Alongside announcing some new games for the headset to mark its first anniversary, Sony has also revealed it's testing PSVR2 compatibility on PC. With hopes it can get support up and running later this year, the update would mean PSVR2 users could access select VR titles found only on PC.
On the PlayStation Blog, it's said: "We’re pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates."
Could this finally open the door for Half-Life Alyx to become playable on PSVR2, as it accesses the PC version offered on Steam? We'll need to await further details from Sony to see exactly how the compatibility will work. What do you think of this news? Share your thoughts in the comments below.
[source blog.playstation.com]
Comments 92
Smart move, if they can get the price down it would really help. Also start porting first party be games over like rescue mission
What PSVR2 players want is to play Half-Life Alyx on Playstation, not to use the PSVR2 headset to play it on PC. That "finally open the door" doesn't make sense on this context.
@TrickyDicky99 @SgtTruth why not?
I am not a fan of VR in general. But owing both PS5 and a beefy PC I might give PSVR2 a go, if it becomes compatible with PC. Having access to both PS and PC game libraries is better in my mind than playing just on one platform.
@SgtTruth @TrickyDicky99 I think the appeal is that you could use it with both the PS5 (which is still the only place to play GT7) and your PC without buying an additional VR set.
That's probably a niche audience but I'm sure it exists.
@TrickyDicky99 yeah I've sold my PSVR2 largely to buy the Quest 3. It's good that they are trying that with PSVR2 but Quest 3 has so many advantages over it now
@TrickyDicky99 I had a quest 1. The weight of the battery pulled down so much on the front of my face making the headset unusable in my opinion. Never had this issue with the original Oculus Rift or any PSVR headset.
@TrickyDicky99 It's missing haptics, eye-tracking, OLED, the res is barley higher and to many doesn't compete with PSVR2 colors.
There are pros and cons. Also, working with a PS5 smokes stand-alone. Stand-alone VR is a waste if you an afford anything more.
I'd love this. I have a few things on PC I want to try out, not sure how my graphics card will hold up, but this would just be awesome. I've been wanting this for a while. It also gives me hope that Sony really does have some plans for PSVR2 and they're just not communicating to their own detriment.
Well, if they are making their first party games both PS and PC then this is a smart way to make their VR games more viable.
Oh very nice.
I'd probably use it more for some of the VR apps available on PC rather than the games.
Time to look in to the VR App library on Steam.
@Jaz007
“ It's missing haptics, eye-tracking, OLED, the res is barley higher and to many doesn't compete with PSVR2 colors.
There are pros and cons. Also, working with a PS5 smokes stand-alone. Stand-alone VR is a waste if you an afford anything more.”
Exactly this. It’s comical that others (I’m sure deliberately) choose to ignore these things. Will we ever have a community where everyone puts truth and sense ahead of their console wars? I’ll be getting Quest 3 soon too, but not because it’s better than what PSVR2 offers, it’s demonstrably worse, but rather just because there is a greater number of games releasing for it. Same way I’d have two consoles in the same circumstances.
People complaining in the thread for no good reason. It's great that Sony is offering compatibility for a peripheral across platforms. They should have done this at launch. Sure, there are other products available that are more current, but if you already have one, it's a great entry into the hobby. Plus you don't have to buy multiple headsets and contribute to e-waste.
Too late. The Quest 3 is the only smart vr choice.
@sop I hate using my oculus quest and I absolutely want the PSVR2 for PCVR exclusively. I do agree that Alyx should be on PlayStation before that though.
@thefourfoldroot1 I hope you are correct because when I read this story my immediate thought was "oh dear first party software support looks even more unlikely now".
Unlike many people I don't see the positives from this (for ps5 players) although I guess it might be the cost of the headset down in the long term so there is that.
I hope I am wrong with all the negative thoughts.
@TrickyDicky99 good to know about the counterweight. I was looking into it but was weary of adding additional weight dragging down the back of my head too. I was hoping quest 2 or 3 would have resolved this but it doesn’t look like it from what I can tell. Maybe I’ll consider in the future. But having PSVR2 work on PC seems like a no brainer. For those who already have it.
Well it would be great if we got to play some of the PC games on ps5 or port them so we can.
My PC was good back in 2015, won't be much use now with VR although was compatible back then.
Kinda wish they had announced a Astro Bot seeing as they are teasing for PC compatibility.
