
With the week Helldivers 2 players just went through IRL, distracted by Sony's regrettable own-goal and subsequent reversal, it should be no surprise that the ongoing Galactic War effort has suffered similarly, with the situation looking worse all the time. Having failed to contain the Terminid Supercolony on Meridian, the Barrier Worlds in the Umlaut System have been lost; Super Earth has shifted its efforts to the wholesale decommissioning of Automaton forces, using the associated scrap to construct a new Strategem.
Previously, the community had the option of unlocking one of two Strategems, depending on which planet it saved first: Choohe or Penta. Players opted to save Penta, securing the RL-77 Airburst Rocket Launcher. Now, for the low price of just 2 billion Automaton skulls, the MD-17 Anti-Tank Mines will be unlocked for general use. Previously, Arrowhead tasked the community with slaying 2 billion Terminids, a feat achieved within just 24 hours. Later, Arrowhead would confirm that the tracker itself was bugged (or a bug); expect significantly stiffer opposition.
Are you ready to return to continue the fight against the Automatons? How do you feel about the current state of the Galaxy? Does it seem like things are getting out of hand? Hold fast in the comments section below.
[source twitter.com]
Comments 7
many failed major orders these days , guess who's behind this turn of events...
I really like the airburst rocket launcher and use it as much as I can, but the choice to liberate Penta or Choohe was not a good one. You could just immediately start liberating Penta (to get the airburst rocket launcher). You had to liberate a planet before you could even get to Choohe. There was no way we were going to get the anti-tank mines.
All controversies aside, this game is so good.
MOs have become harder to accomplish, and will become more difficult as more players leave the game @DragoonZied. As much as we may want to blame Sony for players departing, a good chunk of players will naturally leave the game around now due to other factors. The player numbers will never be as high as they are in the first 2-3 months after release for any game. Personally I haven't played in about a week. I found that dropping in, killing bugs/bots, collecting samples and completing objectives started to feel very repetitious, and knowing this is a live service game that Joel can manipulate at any point i.e. we'll never 100% defeat any enemy force, I decided to put this game to the side and make it my 'pick up and play' when I don't feel like playing something else, and right now I have a lot of something else to play, so unless a buddy begs me to dive, I'll probably be staying in orbit for awhile to come.
The continued run of underwhelming premium warbonds and the nerf heavy approach to balancing will kill the game long-term. It's become less fun with each poorly implemented patch.
@AgentMantis That seems to be the general sentiment. I hope Arrowhead can find good incentives to keep the players in. I just came to the party and get strong ME2 online vibes, which I loved playing with friends.
@Mortal totally agree with you. I was blown away by the game and the amazing community and was playing the game daily. But after the last Sony fiasco, I didn't touch it again , not because i'm against what Sony did to PC players from other countries , but it was a wake call to move to something else, and that's what I did
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