
If you're waiting for the launch of Marvel Rivals on PS5, you may be pleased to learn that the premium battle passes you buy will not have a time limit, as confirmed in a recent dev blog.
The free-to-play multiplayer hero shooter launches 6th December, 2024, and as with most games of this type, it has a couple of ways for fans to spend some money, if they choose.
While Marvel Rivals has a premium currency (Lattice), it can only be spent on cosmetic items with no gameplay benefit, so there's no pay-to-win skullduggery here.
Also standard are two tiers of battle pass. The free battle pass allows you to unlock costumes and other items without spending a penny, while the premium (Luxury) battle pass features more and rarer items to unlock.
Fortunately, if you do purchase a Luxury battle pass, you can earn all its rewards without worrying about any time limits. Once you own a Luxury battle pass, it won't expire, meaning you can get everything from it regardless of what the current in-game season is.
It does seem as though you won't be able to purchase previous Luxury battle passes in later seasons, but if you do buy them when they're current, they won't suddenly vanish when a new season begins.
The season 0 Luxury battle pass will cost 490 Lattices, equalling roughly $5/£4. Because this launch season is about half the duration of typical seasons, this price is about half of the norm, meaning Luxury battle passes from season 1 onwards will cost around $10/£8.
It's always nice to see live service games adopting this practice of letting you complete battle passes at your own pace. Various other games do it, such as Helldivers 2, and it's always appreciated.
Will you be splashing out on Luxury battle passes in Marvel Rivals? Tell us in the comments section below.
[source marvelrivals.com, via resetera.com]
Comments 13
Until they shut the whole game down, that is.
They deserve my money for this. Great idea
Man shout out too Halo Infinite for being the first major game to do this. Very cool to see
Helldivers leads the way. I hope Rivals hits hard. I'm all Overwatch-ed out. The destroyable environments look like a fun gimmick. Hopefully it doesn't go E-Sport too soon and ruin it.
Tbh I hate games that you can buy premium passes but then can lose out on any rewards you didn’t earn when a new season starts.
Imagine being a fan of a game and buying a battle/season pass but then something came up to where you couldn’t spend as much time playing as you originally planned or wanted to…
@AFCC Halo Infinite also did the same thing.
@Ravix Pfft, this is a Marvel game, they won’t…
Remembers several Marvel games that got shut down, including a very well done Diablo-esque game
…uh. Oh, right, TOTALLY won’t get shut down!
@Xbox_Dashboard HD2 did not lead the way with this practice, as others have noted.
I appreciate it when games have a type of unlockable progression pass that doesn't dissappear after a set amount of time. Helps to not feed into fomo.
Splatoon 3 has the seasonal catalog that only lasts three months before changing and I don't like how you miss out on stuff if you don't complete it in a set time.
@MFTWrecks Did it start with Halo Infinite or a different game?
@Nepp67 That's the first big AAA game I am aware of to do so. Doesn't mean smaller games didn't do it first, though.
@MFTWrecks Democracy disagrees.
@AFCC This should be a standard you pay for something to unlock and thet will give you a time limit to finish it so strange.
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