Ubisoft has revealed in a Twitter statement that it is looking at fixing the PS5 Pro patch for Avatar: Frontiers of Pandora that was implemented last week. While it works on the update, a hotfix coming this Thursday, 12th December 2024 will add a toggle that allows PS5 Pro owners to actually turn off the PSSR feature completely. When turned off, the console will revert back to the "same upscaling technology" of the base PS5.
"Our team is working on addressing the issues introduced with the PlayStation 5 Pro update for Avatar: Frontiers of Pandora," the statement said. It continues: "We will continue improving the quality of the PS5 Pro Quality Mode (60FPS) using PSSR. We will let you know as soon as we can share more."
After the hotfix is implemented, the PS5 Pro mode will still be available for owners of the upgraded console, but so too will the Performance and Quality settings the base system has access to. These were originally removed from the PS5 Pro version when the update dropped.
While the PS5 Pro patch for Avatar was welcomed at first, players quickly noticed shimmering issues were causing the PSSR feature to drop the image quality of the game. These sorts of shimmering flaws have affected other titles such as Silent Hill 2 on PS5 Pro.
[source x.com]
Comments 42
This should have been a option from day one.
PSSR has been a mixed bag for sure. It needs this time to iron out some flaws so it is in better shape for PS6. But all that non sense about the PS5 Pro being a RTX4070 and how it will blow past the everything has really dried up. With many saying they don’t see much of a difference in most games. Sure some have taken advantage of it correctly and likely will as more time passes. But thats hardly a great look for a $700 plus console. Hopefully Sony is gathering data by the day and will continue to improve it. Digital foundary said it best, it seems to be working well in area’s that are smaller in detail and size. But really struggling in the larger area’s and often times worse than base PS5. At the last mintute i canceled my PS5 Pro pre order and stuck with Base PS5 and Series X for the remainder of this Gen.
This should be standard on all games, when played on Pro.
This needs to be a thing for every game. Past and going forward.
@HonestHick
Yeah, it's hilarious, that they thought it would deliver that level of high end PC performance.
The COD Engine developers told Digital Foundry it took about half a day to fix the PSSR issue, but the patch obviously has to go through QA and certification before we get it. Other developers have said similar. It seems once they address it properly it isn't that hard to fix, but obviously takes pulling the better developers over from whatever else they are working on.
Or just leave the original 30fps and 60fps modes available for people to choose until you fix the PSSR mode in the first place rather than toggling PSSR later down the line. Especially when you made Star Wars Outlaws and ran in to the same issues 🤦♂️🤦♂️
At least they will be able to practise and share what they learn with the folks making AC Shadows. But somehow I foresee the same exact mess once again.
@HonestHick it’s not Sony’s fault there are a lot of lazy devs out there. But yay. I paid $1,000 for the 30th pro to be a beta tester.
PS5 Pro isn't that "pro" after all. 💀
Hope that $700 was worth it. 😂
I even noticed when playing last of us remastered on Pro that playing performance with VRR unlocked frame rate had zero issues.
But when using pro mode it didn’t look as good as the above with some shimmer when panning around.
I come to the conclusion now trying more games this Pro and PSSR is a bit of a wobble purchase on my behalf.
Maybe I should have left well alone
The thing is that sony again sold something half-baked and in tech some months later is like ages.
Yeah, I’m pretty happy with my dlss. I wonder if the switch 2 will have access to nvidia’s upscaler when it launches. Nintendo would have the industry leading ai image processor if it happens. Feeling good about saving my ps5 pro money for Nintendo anyway 😊
Ha, the lads at Digital Foundry will appreciate this.
Good that's great to hear and a toggle right now should be standard. GT7 is the gold standard on how it should be done.
@HonestHick The issue with PSSR is it doesn't work well with lower resolutions with Rebirth being the big exception. Stellar Blade, Spidey 2, The Crew Motosport and so on already looked great so PSSR has more to work with there.
I will say this Hello Games must be masters now with their engine because NMS looks stunning on the Pro, holds 60fps most of the time and lacks the common issues a lot of Pro games have. How HG nail it but the likes of Remedy and Ubi can't is mind boggling.
@Victor_Meldrew Ubi don't use U5 and Avatar certainly doesn't run on it.
It really is the most pointless console upgrade to date, and that’s coming from someone who actually bought it 6 days after launch in an unmissable deal at $550, still haven’t played one game that makes me go immediately say it was worth it, at retail price even less so.
Its a sad day when people use issues from a very small number of games, sometimes from devs/publishers with patchy track records in optimisation, to justify that PS5 Pro isnt very good....
Honestly, by these "standards" you could "prove" that an RTX4090 with suitable CPU is not as powerful as a base PS5 - after all DF have said that a few games run better on base PS5 due to stutter issues on PC!
Quite happy with my pro, early days for the tech plus the bonus of better resale value come ps6 time 😉
@Rich33 Two panned games from a hated publisher, no less! 🤣 Whatever helps people feel better.
@DennisReynolds this guys a troll mate. He knows absolutely zero about anything he prattles on about.
I'm glad I'm sticking with my base PS5 and there's nothing so far to persuade me otherwise. The PS6 will be the next time I get a new PlayStation.
Good, then I can jump back into the new story dlc with the 40fps mode and a hopefully higher resolution.
PSSR is the nightmare nobody wants to acknowledge but it is there in front of everyone.
@ChimpMasta Good shout, same reason i got the pro, my tv already does a great job at upscaling.
@Major_Player Except the majority of games using it look and run better.
