Bloober Team has today released a new update for Silent Hill 2 that intends to fix the issues the title is facing when it is played on PS5 Pro. It's available to download now and weighs in at 517.1 MB, but it appears that anyone playing on the new upgraded console shouldn't get their hopes up too much for the update to completely solve everything. The testing done by users after installing the update reveals there are still graphical issues with the build.
For example, Twitter user @yrlak responded to the tweet announcing the update with a video of constant flickering and image blotches in an interior environment. Then, on Reddit, it's described how the opening area just outside of Silent Hill still features flickering in puddles and an "annoying shimmer" in reflective surfaces. "The base PS5 still produces a more stable image," claimed user erimiz687.
It's agreed this is a better version of Silent Hill 2 for PS5 Pro users with patch 1.06 applied, but the frame rate still appears temperamental and graphical glitches remain an issue. It looks like another PS5 Pro-specific update will be required to get the survival horror game in an optimal state. You can find the rest of the patch notes below.
Silent Hill 2 PS5 Update 1.06 Patch Notes
Technology
- Fixed a bug regarding trophy counting
- Fixed some graphics glitches on PlayStation 5 Pro
Gameplay
- Fixed door markers on Brookhaven Hospital map
- Improved traversal spots and fixed an issue where enemies could get stuck
- Fixed an audio glitch in the bull section of Toluca Prison
- Fixed minor blocker in Labyrinth (player was unable to exit either side of the Labyrinth after obtaining the map)
- Fixed map marker for boar lot in Toluca Prison
- Fixed map marker west of Southvale
- Fixed a bug with Maria's navigation
- Fixed an issue where some of Maria's lines would occur multiple times.
- Fixed an issue where the final boss was missing and a movement bug
- Fixed an issue where mannequins would get stuck in ambush mode
- Fixed interactions with items that were difficult to obtain
- Improved boss animations
- Added a guide for picking up the plate in the final puzzle of Toluca Prison
- Fixed a translation issue when changing difficulty during gameplay
- Fixed wall animation during Abstract Daddy fight based on user feedback
- Fixed an issue where the game would not progress after a cutscene when using low FPS.
- Fixed a progression-blocking issue at Brookhaven Hospital
- Fixed some issues with lights in Southvale East at night.
- Fixed an issue with the mannequin's physics
- Fixed other minor issues with objects, collision detection, typos, lighting, drawing, and loading.
[source konami.com]
Comments 32
Not a good look for the dev team, or their QA process.
If they had said "Some glitches may remain, but we aim to have a further patch out next week to resolve these" it would be different.
Given so many similar experiences with other games and devs, was anyone expecting that every one of those bugs would be solved in 1 single patch?
To quote a bit of Kratos: "Keep your expectations low BOY, and you'll never be disappointed"
Come on Bloober. You made a great game, but the experience shouldn't be worse on PS5 Pro.
Maybe this will be fixed by the time I get my disc drive (sorry I won't mention that again I promise).But yeah this is a bad look on Bloober.
I bought this today. I will hold out a little longer to play it.
Does PS5 have the weird lighting issue where the game almost looks like a flash of lightning just randomly happens?
If not, the PC version does, and I hope that's covered under the last bullet-point in these patch notes. It doesn't happen a lot, but it is a blemish in an otherwise great experience (barring periodic traversal stutter).
I knew these kind of issues would happen as these developers are being pulled away from their current game developments and into developing patches for games they have already moved away from.
@get2sammyb Yes, this. How can it be worse? It defies logic.
Damn is it possible to turn pssr off at all until its working properly? I’m assuming that’s the issue considering it’s happening in other games
IIRC, the Pro enhancements were developed with a beta version of PSSR which clashed with built-in FSR pretty seriously.
@Mikey856 Sony's own PSSR is definitely the issue.
@Mikey856
Unfortunately, the only games ive seen this option in personally are some of the very best patches / games, where turning PSSR off negatively impacts the visuals (but the devs do include the option).
@J-Dubs it is because PSSR is AI upscaling which is a new tool for most devs to utilize so it isn’t working right. It isn’t just this game the AI is messing up with. Even on games that overall do look better on the pro, the upscaling causes the game to freak out. I was playing Horizon Zero Dawn and noticed that if the footprints left by Aloy are close together the area on the ground turns to static. I have never seen a game do that ever in my life. While I am glad I got a pro for frame rate performance I do think the PSSR AI was shipped out way too soon
Really. Won't be playing this for a while then. I have outlaws and Spiderman2 and gt7 to keep my busy at least.... And of course Elden ring.
