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The latest Japanese sales charts are in, but we're struggling to find any talking points outside of the newly released Shin Megami Tensei 5: Vengeance. An enhanced and expanded re-release of Shin Megami Tensei 5 — previously a Nintendo Switch exclusive — it made the jump to PS5, PS4, and Xbox Series last week.
However, despite being available on new platforms, Vengeance still sold best on Switch, topping the charts. It moved 32,000 copies on Nintendo's hybrid system, and 18,600 on PS5. The PS4 version also charted in seventh, selling an additional 6,400 copies. Granted, they're not particularly impressive figures, but re-releases rarely set the charts alight.
The rest of the top ten is utterly dominated by Switch games — a common occurrence these days — while the PS5 continues to rack up decent results in the hardware charts. It creeps ever closer to that 6 million mark.
Software Sales
- [NSW] Shin Megami Tensei V: Vengeance (ATLUS, 06/14/24) – 31,888 (New)
- [PS5] Shin Megami Tensei V: Vengeance (ATLUS, 06/14/24) – 18,610 (New)
- [NSW] Paper Mario: The Thousand-Year Door (Nintendo, 05/23/24) – 10,663 (179,496)
- [NSW] Monster Hunter Stories (Capcom, 06/14/24) – 10,216 (New)
- [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 7,841 (7,800,710)
- [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 6,534 (5,870,560)
- [PS4] Shin Megami Tensei V: Vengeance (ATLUS, 06/14/24) – 6,367 (New)
- [NSW] Minecraft (Microsoft, 06/21/18) – 4,872 (3,544,346)
- [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 3,655 (5,525,609)
- [NSW] Snufkin: Melody of Moominvalley (Kakehashi Games, 06/14/24) – 3,430 (New)
Hardware Sales
- Switch OLED Model – 25,639 (7,398,161)
- PlayStation 5 – 19,336 (4,912,097)
- Switch Lite – 8,556 (5,885,101)
- Switch – 4,320 (19,809,317)
- PlayStation 5 Digital Edition – 3,546 (793,922)
- Xbox Series X – 921 (283,089)
- Xbox Series S – 451 (314,806)
- PlayStation 4 – 179 (7,926,750)
[source famitsu.com, via gematsu.com]
Comments 21
It's Japan. Not surprised in the least with their love for anything Nintendo. Just look at games like Smash, MK8, Animal Crossings, etc still charting. All fabulous games btw. I have them all.
Is there a global sales chart, like all the regions combined? I think I've only seen either just UK or just Japan, but none combining all regions. Also would like to see PC games sales included too, along with console games.
In the UK it was the other way round with the PS5 Version selling best, just shows each region has a preferred console.
With PS4 and Ps5 that is actually pretty close to the Switch units. 25k for SMT ain't bad especially when the franchise is mostly associated with Nintendo because of SMT IV.
Hardware sales are decent too for a console that is really not very affordable in the region. Think it's still beating the PS4 in Japan currently.
@CutchuSlow PC sales no but hardware sales get collected and shared on VGchartz.
@breakneck they're just estimates, though. They constantly adjust their numbers because they constantly extrapolate based on very limited sources.
@breakneck I meant games, not the console itself haha. My bad. I'll change my comment to say games.
We need to see more games on PS5. It still feels to me like it’s just a PS4 upgrade and little more. Dont get me wrong, I enjoy it and love the games but it still doesn’t feel like it’s really brought enough yet.
Nice to see it doing well
@Rafie to this day I can't understand who is STILL buying Smash 8/Mario Kart/ GTA5. Who are all these people who haven't played these yet? 🥴
@3Above You realize people are buying Switches and PS5s every day, right? Hardware numbers keep ticking up because new people keep buying in. And Mario Kart 8 Deluxe and GTA V are still pretty much THE games the mainstream public buys alongside those devices (and a variety of other Nintendo first-party software, to a lesser extent).
Although in the case of GTA V, I also recall people buying copies because it was a cheaper way to get some sort of currency for GTA Online.