I’ve used this for about three hours in a year
Massive waste of money
Vision Pro for me
I was always under the impression that PSVR users enjoy PSVR because it's somehting that works with their already beloved and purchased console, instead of requiring a powerful and more expensive PC along the way.
@TrickyDicky99 I don’t really notice mura, I frequently notice the amazing colors though.
@Chapapa Yes, but that’s not mutually exclusive. PS5 will still be my favored VR platforms, but PSVR1 on PC and little stuff on PC I can’t get on PSVR2 would be cool to play. Also just non-gaming features.
@TrickyDicky99 there are some reasons, but the main ones would be battery and weight. I love my Quest 3, but the battery doesn’t last long, and linking it to PC doesn’t maintain its charge. So without having to spend a fortune on custom head straps and hot swappable batteries it’s nice to know the PSVR2 wouldn’t have to be charged. The lack of battery also makes it a far lighter and comfortable headset to wear for long periods of time too. There is no perfect headset, each have their upsides and downsides.
@sop what PSVR2 players want is certain types of videos available on the headset 😂 so I wonder if this compatibility with PC will make them available
Sony needs to do a fair bit to make a dent outside the console market, I don't know whether they can, considering the competition already there.
And having stuck my head in a Vision Pro last week, It's only going to get tougher as the tech moves on. As cynical as I am about anything Apple, that was an impressive device (albeit the price can do one!)
As stated by others here, I really don’t think releasing psvr2 on pc is going to make much difference to sales numbers for Sony. The pc vr space is pretty competitive and the quest 3 is a fantastic unit for its price point.
The eye tracking and foveated rendering offered by psvr2 were completely ruined by the use of fresnel lenses in the unit. The sweet spot is so small that foveated rendering makes absolutely no difference to image quality when looking outside of it. The pancake lenses of the quest 3 have a considerably larger sweet spot allowing you to shift your view with your eyes rather than having to move your whole head as on psvr2.
Also, a psvr2 on pc locks you out of all the quest exclusive titles, of which there are many. Were sony to release their PlayStation exclusive titles on pc, they would do so on steam and these titles would also be playable on a quest.
Finally, it doesn’t offer the flexibility of the quest 3 with regards to wireless play - you always have to be tethered to your pc.
Objectively, there’s almost no reason to buy a psvr2 on pc over a quest 3.
Removed - flaming/arguing
I think it's safe to say PS VR2 has been a complete dud. The sales must have been very weak to pull this desperate move. It's already been one year and a grand total of 1 first party game has been released, with no signs of anything else coming soon with regards to first party.
I also don't understand how they're going to recoup the costs of selling an already subsidised headset to an open platform where they can't take a cut from software sales.
Wouldn’t mind a cinema theatre mode
Talk about mixed feelings! I'm glad this lovely piece of hardware will be more useful but this also feels like a surrender on high-quality first party stuff
I love my VR2 for all the pros it has but, yeah I gotta agree with a lot of people sony pooped using those lenses they're not good in fact the OG VR1 lenses offer a clearer image. Still I prefer wired over wireless just because I play mine for much longer than any battery lasts.
I do agree a quest 3 is a better PC headset as most PC software won't use the VR2s features at this point.
Doesn't Alyx require the Index? Don't see why Valve would make an exception for PSVR2 in PC mode
@TrickyDicky99 I own both and for comfort,higher fov(one of the most important things in vr)and the oled panels I would choose psvr2 everytime.Dont get me wrong the lenses put psvr2's to shame and the wireless freedom is great but those greys instead of blacks and smaller fov make the choice easy....plus when you play pcvr wireless on quest your streaming so there's all the streaming artifacts and psvr will be a usb-c hook up with none of them
@VaultGuy415 no it needs steam vr....you can play it on your quest so why would psvr2 be different?
@Neither_scene higher fov,oled blacks and colours,no streaming artefacts of wireless play and better controllers are four I can think of
@VaultGuy415 Valve designed the Index alongside Alyx, but they also added support for nearly every other PC VR headset through SteamVR, which is an API that allows any headset that supports it to work with any game designed to work with SteamVR. So Sony and/or Valve would just need to make PS VR2 support SteamVR and it would be compatible with hundreds of existing and future games.
