
Sean Murray, Hello Games head honcho and the face of No Man's Sky, has been posting a series of esoteric Earth emojis on X, and fans seemingly can't help but get excited about it. Considering the runaway hype train that violently veered off the tracks last time around, we'd have thought punters would be a little more circumspect as the development of the studio's next game, Light No Fire, continues.
Chronicled by GamesRadar+, the torrid tale began on 13th July, when Murray posted the first of many Earth emojis, garnering hundreds of comments in the process, with many theorizing the timing may have something to do with No Man's Sky's upcoming ninth anniversary.
The next day, 14th July, perhaps drunk on the intoxicating headiness of social media clout, Murray quoted the original post, adding another three Earth emojis for good measure. At this point, the train has already left the station (with over a thousand responses), and expectations are entirely out of control. Could it mean that a No Man's Sky expedition will link that game to the upcoming Light No Fire? No one knows!
Like some mad video game development deity, Murray then began to repost these two posts alternately: the single Earth (twice) and the triple Earth (twice). Then, on the 15th, a shocking development:
The Earth emojis are featured alongside the little text ghost summoner guy, perhaps heralding something momentous to come. All bets are off at this point, and we don't know what Murray is up to. We did some digging of our own and determined that Murray used this same emoji on 11th August 2017, the same day the Atlas Rises update for No Man's Sky was revealed, so make of that what you will.
Are you back on board the Hello Games hype train? What do you think Murray is hinting towards? Let us know in the comments section below.
[source x.com, via gamesradar.com]
Comments 12
All that happened with NMS last time will only help this time around, the amount of free publicity from articles like this will be worth a fortune.
One Man Sky; the hotly anticipated sequel
I literally have no idea what most of this article was about! What the hell is a text ghost summoner guy? Earth emojis?
I'm too old for this sh...
No Man’s Sky had such hype that it made the 6 o’clock news on release. Mad to think that whole mess happened given the turnaround. Basically identical to Cyberpunk’s trajectory.
I’m sure same as the last time many gamers will make up a lot of those emojis and then inevitably become enraged because the company hasn’t delivered what they had imagined.
I’m not hyped. But I will check it out. I loved No Man’s Sky at launch. Maybe because I knew there’s no way there will be multiplayer, main reason being the game was advertised differently, like a chill exploration of generated universe, and multiplayer games all have this feature put front and centre. So, there was no reason for me to feel duped.
Hello Games dedication to polishing the experience became a nice bonus for me.
@nessisonett One big difference though they had a working functional product from day one.
I'd snap up Joe danger 3 in a heartbeat 👍
Not TOO hyped I hope.
I love No Man's Sky and have mad respect for the devs continuing to grind out content for it. Looking forward to seeing more information on this.
The emojis have been good marketing I think people just go nuts but get hints, the development seems fair this time.
I'm interested, the single planet and possibilities I think will be interesting and different then the space/multiple planets approach of No Man's Sky.
With NMS I think it was oh the possibilities and they thought up too much, which makes sense it was very ambitious and some don't deliver, or some don't know how to handle it, I mean Battlefront 3 and Haven Call of the King had planet to space loading approaches and one flopped and they make Lego games forever now and the other was cancelled then reworked into Elite Squadron for PSP/DS.
Other than PSVR2 support not being as good as PSVR1 control scheme, or sometimes the updates are so buggy and bad bug/fix managing between builds it can be a bit eh at times. But each update has been interesting and their support of the game has been really cool and deserved even if some expeditions are a bit too for the streamers content delivering wise and a bit of a waste.
But with Light No Fire hopefully it's good enough. NMS has what 2 years or so. Being 2026 it ends support likely so once things balance out we will see among their team.
2016 was a different time for live services even besides free Minecraft updates (Minecraft was up to I think 1.10/1.11 then so quite a while) but it's not the same audience playing that going I'm used to baselines for a game and updates for free, or Gran Turismo 5 & 6 as well, many of those taking the quintillion planets part too seriously the same as 4K, 8K, Teraflops and other numbers, not understanding a baseline for a live service game like we do a lot more these days, some things get complicated...
(sure some things not in the final changed and sure some things get tweaked between marketing and actual builds but how many people understand that and go oh ALL OF THIS WILL BE HERE when that's never been the case with a game EVER, I've seen a few prototypes and gone that idea is awesome, but understand why they were removed due to how buggy they are, unfinished or hard to make work with the rest of the game or just a single level).
@IntrepidWombat It's what happens when a game is made with passion vs corporate greed *cough suicide squad *cough cough.
Get ready for massive disappointment!
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