Call of Duty: Black Ops 6 developer Treyarch confirmed the first batch of post-launch updates for the FPS will arrive as soon as today, less than one week after launch. The zombie-focused Infected mode, which makes players turn into the undead once they're killed by other human-controlled zombies, arrives today on PS5, PS4. Then, this Friday, the classic Nuketown map will join the 11 maps available from launch.
"Launch was only the beginning," Treyarch said on Twitter. "Tomorrow, the Infected are coming to play. Nuketown joins the party on Friday." The FPS' first full season of content isn't too far away either, as Season 6 in Modern Warfare 3 and Warzone is almost over.
Have you been enjoying Black Ops 6 multiplayer so far? Are you looking forward to returning to Nuketown? Let us know in the comments below.
[source x.com]
Comments 17
Doesn't need nuketown every map is practically the size of it which is why the game is so unskilled and chaotic, made a whole different movement mechanic which can't be used properly because the maps are the size of a McDonald's tiddler fry.
@Deityjester yes. That's the first thing that struck me. I can't believe every map is so small.
This year's Call of Duty is certainly on track to be this year's Game of the Year.
Between its already huge popularity and massive adoption through GamePass, is just testament to how fun it is to play.
Nuketown has been in EVERY treyarch game since they created that map. Its expected - like Shipment in Modern Warfare for example. Its not my favourite, but its iconic - so much so that its been created many times in other games with Map Editors.
I don't think the Maps are that small - but that the Omni-Movement makes them feel 'smaller' than they seem compared to previous games. They have some quite long sightlines for snipers which are far too long for Shotguns/SMG's to compete. In fact some Maps actually surprised me how 'big' they are - Red Card, Vault, Protocol and Vorkuta for example all were 'bigger' than I thought they'd feel/play.
I'm really enjoying this years CoD - its the Advanced Movement innovation that Call of Duty needed a decade ago to keep its 'boots on the ground' game-play without the gravity defying double-jump and wall running futuristic style.
Even if you aren't running around like an Action Movie Stuntman, diving and sliding to get the 'perfect' Action movie theatre mode clip, the Advanced or Omni-Movement, the way you run, mantle and even peak corners also feel more natural, smooth etc. It makes MW3 feel dated, clunky and that was an improvement over MW2's movement.
Nuketown and shipment..the worst maps in the cod franchise and they just keep churning it out. I miss the days of ghost recon Island thunder where the gameplay was tense and tactical. MW is great as an arcade shooter but it's nowhere near as good as what ghost recon used to be.
@Northern_munkey I admit that those maps are not my Favourite, along with Rust too of course - but those maps are the 'most popular'. MW3 has a Shipment Mosh Pit mode which is popular.
If they are offered, the majority will vote for those maps and Small Map Moshpit mode is very popular too. I prefer medium to big maps myself and find those small maps - especially in my prefered Hardcore mode to be very chaotic and frustrating at times. I don't mind them cropping up every now and again - especially to rank up CQC weapons. At least you don't really get campers...
The reason they churn those out, keep bringing them back is because they know the 'majority' will be OK/Happy and they will be Popular maps. As I said, I'm not a fan of small maps although don't mind them cropping up in rotation occasionally so not in that majority either.
@BAMozzy "At least you don't really get campers..." No you just get spawn campers the lowest of the low. I understand why those maps are always included and if people like them then have at it but I prefer mid to large maps but outside of warzone and invasion there are not really any large maps..well not what I consider large anyway.
Only played abit but best cod since bo4 Microsoft made cod great again 😎
@Northern_munkey As I said, I agree with you about mid-large maps - but the 'majority' of CoD gamers do - hence why those 'small map' moshpit modes as well as Nuketown/Shipment 24/7 modes are always in CoD.
I don't play them myself, but I don't mind the odd Small map in rotation. As for Spawn Campers, Recon Specialty can be a counter as it gives you a brief glimpse of exactly where they are as you respawn to either take avoiding action or deal with them.
None are as large as Derail for example, but Vault, Rewind, Red Card and Scud are not 'small' maps for 6v6 teams - certainly not compared to Nuketown or Shipment. Even Babylon is bigger than Shipment. There are some small maps - but they don't have Killstreaks, like Pit, Gala, Stakeout and Warhead.
@BAMozzy I'm giving cod a miss for a while. I'll keep my eye on warzone to see if it gets anywhere near to how it was originally but they just keep messing around with it and it started to feel like blackout. I just need a really good tactical shooter that takes patience and skill..
@Northern_munkey CoD is more an Arcade 'arena' shooter than a slow paced tactical shooter like Ghost Recon or Rainbow Six. It maybe has a realistic, grounded setting but that doesn't mean it should be more 'Sim' like. I don't think it takes 'more' skill, its just a different skill - maybe even less 'reliant' on Teammates and/or team composition than those games, but its also a lot faster and often has respawning so players are not as cautious or slow.