@sop "What PSVR2 players want is to play Half-Life Alyx on Playstation, not to use the PSVR2 headset to play it on PC."
Yeah that comment made no sense, if you already have a PC then you can play Alyx right now and have like 5 VR options to do it. Why would I be waiting for PSVR2?
This is very helpful for me. I was wondering whether or not to buy a quest 3 for PC. As I have a PSVR2 already, I’ve saved a ton of cash. Also I don’t think Quest has good of haptics as psvr2, and regarding superior lenses, is it worth the cost. I have no sweet spot issues. So thanks Sony. Although we still need that Astrobot announcement.
So this gonna work like the quest does on pc , where you need a capable pc in the first place.
@TrickyDicky99 I've owned quest 2,3,psvr1,2,index,reverb g2....don't think that makes me a fanboy because I would prefer to use psvr2 over streaming the quest
@TrickyDicky99 Because that's all you do, why keep something you're just going to constantly complain about, If it annoys you that much why not sell it? Or do you just like the fact it gives you something to whinge about? Also wydm me and Yoshida are BFFs.
@TrickyDicky99 plus when you play games like re4 you realise lenses don't really matter its the games what matter.Basically there aren't enough games as good as re4,re8 and Alyx in the whole of vr and I've tried them all
@Shushibda The assumption is this is for compatibility with PC exclusive VR games. If that is the case, then you would need a good gaming PC.
@captainsandman, not necessarily. It could be a Steam app on Playstation.
@ROTTIEMAN16 yes, the blacks are better and fov higher, but I’d rather a slightly smaller but considerably clearer fov with slightly higher resolution over the increased contrast.
The controllers of psvr2 have better haptics, but these would require proper support on pc, and battery life means you have to wait for a recharge should they die whilst playing. Quest 3 controllers have interchangeable batteries.
The quest 3 can also be hardwired, so no artefacting or issues as with psvr2. But less graphically intensive games such as beatsabre can be enjoyed wirelessly and played natively without any artifacting.
You can also play augmented reality games thanks to the device’s colour pass-through which is superior to the monochrome low resolution pass-through on psvr2.
If im not mistaken, this would completely open the door to VR movies, 3D movies, VR video content in general!?!!?!?!?!?!?!?!?!?!?!
Nice. If Sony get native steamVR support with no 3rd party application required this could help their sales a lot. Sure the Quest 3 may be a better option, but it only a better option if you don’t have a PC… And plenty will easily choose this over having to support Meta.
As for “PCVR games don't support eye-tracking” there are plenty of PC games that support eye tracking, the biggest one being VRChat, which is the only actual PC VR game that moves VR hardware. This will now be the cheapest HMD to have eye tracking, so a lot VRChat players will definitely choose this over the Quest since the Quest 3 being no benefits to VRChat.
I haven't tried the PSVR2 yet but I still prefer my Index, but I still like the look of the controllers.
@hoffa007 I'm curious, what's ur gpu? Worst case just upgrade for cheap, I got a gtx 4060 for 250 pounds n PCVR works great.
@Voltan All the people who own a PS5 but don't have a VR headset yet isn't really niche. You also won't need as much of a beast of a PC for games to look good since PSVR2 has eye-tracking and dynamic foveated rendering. Not to mention the OLED screens of the PSVR2 look so much better than the grey Quest 3 screens that emphasize the narrow FOV.
@Jaz007 standalone VR does have its advantages though, many of the games I played on PSVR/2 aren't visually demanding such as Beat Saber, and the freedom of standalone means I don't have to take over my living room to play it, plus some of the mixed reality games do look great fun.
There's certainly pros and cons either way but for my use case the Quest is the better option
@Neither_scene “ The quest 3 can also be hardwired, so no artefacting or issues as with psvr2. But less graphically intensive games such as beatsabre can be enjoyed wirelessly and played natively without any artifacting”
This is incorrect. Even when hardwire you still get heavy compression artifacts. Type C does not have enough bandwidth to support the high native resolution of the Quest 3. This is why plenty of PC enthusiasts beg for display port support on the Quest. This is why plenty of people recommend still using wireless virtual desktop cause it supports a vastly high bandwidth and AV1 encoding to minimize the compression artifacting that you get from just hardwire or using Quest Link.
I support all VR gamers and VR platforms (just have psvr2) as that benefits all VR users. What I don’t like is fan boys that put down other platforms.
