Fortnite Festival, in some ways the spiritual successor to the Rock Band series, is getting local co-op, a feature that has surprisingly been absent so far. With the advent of Festival Season 7, up to four players can play (guitar) on the same console, and provided you have friends, you could even try and recreate the late-2000s, in-person Rock Band party.
In an involved live-action trailer, raucous community fun seemingly awaits those willing to have a 'sesh on the Festival's Main Stage. Sadly, as Fortnite Festival does not yet feature drums or microphones, their parts are locked to the standard pad. Currently, only lead guitar and bass have instrument support.
Have you had a crack at Fortnite Festival? What do you think, does it have potential? Do you think the era of in-person gaming and Rock Band's golden days are gone for good? Let us know in the comments section below.
[source youtube.com]
Comments 4
With Microsoft now owning Guitar Hero as an Activision property, I do hope they compete against Fortnite. I tried Festival and… it’s like F2P Rock Band basically. I dunno. These types of games are more fun when there isn’t the stink of it being barren before monetizing it. I haven’t played Festival in maybe 9 months, but I got maybe two hours in it (more than other Fortnite modes), and it just made me want to play the real thing again, so I bought a guitar and got Guitar Hero 3 on my 360 and it was my most played Xbox game last year. Just release a full game as a premium experience for fun and you can monetize it with DLC if you need to. That’s a better formula. It worked back then.
Just drop Miku already.
@somnambulance did you know they were still releasing dlc for Rock Band 4 until January 2024?
I think it’s harder than you think for a new game. I think one of the harder things is the instruments. I wanna say their instrument manufacturer went out of business.
I know that a new guitar was released, but it’s pretty expensive, like $159. I saw it at Target the other day. I’m sure they didn’t make nearly as much as they would need to if they made a new game.
On every dlc announcement, it was just randoms screaming make new instruments every time. 😅
@ztpayne7 Yeah, it’s pretty crazy, isn’t it? I was basically done with Rock Band by the end of the PS3/360 generation (and maybe before since I acquired a 360 guitar last year, but my personal set was actually PS2, so I was playing Guitar Hero longer ago than I realized), but regretted not getting it for the PS4 when I found out how much value was put into the game, but, by that time, the instruments were basically impossibly expensive to get. I don’t recall what Guitar Hero/Rock Band sold for 2, 3 generations ago, but it couldn’t be for the prices we’re seeing on controllers today. It sort of feels like GH/RB was a flash in the pan, but we’re also in a weird era of gaming where it almost feels like the industry isn’t trying to pull in non-gamers anymore. I can’t see my parents moving on from their PS2 and Wii anytime soon, for instance (and they still have them both hooked up!). Lol.
I imagine these games are licensing nightmares to make nowadays, even though theoretically you’d think it would be easier. The music industry has basically done the opposite of every other industry and unconsolidated where streaming platforms basically act as the conglomerates now, but everything in music is so fractured culturally now too. Any music they’d pick for a new game would be met with criticism, for sure.
But Rock Band and Guitar Hero do make one think of simpler times where party games could be played by everyone. While it didn’t always fit how I liked my games, I do now feel a tad bit nostalgic for the era when developers tried to bring as many people in as possible. Casual games now are social media platforms for the youth rather than catch-all “get everyone hooked on the fun of this Arcade-y experience” types of deals. Some of that would truly be refreshing for the industry, I think.
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