Marvel Rivals has seemingly captured a large swathe of players in the live service space, and Chinese developer NetEase has revealed the staggering amount of cash brought in during the game's first month: $136 million, according to estimates, with $36 million of that coming from China alone.
Outlet GameLook has used various methods to determine the sum (thanks, GameWorldObserver), of which an estimated $54.7m stems from Steam, $27.2m from PlayStation, and just $2.7m from Xbox. Season 1 doesn't even start until 10 January, so this is impressive stuff, and GameLook suggests that Marvel Rivals could be on track to make annual revenue of $1.36 billion over the year to come.
Achieving a peak player count of 480,000 last month, Rivals is proving to be surprisingly sticky as well, boasting an astronomical player retention rate of 93% (50% is considered healthy in the service space).