As long at it's a direct to PC driver and not some streaming solution through the PS5, this will be awesome. Especially if the drivers make it easy for developers to add support for the eye-tracking/dynamic foveated rendering. If you already have a PSVR2 this is great news. If you have a PS5 and were on the fence, this is great news.
I wonder if the headset is compatible with DisplayPort over USB-C. The USB-C port on the PS5 is only 10Gb/s rated, is the PSVR2 itself capable of more?
@AverageGamer I wasn’t aware of this as I’ve not really noticed any artifacting with mine on the few times I’ve hardwired, (I mostly play wireless). Doesn’t psvr2 use usb type c for its wired connection? Wouldn’t it have similar issues on pc unless it ships with DP or HDMI connections?
Depending on implementation, this could finally be what gets me to buy into VR, as one headset to play games on both platforms would be a much better value proposition than just one or the other
@Neither_scene A majority of people will never notice the artifacting. I have never noticed the foveated encoding that Steam Link uses, but that bugs a lot of others.
It depends on a lot of things. PSVR2 has a lower resolution. Sony could also use modern technology to lower the compression artifacts. Meta does not keep Quest Link or the PC app updated, nor are they improving it… Since their priority isn’t PCVR.
Long time overdue
@Jaz007 Thank you! The PSVR2 isn't that bad. I think it's a great headset. I haven't had half of the issues that some people claim. RE4 Remake VR has been one of the best VR experiences EVER in the history of VR... PC, Quest, VOID or otherwise. Quest 3 has its advantages (obviously), but it's not the end all, be all headset. I think stand-alone Quest 3 games still suck ass for the most part. But, yes, technically it IS the better way to go for playing VR games on a $1,500 PC. Big deal.
@Neither_scene it can be wired but it still streams the games on oculus link and you get loads of streaming artifacts....I know because I use it
@VaultGuy415 Does not require Index, I've played on my Quest 2 with its native controller.
@SgtTruth “ Can’t imagine any savvy PC players opting for PSVR2. Not enough quality exclusives to justify buying a dated design that gives a poorer experience on the mass of PC titles (and missing out on massive Quest hits).”
Plenty of savvy PC gamers are still picking the Index over the Quest 3. Some are even picking the Vive Pro 2 over the Quest 3. The only people who are buying the Quest are people who can’t afford anything else, not because it better.
PSVR2 can be found for cheaper. GameStop has them for $399 ($375 if you’re a pro member) and is from a brand plenty of gamers actually trust.
While I'm sure it's welcome news for PC players. It doesn't do anything for us PS5 players who had hoped to be getting more 1st party games by now as well as new ways to use the headset within the PS5.
I gotta agree with all the others here as I own both PSVR2 and Meta Quest 3. The Quest 3 blows the PSVR2 unit out of the water. The PSVR2 lenses complaint is very real and does ruin whatever benefits OLED brings. I personally love the Quest 3 being wireless and standalone but it can also be tethered and have all the benefits of a wired unit as well. Can't beat that flexibility.
As for the news of PSVR2 finally getting PC compatibility, I take it as a sign of Sony throwing in the towel on PSVR2. If the unit was actually making money, Sony would continue their stance of a locked in ecosystem and keeping it locked to PS5 as Sony would make no money from PSVR2 being compatible with PC. This news seems like Sony is probably pulling a Vita and unlocking PC compatibility so people who bought the PSVR2 won't be as mad at them for basically abandoning first party support in the near future. At least we can use it with a PC. It's a good thing that they unlocked PC compatibility, but it's a sign of bad things to come for PSVR2 imo without a doubt.
As an owner of both PSVR2 and a Quest, I think it's great news.
Assuming this happens in a way I can plug my VR2 into my PC, it gives me the ability for two player games with the family in titles that are not, and never will be, on PS.
The more PSVR2 headsets out there, on whatever platform, the more likely we'll see software that supports eye tracking,
haptics and HDR. Bigger market. That's a win for me.
As for the 'my headset is better than yours' garbage being spouted, I'd really hoped, as adults, we'd be passed that by now.
@deanzel It may 'blow the PSVR2 out of the water' if you have a PC that can drive that lovely resolution. And maybe you're not so fussed about the black level or HDR. Or the constant frigging around you have to do to make VR work consistently and reliably! I'm really happy with the PSVR2 plug and play experience. I use it more than my Quest, primarily because the games I spend most time on are not on PC.
