A new PS5 patch is available now for Final Fantasy 7 Rebirth which makes further improvements to the title’s presentation. Despite being critically acclaimed, many have been disappointed with the quality of the sequel’s visuals – especially in Performance Mode, which targets 60 frames-per-second. In addition to improving the graphics, the update adds a ‘Sharp’ and ‘Soft’ filter, allowing you to finetune the title’s looks.
Here are all the patch notes, as provided by publisher Square Enix:
- Fixed typos and omissions in some text.
- Fixed a bug that occurred on the map under certain conditions when controlling a character.
- Fixed a bug in battle in which Red XIII’s abilities “Lunatic High” and “Watcher’s Spirit” could be easily cancelled.
- Fixed a bug in battle in which enemies would stop moving under certain conditions.
- Fixed a progress bug that occurred during quests under certain conditions.
- Improved frame rate and overall game stability.
- Added “Sharp” and “Soft” options to the Performance Mode display settings.
- Improved the graphics quality.
- The camera’s reverse setting is now applied when controlling a gliding Chocobo.
- The camera’s reverse setting is now applied to the sharpshooting mini-game camera.
- Enhanced guidance support while climbing the ivy in the “Mythril Mine” location.
- Added difficulty settings to the customization screens for the mini-games “Fort Condor” and “Gears and Gambits”.
As you can see, the graphics aren’t the only element improved here, as the organisation has also made some adjustments to the outing’s text and resolved several bugs. We suspect many of you are deep into your adventures right now, but you’ll want to install this patch pronto to improve your overall experience. How do you feel about the graphics? Let us know in the comments section below.
[source jp.square-enix.com, via gematsu.com]
Comments 44
But..but..but I Need a ps5 pro. It’s not the developers being lazy and not optimizing they’re games proper for the original ps5. To bad I already beat the game before they fix performance mode.
I feel like the patch helped graphics mode more than performance lol. It looks sharper where I can now tell the difference between the 2 modes where as before it was pretty negligible. And i cant tell the difference at all between sharp and smooth in performance mode. Also for some reason the 30 fps in graphics mode doesn't give me as much of a headache as it did before. I've been playing it in graphics mode since the patch dropped and it's been fine
Might as well get used to it again if I'm gonna be playing through Dragons Dogma 2 😅
Just when I already finished the game and sold it :’)
I've just been playing in Costa Del Sol and noticed the update, the 60fps mode still looks low resolution and a bit rubbish, I'll be sticking to the 30fps mode
@jt887 yeah I don't expect it to ever improve really, I think its just too low of an internal resolution to be fixed by whatever post processing and upscaling they're using. It's the one game PS5 Pro could improve quite a bit but I'd have long since finished it by then
Honestly I am holding up for this great game. As soon as PS5 Pro arrives, I will pick it up simultaneously.
FF Rebirth & DD2 can both wait for my PS5 Pro.
Oh well... 1/2 way through my hard playthrough... Will take a look later.
Maybe some won't look like demonic pixies (imps?) In performance mode now? 🤣
So first we had games that didn't use the full potential of PS5 and now we have games that are too advanced for PS5. Where did the ones between go?
Im just happy to be able to play the game. On chapter 9 now and enjoying my time with it alot. By now with alot of games my short attention span would usually have pulled me on to something else but im enjoying Rebirth alot.
I was hoping they would add an option to make some mini games easier. Some are impossible and some cool items are locked behind them.
Maybe my eyes are just getting worse the older I get but I honestly had no problems with performance mode. Game looks and runs incredibly well to me but to each their own. I won't say no to improvements.
The mini game difficulty setting is what I'm most interested in. I absolutely hated Gears and Gambits hard mode and gave up on trying to finish that.
@Korgon there isn't anything wrong with it, its just a bit blurry. Perfectly playable. DD2 is tanking $3000 PCs. Now that's a game that has serious issues.
I shell stick with Graphics mode going by the comments.
Glad I waited on it - as always, you get a cheaper and better game a couple months of so down the line. The only reason I pre-order now is to support a developer, or help boost sales numbers of a more niche game
God, I hate these fine-tuning elements and different graphical modes of recent video games. Just make a version that runs well. I get it on PC, but the great things about consoles are the optimisation that comes with everyone having the same set.