Call of Duty has Tactics too and a big skill gap. The difference is that if someone is playing 'slow/tactically', they must be camping or cheating to know you were running around like a headless chicken, making so much noise they could prepare for you before you can see them/react but map knowledge, movement and positioning, enemy awareness etc take skill and patience to master. However in a 'tactical' game, you expect to find a player around every corner, expect to find a player 'camping' somewhere so you play 'slower' and more cautiously - its called playing tactically in those or 'camping' in CoD - even if you are 'defending' your objective as per the Game mode.
As I said, Tactical shooters are often much more dependent on team-mates, tend to be a LOT slower and 'Camping' is an acceptable strategy but doesn't mean it requires 'more' skill. Its just a different style of game and often doesn't have 'respawning' so relies more on your team-mates and also makes players much more cautious and campy....
If its not your preferred style of FPS - fair enough, but its like expecting Mario Kart to be more GT7 sim style and 'frowning' on being aggressive, not offering enough depth on tactics (inc Car Set-up or pit-stop strategies) and the handling is too 'arcade' like for their preference or even games like Burnout which went for a more realistic look than a cartoony 'arcade' look (like Fortnite in the FPS genre). Game modes like Domination isn't about 'kills' - you can get the most kills yet still lose if you don't capture the zones (or at least the majority)....
CoD's pace may arguably mean you have to think and react faster, ensure your aim is good and on point with faster moving targets etc which makes it 'different' and I'd just say a different skillset to 'tactical' shooters which often rely more on team/team composition and has much slower game-play too...
@BAMozzy yeah thanks for letting me know..its not like I haven't played practically every shooter in the last 30 years or so lol...I really like the older ghost recon games before they became all 3rd person and down with the kids generation. Arma 2 was a bit too hard core for me but was tense and nerve wracking. I did like operation flash point on the pc but the console version was awful. Rainbow six 3 was great but the new siege games just seem to have lost that little thing that made them great. Warzone was a great laugh but what I really want is a new bad company 2 which is my all time favorite online shooter and the campaign was great as well.
@Northern_munkey Yeah - Bad Company 2 was a great Battlefield game and its campaign set it above BF3/4 - although I loved 3/4's MP.
For me, CoD is the modern day Goldeneye or Halo - and CoD took over from Halo during the 360 era as the 'arcade' shooter that Goldeneye was for the N64 gen or Halo was for the OG Xbox.
Most tactical shooters these days seem to be more of the Mil Sim style - managing health with different gear, managing stamina and thirst, managing your inventory and ammo etc. Some of those old games were also Military recruitment tools - maybe more prolific on PC too with Keyboard & Mouse controls offering so much easier item/inventory management. Maybe also because Console players maybe more inclined to want to play more arcade style games too as they attract a more 'casual' gamer in general...
@BAMozzy don't get me wrong as I enjoy the call of duty games but I'm a bit burned out by them. Also the multiplayers graphics never really seem to improve and they just use the same source engine with a few tweaks here and there. The franchise needs a severe work over.
@Northern_munkey Well for me, I got burned out by WW2 and that was the game that 'broke' me after buying EVERY game and ALL the DLC, playing it 'competitively' with my clan etc.
That included the 3 'Advanced' movement games that everyone was saying the Game 'needed' to keep relevant and not feel dated, like they weren't innovating anymore. The Movement hadn't really changed.
Modern Warfare was the game that re-invigorated the Franchise as it stands now in the modern Era. That was a 'new' engine with a step up in Graphical presentation. However, the movement has arguably become stale again and without adding exosuits with gravity defying wall running and double jumping, Omni-movement is the 'Advanced movement' that the Boots on the Ground style game-play needed. Its just as much a work over as the change from Ghosts to Advanced Warfare.
I'd rather see 'innovation' in the movement rather than the Graphics - It's not the worst visually and arguably one of the best 'realistic' style games to run at 60fps (or more). BO6 is a long way from the PS3 or PS4 Black Ops games visually too but I'd rather take innovation in movement than a leap up in Graphics but still has the same 'old' Game-play feel myself.
Just shows you can't please everyone — and I wouldn't expect them to 'change' too much and alienate all those that became fans of their IP in the first place. In the end, Call of Duty reverted away from the 'advanced' movement and back to BotG because all those who demanded change also demanded they go back to 'traditional' Boots on the Ground CoD. I think BO6 makes last years CoD feel dated and clunky so I feel it has had the 'work over' it needed whilst still being a 'Call of Duty' game.
@BAMozzy I'll take what you've said on board but I'm done cod and fps games for a while. Let's see how the next battlefield game turns out.
@Northern_munkey Well its not exactly easy to try out without spending money - maybe when Season 1 comes and they bring Omni-Movement to Warzone you can get to try it.
I'll look forward to Battlefield too - even if that means waiting another year or two - but in the meantime, I'm enjoying CoD - and that includes the Zombies and Campaign modes too - its the 'best' CoD i've played in years!! Not to say that it offers something that other FPS games may deliver - like slower paced more team/squad orientated gaming...
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