Gravity Rush 2 PS4

The former PlayStation executive Shuhei Yoshida has said that one of the main contributing factors behind the closure of Sony's Japan Studio was the disappearance of the AA market. Speaking on the Sacred Symbols+ podcast (via VGC), Yoshida said that one of his failures during his tenure as the Head of Worldwide Studios was not having "amazingly successful games made in Japan".

He goes on to say that the market dictated the closure of Sony Japan Studio, as it was increasingly seeking big-budget titles, and Sony's Japanese outlets weren't producing them outside of Gran Turismo. "Other than Gran Turismo, we had many great products but didn’t really have many AAA-level successful products. That became more and more important as the big games became bigger — the indies filled the gap and the AA market seems to have disappeared."

The market became "very difficult" for AA games at the time, and most of Sony Japan Studio's releases fell into that category, said Yoshida. "For example, after Gravity Rush 2, [director Keiichiro Toyama] tried to come up with a new concept, but we were not able to greenlight any of his new concepts, even though they were really interesting." Sony was looking for AAA titles, so "we really struggled to get the game going", according to Yoshida.

While the Japanese developer created many hardcore PlayStation favourites like Forbidden Siren, Gravity Rush, and Puppeteer, the games very rarely sold well — a regularly overlooked fact when fans call for the return of the studio. The team was disbanded in 2021, though Team Asobi remained and went on to create last year's critical darling Astro Bot.

How do you react to Shuhei Yoshida's comments? Let us know in the comments below.

[source patreon.com, via videogameschronicle.com]