Helldivers 2 developer Arrowhead imposed a 60-day deadline on itself to address the myriad concerns and qualms of the riotous community. Well, times up, and Patch 1.001.100 is here, introducing sweeping changes to gameplay balance, weapons, stratagems, armour penetration, and difficulty across the board. Whether it will be enough to please the masses remains to be seen, but the effects are immediately verifiable.
Along with additions to the Galactic War map, an emote wheel, and countless quashed bugs, the patch notes are pretty expansive. If you prefer, you can have Arrowhead creative lead Johan Pilestedt take you through it in the 30+ minute short film above. For those without that kind of free time, the Helldivers Alerts account has a snappier demonstration for you.
Helldivers 2's next Warbond, Chemical Agents, drops tomorrow, on 19th September, where Arrowhead is also employing new tactics. For the first time, the premium pack will not include primary weapons, focusing instead on stratagems and additional support gear.
Have you had a chance to fire up Helldivers in recent hours? What are your impressions, and do you think Arrowhead will be able to avoid this type of drama in future? Let us know in the comments section below.
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[source store.steampowered.com]
Comments 13
I’ve been itching to get back to defending democracy! This was the push I needed to get in the hellpod again. Although I did just pick up Astro Bot so we’ll see.
This update has been a great time, it's actually fun again and weapons are overpowered like it is stated.
I bought this game and wanted to like it but just couldn't get into it. Glad to see so many having fun with it though!
I have not played hd2 ever since I bought a steering wheel,EA sports wrc and GT7. In fact the only games I have played are robocop and wukong black myth. I keep meaning to jump back in but I'm a petrol head. Great game with a mostly great community.
@Nepp67 good break? Haha
Looking forward to trying it out later after just dropping in to check the new weaon stats/adjustments last night.
A lot of interesting notes; Thermite definitely sounds like the weapon I always wanted it to be finally, and while I didn't have an issue with the role of antitank weapons before, it'll be interesting to see how the rebalances feel (Spear aside, they were just slight variations on 'line up headshot, fire', so Recoiless seemingly switching to more of a 'get a solid hit on the body, job done' may feel refreshing) and how the other support weapons fare against the bug heavies now.
Not sure if I'll be sold on the gas changes ahead of the warbond, though; I was looking forward to spraying chemical death, where the patch notes make it sound more in line with a chemical flashbang now. I suppose it will distinguish it more from fire weapons, but I'll have to see - I hope it still does a reasonable amount of damage on top of the blind/confuse effect.
This update is soooo good! I found the game very fun before, but now it's even more fun!
Too little too late. Back to space marines 2!
I used to have a lot of fun with this game then I'd save and unlock new warbonds only to have the weapons nerfed. It turned me off to keep playing but I'd still do a few rounds with friends here and there. I'm glad to see things are mostly back to where they belong and things look fun again. I'm eager to start back up.
Is this worth diving into it? I've been tempted for a while, but would need to play with randoms as none of my mates are big gamers? Are the servers still active enough, and is playing with randoms any good?
@PapaGlitch Playing with randoms is generally fine - quite enjoyable even. I can't speak for voice chat as I've opted out of it in every multiplayer game over the last decade, but for the ingame experience, HD2 really surprised me by having (for the most part) a really quite wholesome playerbase. I'd advise anyone playing with randoms to avoid the highest difficulty tier - 7/Suicide Mission or higher - as that's where you're much more likely to run into toxic players, but that's all.
And yeah, even when the game's quiet you usually still have a few thousand players active on each hotspot/objective world, to this day I've never struggled to drop into a squad on a world and difficulty of my choice.
@crossbit thanks, that's good to know, I also avoid voice chat so good to know you've had a good experience. It's only £20 on PC so may take the plunge
@crossbit They've nerfed the Gas Strike as Damage of Time has been lowered
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