No idea why Push continue to beat that drum,as the game looks decent to me in both modes, on monitors, OLED TV, or LCD TV.
I've been given jobs by all the top publishers and format holders to ensure great looking titles for 20 years, so it's not as if I don't know what I'm looking for...
Is it native 4K? Not at all, and I'll accept any improvement offered of course, but it looks fine and a damn site better than those who bleat on about it suggest....smh
I'm planning on doing another playthrough after DD2.
@jt887
'how can you not see it? I don't understand.'
Me neither, hence my post!
Thank you for a balanced and reasoned post, appreciated.
Im literally looking at the game right now and cannot see that characters are 'low res and like from a switch version'. I can of course see that texel density is clearly not consistent across all assets, but as this is such a common issue across so many titles, its not the issue I thought was being called out here.
I should mention, although I did work as a AAA dev for two decades, my last game was 15 years ago - I gave up that career to try and help the homeless here in Torbay.
Its possible my eyesight is not what it was of course, but even through the filters and upscaling I can count pixel edges on characters and compare these with the surrounding assets and Im genuinely not seeing the mismatch you describe (Im counting under Junon in front of the silly frog jump game, just gone back to try and get the max on that to complete the area having forged ahead earlier in the game.)
Thanks again for sharing your thoughts. Its hard to ascertain why I dont see the scale of the issue the way others do, but I do accept there is a divergence of opinion, and maybe I should not be so quick to dimiss others concerns.
Edit. Incidentally, I also use a C1 for my second ps5 and pc, but Ive mainly played this on a larger brighter lcd.
I am about to hit Chapter 13, and really haven’t had an issue with Performance mode. The game hasn’t once looked flat-out ugly to me. Additionally, the frame rate has been pretty consistent throughout. Idk, I think this whole thing has been blown out of proportion, personally.
@Dr_ENT PS Pro is not gonna help DD2. That thing can barely run at 60 with a 4090
Do the patches affect the demo as well? I'm willing to try it.
Would like to see difficulty customization for the other mini games as well. Older gamers can’t function as well with some of the games like the various racing games.
Dark Matter being only gotten from mini games is disappointing. The easy difficulty is too easy and normal is too hard. Collected jetsom for no purpose if you can’t play the other mini games.
What’s up with that bird in southern ocean? I miss fishing and more “random” encounters.
@Dr_ENT DD2 won't run at 60fps on PS5 Pro. No chance. Even with a (actual) high end CPU and a 4090 it can't stay at 60fps in towns.
This is what I have been waiting for. Now it's time to dive in.
Sweet! I'm in Gongaga right now so there is still time to enjoy the enhancements. Though I have to say, I've hardly noticed any graphical blips since the games story and gameplay shine brightly through it. Been playing in performance mode only and its been nearly perfect. For those waiting for a PC version or sale, just know you're missing one of the best games of the last decade for pretty much no reason. This is absolutely a non issue that is completely blown out of proportion. I can't believe we live in a generation where people will blacklist an instant classic game because a rock looks little blurry here and there. Call me old fashioned...but I just like to enjoy games for the fun they offer.
@zebric21 Just checked and it doesn't 😔
I’m still super early on in my playthrough, but it’s nice to see the updates rolling out steadily.
Looking forward to seeing how the patch is received. Glad they're attempting to fix the issues that magically do not exist for some.
I'm paraphrasing something a user said about Remake - this is a $70 music set with a free game. Having a pretty great morning at work, which means I will be at some point this afternoon helping Salmon along on his trip through Junon for the 2nd time!
Living my best life today, hope ya'll can do the same!
I see the Madonna reference 👍
“Fort Condor”
I don’t care how the rest of the game looks and plays but I’m looking forward to that mini game being greatly improved over the original. Watched my kid play it the other night, man what a disaster that was. After making an attempt the first round he pretty much just said “I’ll wait” the 2nd round and didn’t really even bother. And he’s a big fan of tower defense games. Just not that one.😂
Also looking forward to the sub mini game in part 3, if, you know, I live that long.😝
Re: Fort Condor, it is astounding how they took a really fun and eased-into minigame in Remake into a ragefest by trying to jam it into 4 events and REQUIRE you to win instead of weighing out a winner in a draw/turtle game. It destroyed all the nuance and strategy of the original and made it largely a process of selecting the “correct” forces to deploy at the “correct” time.