Won't lie the pro hasn't really hit the mark for me, it's not been a great launch.
Gt7 recent pro update has left it a shimmer fest with RT and pssr. Really anyone thinking of upgrading just don't yet. Maybe 6months when theyve sort the ***** out. Yea
But is it shinier?
£700 to £800 just to have a worse version of the game.
My OG PS5 feels great right now. Works like a charm, has a disc drive, it's still silent and bought before the price hike. Also the welcome hub made things a bit fresh too.
@PloverNutter Huh thats interesting
The Pro patch should never have been released in the first place.
Didn't need to be released until it was ready. They knew it would bugger up everyone's game, but released it anyway.
@ButterySmooth30FPS
Yeah, ive heard/read this and about old versions of PSSR being used - no idea if its true.
Maybe its just down to certain devs, maybe its just teething troubles with PSSR which Sony will be revising based on feedback, but the haters (usually just because of price) will still tell you its broken, and the worst thing ever despite the enormous number of games Pro succeeds in significantly improving!
I still say if devs properly QA tested and found an issue, they could have done something - ie put a toggle in for PSSR if there was any problem noted (and reported it to Sony) - the games should still have notable improvements added by devs (even if just pre upscaler res and fps fixes) using the extra GPU power alone, even if PSSR is off.
Waiting for this to be fixed before purchasing as my plate is pretty full
@Major_Player if PSSR was the main issue we'd see all games suffering, but I've had multiple great games with PSSR looking cleaner than FSR/TAA. Consistency in dev implementation is the issue.
@DonJorginho this is what’s confusing me. GT7/ horizon/Spider-Man all look brilliant. Seems to be third party games 🤷♂️
@Rich33 GT7 has the option in game to turn off pssr. Is there a system level toggle thing?
I've been looking to play this - never played Silent Hill 2 before - but I'm definitely waiting until this is properly sorted out.
@Rich33 they said they fixed SOME issues on ps5pro...
People say performance mode looks good, while quality mode doesnt.
@Mikey856
Theres not - just a system toggle for the PS4 game visual improvement (thats in your 'screen and video' settings menu).
GOWR, and at least 1 other game which I cant remember now include an option in game - maybe D Souls or Stellar blade (or both) - games which are much better off using PSSR.
@Rich33 Stellar Blade and Demon Souls look and run better using PSSR.
GOWR looks the same but runs 10 frames better at 120fps mode with TAA rendering instead of PSSR.
Yea just tried it, I don't really see any improvement. Quality mode still shimmers. Performance mode barely better.
@DonJorginho
Yeah, forgot the 10fps drop using PSSR on GOWR - though we are talking about a very high framerate (well in excess of 60fps) on Pro, even with PSSR.
The image quality / detail using PSSR, particularly at a distance out, looked better to me when I tried the game 2 weeks ago (as the option was there i did flip it to have a look) - I recall JL from DF saying something similar in a video about a week back (it may have been on their DF clips channel).
It wasnt as dramatic as some games, particularly as both with and without PSSR the mode had other improvements, but I could still see a difference. I think this was one of the games i noticed it more when moving.
Not sure whether I would prefer the PSSR or the extra 10fps in this case as it looks and performs so well now (not that it was ever bad at all) - i only really tested it out for a little bit along with a load of other games - "kid in sweetshop" sort of thing.
Thank God i dodged this €920 (the price + disc drive in Europe) bullet lmao.
Many studios won't bother to do enhancements or they will release crappy updates. Enhancements are not mandatory even for new games...
@DonJorginho "Consistency in dev implementation is the issue."
It's not that simple. Dev implementation is only one of many variables that could explain the issue:
1) SDK version has been reported to make a difference. First-party studios might have early access to newer versions.
2) Input resolution has also been pointed out. Sony's games seem to be implementing 1440p > 4K, while others are rendering natively at much lower resolutions and are getting worse results with PSSR then they were getting with FSR2.
3) And lastly, PSSR seems to be causing graphical glitches when combined with certain raytracing effects such as ambient occlusion.
Now, these patches shouldn't have been released in the first place, but I'd bet there are contractual obligations at play here. And most of what I described above is actually on Sony's side.
Finally, I don't think there is much to worry about at the end of the day. DLSS was pretty bad when it first launched, which is par for the course when it comes to AI upscalers. Machine learning is resource intensive and time consuming. PSSR will get better with time.
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