Dragon Age The Veilguard Patch Support

Patch 5 for Dragon Age: The Veilguard is available to download now on PS5, weighing in at around 500MB. But it's actually BioWare's patch-accompanying comments that are the big talking point here, as it suggests that support for the action RPG is already coming to an end.

Those who have been playing The Veilguard since its launch in October of last year will know that major updates have been few and far between. Outside of several quality of life improvements and stability fixes — alongside the introduction of some cool Mass Effect-themed armour — each patch has barely been worth covering in any detail.

And now, as mentioned, BioWare has this to say: "Thank you all for playing Dragon Age: The Veilguard; we were so happy with the game’s stability at launch and hope you have enjoyed our Quality of Life patches since then. With the game being in a stable place, we are moving to monitor for any game-breaking bugs should those occur."

Now, we don't know about you, but that's worded like game-breaking bugs are the only things left on the agenda, should they suddenly appear after Patch 5. Fans who have been hoping for New Game+, additional cosmetic options, or adjustments to the game's flawed PS5 Pro functionality, may be out of luck.

Given that BioWare ruled out any DLC as soon as The Veilguard released, we half expected there to be a few significant updates down the line — but that's looking like a pipedream at this point.

Dragon Age: The Veilguard Patch 5 Patch Notes

Quality of Life Changes:

  • Recommended levels have been added to side quests that players may receive at significantly lower levels.

Bug Fixes:

  • Fixed an issue where Rook could only flirt with Lucanis in a specific conversation.
  • Fixed an issue with the Regrets of The Dread Wolf quest not triggering properly or stopping Rook with an invisible wall in the Crossroads.
  • Fixed a blocking issue with a puzzle in the Converged City area of the Crossroads.
  • Fixed an issue with the “Imperium’s Resolve” armor causing negative damage instead of the intended zero fire, cold, necrotic, and electric damage.
  • Fixed excessive clipping on Taash’s “Rivain’s Legacy” armor.
  • Fixed an issue that prevented some Rooks from changing the runes on their lyrium dagger.
  • Fixed an issue with the Medium Armor Mastery skill for Warriors.
  • Fixed a spot on Rivain’s beach where Rook could get stuck in a cycle of drowning, never to be pulled out of the water by their companions.
  • Fixed a typo on a note Rook can find in Dock Town.
  • Fixed an issue that caused photo mode screenshots to be noticeably worse quality when HDR was turned to “On.”
  • Fixed an issue that was causing the photo mode screenshot location to still be shown on screen.
  • Fixed an issue that caused the fireflies in the opening area of the Crossroads to flicker at an alarming rate on specific settings.
  • Fixed a lighting issue in one of the conversations with the whole team in the Lighthouse.
  • Fixed an issue in the Mirror of Transformation that blocked players from zooming in and out with the mouse scroll wheel.
  • Fixed an issue where the Objective Marker Visibility was not updated when the exploration preset was changed with the other options in the Exploration sub-category.
  • Some adjustments to the game credits.

We're not necessarily saying that the game's commercial performance has lead to BioWare cutting its losses, but it's hard not to speculate following EA's most recent financial briefing.

The publisher revealed that The Veilguard has "engaged" 1.5 million players, which was 50% below EA's expectations. Not good.

Did you expect more in the way of support for Dragon Age: The Veilguard? Let it go in the comments section below.

[source ea.com]