When I think back on that now, it makes me wonder how many of the other annoying minigames could have been truly deep and fun if they focused on 4-5 games like FF7-12 did, instead of seeing if they could have more minigames in their RPG than two Mario Party titles combined.
Good news for me I suppose. I’m on chapter 5 I think. I pick away at it.
The people complaining about this game looking bad needs to upgrade their tv to a new oled with vrr. This game looks great.
gotta go with Graphics Mode for this one. The blurry Perfomance Mode resolution looks terrible on a 4K TV. Probably doesn't look great on a 1080p TV, either. Fortunately, 30 FPS mode looks great and is totally playable!
Does rebirth look as good as remake integrade ? Cuz that looked great on the ps5
@Pranwell @jt887 @carlos82 A PS5 Pro shouldn't be needed to improve the graphics of the game in performance mode. When a port of a PS4 game looks better than this does in performance mode (Remake), it's all on the developer and not the hardware. They didn't optimize this properly at all for a PS5 exclusive.
Given how well they actually made the game in Graphics mode, just upping the speed of camera movement is a good enough solution to having to switch from 60 FPS. The camera panning isn't anywhere near as noticeable and the characters already move with enough weight that you don't notice it much in character movement either.
@Czar_Khastik it's all marketing speak, so irritating. It's like developers (possibly through no fault of their own) forgot the benefits of optimisation
@Jay767 in this case it actually is down to the developers and not the PS5 being a limiting factor. A lot of the code base they're using is lifted directly from Remake Intergrade and being strong-armed into rendering much larger areas than it was originally intended to in order to deliver the game as fast as possible. Not to say Unreal 4 isn't capable of delivering a game in the scope of Rebirth, just that the modifications Square Enix made to the engine for remake didn't lend themselves well to that type of game design. This is why there are a fair few visual downgrades from Intergrade in Rebirth despite them targeting the same hardware, their version of UE4 just cannot handle it as well.
@Ultrasmiles no actually, it's a downgrade in most ways
I've had a PS5 for a year now, I've realised these current gen consoles are underpowered in contrast to modern games, it's the most disappointing aspect. A lot of games performance modes look like blurry junk, whilst the 30fps modes are really juddery with poor frame pacing. Ray tracing is basically an unusable gimmick on this console. Dragon's Dogma II and it's bad performance is the latest kick in the teeth but there's plenty of others.
Performance mode sharp is actually a big upgrade over pre-patch performance mode.
I'm a fan for sure of this, pre-patch performance more ran great but looked way too soft...
Now it runs great and looks great!
@Ultrasmiles It looks great, better character models for example.
I especially love the new hairs, it looks a lot more natural and realistic to me.
Some things looks better, some things look worse, and that's mainly due to it being a more open-world like rather than being linear like Remake. some of the downgrades you'll see will have to do with lighting, reflections and LOD.
There are also some places that have some very low-res textures. I'd be willing to assume that this was more of an oversight or bugg rather than sacrifice for performance.
Remake had similar issues where the textures and LOD would load properly as well, some which was fixed and then later improved in Integrade. This could be a similar thing.
There's also some lighting issues, affecting characters and making their faces look weird (however most of these issues should be fixed with this patch, I have not been able to verify this)
Some places in Rebirth certainly look more breathtaking than what we see in Remake, even though technically there might be lower shadow resolution and lower quality textures in the distance. It has to do with the artistic touch and the scale.
like sure perhaps that pile of rubble in remake has some fancier shadows, but now we're comparing that with a vast open landscape, I can deal with that sacrifice.
In most cutscenes I feel like Rebirth is doing a better job than Remake with pretty much everything. However, some of these scenes are FMV's so there's that.
This patch broke the gold saucer progression in chapter 12..
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