge. Wish the active Helldivers number feature was working but early days still!
I've actually never been so unbothered about a game having some launch issues as this one, because 99% of the experience is unaffected and very fun but there's just one or two things that worked really well on launch day and aren't functioning as such due to the astronomic over performance. And also the dev team have been very vocal and quick to issue patches
@TwoDents i had something similar yesterday. Shuttle landed and i ran to get on it but ran in front of a turret and got blown up 😂. Its a great game tho, especially on the harder difficulties where there is more objectives and enemy to deal with. You really need a dedicated squad who can work together.
@TwoDents add me if you want. Tag is in my bio.
@TwoDents no problem mate. We may catch each other some time across the weekends👍
I never really had loads of trouble to start with, a few queues but nothing too bad, that said zero issues this weekend!
Brilliant game, haven't really played much of anything else since it released and to be fair all the random's I have played with have been decent!
This is probably the news I needed to finally pick the game up. Had no interest in this but word of mouth has sucked me in and don't think I can resist anymore....
This weekend was the first since release where I had absolutely no problems matchmaking or being booted out completely. We are getting there! Muchos fun
We encountered a curious phenomenon where 3 of us were playing and 1 suddenly got disconnected - but on their end, rather than getting kicked, it was the other 2 who got disconnected and they could continue mission on their own.
Otherwise smooth sailing, we kicked some Automaton butts.
I know there are still some high priority issues so I'm hoping they get through those soon, so we can have our global stats and daily challenges and such back.
@StonyKL
One of us! One of us!!
is this fun for someone with no friends with this game? just wondering if now's a good time to buy it if it is...
Just sparing a thought for the devs, it wasn't easy doing this I'm sure. Great work!
It was a relief to get in instantly this weekend. Looking forward to more jolly co-op!
@fabio1 I wouldn’t recommend playing solo but the game’s built in features (map markers, pings, basic message wheel) make it very easy to communicate even without voice chat (which obviously is also in the game).
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