
It sounds like the upcoming Metaphor: ReFantazio will be quite the departure from recent Atlus efforts like Persona 5 or SMT V: Vengeance, with game director Katsura Hashino suggesting there is a "lot more freedom" in his high fantasy undertaking. While the central story is set in stone, how players decide to spend their limited in-game time means tough decisions will have to be made, meaning they won't see everything the game has to offer in a single playthrough.
Speaking to GameSpot, Hashino describes the situation, likening the experience to going on a holiday: "Imagine if you go on vacation. You go to a city and have ten places listed on your travel log. Some might take two days to enjoy, while others take half a day. Some might require a guide or more preparations, others might be safer. But you can't do it all. In this game, you travel a lot, and when you get to your destinations, you have a choice of multiple dungeons you can do. And all these dungeons have different difficulty levels, so it's up to you how you choose to spend your time. In this way, there's a lot more freedom."
Does the prospect of not seeing it all the first time through Metaphor: ReFantazio fill you with excitement or dread? Having to make more meaningful decisions within the allotted time sounds even more compelling, although we suppose we'll have to wait and see how it all pans out. Let us know what you think in the comments section below.
[source gamespot.com]
Comments 16
That could be a major turn off for me, if the game ends up being 80-100 hours long.
These guys seriously need to learn to respect their players' time.
Does that mean some of the dungeon options might have a better loot than others? Like a powerful weapon on the harder dungeon? Or do all dungeons from the choices have same loot?
Eh, I’m sure they’re not making like 30 different dungeons. They’ll probably have 10 or so base/themed ones and maybe switch up a few floors on each for the alternatives. So I’m not worried about missing much
ATLUS games have always been a multiple playthrough for me to see everything. So this is a welcomed news.
Not gonna lie, this is a massive turn off. I will still get the game but my hype just shot down. If I'm spending 60-80 hours in one playthrough then I absolutely want access to everything the game has to offer.
I might not get it day one and instead wait a few weeks until a few Walkthroughs are done and reccomended dungeon lists so I don't miss any of the best stuff.
If any in game or trophy challenges given by the developer incentivise additional playthroughs then I’m all for it. If it’s more like watching the same 20hr+ story again in order to just see some differently constructed dungeon environments then a hard pass, I’ve got too many other games to get to and not enough life to do so.
Please come to game pass. 🙏
@Dom_31 My thought. I prefer to do a one and done approach and explore everything in that time. I don't replay games unless its something that tugs on my heart or I really enjoy. While persona 5 might be a game like that, being as long as it is, I have yet to replay.
...what is this "going on a holiday" I hear about in other countries?
@Cloud39472 I'm guessing this means that the dungeons are largely procedural. So you may not have technically seen every dungeon by the end, but you will feel like you have ten times over. But maybe not!
Either way, I'm not touching this until Atlus releases the finished game. So like 18 months after release or so.
Edit: OH. I just looked it up, didn't realize this game has a time limit. So, never getting it, lol.
I’ll get this game in a few years when the ultimate version comes out.
You ain’t fooling me Atlus, I know how you operate lol!
Lol'ing at all the people in the comments here who cannot handle not seeing every little detail in a game in 1 playthrough. It's called your playthrough and choices having consequences my dudes...
I'll make my own judgements when I get to it
@QiaraIris That's only because they keep selling new version of the game that require you to replay it to get to the new content.
@Cloud39472 Yeah! I don't like to see their name tarnished by greedy decisions. They're still a bright spot, but I don't have endless funds to buy the next best edition of each of their games.
I am not disappointed but because my expectations here are lower than others: I expect the referenced dungeons end up being like the Tartarus romps where sure the floors and sections vary but you truly aren’t missing anything if you blitz through 99% of the floor every time.
If this is the case, it won’t matter if I only see a fraction of all possible dungeons.
Most Atlus games are designed for multiple playthroughs so I am glad to hear they are adding this feature. If you are someone who is short on gaming time, it's best to give most Atlus games a miss.
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