Sony has promoted Olivier Courtemarche to head of mobile at PlayStation.
He was previously made co-head of mobile alongside Kris Davis in June 2023, but has now taken on the role solo. The announcement came via an update from Courtemarche on LinkedIn (thanks, Mobilegamer.biz).
In addition, Justin Kubiak has been appointed head of mobile business development and partnerships.
PlayStation's mobile division has existed since at least 2021, and we've heard very little about its strategy or what's in the pipeline since. Nicola Sebastiani was previously leading the charge, but left in 2023, leading to Courtemarche and Davis being made co-heads.
Sony acquired Savage Game Studios in 2022, later rebranded to Neon Koi, which was sadly closed just last month. While multiple studios are supposedly working on mobile games, Neon Koi was Sony's only dedicated mobile studio, as far as we know.
Unfortunately, we know very little else about Sony's mobile gaming plans and strategy. It's been extremely quiet over the years, with nothing to show, save for staff changes or studio shutdowns. It begs the question — what is the plan? What's going on over there?
The latest we've heard on this subject is from Hermen Hulst, who, before announcing Neon Koi's closure (and its game being cancelled), said mobile "remains a priority growth area for the Studio Business", admitting they're in the "very early stage of [their] mobile efforts".
Hulst added they will be concentrating "on titles that are in-line with PlayStation Studios’ pedigree and have the potential to reach more players globally".
Hopefully after all this staff shuffling, things will begin to improve, and maybe, just maybe, we'll see what PlayStation has been cooking up for our smartphones.
Are you interested in what Sony's cooking up for mobile? Tell us in the comments section below.
[source linkedin.com, via mobilegamer.biz]
Comments 20
Just burning money. This division only exists to appease shareholders. Sony has no knowledge of the mobile market and shouldn’t bother. Focus on your strengths!
Mobile games are dominated by Candy Crush and a couple of gachas. They should just focus on console games . plus Sony already makes bank off f2p on their consoles.
This has to be some sort of tax thing surely.
That goes to show how behind Sony is on this side of gaming business.
I swear if Oliver doesn't deliver immediately I'll have him court martialed.
how hard can it possibly be? just make angry birds but make the birds kratos or something. sell it to morons. mobile strategy solved.
Leave it to Aniplex.
I wouldn't be surprised when, if the Kadokawa thing happens, we get a Delicious in Dungeon gatcha or something.
@johncalmc
Stop saying the thing we're supposed to think for ourselves out loud!
That article title is a savage (game studios) burn
they should just churn out some garbage like temple run with an uncharted skin and candy crush but its got astrobot dropping the bricks or whatever
Burning money. Just give us a psplus premium cloud gaming app finally instead of gatekeeping it for the psportal.
What a ridiculously poor statistic.
Is Sony’s mobile department decisions made by the same person or people who decided it was a good idea to pour all of that money into Concord, including buying the dev?
All Sony has done the past few years is pump out new hardware - Portal, PSVR2, Dualsense Edge, PS5 Pro - very few AAA games, and basically embarrass itself ever since it said “we know generations”.
Which probably means the company is making lots of money b/c incredulousness seems to be rewarded these days.
We live in the worst timeline.😂
That's Terrible like they have a deluge of ip they can make games with what r they doing
Sony already tried many times with mobile games even as far back in 2007 when they released GOW Betrayal.
Then they made another mobile games like Run Sackboy! Run!, Ultimate Sackboy, Wild Arms: Million Memories, or Arc the Lad R.
I'm not sure what exactly Sony strategy for mobile games but it feels like they're burning money for something they don't want to do or doesn't have enough knowledge to success but still trying because of the trend.
1. Phone
2. Games
3. ?
4. Profit!
Well they did cellphone games with other mobile developers, same in the earlier smartphone era. What stupidity have they gotten up to this time.
Ah like WipEout Rush a lot of projects that are a waste, hiring too many people, too many people means a lot of decisions not being made and a lot not getting done.
So what a waste of time/money but yet seeing as they don't have any good mobile games of this new phone era for them what else is there to say or care about.
Why should we support them. At least in the cellphone era Ratchet Going Mobile/God of War Betrayal were good.
No idea how PS Allstars Island/Sackboy Run did probably ok.
As if the cellphone era and PS Mobile alongside Vita or the Xperia Play weren't enough. They have a 3rd attempt and don't do much with it. Smoke and mirrors, money to wait, hiring and getting no decision making really done.
Games can look like anything on a phone and no one will care, the business models taking to much time to come up with? Not understanding the mobile market when other studios did so in the earlier smartphone era while Sony was working out Vita then giving up. But at least PS Vita Pets went to smartphones right?
If they are mobile capable why do their decisions make them offer not much value in the return hmm? Too many business minded or creatives like the AAAA Xbox studio and nothing gets done because of the types of people there or the management still being picky so they struggle to work anything out. Either are possibilities.
I mean Nintendo wasn't interested and had to try but they at least gave it a better go when Sony has this time around.
Microsoft I mean whatever worked with Windows Mobile or otherwise, I remember the Halo Spartan Assault/Strike game, that's about it, no idea what else they did besides what Kinectimals on mobile........; I can't think of many others and what King does saves them time on looking for any to deal with that. Same with Zynga under Take Two right?
If handheld then hmm but I mean as if PSP cables to the TV weren't enough of a sign no one paid attention to or the PSP dock either. Who will this time around compared to the PS Portal? Let alone the Switch more conveying it.
Sure PSP/Pocket PCs/PDAs (business or tech enthusiasts only of the time besides how expensive) was a different time/money compared to Steam Deck/other portable PCs of today (basically same things just gaming inputs on the sides but still buckly) but like remote play what casuals or gamers paid attention regardless of 2019+ for Android and iPhone with the grip later. Who remembers SmartGlass on 360 besides the smartphone apps of that 2010s era alongside Wii U/Vita remote play, exactly. No-one. People still new to Portal eventually got into it maybe but mostly still those used to their Vitas/PSPs likely or Wii U maybe. Or those really into it's purpose and new to it altogether.
No one cared for third party apps as much in numbers only those curious. People didn't get Stadia regardless of the Pixel limit (like Vita prior to 2019) besides the Chromecast.
Hear me out.
As it is known Sony ventures into smartphone market ended badly from the business perspective. What's left? Well, in corporate parlance "mobile" may mean more general "portable". More than one rumor suggest next gen consoles will be two in one devices: one you can carry with you, and another connected to your TV.
Here's what I think heads of mobile are doing: designing next gen Sony's portable offering.
@Perturbator For Sony maybe, but look at Apple. They own the biggest game store on the planet by monetary measure. Far surpassing PSN, Xbox, Steam. For them phone + games really does equal profit.
Just give me Marvel Snap with PlayStation characters and Sony can have my money.
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