Those are pretty bad sales all around.
@Ralizah Yeah I realize people are buying consoles. The evergreen nature of these few after 6+ years is just astonishing.
Im still just surprised how people can stand playing on switch just because its mobile and nintendo. Just seems like such a struggle for me and just holding off on games till next console
It's just painful to watch those switch numbers seeing the Atlus "sell you the rest of the game you already bought as a full new game" actually working again. Would it kill them to sell the upgrade instead of a "re-do" and pretending the original sale never happened?
@Ralizah Nintendo gets that excuse because they're always selling to new kids who are seeing things for the first time. Every other platform doesn't get that excuse, the demographics show it's the same people buying now that bought 30 years ago, just spending more. SMT, probably doesn't qualify for the "new kids" excuse from 2 years ago, though.
@3Above Nintendo's ability to sell millions of copies of their games every year for near full price is definitely the envy of the industry, I imagine. Only Rockstar is capable of exceeding that. Minecraft, too, I guess, but that's only $27.
@NEStalgia The majority of Switch users are actually 20 - 30 years of age, with a substantial number of 30+ users as well. Not to say Switch isn't also popular with children, but the idea that it's kids driving sales is old hat and inaccurate.
https://www.shacknews.com/article/127542/nintendo-discloses-switch-age-demographic-data-for-first-time
Kids are primarily playing on tablets and phones.
@Ralizah Yeah, I know that, those 21yo's playing BotW at hip rooftop parties back when Switch launched are now on their second hip replacement at the sunset of Switch, but while that's the "majority of users" only Nintendo has that reliable influx of kids into the platform.
Though, I also think Nintendo's data on the ages of players is woefully inaccurate and heavily skewed, as it's based on the player profile data of players accounts connected to the internet, while a lot of parents will just set up the switch with their account and hand it to the kids to use as-is (showing that a 35yo is playing while its really a 6 yo), and a lot of kids consoles are just not connected to online accounts, especially in Japan, where the kid gets a locked down switch and a physical cart. So the percentages get skewed. Not saying lots of adults aren't playing Switch, I mean I have 3 of them But as a percentage I think the percentage of kids playing is under-represented in that official chart.
BUT that also swings heavily for Japan (which swings heavily for overall Switch demo) because, as you said, kids are playing tablets and phones, and consoles would be doomed if it weren't the fact that every generation Nvidia just adds a 0 to the price of their GPUs and they have no competitor.
Those Switch hardware numbers are insane!
Given that Nintendo are keeping tight lipped on its successor and there's still plenty of first party and third party games in the pipeline, I actually think it could surpass the PS2 total.
@3Above I been questioning that for years how Mario kart 8 still sale like candy it probably will still sale once Mario kart 9 comes out
@NEStalgia Yeah, I'd agree with that. The only people with Switches I know are little kids and, to further your point, none of them are allowed to connect to the internet. You also have to wonder how many profiles that are for kids and are connected might have been set up by the parents of kids. If you look at the UK sales charts, the PS5 (sometimes even the PS4) versions of games outsell the Switch ones quite heavily unless it's a distinctly kid-oriented game like Lego Harry Potter or the Bluey game.
@Matroska Yeah, and I don't necessarily mean to be one of those "Nintendo is for kids!" people that haven't outgrown Sega and PS1 marketing from the 90's, lol, but I do think their stats under-represent the percentage of kids playing overall. Especially with Japan's usage habits, where "games" are still more widely seen as "toys for kids" adults pretty much all play mobile, Nintendo owners basically buy only Nintendo games and games promoted by Nintendo, and the "hardcore" gamers are either still PS or more increasingly switching to PC. And Japan is such a huge chunk of Nintendo's metrics compared to hardly anything for PS and 0 for Xb these days, that alone has to swing the kids metrics globally even if everyone in the west playing really was a hip 20-something at rooftop parties, but a lot of those kids' Switches will be offline.
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