Funny how the biggest complainers about the Pro are the ones who don't have one hmm 🤔
@OldGamer999
It seems like Activision have worked it out, and other devs can hopefully copy them and Sony can implement any changes required on their end
As the @themightyant said, a dev at Activision solved it in half a day. The issue seems to be that PSSR is being used as a denoiser and not doing it very well at the moment, so it seems removing that one step for now might be enough for devs to not have this issue, you'd hope.
As I gather they won't just be ignoring the PSSR implementation in their patch, but simply one element of it. So when CoD has the issue solved, we shall see where PSSR stands, rather than other devs just "switching it off and hoping the bad stuff goes away" 😅 one to watch out for.
@ButterySmooth30FPS
Im not sure it will help them feel better - they're too busy going from site to site trashing it! Lol
@Steel76 that was never going to happen with that CPU and not to mention just a bump in that CPU. It’s not a dedicated graphics card in a console like in PC. It’s impossible to push that in these current setups. Then again, you and I know that. But try telling that to the people that think Mark Cerny is some super genius.
@JustCameHereToSay Yeah jealously is never a good look 😂
@AgentGuapo well it’s not all on Lazy devs. To your point does some of that cause problems in software? 1000%. But no company has ever made a perfect AI upscaler in its first go. Not even Nvida. It takes some time to get this right and it’s ok to understand and accept that Sony don’t have it clicking on all cylinders yet. To be expected. Likely by PS6 it should see some good revisions and run better. So yeah Pro users really are beta testers but you have to start somewhere. Why not now!!
@Rich33 True, the exact same things have been posted since the console was first announced...
@DennisReynolds as i have been saying on here PSSR has its own version 1 struggles as all AI upscalers do in the beginning. They take time to perfect. Nvida didn’t even get it right on the 1st attempt but now are at a place where it works very well most of the time. I think it was smart for Sony to gather data on it from the devs so when they update it for PS6 they will have a great understanding of it. I just think at that price most gamers are saying they don’t notice much in the majority of games they are playing. Which isn’t very exciting. Some titles like you mentioned tho seem to be getting some nice gains. But the YouTube excitement for the Pro has really flamed out. People over hyped it a little too much. I was cautious cause of the CPU limitations. Again i will hold onto my Base PS5 and Series X and wait to see what Sony and MS do next. But i expect to see a lot more back and forth results from the Pro as it get’s more time with dev’s and certain games.
I think everyone forgets the very first implementation of DLSS and the first amount of games to support it, and the issues that arose at the time with some games.
I am happy with the Pro, I am not once experiencing stutters and seeing better frames with majority of games, even unpatched ones, plus the TV does a great job upscaling as well. I don't sit super close so really cannot see super fine details mind you. More storage, better Wi-Fi, slightly better frames = a win in my eyes. Give it 12 months and all these issues hopefully will be sorted. PSSR can be resolved most likely by firmware and game updates.
@DennisReynolds Are you saying developers don't have a PS5 Pro?....They are the ones that can't stop complaining about it.
@Rich33 that’s not really true is it. A better equivalency would be if the 4070 were to run games better than the 4080 super - it doesn’t. We’re comparing the ps5 to ps5 pro, not completely different hardware classes.
@Major_Player Are Devs complaining? Yeah i want some sources for that.
sounds like the devs are less interested in the ps5 pro than the consumers themselves haha. what a shameless display of faux hype and misleasding marketing from sony. this on top of the previous 4 years of dropping the ball is nothing less than a disaster of epic proportions. the clock is ticking and sony will need a miracle to redeem itself before the ps6 is announced. still waiting for a reason to own a ps5 some 4 years later...then again, might as well save the investment and put it towards the ps6 at this point — if it fares any better that is :S
@Neither_scene
I was commenting on the ridiculous and disingenuous attempts to "prove" that the Pro isn't a big upgrade from base, due to a small number of poor patches. And that by that same logic I could absurdly prove that a base PS5 was more powerful than a 4090 because of a few games ruined by stuttter issues that run fine on PS5.
@Danloki yea man. People had too high expectations for old games. I got a PRO for what comes over the next 6 years. As let’s be honest, I highly doubt the PS6 will launch with exclusive new generation games that were built for it. Anyways, the PS5 PRO pays off for new upcoming games. I’m really looking forward to KCD2. And the PRO essentially gets both fidelity and performance mode. So I’m pleased. I’m not mad that developers don’t waste time for older games released before the PRO. We all want new games for the current generation only at this point.
@Vaako007
At this point in time, unless we see major hardware price drops over the next few years, the PS6 is more likely to be a PS5 Pro Pro, and I think you will be able to count on 1 hand (or maybe 1 finger) the number of games you cant play on PS5 over the first 4 years of its life cycle. (Doesnt mean I wont buy it - it will depend on how serious they are in consigning sub 60fps to the history books.)
Same goes for Xbox, if they even stay in the console market given how bad sales are for them at the moment.
I though am very pleased that decent devs have taken a little bit of time and effort and improved some of their older games - I have quite a few games I want to replay with the Pro improvements such as Hogwarts, SM2, Stellar Blade, RE4 Remake, and a number of games I didnt buy, which have now been enhanced, that I will now pick a couple of to buy and play.
Interesting, Avatar is definitely one to watch. How soon or often can we expect new versions of PSSR? I saw a suggestion Space Marines 2 uses one and anyway that looks dramatically better with the resolution bump. Can we expect SH2 to bring it back anytime soon? Holding off that one til February
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