Sony are not throwing in the towel or going to do anything to stop people being mad at them. That's daft. They do things to make money. It makes zero sense to spend time, effort and money making the PSVR2 cross platform unless they think they'll profit from it.
@MrMagic He can’t sell it cos he admitted previously that he doesn’t even own a PSVR2!! 🤣🤣🤣 But of course he’s still an expert!!
Just ignore him - he’s a quest fanboy always looking to put psvr2 down / start an argument
@SgtTruth We’re already had this conversation before, and I’ve already proven from last time that I have vastly more experience with just about ever major VR HMD on market than you can hope to have.. 2 OG Rift, Samsung Odyssey, Quest 3, Index, OG Vive, Bigscreen beyond, and I just purchased a PSVR2 shortly after our last conversation. My comment is not from a statement of biases when my main platform is PCVR with my Quest 3 which is soon to be replaced with a bigscreen beyond, 7 point tracker, and a 4 base station setup.
The fact is no one actually cares about the improvement that Quest 3 brings. The Quest 2 continues to vastly out sell it, and that is using older fresnel lens, has a lower refresh, resolution… etc. The Quest 3 lite will probably also outsell it which is also reported to use older fresnel lens. Like it or not, the vast market does not care about the difference between pancake and fresnel lens
@SgtTruth I don't think anyone is denying reality. The basis of this thread is that, yes, Quest 3 is probably better equipped for hooking up to a fancy PC rig. And, yes, the lenses are better. Those are just hardware facts. But unless you're using your Quest 3 to play hi-res VR on an extremely powerful PC, who cares? PSVR2 allows me to play some of the best VR experiences ever created (GT7, RE8, RE4 Remake) with zero fuss and half the price of a decent PC VR rig. Quest 3 stand-alone is great for playing cartoony-ass mini golf games and turning your garage into a boxing ring. Otherwise, I'll take my PSVR2 any day of the week. And there are more awesome games on the way. It's not dead yet.
Also, PSVR2 interfacing with PC would be just another bonus for those of us with PCs and only a PSVR2. I think that's great. Kudos to Sony for acknowledging what gamers want. We like options. The more the merrier.
PSVR2 was my personal introduction to VR and I will always be grateful for it; games like Gran Turismo and Red Matter 2 opened my eyes to just how immersive it can be. Having since then also purchased a Quest 3 I've found that each has its own strengths and weaknesses, but having an extra headset to play multiplatform titles like Walkabout Minigolf with friends and family is a win across the board.
That's where I see PC compatability as an exciting development for the PSVR2. Anything that adds more game options to its catalog is a positive thing, and at least some of those could bridge the gap to enjoy side-by-side with someone using the Quest.
I think this is great news. I hope this becomes a reality.
However, this discussion is hilarious. I bet most people would debate what water is better: Dasani or Aquafina. Which one has a better PH balance? Tell me why you're a fanboy.
@MrMagic Just ignore the guy. Apparently, he won't rest until eeeveryone else hates PSVR2.
@SirRealDeal "It could be a Steam app on Playstation."
I'm afraid it's not that easy. Besides the app, any game running within it would have to be ported to PSVR2. Which, in turn, would defeat the purpose of the app in the first place.
Sure, another route would be to have a translation layer akin Steam Deck's Proton. But that is a much, much more complex task that would involve millions of investments and years of R&D. Not impossible, but very unlikely.
@AverageGamer "Type C does not have enough bandwidth to support the high native resolution of the Quest 3."
I think you're spot on, which makes me wonder how exactly PSVR2 will work on PC if it's also wired through a USB-C connection. Will it be hindered by the same constraints?
What about the Sense controllers? Is their input data actually processed by the headset's chipset or will the PC have strict Bluetooth requirements? Is it even Bluetooth?
What about software? Will PSVR2 connect to SteamVR or is the PlayStation PC launcher finally coming out? And if so, will games need to be ported over? Maybe that would explain the weird "additional games" wording in the announcement?
