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Game Science's imminent PS5 action game, Black Myth: Wukong, is out in August, and anticipation is rising for this Journey to the West-inspired adventure. We've seen quite a lot of enemy variety in trailer footage so far, and the game is the developer's first console outing; still, it's being claimed that the game might be more ambitious than we expected.
That's according to Lunatic Ignus, a prognosticator who has been making predictions on Twitter (thanks, Insider Gaming) and claims to have sources within the studio. Ignus reckons Black Myth will feature "around 160 enemy types" and "80+ bosses," further specifying that the game will have multiple endings and a New Game+ option at launch. "The game is slightly easier than soulsborne games", they added.
For comparison, our beloved Bloodborne boasts 66 enemy types, 17 regular bosses, and 21 Chalice Dungeon bosses (which include repeats and reskins), with another five being added in The Old Hunters DLC. If Ignus's information is accurate, that's an extremely ambitious effort from the developer, previously known for its work in the mobile game space.
What do you think of Ignus's prediction? What are your expectations of the game, and has it piqued your interest? Let us know in the comments section below.
[source twitter.com, via insider-gaming.com]
Comments 11
If this is true that is really impressive. I’m hoping this game lives up to the hype — it looks sensational.
This is all music to my ears. It sounds like it might be the exact type of game I’ve been hoping for. It’s a really refreshing setting too with an already solid story for the lore, so that helps as well. I’m genuinely interested to see more somehow. I hope we get a demo.
I can't read the word prognosticator without thinking about Groundhog Day. I can't read the word prognosticator without thinking about Groundhog Day.
That sounds like a lot to be honest. Elden Ring has 165 bosses, but only around 70 are unique, and you all know how huge the game was and how big the dev team was.
Aaahhh the dreaded soulsbourne word well there goes my interest. Can any developer make an action game without making it "soulsborne" weirdly last one i can remember is Final Fantasy XVI that how bad the industry has gotten.
I did enjoy the soulsborne formula, but found the snobbish "gitgud" community around it rather annoying. I couldn't care less if a game is hard if I'm having fun. I find stellar blade and hopefully blackmyth have a better more fun and inclusive approach.
Considering Elden Ring broke other games with combat for me, this intrigues me. Post Elden Ring, all games with bosses have to step up or be stale.
Still very sceptical of how this game's release will go and what it will actually be like to play, but if it has a billion bosses and no tedious runbacks it is exactly the kind of thing I'm looking for
I'm hoping we get a demo of this before release, I want to see how snappy and responsive the combat is for myself. This has always looked a bit too good to be real... I'm tending towards cautious optimism with this one.
I am looking forward to this. I have been a fan of these types of games for a long time. Anyone born before 2000 will never understand what true difficulty is in a video game.
N.i.c.e. thats a lot of enemies and bosses.word up son
They've shown gameplay videos starting 1-2 years ago, and at least a handful of bosses were presented, all different and very well designed... so it wouldn't be surprising for those numbers to actually be big.
From a different angle: It doesn't need to be 60-80 hours long, or have a ton of different bosses and enemy types. If the game is epic from the other points of view (combat, story, immersion etc) even half those numbers would be awesome. And a length of 20h-30h is quite enough.
I've been keeping an eye on this game since a few years ago, here hoping there are no more delays planned.
I'll certainly be there day one.
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