One of PSVR2's best loved, and best supported, games is C-Smash VRS, a virtual reality revival of the Dreamcast cult classic Cosmic Smash. Launching last summer, the sci-fi spin on racket sports has enjoyed several post-launch updates that add new features and improve the experience. Soon, a major update will make the game accessible to many more players; it's getting a regular, flat version, playable on PS5 without a headset.
C-Smash VRS: New Dimension, as this version will be called, essentially makes it so the game can be played in its original form on PSVR2, or on your TV like a "normal" game, with the camera set back for a third-person view. The update will be free to anyone who owns C-Smash VRS already, while you can now pre-order the non-VR version (and will have access to the PSVR2 version in the meantime).
As well as this major change are some as yet unannounced "surprises" coming to both versions of C-Smash VRS. The New Dimension update is due for release in "late summer" of this year.
Are you excited about playing C-Smash VRS in non-VR form? Serve up your thoughts in the comments section below.
Comments 20
Can’t imagine it’ll be any fun outside of VR.
Currently in the PSN sale for around £10 for anyone interested 👍
Can't complain, kinda of wish after the fall had a flat version so I could play with my VR antagonistic buddies
Okay....I was kinda hoping more flat screen games would be converted to VR, not the other way round.
It's a brilliant game but I'm not sure how well it will play in non VR.
Still wishing for more big VR games from Sony. RE7 isn't even on PSVR2 which is a disgrace and stopped me from getting the thing.
Is Sony gonna do another surprised Pikachu face when another product they don't support ends up like the Vita
That headline is a mouthful
I enjoy this game. I’m hoping that you’ll be able to use the VR paddle to play the flat mode. It will be interesting.
So, what, you waggle sticks around? Or swing the whole ds5? I can not imagine this being any fun flat, though it's based on an old flat arcade machine.
Just bought it yesterday on the sale for vr though, and boy are my arms tired!
Fun game. In VR. Looking forward to see that they add, though!
@specky this is the result Jim wanted day 1.
So, without the VR, yer sayin’ the game will be just like it was back on the Dreamcast. Oh, boy!
I had a bit of fun with this back on Dreamcast and then again recently with PS VR2. It’s fun. I need a bigger playing room to play it in, though. And it’s nowhere near as fun as Racket Fury. But, a non-VR mode for Cosmic Smash…err, C-Smash, is a good thing, as it likely means I’ll boot it up when I’m in a lazy, sit-on-my-butt gaming mood.
@thefourfoldroot1 I really like the VR version, but also there are tennis etc. type games over the years/decades people still can enjoy. I still enjoy a balance of traditional flatscreen, tv/monitor gaming, even though I’ve been really enjoying PSVR2 also.
@Daft_Klebenflw
Sure, I just mean this game. Tennis games can work flat of course, this type of first person game which also relies on verticality not so much.
Psvr2 is finished
Dead
@WaveBoy It’s been just over a year and few months, and they already released two RE games within a year so it would make sense to hold off, give a bit more time before another, and can take lessons with the experience of the prior to carry over refinements for the next.
So far PSVR has a substantial catalog between 7 exclusives, multiplats, AA classics and indie gems. Of 180 there’s at least 80-100+/dozens of objectively solid games/experiences (estimate of consensus high/well acclaimed scores and praise from those who’ve played them). BTW +3 more exclusives between PC ie NMS, CF Sierra Squad, Legendary Tales.
@Styledvinny79 Not really, but even if it doesn’t pan out for decades there’s still PCVR. I still enjoy a balance of traditional flatscreen, tv/monitor gaming as many VR peeps come back to/play alongside also.
And I do personally also look forward to the non vr/flatscreen play release try for it’s own alternate individual angle/perspective experience after having the VR version.
@__jamiie Yeah buy also thing is VR isn’t/can’t be for everyone - because of extent of people with physical, mental/emotional limitations and/or barriers to do so - ie such as nausea, arm movement, space and/or set up effort, vr being too intense/visceral for individuals, the effort to get into vs comfort of chilling with a controller and nothing else necessary etc.
But tis fine to each their managed own. Myself and others whom can get into, gain tolerance for and enjoy VR tis wonderful. And also can still play and enjoy traditional flarscreen/tv/monitor gaming as well too.
@Daft_Klebenflw I don't mean to be rude but I don't understand anything you wrote. Apologies if I'm being stupid.
They know it isn't selling I guess? It is niche after all so that's understandable or they planned to expand it over time?
That aside I think it's going to be an eh experience not because it was made with VR in mind but motion controls support. I mean it won't support Dualsense gyro nor Move controllers because those are outdated and for PS3/4 not PS5 so only the PSVR2 Sense Controllers would fit the goal but they are intended with VR correct? They are optional of a control method?
I like motion controls but they need to be done well. Same with any other controller input and the movement speed, pacing, animations, etc. to feel right with the game.
To me trying the original Cosmic Smash I thought huh this is a cool Squash/sci-fi 3D breakout/aranoid etc. type game but the thing is with sticks I mean 1 stick on a Dreamcast it is very limited and the 3 button moves and moving is not great. With 2 analogue sticks sure but because it's motion controls I can tell the track would be if done right and not making me have Red Steel 1 disappointment I've seen with Star Wars/Horizon Call of the Mountain overcompensation controls. When Red Steel 2 or other Wii/Move games have done better motion controls.
So if the buttons, sticks, movement pacing of the character work well for this game without a PSVR headset or PC headset (if that's an option if only headsets still with the PC version) then sure if not I don't think it's that worth it.
If it offers Dreamcast like controllers, modern controls and VR I'd say sure if it's the same as the Dreamcast (minus the engine differences of the game/modern game design feel differences I know that happens I'm not stupid) either way I didn't like the feel of it via the Dreamcast version.
It works for the time but it had it's issues, the game and music itself was still great just eh the movement was like fighting games stiff/subtle steps and I hated it and there is a reason beside level design I don't play fighting games and that's the subtle movement being so awkward of stepping I just can't stand it. In VR makes sense, with an analogue stick or d-pad unless its on a grid then sure if it's not then more flexible movement for sure.
I want this game to succeed. I like arcadey sports games. I discovered the game before the day the VR game got announced. I think it has appeal. But controls matter in games like this as otherwise the level design and experience will not be enjoyable even if good and they are.
So instead it's hey Cosmic Smash fans or newcomers buy it now without the need for a PSVR2 headset. Which I think is fine it is a good remake? Sequel? Of the Dreamcast game/arcade game and glad the team were able to make it happen. That I never knew what to think.
I mean the R is something but hmm. Or VSR? Virtual Simulated Reality? I don't know. Virtual Squash Reality? XD Sorry Virtual Reality Squash? Simulation? Sequel? Whatever the case the letters mean.
Just surprised after the PC VR version they went whelp time to give it the no headset support now I guess.
@__jamiie I suppose I had carried over from twttr/x over omitted/lack of additional words/wording and lessened/incomplete sentences due to limited characters in a tweet so I apologize if lack enough clarity. I I was just listing why vr isn’t can’t be for everyone, and to which is fine. Though I quit like vr, ultimately I could live without and keep enjoying generations of traditional play with tv/monitor/handheld gaming. Take care and well regards
Great news. Picking this up.
Very, very sad that Sony promotes this game on a mini screen and not in virtual reality where you are inside it.
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