@Art_Vandelay It hard to say. It all based on encoding, data rates, DisplayPort over USB-C... etc. Meta own link $80 link has a bandwidth 5Gbps, but the data rate are cap way lower (max of 500? Unless you unlock it). PSVR2 cable is rated for far higher bandwidth, but I pretty Sony uses DisplayPort over Type C so they don't have compressed data from the PS5. They could probably do the same on PC, or just allow vastly better data rate. Sony's engineers could probably also come up with a better compression than Meta's AADT. But PSVR2 doesn't have an onboard GPU. It can't decode a compressed signal like the Quests, so they would probably have to send an uncompressed signal.
IDK. We could probably just look at footage on PSVR2 running on PC video.
@AverageGamer What further complicates things, is the variability of USB implementations on PC. The fixed-platform nature of consoles is a big advantage here.
One path would be for Sony to offer some sort of bespoke adapter to separate the video signal. Or maybe we're wildly misinterpreting how this whole thing is going to work, and the solution would involve some kind of streaming from PC to PS5.
@Art_Vandelay Yeah, but some kind of streaming from PC to PS5 would kill any hype this had. PSVR is already getting a majority of the big PCVR games… More than PC in some cases.
This has to a non streamable solution to make worth any time or effort.
@TrickyDicky99 Funny you bring up GamertagVR who is a massive fan of PSVR2. Speaks volumes about your negativity.
Let’s be clear PSVR2 is awesome but Sony dropped it harder than the Vita. I love it but where is my Astrobot? Sony lack of support is the thing that bites and not the type of lense (yes I know sweet spot is very small blabla)
Sonys loving that PC money 😅. I don't really like vr but fair enough. If they can least it might give people more stuff to play
@AFCC 100%, now that i know i cant neither play the original re4 vr nor seeing august ames on the psvr2, i know it‘s not for me.
Not sure I see the argument here;
If you have the headset already it's a net positive, you get more options and for those for whom it matters you can acces games that can be modded.
If you don't have the headset this may make it an edge case consideration but at least you now have more choice
If you have Quest2/3 etc. then carry on, nothing to see here
@AverageGamer I agree, but I'm afraid iVRy (the creator of the unofficial PSVR PC driver) doesn't. Just saw his tweet saying Sony's solution will probably involve streaming.
And note the wording in the blog post: "the ability for PS VR2 players to access additional games on PC". I think the verbiage here does imply indirect play. And the more I think about it, the more I'm convinced that streaming will be it, since Sony has been investing in this tech for years.
I’d guess they’d launch PSVR2 support for PC with a GT7 PC port as people talk about how amazing that game is in VR.
@Art_Vandelay Ugh… I really don’t like the idea of streaming. I wonder how that could affect certain games like say VRChat? Which I was really hoping to use this HMD for cause of the eye tracking, and impressive haptics in the controller and headband. As streaming will limit a lot of direct integration and other stuff.
@TrickyDicky99 Please share the videos with him saying that and I will watch them. Yesterday he posted his 1 year after review of PSVR2 and was still a fan of the device. Really good at cherry picking and not talking about any positives.
@TrickyDicky99 Haptics!
PS: already sold your PSVR2 and PS5 then? I should buy a PC with Quest 3 if I were you as this must be stressfull.
@TrickyDicky99 Jezus, so all your venom about the headset without even owning it… You dont have any experience but have all these opinions/facts. You watch all these videos about PSVR2 without even owning one and parrot all the negativity… You seem to be a pretty annoying person if all you do is spouting negativity while not owning the right to do so (I invested money in it… your not even a consumer /PSVR2 owner)
@TrickyDicky99 I think a lot of people think the same about having a conversation with you… Good lord
Btw welcome to my ignore list.
@TrickyDicky99 @TrickyDicky99 The quest 3 is better than the PSVR2??? Really, I have both and they both have their pros and cons but to say that an lcd is better than the glorious oled in the PSVR2 just tells me you've never tried it, the quest 3 is a cheaper headset and that's reflected in it's hardware, also pancake lenses don't work with oled screens, the quest 3 is just a cheap LCD phone strapped to a headset with a few cameras, don't try and sell it like it's anything compared to the PSVR2.
Good news, I might actually have a use for it then lol
I knew I should have waited!
It'll be hilarious if this is just something similar to steam link, virtual desktop or air link and PC players were getting excited for nothing.
Sweet. I might get it, if they get it on PC.
@SirRealDeal I would almost 100% guarantee we are not getting a Steam app on PS5 anytime soon.
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